Difference between revisions of "Telefrag"

From Team Fortress Wiki
Jump to: navigation, search
m
m (Thar, that's better...)
Line 1: Line 1:
{{image needed|some sort of diorama similar to [[:Image:Revenge kill.png]]}}
 
 
{{Quotation|'''The Engineer''' on teleporter victims|I told ya don't touch that darn thing.|sound=Engineer_specialcompleted09.wav}}
 
{{Quotation|'''The Engineer''' on teleporter victims|I told ya don't touch that darn thing.|sound=Engineer_specialcompleted09.wav}}
[[Image:Telefrag.png|right|250px|A [[Spy]] executing a Telefrag on an [[Engineer]].]]
+
[[Image:Telefrag.png|right|300px|A [[Spy]] executing a Telefrag on an [[Engineer]].]]
 
[[Image:Killicon_telefrag.png|framed|right|Telefrag kill icon]]
 
[[Image:Killicon_telefrag.png|framed|right|Telefrag kill icon]]
  
A '''Telefrag''' is a type of [[death]] that occurs when a player is standing on or near an [[Engineer]]'s [[Teleporter]] exit as an enemy player uses the teleporter entrance. The player standing on the exit dies instantly, and the teleport completes successfully. Telefrags exist as a holdover of the old Team Fortress engine, as they serve to prevent enemy players getting stuck inside each other, the alternative being to disallow teleports if an enemy is standing on the exit (not used as some maps required teleportation and this blocking was unfair). It is not possible to telefrag allies unless [[friendly fire]] is enabled. Players can be telefragged regardless of whether they are [[Übercharge]]d or not.
+
A '''Telefrag''' is a type of [[death]] that occurs when a player is standing on or near an [[Engineer]]'s [[Teleporter]] exit as a disguised enemy Spy uses the teleporter entrance. The player standing on the exit dies instantly, and the teleport completes successfully. Telefrags exist as a holdover of the old Team Fortress engine, as they serve to prevent enemy players getting stuck inside each other, the alternative being to disallow teleports if an enemy is standing on the exit (not used as some maps required teleportation and this blocking was unfair). It is not possible to telefrag allies unless [[friendly fire]] is enabled. Players can be telefragged regardless of whether they are [[Übercharge]]d or not.
  
 
Telefrags are indicated with the "unspecified death" skull and crossbones icon (as seen on the right), with the person teleporting as the last person who did significant damage. A telefrag is worth one [[points|point]] to the Engineer and adds one to the victim's death count.  
 
Telefrags are indicated with the "unspecified death" skull and crossbones icon (as seen on the right), with the person teleporting as the last person who did significant damage. A telefrag is worth one [[points|point]] to the Engineer and adds one to the victim's death count.  
 +
 +
A particularly devious strategy involves sapping an Engineer's [[Teleporter]] entrance and then standing on it.  If the Engineer carelessly stands atop his exit while knocking off the Electro Sapper, the Spy will instantly teleport the moment the Electro Sapper is removed, telefragging the Engineer and allowing the Spy to sap the Engineer's remaining buildings at his leisure. Similarly, Engineers can place their Teleporters at chokepoints and telefrag enemies as they walk over.
  
 
==Trivia==
 
==Trivia==
* A disguised Spy can use an enemy Teleporter to telefrag enemies.  A particularly devious strategy involves sapping an Engineer's [[Teleporter]] entrance and then standing on it.  If the Engineer carelessly stands atop his exit while knocking off the Electro Sapper, the Spy will instantly teleport the moment the Electro Sapper is removed, telefragging the Engineer and allowing the Spy to sap the Engineer's remaining buildings at his leisure.
 
* Similarly, Engineers can place their Teleporters at chokepoints and telefrag enemies as they walk over.
 
 
* Telefragging an enemy as the [[Soldier]] will fully charge the [[Buff Banner]]'s Rage Meter. This is because it is the teleporting player, not the Teleporter itself, that deals damage to the telefragged player (approximately 1000 damage).  
 
* Telefragging an enemy as the [[Soldier]] will fully charge the [[Buff Banner]]'s Rage Meter. This is because it is the teleporting player, not the Teleporter itself, that deals damage to the telefragged player (approximately 1000 damage).  
 
* In the past, telefrags were credited to the Teleporter Exit, not the player teleporting. Thus, one could have had a [[Deathcam]] that displays, "You have been killed by the Teleporter Exit of X".
 
* In the past, telefrags were credited to the Teleporter Exit, not the player teleporting. Thus, one could have had a [[Deathcam]] that displays, "You have been killed by the Teleporter Exit of X".
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 17:27, 7 February 2011

I told ya don't touch that darn thing.
The Engineer on teleporter victims
A Spy executing a Telefrag on an Engineer.
Telefrag kill icon

A Telefrag is a type of death that occurs when a player is standing on or near an Engineer's Teleporter exit as a disguised enemy Spy uses the teleporter entrance. The player standing on the exit dies instantly, and the teleport completes successfully. Telefrags exist as a holdover of the old Team Fortress engine, as they serve to prevent enemy players getting stuck inside each other, the alternative being to disallow teleports if an enemy is standing on the exit (not used as some maps required teleportation and this blocking was unfair). It is not possible to telefrag allies unless friendly fire is enabled. Players can be telefragged regardless of whether they are Übercharged or not.

Telefrags are indicated with the "unspecified death" skull and crossbones icon (as seen on the right), with the person teleporting as the last person who did significant damage. A telefrag is worth one point to the Engineer and adds one to the victim's death count.

A particularly devious strategy involves sapping an Engineer's Teleporter entrance and then standing on it. If the Engineer carelessly stands atop his exit while knocking off the Electro Sapper, the Spy will instantly teleport the moment the Electro Sapper is removed, telefragging the Engineer and allowing the Spy to sap the Engineer's remaining buildings at his leisure. Similarly, Engineers can place their Teleporters at chokepoints and telefrag enemies as they walk over.

Trivia

  • Telefragging an enemy as the Soldier will fully charge the Buff Banner's Rage Meter. This is because it is the teleporting player, not the Teleporter itself, that deals damage to the telefragged player (approximately 1000 damage).
  • In the past, telefrags were credited to the Teleporter Exit, not the player teleporting. Thus, one could have had a Deathcam that displays, "You have been killed by the Teleporter Exit of X".