Difference between revisions of "Template:Stock weapons"

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Line 157: Line 157:
 
   | da = 6.2 per partikel (D/D)
 
   | da = 6.2 per partikel (D/D)
 
   | de = 6.2 pro Partikel (D/D)
 
   | de = 6.2 pro Partikel (D/D)
   | es = 6.2 por partícula (D/D)
+
   | es = 6,2 por partícula (D/D)
 
   | fr = 6.2 par particule (tir direct)
 
   | fr = 6.2 par particule (tir direct)
 
   | ja = 6.2 / 炎粒子 (D/D)
 
   | ja = 6.2 / 炎粒子 (D/D)
Line 173: Line 173:
 
   | da = 3.72 per partikel {{common string|direct-hit}} {{common string|medium-range}}
 
   | da = 3.72 per partikel {{common string|direct-hit}} {{common string|medium-range}}
 
   | de = 3.72 pro Partikel {{common string|direct-hit}} {{common string|medium-range}}
 
   | de = 3.72 pro Partikel {{common string|direct-hit}} {{common string|medium-range}}
   | es = 3.72 por partícula {{common string|direct-hit}} {{common string|medium-range}}
+
   | es = 3,72 por partícula {{common string|direct-hit}} {{common string|medium-range}}
 
   | fr = 3.72 par particule {{common string|direct-hit}} {{common string|medium-range}}
 
   | fr = 3.72 par particule {{common string|direct-hit}} {{common string|medium-range}}
 
   | ja = 3.72 / 炎粒子 {{common string|direct-hit}} {{common string|medium-range}}
 
   | ja = 3.72 / 炎粒子 {{common string|direct-hit}} {{common string|medium-range}}
Line 190: Line 190:
 
   | da = 3x grundskade (se rækkevidde), per partikel, derefter afrundet. 11-19 (D/D)
 
   | da = 3x grundskade (se rækkevidde), per partikel, derefter afrundet. 11-19 (D/D)
 
   | de = 3x Grundschaden (siehe Entfernung), pro Partikel, dann gerundet. 11-19 (D/D)
 
   | de = 3x Grundschaden (siehe Entfernung), pro Partikel, dann gerundet. 11-19 (D/D)
   | es = Daño base x3 (véase la distancia), por partícula, después se redondea. 11-19 (D/D)
+
   | es = Daño base x3 (véase la distancia), por partícula, después se redondea. De 11 a 19. (D/D)
 
   | fr = 3x les dégâts de base (voir portée), par particule. 11-19 (tir direct)
 
   | fr = 3x les dégâts de base (voir portée), par particule. 11-19 (tir direct)
 
   | ja = 3倍・ダメージは11-19程度 (D/D)
 
   | ja = 3倍・ダメージは11-19程度 (D/D)
Line 574: Line 574:
 
   | da = 24 (<10 sek. efter skade)
 
   | da = 24 (<10 sek. efter skade)
 
   | de = 24 (<10 Sek nach Verletzung)
 
   | de = 24 (<10 Sek nach Verletzung)
   | es = 24 (<10 segundos después de ferirse)
+
   | es = 24 (<10 segundos después de herirse)
 
   | fr = 24 (<10 sec après la dernière blessure du patient)
 
   | fr = 24 (<10 sec après la dernière blessure du patient)
 
   | it = 24 (<10 sec dopo i danni)
 
   | it = 24 (<10 sec dopo i danni)
Line 592: Line 592:
 
   | da = 48 (>12,5 sek. efter skade)
 
   | da = 48 (>12,5 sek. efter skade)
 
   | de = 48 (>12.5 Sek nach Verletzung)
 
   | de = 48 (>12.5 Sek nach Verletzung)
   | es = 48 (>12.5 segundos después de ferirse)
+
   | es = 48 (>12,5 segundos después de herirse)
 
   | fr = 48 (>12.5 sec après la dernière blessure)
 
   | fr = 48 (>12.5 sec après la dernière blessure)
 
   | it = 48 (>12.5 sec dopo i danni)
 
   | it = 48 (>12.5 sec dopo i danni)
Line 610: Line 610:
 
   | da = 72 (>15 sek. efter skade)
 
   | da = 72 (>15 sek. efter skade)
 
   | de = 72 (>15 Sek nach Verletzung)
 
   | de = 72 (>15 Sek nach Verletzung)
   | es = 72 (>15 segundos después de ferirse)
+
   | es = 72 (>15 segundos después de herirse)
 
   | fr = 72 (>15 sec après la dernière blessure)
 
   | fr = 72 (>15 sec après la dernière blessure)
 
   | it = 72 (>15 sec dopo i danni)
 
   | it = 72 (>15 sec dopo i danni)
Line 628: Line 628:
 
   | da = N/D (usårlighed)
 
   | da = N/D (usårlighed)
 
   | de = N/D (Unverwundbarkeit)
 
   | de = N/D (Unverwundbarkeit)
   | es = N/D (Invulnerabilidad)
+
   | es = N/D (invulnerabilidad)
 
   | fr = N/D (Invulnérabilité)
 
   | fr = N/D (Invulnérabilité)
 
   | it = N/D (Invulnerabilità)
 
   | it = N/D (Invulnerabilità)
Line 685: Line 685:
 
   | en = 150-450 ([[Headshot]], or buff Crit only)
 
   | en = 150-450 ([[Headshot]], or buff Crit only)
 
   | da = 150-450 (kun [[Headshot/da|hovedskud]] eller kritisk boost)
 
   | da = 150-450 (kun [[Headshot/da|hovedskud]] eller kritisk boost)
   | es = 150-450 (solo con [[Headshot/es|disparo en la cabeza]] o subidón de crítico)
+
   | es = 150 a 450 (solo con [[Headshot/es|disparo a la cabeza]] o subidón de crítico)
 
   | fr = 150-450 ([[Headshot/fr|Tir en Plein Tête]], ou Crits forcés seulement)
 
   | fr = 150-450 ([[Headshot/fr|Tir en Plein Tête]], ou Crits forcés seulement)
 
   | ja = 150-450 ([[Headshot/ja|ヘッドショット]]、クリティカルブースト限定)
 
   | ja = 150-450 ([[Headshot/ja|ヘッドショット]]、クリティカルブースト限定)
Line 868: Line 868:
 
   | da = Gør Spyen i stand til at [[Cloak/da|skjule]] sig. Kan genvindes ved at indsamle [[Metal/da|metal]], også under skjul.
 
   | da = Gør Spyen i stand til at [[Cloak/da|skjule]] sig. Kan genvindes ved at indsamle [[Metal/da|metal]], også under skjul.
 
   | de = Erlaubt es dem Spy sich zu [[Cloak/de|tarnen]]. Kann aufgeladen werden durch das sammeln von [[Metal/de|Metall]], sogar während man getarnt ist.
 
   | de = Erlaubt es dem Spy sich zu [[Cloak/de|tarnen]]. Kann aufgeladen werden durch das sammeln von [[Metal/de|Metall]], sogar während man getarnt ist.
   | es = Permite al Spy hacerse [[Cloak/es|invisible]]. Se puede recomponer cogiendo [[Metal/es|metal]] mismo mientras invisible.
+
   | es = Permite al Spy hacerse [[Cloak/es|invisible]]. Se puede recomponer cogiendo [[Metal/es|metal]] estando invisible.
 
   | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Peut être réaprovisioné en ramassant du [[Metal/fr|metal]], même en étant invisible.
 
   | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Peut être réaprovisioné en ramassant du [[Metal/fr|metal]], même en étant invisible.
 
   | it = Permette alla Spia di [[Cloak/it|occultarsi]]. Può essere ricaricato tramite [[Metal/it|metallo]] anche durante l'occultamento.
 
   | it = Permette alla Spia di [[Cloak/it|occultarsi]]. Può essere ricaricato tramite [[Metal/it|metallo]] anche durante l'occultamento.
Line 1,041: Line 1,041:
 
| {{lang
 
| {{lang
 
   | en = Allows the use of power ups in [[Mann vs. Machine]].<br>'''Note:''' This was previously an achievement-only item until the {{Patch name|2|29|2016}} and can also be [[Crafting|crafted]].
 
   | en = Allows the use of power ups in [[Mann vs. Machine]].<br>'''Note:''' This was previously an achievement-only item until the {{Patch name|2|29|2016}} and can also be [[Crafting|crafted]].
   | es = Permite el uso de ciertas mejoras en [[Mann vs. Machine/es|Mann contra Máquinas]].<br>'''Nota:''' esto era un objeto de logro hasta el {{Patch name|2|29|2016}} y también puede ser [[Crafting/es|fabricado]].
+
   | es = Permite el uso de ciertas mejoras en [[Mann vs. Machine/es|Mann vs. Máquinas]].<br>'''Nota:''' esto era un objeto de logro hasta el {{Patch name|2|29|2016}} y también puede [[Crafting/es|fabricarse]].
 
   | pt-br = Permite o uso de poderes em [[Mann vs. Machine/pt-br|Mann vs. Máquina]]<br>'''Nota:''' este era um item de conquista até a {{Patch name|2|29|2016|in-the}} e também pode ser [[Crafting/pt-br|fabricado]].
 
   | pt-br = Permite o uso de poderes em [[Mann vs. Machine/pt-br|Mann vs. Máquina]]<br>'''Nota:''' este era um item de conquista até a {{Patch name|2|29|2016|in-the}} e também pode ser [[Crafting/pt-br|fabricado]].
 
   | ro = Dă jucătorului abilitatea de a folosi puteri în [[Mann vs. Machine/ro|Mann vs. Machine]].<br>'''Observație:'' Acest obiect a fost original obținut din realizări până la {{Patch name|2|29|2016}} și poate fi de asemenea [[Crafting/ro|fabricat]].
 
   | ro = Dă jucătorului abilitatea de a folosi puteri în [[Mann vs. Machine/ro|Mann vs. Machine]].<br>'''Observație:'' Acest obiect a fost original obținut din realizări până la {{Patch name|2|29|2016}} și poate fi de asemenea [[Crafting/ro|fabricat]].

Revision as of 21:28, 1 February 2024

Leaderboard class scout.png Scout

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Scattergun
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Pistol
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 45

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bat
Bat
Killicon bat.png 0.5 seconds 35 105

Leaderboard class soldier.png Soldier

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Rocket Launcher
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 45-60 270 (D/H)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Shovel
Shovel
Killicon shovel.png 0.8 seconds 65 195

Leaderboard class pyro.png Pyro

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Flame Thrower
Flame Thrower
Killicon flame thrower.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/H) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Fire Axe
Fire Axe
Killicon fire axe.png 0.8 seconds 65 195

Leaderboard class demoman.png Demoman

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Grenade Launcher
Grenade Launcher
Killicon grenade launcher.png 4 16 64-110 (D/H) 64-110 (D/H) 64-110 (D/H) 280-300 (D/H)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Stickybomb Launcher
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 74-153 74-153 74-153 353 (Point blank)

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bottle
Bottle
Killicon bottle.png 0.8 seconds 65 195

Leaderboard class heavy.png Heavy

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Minigun
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Fists
Fists
Killicon fists.png 0.8 seconds 65 195

Leaderboard class engineer.png Engineer

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Pistol
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 45

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Wrench
Wrench
Killicon wrench.png 0.8 seconds 65 195

PDA

Item Details
PDA Build
Primary PDA
Construction PDA
Enables the Engineer to build buildings.
PDA Destroy
Secondary PDA
Destruction PDA
Enables the Engineer to destroy his own Buildings.

Leaderboard class medic.png Medic

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Syringe Gun
Syringe Gun
Killicon syringe gun.png 40 150 10-15 5-10 5-6 30

Secondary

Weapon Kill icon Ammo Amount healed
Loaded Carried Point blank Medium range Long range Critical
Medi Gun
Medi Gun
N/A N/A 24 (<10 sec after injury) 48 (>12.5 sec after injury) 72 (>15 sec after injury) N/D (Invulnerability)

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bonesaw
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 195

Leaderboard class sniper.png Sniper

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Sniper Rifle
Sniper Rifle
Killicon sniper rifle.png 25 N/A 50-150 50-150 50-150 150-450 (Headshot, or buff Crit only)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Submachine Gun
SMG
Killicon SMG.png 25 75 8-12 4-6 4-5 24

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Kukri
Kukri
Killicon kukri.png 0.8 seconds 65 195

Leaderboard class spy.png Spy

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Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Revolver
Revolver
Killicon revolver.png 6 24 55-60 35-45 20-25 120

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Knife
Knife
Killicon knife.png 0.8 seconds 40 120

PDA

Item Details
Disguise Kit
Primary PDA
Disguise Kit
Enables the Spy to disguise himself.
Watch Cloak type Duration Details
Invisibility Watch
Secondary PDA
Invis Watch
Timed 9 seconds Enables the Spy to cloak. Can be replenished by collecting metal even while cloaked.

Building

Weapon Kill icon Damage
Level 1 Building Level 2 Building Level 3 Building Critical
Sapper
Sapper
Killicon electro sapper.png 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A

TF2 crosshair orange.png All classes

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Action

Item Kill icons Details
Spellbook Magazine
Spellbook Magazine
Killicon fireball.png Allows the class to cast magic spells.
Killicon teleport.png
Killicon superjump.png
Killicon batball.png
Killicon pumpkin mirv.png
Killicon monoculus spell.png
Killicon skeletons.png
Killicon tesla bolt.png
Killicon meteor shower.png
Killicon minify.png
Grappling Hook
Grappling Hook
Killicon skull.png Allows the class to use the grappling hook in Mannpower.
Power Up Canteen
Power Up Canteen
Allows the use of power ups in Mann vs. Machine.
Note: This was previously an achievement-only item until the February 29, 2016 Patch and can also be crafted.

Documentation for Stock weapons


To be used in Stock weapons and its translations.