Difference between revisions of "February 7, 2014 Patch/pt-br"

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m (Auto: EnforceCapitalization(Dispensers), WordFilter(Achievement → Conquista), WordFilter(Patch → Atualização), WordFilter(Mini-Crits/Mini-Críticos/Minicríticos → minicrits), WordFilter(items → itens), (Content filters applied to links), pat...)
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{{Patch layout}}
+
{{Patch layout
 +
| day  = 7
 +
| month = february
 +
| year  = 2014
 +
}}
 
| before      = {{Patch name|1|23|2014}}
 
| before      = {{Patch name|1|23|2014}}
 
| day          = 7
 
| day          = 7
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| source2 = http://store.steampowered.com/news/12372/
 
| source2 = http://store.steampowered.com/news/12372/
 
| notes        =
 
| notes        =
=== Patch 1 ===
+
=== Atualização 1 ===
 
==== Melhoramento nas armas ====
 
==== Melhoramento nas armas ====
 
* A {{item link|Shortstop}}
 
* A {{item link|Shortstop}}
 
** Reduzido extra penalidade de [[Knockback/pt-br|Coice]] de 80% para 40%
 
** Reduzido extra penalidade de [[Knockback/pt-br|Coice]] de 80% para 40%
 
* O {{item link|Short Circuit}}
 
* O {{item link|Short Circuit}}
** Adicionado penalidade - não é possível ganhar metal de [[Dispenser/pt-br|dispensers]] quando ativo
+
** Adicionado penalidade - não é possível ganhar metal de [[Dispenser/pt-br|Dispensers]] quando ativo
 
* A {{item link|Cleaner's Carbine}}
 
* A {{item link|Cleaner's Carbine}}
** Mudado o efeito de ganhar [[Critical hits|críticos]] por 3 segundos para ganhar mini-críticos por 8 segundos.
+
** Mudado o efeito de ganhar [[Critical hits|críticos]] por 3 segundos para ganhar minicrits por 8 segundos.
 
* {{item link|Natascha}}
 
* {{item link|Natascha}}
 
** Adicionado atributo positivo +50% de munição extra
 
** Adicionado atributo positivo +50% de munição extra
 
* O {{item link|Reserve Shooter}}
 
* O {{item link|Reserve Shooter}}
 
** Incrementado tamanho do clipe de 3 segundos para 4 segundos
 
** Incrementado tamanho do clipe de 3 segundos para 4 segundos
** Tempo para dar mini-críticos em inimigos sobre o ar mudado de 3 segundos para 5 segundos
+
** Tempo para dar minicrits em inimigos sobre o ar mudado de 3 segundos para 5 segundos
 
* O {{item link|Beggar's Bazooka}}
 
* O {{item link|Beggar's Bazooka}}
** Penalidade mudada Não poder pegar munição primária de dispensers para - Não poder pegar munição de dispensers quando ativo
+
** Penalidade mudada Não poder pegar munição primária de Dispensers para - Não poder pegar munição de Dispensers quando ativo
 
* O {{item link|Quick-Fix}}
 
* O {{item link|Quick-Fix}}
 
** Corrigido o [[Medic/pt-br|Médico]] não ganhando a velocidade correta quando o [[Demoman/pt-br|Demoman]] usava o {{item link|Chargin' Targe}} ou {{item link|Splendid Screen}}
 
** Corrigido o [[Medic/pt-br|Médico]] não ganhando a velocidade correta quando o [[Demoman/pt-br|Demoman]] usava o {{item link|Chargin' Targe}} ou {{item link|Splendid Screen}}
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==== Correções em armas ====
 
==== Correções em armas ====
 
* Corrigido [[Compression blast/pt-br|projéteis defletidos]] não afetando a contagem de [[Strange/pt-br|armas estranhas]] e Killstreaks
 
* Corrigido [[Compression blast/pt-br|projéteis defletidos]] não afetando a contagem de [[Strange/pt-br|armas estranhas]] e Killstreaks
* Corrigido a esfera de alcance da [[Sentry Gun#Combat_Mini-Sentry_Gun|Mini-Sentry]] não sendo totalmente precisa e mostrando a esfera de alcance da [[Sentry/pt-br|sentinela]] quando é colocada
+
* Corrigido a esfera de alcance da [[Sentry Gun#Combat Mini-Sentry Gun|Mini-Sentry]] não sendo totalmente precisa e mostrando a esfera de alcance da [[Sentry/pt-br|sentinela]] quando é colocada
 
* Corrigido o revólver do [[Spy/pt-br|Spy]] usando o som incorreto de carregamento
 
* Corrigido o revólver do [[Spy/pt-br|Spy]] usando o som incorreto de carregamento
 
* Corrigido os efeitos da {{item link|Medi Gun}} aparecendo da forma incorreta
 
* Corrigido os efeitos da {{item link|Medi Gun}} aparecendo da forma incorreta
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==== Correções da Comunidade ====
 
==== Correções da Comunidade ====
* Adicionada a [[Mann_Co._Supply_Crate_Key/pt-br#Chave_da_Caixa-forte_da_Mann_Co.|Chave da Caixa-forte da Mann Co.]] na [[Mann Co. Store/pt-br|Loja da Mann Co.]]
+
* Adicionada a [[Mann Co. Supply Crate Key/pt-br#Chave da Caixa-forte da Mann Co.|Chave da Caixa-forte da Mann Co.]] na [[Mann Co. Store/pt-br|Loja da Mann Co.]]
* Adicionado 43 items contribuídos pela comunidade na [[Crate/pt-br#81|Caixa-Forte]]<ref>[[Antarctic Researcher]], [[Archers Groundings]], [[Backstabber's Boomslang]], [[Bullet Buzz]], [[Bushi-Dou]], [[Colonel's Coat]], [[Combat Slacks]], [[Cute Suit]], [[Dark Falkirk Helm]], [[Deep Cover Operator]], [[Dough Puncher]], [[Ein]], [[Eliminators Safeguard]], [[Fashionable Megalomaniac]], [[Gaiter Guards]], [[Gone Commando]], [[Ground Control]], [[Heat of Winter]], [[Heavy Lifter]], [[Heer's Helmet]], [[Huntsman's Essentials]], [[Juggernaut Jacket]], [[Killer's Kit]], [[Law]], [[Leftover Trap]], [[Mustachioed Mann]], [[Napolean Complex]], [[Rat Stompers]], [[Sammy Cap]], [[Sangu Sleeves]], [[Scotch Saver]], [[Smock Surgeon]], [[Sole Mate]], [[Sole Saviors]], [[Stylish DeGroot]], [[Teutonic Toque]], [[Ticket Boy]], [[Toowoomba Tunic]], [[Trash Man]], [[Trencher's Topper]], [[Trencher's Tunic]], [[War Goggles]], [[Warmth Preserver]]</ref>
+
* Adicionado 43 itens contribuídos pela comunidade na [[Crate/pt-br#81|Caixa-Forte]]<ref>[[Antarctic Researcher]], [[Archers Groundings]], [[Backstabber's Boomslang]], [[Bullet Buzz]], [[Bushi-Dou]], [[Colonel's Coat]], [[Combat Slacks]], [[Cute Suit]], [[Dark Falkirk Helm]], [[Deep Cover Operator]], [[Dough Puncher]], [[Ein]], [[Eliminators Safeguard]], [[Fashionable Megalomaniac]], [[Gaiter Guards]], [[Gone Commando]], [[Ground Control]], [[Heat of Winter]], [[Heavy Lifter]], [[Heer's Helmet]], [[Huntsman's Essentials]], [[Juggernaut Jacket]], [[Killer's Kit]], [[Law]], [[Leftover Trap]], [[Mustachioed Mann]], [[Napolean Complex]], [[Rat Stompers]], [[Sammy Cap]], [[Sangu Sleeves]], [[Scotch Saver]], [[Smock Surgeon]], [[Sole Mate]], [[Sole Saviors]], [[Stylish DeGroot]], [[Teutonic Toque]], [[Ticket Boy]], [[Toowoomba Tunic]], [[Trash Man]], [[Trencher's Topper]], [[Trencher's Tunic]], [[War Goggles]], [[Warmth Preserver]]</ref>
 
* Adicionado [[Tumblr Vs Reddit Participant/pt-br|Tumblr Vs Reddit Medalha de participação]]
 
* Adicionado [[Tumblr Vs Reddit Participant/pt-br|Tumblr Vs Reddit Medalha de participação]]
  
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* Corrigido um exploração do modo MvM que permitia jogadores comprarem/venderem o [[Upgrade Station/pt-br|Upgrade]] Canteen Specialistalist para conseguir mais dinheiro do que eles originalmente gastaram
 
* Corrigido um exploração do modo MvM que permitia jogadores comprarem/venderem o [[Upgrade Station/pt-br|Upgrade]] Canteen Specialistalist para conseguir mais dinheiro do que eles originalmente gastaram
 
* Corrigido uma exploração do modo MvM em que jogadores podiam ficar na cabeça de um robô para bloquear seus movimentos conseguindo uma morte fácil
 
* Corrigido uma exploração do modo MvM em que jogadores podiam ficar na cabeça de um robô para bloquear seus movimentos conseguindo uma morte fácil
* Corrigido jogadores não podendo ganhar o Achievement [[Mann vs. Machievements/pt-br|E-mergente]] se ainda tivesse dinheiro no mundo assim que a missão fosse completada
+
* Corrigido jogadores não podendo ganhar o Conquista [[Mann vs. Machievements/pt-br|E-mergente]] se ainda tivesse dinheiro no mundo assim que a missão fosse completada
 
* Corrigido um bug que fazia jogadores não receberem um crédito de reembolso de upgrade quando eles deveriam ter
 
* Corrigido um bug que fazia jogadores não receberem um crédito de reembolso de upgrade quando eles deveriam ter
 
* Corrigido o UI não sendo atualizado corretamente se o crédito de reembolso de upgrade for conquistado depois que uma onda acabar
 
* Corrigido o UI não sendo atualizado corretamente se o crédito de reembolso de upgrade for conquistado depois que uma onda acabar
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==== Outras mudanças ====
 
==== Outras mudanças ====
 
* Melhorado o carregamento de informações de itens para prevenir demora quando estiver passando as páginas do seu [[Backpack/pt-br|inventário]]
 
* Melhorado o carregamento de informações de itens para prevenir demora quando estiver passando as páginas do seu [[Backpack/pt-br|inventário]]
** Use o Convar {{cvar|tf_time_loading_item_panels}} para controlar quanto tempo é gasto no carregamento de frames no painel de items
+
** Use o Convar {{cvar|tf_time_loading_item_panels}} para controlar quanto tempo é gasto no carregamento de frames no painel de itens
 
* Corrigido [[Australium weapons/pt-br|armas austrálio]] não usando as imagens corretas no [[Steam Community Market/pt-br|Mercado Comunitário]]
 
* Corrigido [[Australium weapons/pt-br|armas austrálio]] não usando as imagens corretas no [[Steam Community Market/pt-br|Mercado Comunitário]]
 
* Adicionado áudio que estava faltando em missões de [[Payload/pt-br|Carga Explosiva]] para o  Médico, [[Soldier/pt-br|Soldier]], Demoman, e Spy
 
* Adicionado áudio que estava faltando em missões de [[Payload/pt-br|Carga Explosiva]] para o  Médico, [[Soldier/pt-br|Soldier]], Demoman, e Spy
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* Corrigido [[Achievements/pt-br|conquistas]] ficando presas quando o jogador consegue completar, e assim não sendo dadas ao jogador
 
* Corrigido [[Achievements/pt-br|conquistas]] ficando presas quando o jogador consegue completar, e assim não sendo dadas ao jogador
 
* Corrigido não podendo ouvir sons de dano depois de uma mudança de level quando usado o {{cvar|tf_dingalingaling_repeat_delay}}
 
* Corrigido não podendo ouvir sons de dano depois de uma mudança de level quando usado o {{cvar|tf_dingalingaling_repeat_delay}}
* Corrigido a tabela "equipado" sendo mostrada em painéis incorretos do inventário quando equipando items
+
* Corrigido a tabela "equipado" sendo mostrada em painéis incorretos do inventário quando equipando itens
* Corrigido a parte esquerda acima do painel do inventário sempre sendo iluminada quando equipando items
+
* Corrigido a parte esquerda acima do painel do inventário sempre sendo iluminada quando equipando itens
 
* Corrigido nomes de jogadores sendo misturadas com imagens de itens na [[Deathcam/pt-br|Camêra da morte]] e inspetando painéis
 
* Corrigido nomes de jogadores sendo misturadas com imagens de itens na [[Deathcam/pt-br|Camêra da morte]] e inspetando painéis
 
* Melhorado o <code>equip_region</code> para o {{item link|Extra Layer}}
 
* Melhorado o <code>equip_region</code> para o {{item link|Extra Layer}}
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** Removido o atributo: Sem danos críticos, como negativo
 
** Removido o atributo: Sem danos críticos, como negativo
  
=== Patch 2 ===
+
=== Atualização 2 ===
 
*Corrigido um problema no client relacionado ao menu do Quickplay
 
*Corrigido um problema no client relacionado ao menu do Quickplay
 
*Corrigido o menu de [[Crafting/pt-br|fabricação]] não mostrando os requerimentos/resultados corretamente
 
*Corrigido o menu de [[Crafting/pt-br|fabricação]] não mostrando os requerimentos/resultados corretamente

Revision as of 01:00, 1 March 2014

Observação: nenhum link para a fonte foi especificado.

Detalhes da atualização

{{{notes}}}

Arquivos modificados

Observação: o registro de alterações abaixo é gerado pela diferença entre duas versões do jogo. Estes dados podem ser incompletos ou inconsistentes.
Alterações da revisão

1ª atualização

Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/steam_api.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.phy
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.vvd
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.vvd
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_sniper.dx90.vtx
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_trenchers_tunic/sbox2014_trenchers_tunic_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_trenchers_tunic/sbox2014_trenchers_tunic_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_trenchers_tunic/sbox2014_trenchers_tunic_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_buzzcut/sbox2014_heavy_buzzcut_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_buzzcut/sbox2014_heavy_buzzcut_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_camopants/sbox2014_heavy_camopants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_camopants/sbox2014_heavy_camopants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_camopants/sbox2014_heavy_camopants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_gunshow/sbox2014_heavy_gunshow_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_gunshow/sbox2014_heavy_gunshow_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_gunshow/sbox2014_heavy_gunshow_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_leftover_trap/sbox2014_leftover_trap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_leftover_trap/sbox2014_leftover_trap_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_rat_stompers/sbox2014_rat_stompers_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_rat_stompers/sbox2014_rat_stompers_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_rat_stompers/sbox2014_rat_stompers_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_sammy_cap/sbox2014_sammy_cap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_trash_man/sbox2014_trash_man_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_helmet/sbox2014_war_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_helmet/sbox2014_war_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_warmth_preserver/sbox2014_warmth_preserver_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_warmth_preserver/sbox2014_warmth_preserver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_warmth_preserver/sbox2014_warmth_preserver_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_chefs_coat/sbox2014_chefs_coat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_chefs_coat/sbox2014_chefs_coat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_chefs_coat/sbox2014_chefs_coat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_fashionable_megalomaniac/sbox2014_fashionable_megalomaniac_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_fashionable_megalomaniac/sbox2014_fashionable_megalomaniac_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_apron/sbox2014_medic_apron_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_apron/sbox2014_medic_apron_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_apron/sbox2014_medic_apron_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_colonel_coat/sbox2014_medic_colonel_coat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_colonel_coat/sbox2014_medic_colonel_coat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_colonel_coat/sbox2014_medic_colonel_coat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_gaiter/sbox2014_medic_wintergarb_gaiter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_helmet/sbox2014_medic_wintergarb_helmet_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_helmet/sbox2014_medic_wintergarb_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_helmet/sbox2014_medic_wintergarb_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_mustachioed_mann/sbox2014_mustachioed_mann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_teutonic_toque/sbox2014_teutonic_toque_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_teutonic_toque/sbox2014_teutonic_toque_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_teutonic_toque/sbox2014_teutonic_toque_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbxo2014_medic_wintergarb_coat/sbxo2014_medic_wintergarb_coat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbxo2014_medic_wintergarb_coat/sbxo2014_medic_wintergarb_coat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbxo2014_medic_wintergarb_coat/sbxo2014_medic_wintergarb_coat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_pyro_zipper_suit/sbox2014_pyro_zipper_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_pyro_zipper_suit/sbox2014_pyro_zipper_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_pyro_zipper_suit/sbox2014_pyro_zipper_suit_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_sole_mate/sbox2014_sole_mate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sbox2014_ticket_boy/sbox2014_ticket_boy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sbox2014_ticket_boy/sbox2014_ticket_boy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sbox2014_ticket_boy/sbox2014_ticket_boy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_archers_groundings/sbox2014_archers_groundings_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_archers_groundings/sbox2014_archers_groundings_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_sniper_quiver/sbox2014_sniper_quiver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_sniper_quiver/sbox2014_sniper_quiver_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_toowoomba_tunic/sbox2014_toowoomba_tunic_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_toowoomba_tunic/sbox2014_toowoomba_tunic_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_toowoomba_tunic/sbox2014_toowoomba_tunic_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/bi_franklin_mask/bi_franklin_mask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/bi_washington_mask/bi_washington_mask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_killers_kit/sbox2014_killers_kit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_killers_kit/sbox2014_killers_kit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_killers_kit/sbox2014_killers_kit_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_soldier_major/sbox2014_soldier_major_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_soldier_major/sbox2014_soldier_major_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_soldier_major/sbox2014_soldier_major_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_napolean_complex/sbox2014_napolean_complex_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_napolean_complex/sbox2014_napolean_complex_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/animated/tf2_logo_hourglass.vtf

2ª atualização

Modified: tf/steam.inf
Modified: bin/sourcevr.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll

| before = Atualização de 23 de janeiro de 2014 | day = 7 | month = february | year = 2014 | after = Atualização de 11 de fevereiro de 2014 | source-title = Team Fortress 2 Update Released | source = http://store.steampowered.com/news/12360/ | source2-title = Team Fortress 2 Update Released | source2 = http://store.steampowered.com/news/12372/ | notes =

Atualização 1

Melhoramento nas armas

Correções em armas

Correções da Comunidade

Mann vs. Machine

  • Adicionado [[Killstreak Kit|fabricadores de Killstreak] no modo Two Cities Tour:
  • Corrigido um exploração do modo MvM que permitia jogadores comprarem/venderem o Upgrade Canteen Specialistalist para conseguir mais dinheiro do que eles originalmente gastaram
  • Corrigido uma exploração do modo MvM em que jogadores podiam ficar na cabeça de um robô para bloquear seus movimentos conseguindo uma morte fácil
  • Corrigido jogadores não podendo ganhar o Conquista E-mergente se ainda tivesse dinheiro no mundo assim que a missão fosse completada
  • Corrigido um bug que fazia jogadores não receberem um crédito de reembolso de upgrade quando eles deveriam ter
  • Corrigido o UI não sendo atualizado corretamente se o crédito de reembolso de upgrade for conquistado depois que uma onda acabar

Quickplay

  • Adicionado página de opções avançadas, que permite que você procure por algumas opções non-vanilla? 32-player, servers, nocrits, e tempo de respawn instantâneo/modificado
  • Adicionado o botão "Mostrar Servidores" para quickplay. Isto irá rodar a procura do quickplay normalmente, mas ao invés de entrar no "melhor" servidor, irá te mostrar uma lista de 20 servidores e te deixará escolher.

Outras mudanças

  • Melhorado o carregamento de informações de itens para prevenir demora quando estiver passando as páginas do seu inventário
    • Use o Convar tf_time_loading_item_panels para controlar quanto tempo é gasto no carregamento de frames no painel de itens
  • Corrigido armas austrálio não usando as imagens corretas no Mercado Comunitário
  • Adicionado áudio que estava faltando em missões de Carga Explosiva para o Médico, Soldier, Demoman, e Spy
  • Adicionado o comando de sercidor "sv_setsteamaccount" para logar com uma conta de servidor persistentefor usando um token de log de login. Tokens de login podem ser adquiridos pelo código IGameServersService/CreateAccount API. Usando um token de login não é requirido para rodar um server, mas possibilita que usuários da Steam continuem a acessar seu servidor pela sua lista de favoritos se seu servidor mudar de IP no futuro.
  • Adicionado o SteamID do servidor, no final do comando status
  • Corrigido a contagem do Killstreak não sendo precisa quando mostrada no scoreboard
  • Corrigido o jogador vendo as incorretas configurações do LOD para modelos quando eles são mostrados durante a submissão para a Steam Workshop
  • Corrigido um problema no UV/skinning na Sentinela Level 1
  • Corrigido um problema onde a opção "ativar realidade virtual" não funciona se você tiver 2 monitores mais um Headset
  • Corrigido um problema do client causado por tentar carregar uma URL inválida
  • Corrigido conquistas ficando presas quando o jogador consegue completar, e assim não sendo dadas ao jogador
  • Corrigido não podendo ouvir sons de dano depois de uma mudança de level quando usado o tf_dingalingaling_repeat_delay
  • Corrigido a tabela "equipado" sendo mostrada em painéis incorretos do inventário quando equipando itens
  • Corrigido a parte esquerda acima do painel do inventário sempre sendo iluminada quando equipando itens
  • Corrigido nomes de jogadores sendo misturadas com imagens de itens na Camêra da morte e inspetando painéis
  • Melhorado o equip_region para o Camada Extra
  • Melhorado o material da Equipe azul para o Embaixador para ser menos vermelho
  • Melhorado o ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base

Mudanças não documentadas

Atualização 2

  • Corrigido um problema no client relacionado ao menu do Quickplay
  • Corrigido o menu de fabricação não mostrando os requerimentos/resultados corretamente
  • Corrigido o inventário não mostrando manchas de tinta, para itens que foram pintados
  • Corrigido o cinto e o bolso do Engenheiro equip_regions coincidindo com alguns outros itens
  • Mudanças na Quase-Zatoichi revertidas até os efeitos no Soldier serem investigados

Nota sobre a última atualização:

  • Corrigido o MvM menu de aprimoramentos fechando quando um item estranho tem sua contagem incrementada

Notes

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