Difference between revisions of "Control point timing/zh-hant"

From Team Fortress Wiki
Jump to: navigation, search
(Created page with "{{DISPLAYTITLE:控制點佔領所需時間}} {{Quotation|'''火箭兵'''|這個點是我的!有沒有聽懂啦?|sound=Soldier_autocappedcontrolpoint02.wav}} 以下是各張...")
 
m (基本佔領速率)
Line 12: Line 12:
 
! class = "header" | 百分率
 
! class = "header" | 百分率
 
|-
 
|-
| align = "center" | x1
+
| align = "center" | ×1
| align = "center" | {{Control Point Timing/Decay|1}}
+
| align = "center" | {{Metrics/Capture return|1}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|1}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|1}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x2
+
| align = "center" | ×2
| align = "center" | {{Control Point Timing/Decay|2}}
+
| align = "center" | {{Metrics/Capture return|2}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|2}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|2}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x3
+
| align = "center" | ×3
| align = "center" | {{Control Point Timing/Decay|3}}
+
| align = "center" | {{Metrics/Capture return|3}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|3}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|3}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x4
+
| align = "center" | ×4
| align = "center" | {{Control Point Timing/Decay|4}}
+
| align = "center" | {{Metrics/Capture return|4}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|4}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|4}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x5
+
| align = "center" | ×5
| align = "center" | {{Control Point Timing/Decay|5}}
+
| align = "center" | {{Metrics/Capture return|5}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|5}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|5}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x6
+
| align = "center" | ×6
| align = "center" | {{Control Point Timing/Decay|6}}
+
| align = "center" | {{Metrics/Capture return|6}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|6}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|6}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x7
+
| align = "center" | ×7
| align = "center" | {{Control Point Timing/Decay|7}}
+
| align = "center" | {{Metrics/Capture return|7}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|7}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|7}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x8
+
| align = "center" | ×8
| align = "center" | {{Control Point Timing/Decay|8}}
+
| align = "center" | {{Metrics/Capture return|8}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|8}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|8}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x9
+
| align = "center" | ×9
| align = "center" | {{Control Point Timing/Decay|9}}
+
| align = "center" | {{Metrics/Capture return|9}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|9}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|9}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x10
+
| align = "center" | ×10
| align = "center" | {{Control Point Timing/Decay|10}}
+
| align = "center" | {{Metrics/Capture return|10}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|10}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|10}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x11
+
| align = "center" | ×11
| align = "center" | {{Control Point Timing/Decay|11}}
+
| align = "center" | {{Metrics/Capture return|11}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|11}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|11}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x12
+
| align = "center" | ×12
| align = "center" | {{Control Point Timing/Decay|12}}
+
| align = "center" | {{Metrics/Capture return|12}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|12}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|12}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x13
+
| align = "center" | ×13
| align = "center" | {{Control Point Timing/Decay|13}}
+
| align = "center" | {{Metrics/Capture return|13}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|13}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|13}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x14
+
| align = "center" | ×14
| align = "center" | {{Control Point Timing/Decay|14}}
+
| align = "center" | {{Metrics/Capture return|14}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|14}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|14}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x15
+
| align = "center" | ×15
| align = "center" | {{Control Point Timing/Decay|15}}
+
| align = "center" | {{Metrics/Capture return|15}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|15}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|15}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x16
+
| align = "center" | ×16
| align = "center" | {{Control Point Timing/Decay|16}}
+
| align = "center" | {{Metrics/Capture return|16}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|16}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|16}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x17
+
| align = "center" | ×17
| align = "center" | {{Control Point Timing/Decay|17}}
+
| align = "center" | {{Metrics/Capture return|17}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|17}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|17}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x18
+
| align = "center" | ×18
| align = "center" | {{Control Point Timing/Decay|18}}
+
| align = "center" | {{Metrics/Capture return|18}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|18}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|18}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x19
+
| align = "center" | ×19
| align = "center" | {{Control Point Timing/Decay|19}}
+
| align = "center" | {{Metrics/Capture return|19}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|19}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|19}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x20
+
| align = "center" | ×20
| align = "center" | {{Control Point Timing/Decay|20}}
+
| align = "center" | {{Metrics/Capture return|20}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|20}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|20}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x21
+
| align = "center" | ×21
| align = "center" | {{Control Point Timing/Decay|21}}
+
| align = "center" | {{Metrics/Capture return|21}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|21}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|21}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x22
+
| align = "center" | ×22
| align = "center" | {{Control Point Timing/Decay|22}}
+
| align = "center" | {{Metrics/Capture return|22}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|22}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|22}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x23
+
| align = "center" | ×23
| align = "center" | {{Control Point Timing/Decay|23}}
+
| align = "center" | {{Metrics/Capture return|23}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|23}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|23}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x24
+
| align = "center" | ×24
| align = "center" | {{Control Point Timing/Decay|24}}
+
| align = "center" | {{Metrics/Capture return|24}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|24}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|24}} * 100 round 0 }}%
 
|}
 
|}
  

Revision as of 14:18, 2 July 2012

這個點是我的!有沒有聽懂啦?
火箭兵

以下是各張控制點模式地圖的控制點佔領所需時間列表。所有除了一人佔點之外的佔領速度,都是由社群測試出來的估計值。

基本佔領速率

基本佔領速率是以站在控制點上的玩家人數來做計算。

人數 調整 百分率
×1 1 100%
×2 0.66666666666667 150%
×3 0.54545454545455 183%
×4 0.48 208%
×5 0.43795620437956 228%
×6 0.40816326530612 245%
×7 0.38567493112948 259%
×8 0.36793692509855 272%
×9 0.35348576237902 283%
×10 0.34141715214741 293%
×11 0.33113927679755 302%
×12 0.3222468932005 310%
×13 0.31445218251769 318%
×14 0.30754446618812 325%
×15 0.30136557845783 332%
×16 0.29579419172694 338%
×17 0.29073549347409 344%
×18 0.28611418520599 350%
×19 0.2818696118207 355%
×20 0.2779522965244 360%
×21 0.27432142650145 365%
×22 0.27094299608389 369%
×23 0.26778841368733 373%
×24 0.26483344171861 378%

給地圖製作者的提醒

控制點的佔領有效區域機制會決定佔領控制點的所需時間,不過其決定方式並沒有很清楚。佔領一個控制點所需的秒數方程式是 2 * area_time_to_cap * team_numcap_2(和/及 team_numcap_3)。換句話說,玩家在 Hammer 編輯器所設定的數字,實際上只有在遊戲中的一半而已。

進度流失速率

進度流失速率跟基本佔領速率是成反比的。這表示佔領的時間越短,進度流失的速度就會越慢。不過在延長賽的時候,控制點的進度會以更快的速度流失。

各地圖佔點所需時間

競技場模式

Badlands (Arena)

Badlands (Arena)
控制點模式 玩家人數
Both capture points ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Granary (Arena)

Granary (Arena)
控制點模式 玩家人數
佔領控制點 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Lumberyard

Lumberyard
控制點模式 玩家人數
佔領控制點 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Nucleus (Arena)

Nucleus (Arena)
控制點模式 玩家人數
佔領控制點 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Offblast

Offblast
控制點模式 玩家人數
佔領控制點 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Ravine

Ravine
控制點模式 玩家人數
佔領控制點 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Sawmill (Arena)

Sawmill (Arena)
控制點模式 玩家人數
佔領控制點 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Watchtower

Watchtower
控制點模式 玩家人數
佔領控制點 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Well (Arena)

Well (Arena)
控制點模式 玩家人數
佔領控制點 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

標準 5 控制點模式

5Gorge

5Gorge
控制點模式 玩家人數
控制點模式 1 以及 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
控制點模式 2 以及 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
控制點模式 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Badlands (Control Point)

Badlands (Control Point)
控制點模式 玩家人數
控制點模式 1 以及 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
控制點模式 2 以及 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
控制點模式 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Coldfront

Coldfront
控制點模式 玩家人數
控制點模式 1 以及 5 ×1
3 .000
×2
2 .000
×3
1 .636
×4
1 .440
控制點模式 2 以及 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
控制點模式 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Fastlane
控制點模式 玩家人數
控制點模式 1 以及 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
控制點模式 2 以及 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
控制點模式 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Freight

Freight
控制點模式 玩家人數
控制點模式 1 以及 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
控制點模式 2 以及 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
控制點模式 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Foundry

Foundry
控制點模式 玩家人數
控制點模式 1 以及 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
控制點模式 2 以及 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
控制點模式 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Granary (Control Point)

Granary (Control Point)
控制點模式 玩家人數
控制點模式 1 以及 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
控制點模式 2 以及 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
控制點模式 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Gullywash
控制點模式 玩家人數
控制點模式 1 以及 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
控制點模式 2 以及 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
控制點模式 3 ×1
19 .000
×2
12 .667
×3
10 .364
×4
9 .120

Well (Control Point)

Well (Control Point)
控制點模式 玩家人數
控制點模式 1 以及 5 ×1
2 .000
×2
1 .333
×3
1 .091
×4
0 .960
控制點模式 2 以及 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
控制點模式 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Yukon

Yukon
控制點模式 玩家人數
控制點模式 1 以及 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
控制點模式 2 以及 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
控制點模式 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

攻擊/防禦控制點模式

Degroot Keep

DeGroot Keep
控制點模式 玩家人數
控制點模式 A ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
控制點模式 B ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
控制點模式 C ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800

Dustbowl (Control Point)

Dustbowl
控制點模式 玩家人數
全部控制點 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Egypt

Egypt
控制點模式 玩家人數
控制點模式 1-1 ×1
28 .000
×2
18 .667
×3
15 .273
×4
13 .440
控制點模式 1-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
控制點模式 2-1 ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
控制點模式 2-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
控制點模式 3-1 ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
控制點模式 3-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Gorge

Gorge
控制點模式 玩家人數
控制點模式 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
控制點模式 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Gravel Pit

Gravel Pit
控制點模式 玩家人數
控制點模式 A ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
控制點模式 B ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
控制點模式 C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Junction

Junction
控制點模式 玩家人數
控制點模式 A ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
控制點模式 B ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
控制點模式 C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mann Manor

Mann Manor
控制點模式 玩家人數
控制點模式 A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
控制點模式 B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
控制點模式 C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mountain Lab

Mountain Lab
控制點模式 玩家人數
控制點模式 A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
控制點模式 B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
控制點模式 C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Steel

Steel
控制點模式 玩家人數
控制點模式 A ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
控制點模式 B ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
控制點模式 C ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
控制點模式 D ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
控制點模式 E ×1
70 .000
×2
46 .667
×3
38 .182
×4
33 .600

山丘之王模式

Badlands (King of the Hill)

Badlands (King of the Hill)
控制點模式 玩家人數
控制點模式 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Eyeaduct

Eyeaduct
控制點模式 玩家人數
控制點模式 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Harvest

Harvest
控制點模式 玩家人數
控制點模式 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Harvest Event

Harvest Event
控制點模式 玩家人數
控制點模式 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Lakeside

Lakeside
控制點模式 玩家人數
控制點模式 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Nucleus (King of the Hill)

Nucleus (King of the Hill)
控制點模式 玩家人數
控制點模式 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Sawmill (King of the Hill)

Sawmill (King of the Hill)
控制點模式 玩家人數
控制點模式 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Viaduct

Viaduct
控制點模式 玩家人數
控制點模式 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

地區控制模式

Hydro

Hydro
控制點模式 玩家人數
中間四個控制點 ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
最終控制點 ×1
5 .000
×2
3 .333
×3
2 .727
×4
2 .400


訓練模式

Dustbowl (Training)

Dustbowl (Training)
控制點模式 玩家人數
全部控制點 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880