Difference between revisions of "September 4, 2012 Patch"

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m (Avoiding disambig)
m (wikification)
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| source      = http://store.steampowered.com/news/8791
 
| source      = http://store.steampowered.com/news/8791
 
| notes        = ===Team Fortress 2===
 
| notes        = ===Team Fortress 2===
* Added new promo items <ref>[[Area 451]], [[Crafty Hair]], [[Vigilant Pin]]</ref>
+
* Added new [[promo items]] <ref>[[Area 451]], [[Crafty Hair]], [[Vigilant Pin]]</ref>
* Added <code>replay_name</code> ConVar to set the name of the replay bot
+
* Added <code>replay_name</code> ConVar to set the name of the [[replay]] bot
* Added a notification to Steam Trading when a user's [[backpack]] is full
+
* Added a notification to [[Steam Trading]] when a user's [[backpack]] is full
 
* Fixed <code>tv_name</code> ConVar not working
 
* Fixed <code>tv_name</code> ConVar not working
 
* Fixed non-[[Robots|robot]] [[Sniper]]s playing some of the robot Sniper lines
 
* Fixed non-[[Robots|robot]] [[Sniper]]s playing some of the robot Sniper lines
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* Fixed [[MONOCULUS|Monoculus]] health bar not showing when Monoculus spawns
 
* Fixed [[MONOCULUS|Monoculus]] health bar not showing when Monoculus spawns
 
* Fixed tank destruction effects playing at the map origin
 
* Fixed tank destruction effects playing at the map origin
* Fixed bots not displaying in the server browser properly
+
* Fixed [[bots]] not displaying in the [[server browser]] properly
 
* Updated the localization files
 
* Updated the localization files
 
* Updated [[Kong King|Koth_King]]
 
* Updated [[Kong King|Koth_King]]
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* Updated Mvm_[[Mannworks]]
 
* Updated Mvm_[[Mannworks]]
 
** Blocked bots from being blasted into the tank tunnel
 
** Blocked bots from being blasted into the tank tunnel
** Added nobuild to stairs on center building where Engineers could build out of reach of [[Sentry Buster]]s
+
** Added nobuild to stairs on center building where [[Engineer]]s could build out of reach of [[Sentry Buster]]s
 
* [[Mann vs. Machine (game mode)|MvM]] changes
 
* [[Mann vs. Machine (game mode)|MvM]] changes
 
** Fixed a client money display issue when purchasing or selling bottle charges after changing classes
 
** Fixed a client money display issue when purchasing or selling bottle charges after changing classes
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** Added safeguards to prevent bots from getting stuck in certain cases
 
** Added safeguards to prevent bots from getting stuck in certain cases
 
** Fixed [[sniper rifle]] reload upgrade not reducing the time delay from hip shot to scoping
 
** Fixed [[sniper rifle]] reload upgrade not reducing the time delay from hip shot to scoping
** Fixed Steel Gauntlet robots failing to destroy [[Combat Mini-Sentry Gun|minisentries]] on slopes
+
** Fixed [[Steel Gauntlet]] robots failing to destroy [[Combat Mini-Sentry Gun|minisentries]] on slopes
 
** Fixed the party leader’s mission completions showing in the game lobby instead of your own
 
** Fixed the party leader’s mission completions showing in the game lobby instead of your own
* Community-submitted schema changes:<ref> The [[Steam Workshop]] submission these changes originated from can be found [http://steamcommunity.com/sharedfiles/filedetails/?id=82324577 here]. </ref>
+
* Community-submitted [[schema]] changes:<ref> The [[Steam Workshop]] submission these changes originated from can be found [http://steamcommunity.com/sharedfiles/filedetails/?id=82324577 here]. </ref>
 
** Backpack sounds updated for [[Rogue's Col Roule]], [[Cozy Camper]], [[Scrap Pack]], [[Professor's Pineapple]], [[Scottish Handshake]], [[MONOCULUS!|Monoculus!]], [[Manniversary Paper Hat]], [[Party Hat]], [[Googly Gazer]], [[Liquor Locker]], and [[Something Special For Someone Special]]
 
** Backpack sounds updated for [[Rogue's Col Roule]], [[Cozy Camper]], [[Scrap Pack]], [[Professor's Pineapple]], [[Scottish Handshake]], [[MONOCULUS!|Monoculus!]], [[Manniversary Paper Hat]], [[Party Hat]], [[Googly Gazer]], [[Liquor Locker]], and [[Something Special For Someone Special]]
 
** Weapon sound changes:
 
** Weapon sound changes:
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*** The [[Cozy Camper]], [[Sun-on-a-Stick]], and [[Sharpened Volcano Fragment]] are now craftable with [[token]]s
 
*** The [[Cozy Camper]], [[Sun-on-a-Stick]], and [[Sharpened Volcano Fragment]] are now craftable with [[token]]s
 
** Weapon cosmetic changes:
 
** Weapon cosmetic changes:
*** Added new styles to the [[Big Country]], [[Professor's Peculiarity]], and [[Copper's Hard Top]]
+
*** Added new [[styles]] to the [[Big Country]], [[Professor's Peculiarity]], and [[Copper's Hard Top]]
 
*** The [[Third Degree]] now vaporizes enemies on kill like the [[Phlogistinator]] and the [[Manmelter]]
 
*** The [[Third Degree]] now vaporizes enemies on kill like the [[Phlogistinator]] and the [[Manmelter]]
 
*** Loosened equip region restrictions for the [[Whiskered Gentleman]], [[Sight for Sore Eyes]], [[Googly Gazer]], and [[Nine-Pipe Problem]]
 
*** Loosened equip region restrictions for the [[Whiskered Gentleman]], [[Sight for Sore Eyes]], [[Googly Gazer]], and [[Nine-Pipe Problem]]
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* Added a crit firing sound to the [[AWPer Hand]].
 
* Added a crit firing sound to the [[AWPer Hand]].
 
* Added [[Mann Co. Supply Crate]] #47 and #48 (Fall Crate).
 
* Added [[Mann Co. Supply Crate]] #47 and #48 (Fall Crate).
* Removed the series #43 [[Mann Co. Supply Crate]].
+
* Removed the series #43 Mann Co. Supply Crate.
 
* Fixed the [[Tin-1000]] not forcing the proper [[bodygroup]].
 
* Fixed the [[Tin-1000]] not forcing the proper [[bodygroup]].
 
* Fixed an exploit on [[Mannworks]] to prevent players from getting to normally unreachable areas.<ref> Players could use [[High Five!]] to get behind the tank gates and [[Jumping#Sentry_rocket_jump|wrangle jump]] on top of the hills, where they could drop down below the map. See [http://steamcommunity.com/sharedfiles/filedetails/?id=93945526 this] screenshot for reference. </ref>
 
* Fixed an exploit on [[Mannworks]] to prevent players from getting to normally unreachable areas.<ref> Players could use [[High Five!]] to get behind the tank gates and [[Jumping#Sentry_rocket_jump|wrangle jump]] on top of the hills, where they could drop down below the map. See [http://steamcommunity.com/sharedfiles/filedetails/?id=93945526 this] screenshot for reference. </ref>

Revision as of 08:51, 5 September 2012

Patch notes

Team Fortress 2

Undocumented

Notes

  1. Area 451, Crafty Hair, Vigilant Pin
  2. The Steam Workshop submission these changes originated from can be found here.
  3. This change did not take effect
  4. Players could use High Five! to get behind the tank gates and wrangle jump on top of the hills, where they could drop down below the map. See this screenshot for reference.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/koth_king.bsp
Modified: team fortress 2 content.gcf/tf/maps/koth_king.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Deleted: team fortress 2 content.gcf/tf/sound/ui/holiday/gamestartup_mann_vs_machine.mp3
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_demoman_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_medic_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_pyro_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_scout_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_sniper_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_soldier_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_spy_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.mdl
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.phy
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.vvd
Added: team fortress 2 materials.gcf/tf/sound/weapons/csgo_awp_shoot_crit.wav