Difference between revisions of "December 20, 2007 Patch"
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− | == | + | {{Patch layout |
− | + | | before = {{Patch name|11|27|2007}} | |
− | + | | day = 20 | |
− | + | | month = december | |
− | + | | year = 2007 | |
− | + | | after = {{Patch name|12|21|2007}} | |
− | + | | source-title = Team Fortress 2 Update Released | |
− | + | | source = http://store.steampowered.com/news/1372/ | |
− | + | | notes = ===Team Fortress 2=== | |
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− | + | * [[Sudden death]] mode is now a [[server]] option (a convar) and defaults to OFF | |
− | * [[ | + | * [[Sap|Sapped]] [[buildings]] now take slightly less [[damage]] from the [[Spy]] who sapped them |
− | * | + | * The [[Medic]]'s [[Medi Gun]] now charges at an increased rate during [[Setup time]], to remove the need for self-damage grinding |
− | + | * Fixed an rcon/console command that could cause [[server]] crashes | |
− | + | * Prevented players from playing the [[Civilian]] class | |
− | * Fixed | + | * Prevented players from hiding their name in the [[scoreboard]] |
+ | * Fixed [[exploit]] where the Medi Gun [[ÜberCharge]] wouldn't drain if you switched weapons | ||
* Fixed decals not being correctly applied to the world in some cases | * Fixed decals not being correctly applied to the world in some cases | ||
− | * Fixed [[Critical]] bullet tracers not being visible to players other than the firer | + | * Fixed [[Critical hits|critical]] bullet tracers not being visible to players other than the firer |
− | * Fixed first person spectator view of the [[Spy]] watch not showing the correct cloak value | + | * Fixed first person [[spectator]] view of the [[Spy]] watch not showing the correct [[cloak]] value |
− | * Fixed the teleporter's player shaped particles not drawing | + | * Fixed the [[teleporter]]'s player shaped [[particles]] not drawing |
− | * Fixed the [[ | + | * Fixed the [[flamethrower]] stuttering when firing directly into a building |
* Fixed a rare crash that can happen when a player being healed leaves the server suddenly | * Fixed a rare crash that can happen when a player being healed leaves the server suddenly | ||
− | * Fixed [[Rocket]] trail effects sometimes existing permanently in world | + | * Fixed [[Projectiles#Projectiles|Rocket]] trail effects sometimes existing permanently in world |
* Added effects to players when they earn an [[achievement]], visible to other players nearby | * Added effects to players when they earn an [[achievement]], visible to other players nearby | ||
* Tweaked achievement [[HUD]] fonts and color palette for more readability | * Tweaked achievement [[HUD]] fonts and color palette for more readability | ||
* Improved stat gathering for map play times to increase accuracy | * Improved stat gathering for map play times to increase accuracy | ||
* Improved stat gathering around draws to better understand why they're occurring | * Improved stat gathering around draws to better understand why they're occurring | ||
− | * Fixed occasional misreporting of [[Syringe | + | * Fixed occasional misreporting of [[Syringe Gun]] & [[Fire Axe]] damage distances to the stats system |
* Fixed an occasional crash caused by an achievement not being found during a game announcement | * Fixed an occasional crash caused by an achievement not being found during a game announcement | ||
− | + | ===[[Dustbowl]]=== | |
+ | |||
+ | * Now waits until either team wins fully before changing to another map on server timelimit expiring | ||
+ | * Teams now score a point per captured [[control point (objective)|control point]], rather than per sub round | ||
+ | * Prevented [[Demomen]] being able to launch grenades into the stage three alleys while standing at the final cap point | ||
+ | * Fixed gaps in stage gates that allowed [[Sniper]]s to kill defenders during [[Setup time|setup]] | ||
+ | * Fixed several model and brush perch exploits in stage three | ||
+ | * Added stair access to the upper area in stage three after the first cap | ||
+ | * Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] [[Sniper]] spot | ||
+ | |||
+ | ===Source Engine=== | ||
+ | |||
+ | * Fixed some audio buffer support issues with Vista | ||
+ | * WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures | ||
+ | * Improved the console in the graphical UI version of the dedicated server | ||
+ | |||
+ | ===SourceTV=== | ||
+ | |||
+ | * Relay proxies can now record demos now with tv_autorecord 1 | ||
+ | * Fixed an interpolation code bug during demo playback that was resulting in view jitter | ||
+ | * Added several TF specific game events to SourceTV auto director logic | ||
+ | * Increased the average shot length by 2 seconds | ||
+ | |||
+ | ===Undocumented changes=== | ||
− | + | * Fixed model exploit in stage one allowing [[Sentry Gun]]/[[Teleporter]] to be placed behind chain link fence on [[Dustbowl]] | |
− | + | * Added the ability for servers to have map-specific .cfg files in the cfg folder | |
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}} | }} | ||
− |
Latest revision as of 20:23, 22 February 2024
|
Source: Team Fortress 2 Update Released
Contents
Patch notes
Team Fortress 2
- Sudden death mode is now a server option (a convar) and defaults to OFF
- Sapped buildings now take slightly less damage from the Spy who sapped them
- The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the Civilian class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medi Gun ÜberCharge wouldn't drain if you switched weapons
- Fixed decals not being correctly applied to the world in some cases
- Fixed critical bullet tracers not being visible to players other than the firer
- Fixed first person spectator view of the Spy watch not showing the correct cloak value
- Fixed the teleporter's player shaped particles not drawing
- Fixed the flamethrower stuttering when firing directly into a building
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly
- Fixed Rocket trail effects sometimes existing permanently in world
- Added effects to players when they earn an achievement, visible to other players nearby
- Tweaked achievement HUD fonts and color palette for more readability
- Improved stat gathering for map play times to increase accuracy
- Improved stat gathering around draws to better understand why they're occurring
- Fixed occasional misreporting of Syringe Gun & Fire Axe damage distances to the stats system
- Fixed an occasional crash caused by an achievement not being found during a game announcement
Dustbowl
- Now waits until either team wins fully before changing to another map on server timelimit expiring
- Teams now score a point per captured control point, rather than per sub round
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed Snipers to kill defenders during setup
- Fixed several model and brush perch exploits in stage three
- Added stair access to the upper area in stage three after the first cap
- Limited line-of-sight at the first control point in stage 3 to remove a griefable Sniper spot
Source Engine
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server
SourceTV
- Relay proxies can now record demos now with tv_autorecord 1
- Fixed an interpolation code bug during demo playback that was resulting in view jitter
- Added several TF specific game events to SourceTV auto director logic
- Increased the average shot length by 2 seconds
Undocumented changes
- Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl
- Added the ability for servers to have map-specific .cfg files in the cfg folder