Difference between revisions of "Control point timing/zh-hant"
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Revision as of 14:18, 2 July 2012
“ | 這個點是我的!有沒有聽懂啦?
點擊試聽
— 火箭兵
|
” |
以下是各張控制點模式地圖的控制點佔領所需時間列表。所有除了一人佔點之外的佔領速度,都是由社群測試出來的估計值。
內容
基本佔領速率
基本佔領速率是以站在控制點上的玩家人數來做計算。
人數 | 調整 | 百分率 |
---|---|---|
×1 | 1 | 100% |
×2 | 0.66666666666667 | 150% |
×3 | 0.54545454545455 | 183% |
×4 | 0.48 | 208% |
×5 | 0.43795620437956 | 228% |
×6 | 0.40816326530612 | 245% |
×7 | 0.38567493112948 | 259% |
×8 | 0.36793692509855 | 272% |
×9 | 0.35348576237902 | 283% |
×10 | 0.34141715214741 | 293% |
×11 | 0.33113927679755 | 302% |
×12 | 0.3222468932005 | 310% |
×13 | 0.31445218251769 | 318% |
×14 | 0.30754446618812 | 325% |
×15 | 0.30136557845783 | 332% |
×16 | 0.29579419172694 | 338% |
×17 | 0.29073549347409 | 344% |
×18 | 0.28611418520599 | 350% |
×19 | 0.2818696118207 | 355% |
×20 | 0.2779522965244 | 360% |
×21 | 0.27432142650145 | 365% |
×22 | 0.27094299608389 | 369% |
×23 | 0.26778841368733 | 373% |
×24 | 0.26483344171861 | 378% |
給地圖製作者的提醒
控制點的佔領有效區域機制會決定佔領控制點的所需時間,不過其決定方式並沒有很清楚。佔領一個控制點所需的秒數方程式是 2 * area_time_to_cap * team_numcap_2
(和/及 team_numcap_3
)。換句話說,玩家在 Hammer 編輯器所設定的數字,實際上只有在遊戲中的一半而已。
進度流失速率
進度流失速率跟基本佔領速率是成反比的。這表示佔領的時間越短,進度流失的速度就會越慢。不過在延長賽的時候,控制點的進度會以更快的速度流失。
各地圖佔點所需時間
競技場模式
Badlands (Arena)
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Granary (Arena)
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Lumberyard
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Nucleus (Arena)
|
Offblast
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Ravine
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Sawmill (Arena)
|
Watchtower
|
Well (Arena)
|
標準 5 控制點模式
5Gorge
|
Badlands (Control Point)
|
Coldfront
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Fastlane
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Freight
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Foundry
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Granary (Control Point)
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Fastlane
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Well (Control Point)
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Yukon
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攻擊/防禦控制點模式
Degroot Keep
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Dustbowl (Control Point)
|
Egypt
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Gorge
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Gravel Pit
|
Junction
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Mann Manor
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Mountain Lab
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Steel
|
山丘之王模式
Badlands (King of the Hill)
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Eyeaduct
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Harvest
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Harvest Event
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Lakeside
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Nucleus (King of the Hill)
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Sawmill (King of the Hill)
|
Viaduct
|
地區控制模式
Hydro
Hydro | ||||
---|---|---|---|---|
控制點模式 | 玩家人數 | 秒 | ||
中間四個控制點 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
最終控制點 | ×1 |
| ||
×2 |
| |||
×3 |
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×4 |
|
訓練模式
Dustbowl (Training)
Dustbowl (Training) | ||||
---|---|---|---|---|
控制點模式 | 玩家人數 | 秒 | ||
全部控制點 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
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