Difference between revisions of "Community competitive play/zh-hans"

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[[Category:Competitive/zh-hans]]
 
[[Category:Competitive/zh-hans]]
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{{DISPLAYTITLE:竞技对战}}
[[Image:Badlands yard fight.png|right|thumb|400px|一场在 [[Badlands (competitive)|Badlands]] 的标准竞技游戏 ]]
 
  
{{Quotation|'''侦察兵'''|主力联盟!|sound=Scout_stunballhittingit05.wav}}
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[[Image:Badlands yard fight.png|right|thumb|400px|一场在[[Badlands (competitive)|Badlands]]的标准竞技游戏]]
  
'''社区竞技模式''' 在 Team Fortress 2 里是指有组织的特定游戏,是为了追求技术上的较量,有默契的团队合作,以及自我技术的提升,特别是配合定位设定。在TF2中有两种主要竞技形式,  [[Standard competitive lineup/zh-hans|6v6]] (通常简称为 '6s') 与 [[Highlander (Competitive)/zh-hans|Highlander(高塔竞赛)]] (通常简称为 'HL').。其他的竞技游戏形式包括 [[4v4/zh-hans|4v4]], [[Ultiduo/zh-hans|Ultiduo 2v2]]和[[Basketball/zh-hans|Bball]]模式,这些模式通常比更严格的比赛在非正式的比赛中出现得更多。
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{{Quotation|'''侦察兵'''|主力联盟!|sound=Scout_stunballhittingit05.wav|en-sound=yes}}
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'''社区竞技模式(Community competitive play)'''在《军团要塞2》里是指有组织的特定游戏,是为了追求技术上的较量,有默契的团队合作,以及自我技术的提升,特别是配合定位设定。在TF2中有两种主要竞技形式,[[Standard competitive lineup/zh-hans|6v6]](通常简称为“6s”)与[[Highlander (Competitive)/zh-hans|Highlander]](高塔竞赛,通常简称为“HL”)。其他的竞技游戏形式包括[[4v4/zh-hans|4v4]][[Ultiduo/zh-hans|Ultiduo 2v2]]和[[Basketball/zh-hans|Bball篮球]]模式,这些模式通常比更严格的比赛在非正式的比赛中出现得更多。
  
 
==游戏形式==
 
==游戏形式==
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* 双方队伍都在同样的限制条件下,包括武器白名单与兵种限制。
 
* 双方队伍都在同样的限制条件下,包括武器白名单与兵种限制。
  
除了这些,在不同的赛盟,赛季和社区也会有各自的一些不同。不过,大部分TF2的竞技游戏都会依照有为了维护平衡并减少运气成分的兵种限制与特别游戏设定。所有主要的TF2赛盟与 [[w:Pick-up game|PUG]] 社区都使用标准竞技形式,尽管各自会有不同的规则。许多赛盟都有举行  6s 与 Highlander。
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除了这些,在不同的赛盟,赛季和社区也会有各自的一些不同。不过,大部分TF2的竞技游戏都会依照有为了维护平衡并减少运气成分的兵种限制与特别游戏设定。所有主要的TF2赛盟与[[w:Pick-up game|PUG]]社区都使用标准竞技形式,尽管各自会有不同的规则。许多赛盟都有举行6s与Highlander。
  
在 6v6,地图主要是5CP地图(即5个控制点地图),比如 [[Badlands (Control Point)/zh-hans|Badlands]], [[Process/zh-hans|Process]] 和 [[Gullywash/zh-hans|Gullywash]],也有 [[King of the Hill/zh-hans|山丘之王]] 地图,比如 [[Product (competitive)/zh-hans|Product]].。 Highlander 模式则更偏向与 进攻/防御 地图比如 [[Steel/zh-hans|Steel]] 和推车地图,比如 [[Upward/zh-hans|Upward]]。当然也有很多其他的,甚至是自定义地图,比如 (pl_swiftwater_ugc) 或者是普通地图的竞赛版,比如 Viaduct 和 Granary。其他的游戏模式,像是 [[Capture the Flag/zh-hans|夺旗]] 和 [[Special Delivery/zh-hans|速递]],在竞技游戏中都很少见。
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在6v6,地图主要是5CP地图(即5个控制点地图),比如[[Badlands (Control Point)/zh-hans|Badlands]][[Process/zh-hans|Process]]和[[Gullywash/zh-hans|Gullywash]];也有 [[King of the Hill/zh-hans|山丘之王]]地图,比如[[Product (competitive)/zh-hans|Product]]。Highlander模式则更偏向与进攻/防御地图,比如[[Steel/zh-hans|Steel]]和推车地图,比如[[Upward/zh-hans|Upward]]。当然也有很多其他的,甚至是自定义地图,比如pl_swiftwater_ugc;或者是普通地图的竞赛版,比如Viaduct和Granary。其他的游戏模式,像是[[Capture the Flag/zh-hans|夺旗]]和[[Special Delivery/zh-hans|速递]],在竞技游戏中都很少见。
  
 
==游戏模式==
 
==游戏模式==
:''参见: [[:Category:Competitive]]''
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:''参见: [[:Category:Competitive/zh-hans]]''
  
* 6v6 是最受欢迎的模式,包含2个侦察兵,2个士兵,1个爆破手与1个医生。 [[6v6]]
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* [[6v6/zh-hans|6v6]]是最受欢迎的模式,包含2个侦察兵,2个士兵,1个爆破手与1个医生。
* Highlander 是让每一个兵种都参与的游戏模式 [[Highlander]]
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* [[Highlander/zh-hans|Highlander]](高塔竞赛)是让每一个兵种都参与的游戏模式。
* 4v4 is quite a new type of gamemode which has a Scout, Soldier, Demoman and a Medic on a team. [[4v4]]
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* [[4v4]]是一种新型的游戏模式,包含士兵,侦察兵,爆破手,医生各一名。
* Ultiduo is one of the less competitive gamemodes which only have a Soldier and a Medic on a team. [[ultiduo]]
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* [[Ultiduo]]是每队只有一名医生与一名士兵的游戏模式。
* Basketball or BBall is really just for fun, it is played in a 2v2 format with 2 soldiers on a team where they compete to take the intelligence and rocketjump into the enemy's hoop. [[Basketball]]
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* [[Basketball]](篮球)或者叫作BBall只是为了好玩的游戏模式,每个队伍有2名士兵,目标是试图使用火箭跳将情报箱放进对方的篮圈里。
  
==Dynamics==
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==动态==
 
{{main|Competitive dynamics}}
 
{{main|Competitive dynamics}}
:''See also: [[:Category:Competitive]]''
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:''参见: [[:Category:Competitive/zh-hans]]''
  
Patterns and protocols have emerged from competitive play's unique format and setting, leading to a set of gameplay dynamics distinct from non-competitive play.
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为竞技游戏产生的模板与作战方案有着独特的格式与设定,同时也产生着与非竞技游戏截然不同的战场动态。
  
*Certain dynamics have become a standard in competitive play. One of the most noticeable is that [[ÜberCharge]]s are what competitive Team Fortress 2 revolves around. [[Medic]]s on both teams have to track both their ÜberCharge and the enemy Medics as best as they can. This is because in a organized format, a player attempting to take ground can be focused and dealt with. ÜberCharge allows for a team to force their way into an area, and gives them the ability to kill other players while invulnerable at little risk of being killed themselves.
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*一些特定的动态已经成为竞技游戏的常态。最容易被注意的动态之一是[[ÜberCharge/zh-hans|ÜberCharge]],这是围绕着《军团要塞2》竞技游戏的重要因素之一。双方团队的[[Medic/zh-hans|医生]]都要尽全力地关注自己的和敌方的ÜberCharge充能状态。因为在一个有组织的战局中,玩家总会是集中精力来解决这一要素。 ÜberCharge 可以使团队推进到下一个区域,并且给予队伍用最小的被杀的风险来击杀敌方玩家。
*Roll-outs, which are not generally used in public games due to their advanced nature, are also often seen in competitive games. The basic idea of a roll-out is to get to the center point (commonly referred to as "mid") quicker by [[Jumping#Soldier jumps|rocket]] and [[Jumping#Demoman jumps|sticky jumping]]. By exchanging health, you can travel much faster than you would by walking, allowing you to reach the initial fight faster.
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*赶场(Rollout),在公共游戏会因为他们的高级的自然而不常用,在竞技游戏中却是常见的。 赶场的主要含义就是利用[[Jumping/zh-hans#Soldier jumps|火箭跳]][[Jumping/zh-hans#Demoman jumps|粘弹跳]]来尽可能快地到达中央控制点(或者叫作“中点”)以一部分生命值为代价,你可以比走路获得更加快的速度,以加入第一次对战的开始。
*The team is split into two smaller forces, known as the combo and the flank. The combo generally consists of the Medic, [[Soldier]], and [[Demoman]], while the flank consists of a roaming Soldier and two [[Scout]]s, one of which hovers between the flank and the combo. In Highlander, the combo consists of the Medic, Demoman, Heavy, and Pyro, the latter of which sometimes can be found on the flank. The flank consists of the remaining classes, but the [[Sniper]], [[Engineer]], and [[Spy]] have shifting roles, with the former two sometimes playing in the combo, and the latter utilizing a more lone-wolf style of play.
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*队伍会被分为两股力量,主力(combo)和游击/侧翼(flank)。主力通常包括医生,[[Soldier/zh-hans|士兵]],和[[Demoman/zh-hans|爆破手]],而游击/侧翼则包含一个游击士兵和两个[[Scout/zh-hans|侦察兵]],其中一个更靠近主力与游击之间。在Highlander高塔竞赛,主力则包含医生爆破手,机枪手和火焰兵,而后者有时也可担任侧翼/游击。侧翼/游击除了原来的还包括[[Sniper/zh-hans|狙击手]][[Engineer/zh-hans|工程师]][[Spy/zh-hans|间谍]],这些角色都是很灵活的,前面的两个有时还可以与主力进行配合,而间谍则常常独狼作战。
  
==Configurations==
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==限定==
  
Competitive games do not use the standard server configuration, instead opting to use their own values for various settings in order to provide a more organized or competitive experience. While there are no universal specifics, and different leagues and groups use their own settings, there are a few general guidelines that many leagues and groups use for their matches.
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竞技游戏通常不用标准服务器的设定,而是用多样化的更适合竞技环境的设定。 其中具体规则没有通用的设定,不同的赛盟与组织会用各自不同的设定,但也有一些常用的规则。
  
* Autobalance is almost universally turned off, preventing players from accidentally being forced onto the opposing team. While this rarely makes a difference during an actual game, in the pre-game when teams are joining the server, it allows players to join the correct team regardless of how many players are in each team.
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* 自动平衡一般是关闭的,这样可以阻止玩家被意外地移动到对方队伍。然而这种情况在一般游戏中很少见,在玩家进入服务器后,不论双方队伍人数多少,只要游戏尚未开始,玩家就可以加入任何队伍。
  
* Luck factors, otherwise known as RNG (Random Number Generation), such as bullet spread and random crits, are also almost universally disabled, as it allows the victory to go to the team that performed better, instead of matches potentially being decided by a factor out of the player's control.
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* 运气成分,或者是RNG (Random Number Generation、随机生成),比如子弹散布和随机爆击,一般也是关闭的,这是为了让胜利更能眷顾表现更好的队伍,而不是玩家无法操控的运气成分。
  
* While leagues and groups rarely agree on what to ban, almost all of them have some weapons banned. Oftentimes, it's due to the weapon being considered overpowered, or having some bug attached to it that makes it undesirable to have in play. Sometimes, weapons are banned since they're almost completely useless, and using them would be unsportsmanlike conduct in the interest of fair play. For a list of banned weapons per league, see [[Competitive item restrictions|competitive item restrictions]].
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* 很少赛盟与组织很少会同意禁止某样物品,但他们大部分都有武器上的限制。通常来说,是因为制定者认为这个武器太强了,或者是有一些可以利用漏洞变得十分恶心人的武器。有时,禁用某个武器的原因只是它们没什么大用处,使用它们可能会变成没有竞技精神的行为。关于各个赛盟禁用的武器清单,参考 [[Competitive item restrictions/zh-hans|竞技物品限制]]
  
* While no league or group uses the default map configs, due to a lack of clear-cut end, there's very little standardization about how maps are played. With something like 5CP, the win condition is almost always some form of round victories, but the inclusion of half-times or what number of victories produces a win is often debated.
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* 尽管许多比赛都不会用默认地图配置,因为原本的游戏设定就是地图要求的目标,但是对于地图的具体玩法也是有标准的。像5CP这样的,胜利条件通常是赢到一定会合就获胜了,但是其中关于中场时段以及到底要赢多少会合的问题,一直是需要讨论的。
  
* While some leagues do not include class limits, especially in Highlander, many do. This is to prevent team makeups from being uncompetitive groups, either through stalling the game down unacceptably, or using too many classes of a specific type in an attempt to jeer the opponent.
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* 尽管有一些赛盟没有兵种限制,比如Highlander的比赛,但大部分赛盟是有兵种限制的。这是为了让团队配置更具有竞技性,不然游戏会变得毫无意义,甚至可能造成使用大量不适当的兵种对敌方嘲讽的恶劣行为。
  
==Classes==
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==兵种==
:''See also: [[:Category:Classes (competitive)]]''
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:''参见: [[:Category:Classes (competitive)/zh-hans|兵种(竞技)]]''
  
Classes in standard competitive play are utilized differently than in pubs, due to the smaller team sizes and increased structure/coordination. The standard lineup, known as "cookie cutter" or "textbook", is two Soldiers, two Scouts, one Demoman, and one Medic. This lineup provides the highest ability to get kills or complete objectives, while also allowing for fast-paced gameplay and movement.
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竞技游戏的兵种配置与普通混战模式不同,因为队伍的规模更小了,需要更具有适应弹性的兵种配置。通常标准的配置是,2个士兵,2个侦察兵,1个爆破手与1个医生。这套配置最能够获得杀敌或者完成游戏目标,并且在游戏中具有高适应性与机动性。
  
As such, any other class is deemed utility, used to perform a specific role or objective and not for permanent use. This is known as "offclassing". Some of them, like Heavy and Engineer, are utilized to defend a point, usually the final one, in order to take advantage of their benefits in a situation where their weaknesses, primarily movement, are diminished. In occasions of a stalemate where neither team is in enough of an advantageous position to push, a player may change to a [[Pick|pick]] class, such as Sniper or Spy, in order to kill an important player on the other team, usually the Medic, and prompt the push. Some maps, like [[Product (competitive)|Product]], the map design of which potentially encourages permanent use of a utility class, may see teams break from the standard lineup completely to take advantage of that.
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然而,其他兵种并不是毫无作用的,通常只在特殊情况或者需要完成特殊目标才使用,并不会永久使用。这个我们称之为“offclass”(次要兵种)。比如说机枪手与工程师,通常用于保护控制点,特别是最后一个控制点,达到扬长避短的效果。假如团队没有足够的优势进行推进,那么一名玩家可以更换到[[Pick/zh-hans|刺杀型兵种(pick class)]],比如狙击手或间谍,用于杀死敌方的重要人物,一般是指医生,然后来协助队伍进行推进。在一些地图上,比如[[Product (competitive)|Product]],地图的设计鼓励次要兵种的使用,所以常常可以见到队伍不会固守标准阵容并采取其他方法来获取优势。
  
In Highlander, due to the fact that one of each class is always present, there is no offclassing. However, the class strategies do vary from their public server variant, just like in 6v6. As such there are individual pages on the competitive strategies for each class.
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在Highlander高塔竞赛中,因为每一个兵种都上场了,所以没有次要兵种的说法。但是,就和6v6一样,关于兵种配置策略仍然与公共混战游戏(pubs)有很大不同。以下为不同兵种在竞技游戏中应该采取的策略。
  
 
{| align="center" style="text-align:center;"
 
{| align="center" style="text-align:center;"
| style="background:#FFFFFF" width=80| '''[[Scout (competitive)|Scout]]'''<br>{{Icon class|class=Scout|link=Scout (competitive)}}
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| style="background:#FFFFFF" width=80| '''[[Scout (competitive)|侦察兵]]'''<br>{{Icon class|class=Scout|link=Scout (competitive)}}
| style="background:#FFFFFF" width=80| '''[[Soldier (competitive)|Soldier]]'''<br>{{Icon class|class=Soldier|link=Soldier (competitive)}}
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| style="background:#FFFFFF" width=80| '''[[Soldier (competitive)|士兵]]'''<br>{{Icon class|class=Soldier|link=Soldier (competitive)}}
| style="background:#FFFFFF" width=80| '''[[Pyro (competitive)|Pyro]]'''<br>{{Icon class|class=Pyro|link=Pyro (competitive)}}
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| style="background:#FFFFFF" width=80| '''[[Pyro (competitive)|火焰兵]]'''<br>{{Icon class|class=Pyro|link=Pyro (competitive)}}
| style="background:#FFFFFF" width=80| '''[[Demoman (competitive)|Demoman]]'''<br>{{Icon class|class=Demoman|link=Demoman (competitive)}}
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| style="background:#FFFFFF" width=80| '''[[Demoman (competitive)|爆破手]]'''<br>{{Icon class|class=Demoman|link=Demoman (competitive)}}
| style="background:#FFFFFF" width=80| '''[[Heavy (competitive)|Heavy]]'''<br>{{Icon class|class=Heavy|link=Heavy (competitive)}}
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| style="background:#FFFFFF" width=80| '''[[Heavy (competitive)|机枪手]]'''<br>{{Icon class|class=Heavy|link=Heavy (competitive)}}
| style="background:#FFFFFF" width=80| '''[[Engineer (competitive)|Engineer]]'''<br>{{Icon class|class=Engineer|link=Engineer (competitive)}}
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| style="background:#FFFFFF" width=80| '''[[Engineer (competitive)|工程师]]'''<br>{{Icon class|class=Engineer|link=Engineer (competitive)}}
| style="background:#FFFFFF" width=80| '''[[Medic (competitive)|Medic]]'''<br>{{Icon class|class=Medic|link=Medic (competitive)}}
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| style="background:#FFFFFF" width=80| '''[[Medic (competitive)|医生]]'''<br>{{Icon class|class=Medic|link=Medic (competitive)}}
| style="background:#FFFFFF" width=80| '''[[Sniper (competitive)|Sniper]]'''<br>{{Icon class|class=Sniper|link=Sniper (competitive)}}
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| style="background:#FFFFFF" width=80| '''[[Sniper (competitive)|狙击手]]'''<br>{{Icon class|class=Sniper|link=Sniper (competitive)}}
| style="background:#FFFFFF" width=80| '''[[Spy (competitive)|Spy]]'''<br>{{Icon class|class=Spy|link=Spy (competitive)}}
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| style="background:#FFFFFF" width=80| '''[[Spy (competitive)|间谍]]'''<br>{{Icon class|class=Spy|link=Spy (competitive)}}
 
|}
 
|}
  
==Maps==
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==地图==
:''See also: [[:Category:Competitive maps]]''
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:''参见: [[:Category:Competitive maps]]''
  
The majority of competitive 6v6 play is done on 5CP maps, and in Highlander on Payload. The most common maps in 6v6 play are [[Badlands (competitive)|Badlands]] and [[Process (competitive)|Process]]. In Highlander, [[Upward (competitive)|Upward]] is the most popular. In 6v6, the only non 5CP map actively played is [[Product (competitive)|Product]], but Highlander has a larger spread of different gamemodes, from 5CP with Process and [[Gullywash (competitive)]] to [[Control Point (game mode)|Attack/Defense]] maps such as [[Steel (competitive)|Steel]], and King Of The Hill maps like Product and [[Lakeside]].
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6v6游戏主要在5CP(5个控制点)地图上进行,而Highlander则通常在推车地图进行。通常在6v6的地图有[[Badlands (competitive)|Badlands]][[Process (competitive)|Process]]。在Highlander, [[Upward (competitive)|Upward]]是最受欢迎的地图。在6v6,唯一不是5CP的地图是[[Product (competitive)|Product]]但Highlander则有着多样的游戏模式与地图,有5CP的Process和[[Gullywash (competitive)]],有[[Control Point (game mode)|进攻/防御]]地图比如[[Steel (competitive)|Steel]], 和山丘之王地图比如Product和[[Lakeside/zh-hans|Lakeside]]
  
Maps like [[Coalplant (competitive)|Coalplant]] and [[Viaduct]] used to be featured more prominently in competitive, either being phased out of league play, like Coalplant, or updated by community members to a "Pro" version of the map, with Viaduct becoming [[Product (competitive)|Product]]. Between all of the leagues and gamemodes, many maps have been tested in official matches, with only a handful being popular enough to see any level of active play. Similarly, in the first few seasons of competitive, maps like [[2Fort]] and [[Dustbowl]] received play, but have not been considered competitive maps for a long time, due to the lack of skilled mapmakers in the competitive community willing to make maps to be tested.
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一些地图[[Coalplant (competitive)|Coalplant]][[Viaduct]]曾经也具有竞技游戏的特点,要不就是被比赛选用比如Coalplant。或者是由社区成员进行更新到“Pro”竞技版,比如Viaduct更新为 [[Product (competitive)|Product]]。在所有的比赛和游戏模式中,许多地图都已经在正式比赛上测试过,而只有一些是比较受欢迎的。同样的,在竞技比赛刚开始的几个赛季,像[[2Fort]][[Dustbowl]]这样的地图有被游玩,但是被认为不是竞技地图有很长时间了,原因之一是竞技社区内有制作竞技地图能力和意愿的人比较少。
  
==Organizations and Leagues==
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==组织与赛盟==
===Global===
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===全球===
* [http://www.ugcleague.com/ UGC]'s [http://www.ugcleague.com/home_tf26.cfm TF2 6v6 League], [http://www.ugcleague.com/home_tf24.cfm 4v4 League], and [http://www.ugcleague.com/home_tf2h.cfm Highlander League]
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* [http://www.ugcleague.com/ UGC][http://www.ugcleague.com/home_tf26.cfm TF2 6v6 赛盟], [http://www.ugcleague.com/home_tf24.cfm 4v4 赛盟], [http://www.ugcleague.com/home_tf2h.cfm Highlander 赛盟]
* [https://www.faceit.com/ FACEIT]'s [https://www.faceit.com/en/tf2 tournaments and cups]
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* [https://www.faceit.com/ FACEIT][https://www.faceit.com/en/tf2 锦标赛]
  
===North American===
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===北美===
* [http://play.esea.net/ ESEA]'s [http://play.esea.net/index.php?s=league&d=standings&division_id=1331 TF2 Invitational], [http://play.esea.net/index.php?s=league&d=standings&division_id=1885 TF2 Intermediate], and [http://play.esea.net/index.php?s=league&d=standings&division_id=1337 TF2 Open] Divisions
+
* [http://play.esea.net/ ESEA][http://play.esea.net/index.php?s=league&d=standings&division_id=1331 TF2 邀请赛][http://play.esea.net/index.php?s=league&d=standings&division_id=1885 TF2 中级赛][http://play.esea.net/index.php?s=league&d=standings&division_id=1337 TF2 开放赛]分组
  
===European===
+
===欧洲===
* [http://etf2l.org/ ETF2L] (6v6 and Highlander leagues and cups)
+
* [http://etf2l.org/ ETF2L] (6v6和Highlander比赛)
  
===Asian===
+
===亚洲===
 
* [http://asiafortress.com/ AsiaFortress]
 
* [http://asiafortress.com/ AsiaFortress]
  
===Oceania===
+
===澳洲===
 
* [http://www.ozfortress.com/ ozfortress]
 
* [http://www.ozfortress.com/ ozfortress]
  
===Country specific===
+
===特定国家===
* [http://fbtf.teamfortress.com.br/ FBTF (Brazilian)]
+
* [http://fbtf.teamfortress.com.br/ FBTF (巴西)]
* [http://chapelaria.top Chapelaria (Brazilian)]
+
* [http://chapelaria.top Chapelaria (巴西)]
 
 
===Recently Inactive===
 
* [http://www.esl.eu/eu/tf2/ ESL] (ESL closed down all TF2 sections)
 
* [http://www.teamwarfare.com TWL] (TWL closed down all TF2 sections)
 
* [http://www.playigl.com IGL] (Currently inactive, website is down)
 
* [http://rtf2l.tf2world.ru/ RTF2L (Russian)] (Mysteriously vanished)
 
* [http://www.cevo.com/ CEVO]'s [https://blog.playerauctions.com/survival-shooter/iteam-fortress-2-sayonara-6v6/ iTeam Fortress 2: Sayonara, 6v6.]
 
* [https://esagamer.com/ ESA Gamer] (Shut down shortly after starting)
 
* [http://tf2.wireplay.co.uk/ Wireplay] (Ended league)
 
* [http://www.tf2connexion.fr/ TF2Connexion (French)] (Ended league)
 
* [http://www.nzfortress.co.nz/ NZFortress] (Ended league due to lack of interest)
 
* [http://www.atf2l.org/ ATF2L] (Shut down shortly after starting)
 
* [http://www.arena.razerzone.com Razer]'s [https://arena.razerzone.com/games/profile/tf2 TF2 Cups] (Ended support due to lack of interest)
 
 
 
Each of these leagues mainly run the [[standard competitive format]], however some host Highlander, and 4v4 competitions.
 
  
===Streaming/Casting Organizations===
+
===直播/投放组织===
* [http://teamfortress.tv/ teamfortress.tv], [http://tv.blackoutgaming.org/ BlackOut TV] & [https://evlgaming.tv/ EVL TV] are the active organizations that provide casts for the competitive TF2 scenes in North America and Europe. With the first primarily covering ETF2L and ESEA 6v6 while BlackOut TV and EVL TV cover EU and NA Highlander, respectively.
+
* [http://teamfortress.tv/ teamfortress.tv][http://tv.blackoutgaming.org/ BlackOut TV][https://evlgaming.tv/ EVL TV]是位于北美与欧洲的为TF2竞技提供录像的活跃组织。第一个组织主要播报ETF2L和ESEA 6v6,而BlackOut TV和EVL TV则播报EU和NA Highlander。
  
==Resources==
+
==资料==
* [http://comp.tf/ Comp.tf] is a community driven wiki which focuses entirely on competitive TF2.
+
* [http://comp.tf/ Comp.tf]是一个社区运行的关于竞技游戏的维基。
* [http://www.playcomp.tf/ Playcomp.tf] is a beginner friendly website which addresses the most common questions about starting competitive TF2.
+
* [http://www.playcomp.tf/ Playcomp.tf]是一个面向竞技新手,回答相关问题的网站。
  
 
{{Competitive nav}}
 
{{Competitive nav}}

Latest revision as of 18:24, 1 July 2023


一场在Badlands的标准竞技游戏
主力联盟!
侦察兵

社区竞技模式(Community competitive play)在《军团要塞2》里是指有组织的特定游戏,是为了追求技术上的较量,有默契的团队合作,以及自我技术的提升,特别是配合定位设定。在TF2中有两种主要竞技形式,6v6(通常简称为“6s”)与Highlander(高塔竞赛,通常简称为“HL”)。其他的竞技游戏形式包括4v4Ultiduo 2v2Bball篮球模式,这些模式通常比更严格的比赛在非正式的比赛中出现得更多。

游戏形式

参见: 标准竞技游戏形式

所有的竞技游戏都遵循以下原则:

  • 游戏成员在游戏开始前已经确定。
  • 玩家会用语音聊天来更快速地进行沟通。
  • 双方队伍都只能用相同的对战人数,比如在6v6为6人,在Highlander为9人。
  • 双方队伍都在同样的限制条件下,包括武器白名单与兵种限制。

除了这些,在不同的赛盟,赛季和社区也会有各自的一些不同。不过,大部分TF2的竞技游戏都会依照有为了维护平衡并减少运气成分的兵种限制与特别游戏设定。所有主要的TF2赛盟与PUG社区都使用标准竞技形式,尽管各自会有不同的规则。许多赛盟都有举行6s与Highlander。

在6v6,地图主要是5CP地图(即5个控制点地图),比如BadlandsProcessGullywash;也有 山丘之王地图,比如Product。Highlander模式则更偏向与进攻/防御地图,比如Steel和推车地图,比如Upward。当然也有很多其他的,甚至是自定义地图,比如pl_swiftwater_ugc;或者是普通地图的竞赛版,比如Viaduct和Granary。其他的游戏模式,像是夺旗速递,在竞技游戏中都很少见。

游戏模式

参见: Category:Competitive/zh-hans
  • 6v6是最受欢迎的模式,包含2个侦察兵,2个士兵,1个爆破手与1个医生。
  • Highlander(高塔竞赛)是让每一个兵种都参与的游戏模式。
  • 4v4是一种新型的游戏模式,包含士兵,侦察兵,爆破手,医生各一名。
  • Ultiduo是每队只有一名医生与一名士兵的游戏模式。
  • Basketball(篮球)或者叫作BBall只是为了好玩的游戏模式,每个队伍有2名士兵,目标是试图使用火箭跳将情报箱放进对方的篮圈里。

动态

主条目: Competitive dynamics
参见: Category:Competitive/zh-hans

为竞技游戏产生的模板与作战方案有着独特的格式与设定,同时也产生着与非竞技游戏截然不同的战场动态。

  • 一些特定的动态已经成为竞技游戏的常态。最容易被注意的动态之一是ÜberCharge,这是围绕着《军团要塞2》竞技游戏的重要因素之一。双方团队的医生都要尽全力地关注自己的和敌方的ÜberCharge充能状态。因为在一个有组织的战局中,玩家总会是集中精力来解决这一要素。 ÜberCharge 可以使团队推进到下一个区域,并且给予队伍用最小的被杀的风险来击杀敌方玩家。
  • 赶场(Rollout),在公共游戏会因为他们的高级的自然而不常用,在竞技游戏中却是常见的。 赶场的主要含义就是利用火箭跳粘弹跳来尽可能快地到达中央控制点(或者叫作“中点”)以一部分生命值为代价,你可以比走路获得更加快的速度,以加入第一次对战的开始。
  • 队伍会被分为两股力量,主力(combo)和游击/侧翼(flank)。主力通常包括医生,士兵,和爆破手,而游击/侧翼则包含一个游击士兵和两个侦察兵,其中一个更靠近主力与游击之间。在Highlander高塔竞赛,主力则包含医生爆破手,机枪手和火焰兵,而后者有时也可担任侧翼/游击。侧翼/游击除了原来的还包括狙击手工程师间谍,这些角色都是很灵活的,前面的两个有时还可以与主力进行配合,而间谍则常常独狼作战。

限定

竞技游戏通常不用标准服务器的设定,而是用多样化的更适合竞技环境的设定。 其中具体规则没有通用的设定,不同的赛盟与组织会用各自不同的设定,但也有一些常用的规则。

  • 自动平衡一般是关闭的,这样可以阻止玩家被意外地移动到对方队伍。然而这种情况在一般游戏中很少见,在玩家进入服务器后,不论双方队伍人数多少,只要游戏尚未开始,玩家就可以加入任何队伍。
  • 运气成分,或者是RNG (Random Number Generation、随机生成),比如子弹散布和随机爆击,一般也是关闭的,这是为了让胜利更能眷顾表现更好的队伍,而不是玩家无法操控的运气成分。
  • 很少赛盟与组织很少会同意禁止某样物品,但他们大部分都有武器上的限制。通常来说,是因为制定者认为这个武器太强了,或者是有一些可以利用漏洞变得十分恶心人的武器。有时,禁用某个武器的原因只是它们没什么大用处,使用它们可能会变成没有竞技精神的行为。关于各个赛盟禁用的武器清单,参考 竞技物品限制
  • 尽管许多比赛都不会用默认地图配置,因为原本的游戏设定就是地图要求的目标,但是对于地图的具体玩法也是有标准的。像5CP这样的,胜利条件通常是赢到一定会合就获胜了,但是其中关于中场时段以及到底要赢多少会合的问题,一直是需要讨论的。
  • 尽管有一些赛盟没有兵种限制,比如Highlander的比赛,但大部分赛盟是有兵种限制的。这是为了让团队配置更具有竞技性,不然游戏会变得毫无意义,甚至可能造成使用大量不适当的兵种对敌方嘲讽的恶劣行为。

兵种

参见: 兵种(竞技)

竞技游戏的兵种配置与普通混战模式不同,因为队伍的规模更小了,需要更具有适应弹性的兵种配置。通常标准的配置是,2个士兵,2个侦察兵,1个爆破手与1个医生。这套配置最能够获得杀敌或者完成游戏目标,并且在游戏中具有高适应性与机动性。

然而,其他兵种并不是毫无作用的,通常只在特殊情况或者需要完成特殊目标才使用,并不会永久使用。这个我们称之为“offclass”(次要兵种)。比如说机枪手与工程师,通常用于保护控制点,特别是最后一个控制点,达到扬长避短的效果。假如团队没有足够的优势进行推进,那么一名玩家可以更换到刺杀型兵种(pick class),比如狙击手或间谍,用于杀死敌方的重要人物,一般是指医生,然后来协助队伍进行推进。在一些地图上,比如Product,地图的设计鼓励次要兵种的使用,所以常常可以见到队伍不会固守标准阵容并采取其他方法来获取优势。

在Highlander高塔竞赛中,因为每一个兵种都上场了,所以没有次要兵种的说法。但是,就和6v6一样,关于兵种配置策略仍然与公共混战游戏(pubs)有很大不同。以下为不同兵种在竞技游戏中应该采取的策略。

侦察兵
Leaderboard class scout.png
士兵
Leaderboard class soldier.png
火焰兵
Leaderboard class pyro.png
爆破手
Leaderboard class demoman.png
机枪手
Leaderboard class heavy.png
工程师
Leaderboard class engineer.png
医生
Leaderboard class medic.png
狙击手
Leaderboard class sniper.png
间谍
Leaderboard class spy.png

地图

参见: Category:Competitive maps

6v6游戏主要在5CP(5个控制点)地图上进行,而Highlander则通常在推车地图进行。通常在6v6的地图有BadlandsProcess。在Highlander, Upward是最受欢迎的地图。在6v6,唯一不是5CP的地图是Product但Highlander则有着多样的游戏模式与地图,有5CP的Process和Gullywash (competitive),有进攻/防御地图比如Steel, 和山丘之王地图比如Product和Lakeside

一些地图CoalplantViaduct曾经也具有竞技游戏的特点,要不就是被比赛选用比如Coalplant。或者是由社区成员进行更新到“Pro”竞技版,比如Viaduct更新为 Product。在所有的比赛和游戏模式中,许多地图都已经在正式比赛上测试过,而只有一些是比较受欢迎的。同样的,在竞技比赛刚开始的几个赛季,像2FortDustbowl这样的地图有被游玩,但是被认为不是竞技地图有很长时间了,原因之一是竞技社区内有制作竞技地图能力和意愿的人比较少。

组织与赛盟

全球

北美

欧洲

  • ETF2L (6v6和Highlander比赛)

亚洲

澳洲

特定国家

直播/投放组织

  • teamfortress.tvBlackOut TVEVL TV是位于北美与欧洲的为TF2竞技提供录像的活跃组织。第一个组织主要播报ETF2L和ESEA 6v6,而BlackOut TV和EVL TV则播报EU和NA Highlander。

资料

  • Comp.tf是一个社区运行的关于竞技游戏的维基。
  • Playcomp.tf是一个面向竞技新手,回答相关问题的网站。