Difference between revisions of "Crafting"
OllyTheMann (talk | contribs) |
(→Notes) |
||
Line 273: | Line 273: | ||
** Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "'''PLAYERNAME''' has found: '''METALTYPE'''", obviously giving the false impression to others that metal types can be found. | ** Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "'''PLAYERNAME''' has found: '''METALTYPE'''", obviously giving the false impression to others that metal types can be found. | ||
*On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a [[Golden Wrench]]. When a player crafted an item, a random drop could occur giving the player their crafted item and a [[Golden Wrench]]. When a Wrench was found, it would be announced to all Online [[Team Fortress 2]] servers at once. This was only available before and during the Engineer update, until all 100 wrenches were found. | *On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a [[Golden Wrench]]. When a player crafted an item, a random drop could occur giving the player their crafted item and a [[Golden Wrench]]. When a Wrench was found, it would be announced to all Online [[Team Fortress 2]] servers at once. This was only available before and during the Engineer update, until all 100 wrenches were found. | ||
− | **Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they | + | **Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they got one. However, even though the Engineer update is out and no Golden Wrenches can be found, these blueprints are still disabled. |
**Additionally, Valve had [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for the week of the Engineer update to give people more chances to craft. | **Additionally, Valve had [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for the week of the Engineer update to give people more chances to craft. | ||
Revision as of 02:28, 12 July 2010
Crafting is an in-game system allowing players to create specific items, such as a weapon, hat or materials for further crafting, using unwanted or duplicate items gained normally via the Item drop system. To create these items, the player must follow explicit blueprints, some of which are initially available and others of which must be discovered by the player by experimentation. After following a valid, undiscovered blueprint recipe, the player will both gain the item specified by the blueprint, and the blueprint will be added to the player's list of known blueprints. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists, and no items will be lost.
Contents
Blueprints
Metal
Blueprint | Requires | Produces |
---|---|---|
Smelt Primary Weapons † | 2 Identical primary weapons Eg. Force-A-Nature + Force-A-Nature |
1 Scrap Metal |
Smelt Secondary Weapons † | 2 Identical secondary weapons Eg. Flare Gun + Flare Gun |
1 Scrap Metal |
Smelt Melee Weapons † | 2 Identical melee weapons Eg. Übersaw + Übersaw |
1 Scrap Metal |
Smelt Class Weapons | Any 2 weapons wielded by the same class Eg. Ambassador + Dead Ringer (Spy Weapons) |
1 Scrap Metal |
Smelt Tokens | 3 Tokens Eg. Heavy Token + Demoman Token + Melee Token |
1 Reclaimed Metal |
Combine Scrap Metal | 3 Scrap Metal | 1 Reclaimed Metal |
Combine Reclaimed Metal | 3 Reclaimed Metal | 1 Refined Metal |
Smelt Refined metal (Temporarily disabled) |
1 Refined Metal | 3 Reclaimed metal |
Smelt Reclaimed metal (Temporarily disabled) |
1 Reclaimed Metal | 3 Scrap metal |
- † The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Engineer, Demoman, Spy, and at the time this change was made, the Sniper. This has made the blueprints marked with a dagger superfluous.
Tokens
Blueprint | Requires | Produces |
---|---|---|
Fabricate Class Token | 3 weapons from one class Eg. Natascha + Sandvich + Sandvich (Heavy weapons) |
1 Class Token Eg. 1 Heavy Token |
Fabricate Slot Token | 3 weapons from one slot Eg. Blutsauger + Huntsman + Direct Hit |
1 Slot Token Eg. 1 Primary Token |
Rebuild Class Token | Any one Class Token and another class's weapon Eg. Sniper Token + Buff Banner |
1 Class Token Eg. 1 Soldier Token |
Rebuild Slot Token | Any one Slot Token and another slot weapon Eg. Secondary Token + Axtinguisher |
1 Slot Token Eg. 1 Melee Token |
- Note: If one provides 3 identical weapons, one is given the option of creating a Class Token or a Slot Token, but not both.
Additionally, if one provides a Pain Train with a Class Token, or 3 Pain trains and chooses to create a Class Token, this will always result in a Soldier Token, never a Demoman Token.
Headgear
Blueprint | Requires | Produces |
---|---|---|
Fabricate Headgear | 3 Refined Metal | 1 Random Headgear |
Fabricate Class Headgear | 4 Refined Metal + 1 Class Token | 1 Class Headgear |
Rebuild Headgear | 2 Headgear | 1 Random Headgear |
Fabricate Bonk Helm† | 1 Batter's Helmet + 2 Bonk! Atomic Punch | 1 Bonk Helm |
- Note: As of March 19th, 2010, both hats and miscellaneous items are considered headgear.
- † The Batter's Helmet's level is not retained when crafted into a Bonk Helm. The level will be randomized.
Weapons
Blueprint | Requires | Produces |
---|---|---|
Fabricate Class Weapons | 1 Class Token + 1 Slot Token + 1 Scrap Metal Eg. Medic Token + Secondary Token + Scrap Metal |
1 Class Specific Weapon Eg. Kritzkrieg |
Fabricate Crit-a-Cola | 1 Kritzkrieg + 1 Bonk! Atomic Punch | 1 Crit-a-Cola |
Fabricate Dalokohs bar | 1 Sandvich + 1 Bonk! Atomic Punch | 1 Dalokohs bar |
Fabricate Gunboats | 1 Chargin' Targe + 1 Razorback | 1 Gunboats |
Fabricate Homewrecker | 1 Eyelander + 1 Equalizer | 1 Homewrecker |
Fabricate Pain Train | 1 Sandman + 1 Scrap Metal | 1 Pain Train |
Fabricate Scotsman's Skullcutter | 1 Axtinguisher + 1 Jarate | 1 Scotsman's Skullcutter |
Fabricate Tribalman's Shiv | 1 Huntsman + 1 Dead Ringer | 1 Tribalman's Shiv |
Fabricate Southern Hospitality | 1 Ambassador + 1 Scrap Metal | 1 Southern Hospitality |
Note: These blueprints allow players possessing many of the already released weapons, to construct the new community items quickly, rather then having to await a drop via the drop system.
Cost summary table
Item | Total crafting cost | Smelt value |
---|---|---|
Scrap Metal | 2 weapons | 2 weapons |
Class or Slot Token | 3 weapons | 2 weapons |
Reclaimed Metal | 6 weapons = 3 Scrap Metal or 9 weapons = 3 Tokens |
6 weapons |
Class-specific Weapon | 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token | 1 weapon |
Refined Metal | 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal | 18 weapons |
Random Headgear | 2 headgear or 54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal |
27 weapons |
Class-specific Headgear | 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token) | 27 weapons |
Crafting weapon classifications
Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. Below is a list of all the usable weapons and what slots the crafting system uses.
Class | Primary weapons |
Secondary weapons |
Melee weapons |
PDAs |
Tokens |
---|---|---|---|---|---|
Scout |
• | ||||
Soldier |
• | • | |||
Pyro |
• | ||||
Demoman |
• | • • | |||
Heavy |
• | ||||
Engineer |
• | ||||
Medic |
|||||
Sniper |
• | ||||
Spy |
• |
Notes
- The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Earbuds, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), and the Gentle Manne's Service Medal (unlike the other misc items, the Camera Beard, the Whiskered Gentleman and the Physician's Procedure Mask, which all can be crafted).
- Since hats do not work with the Fabricate Class Token blueprint, it used to be impossible to craft an Engineer token. But, player's were once able to do so. Player's found that if you did, infact, smelt 3 Engineer hats together, you would get an Engineer token. Not long after the release of the infamous "Golden Wrench", people still had Engineer token's. The method of getting an Engineer token has since been removed along with the tokens.
- Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen here, but none of these currently have blueprints. (Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.)
- Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
- Originally crafting items created the "PLAYERNAME has found: ITEMNAME" message in the server's public chat. This was later changed to "PLAYERNAME has crafted: ITEMNAME" to avoid confusion.
- Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "PLAYERNAME has found: METALTYPE", obviously giving the false impression to others that metal types can be found.
- On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a Golden Wrench. When a player crafted an item, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once. This was only available before and during the Engineer update, until all 100 wrenches were found.
- Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they got one. However, even though the Engineer update is out and no Golden Wrenches can be found, these blueprints are still disabled.
- Additionally, Valve had increased the weekly item drop limit for the week of the Engineer update to give people more chances to craft.
External links
An Example of crafting a hat:
Languages: | English · العربية · čeština · dansk · Deutsch · español · suomi · français · magyar · italiano · 日本語 · 한국어 · Nederlands · norsk · polski · português · português do Brasil · română · русский · svenska · Türkçe · 中文(简体) · 中文(繁體) |