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The first of our two cities, Mannhattan, takes our mercs all the way from the sun-blasted gravel pits of the Badlands to the urban sprawl of the East Coast, where they'll have to defend the manufacturing arm of Saxton Hale's boutique Mhankö line. Mannhattan's robot hordes can advance their own spawn points and introduce new bombs into the map for the first time, making for a unique new MvM experience.
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Mannhattan is a Mann vs. Machine map released in the Two Cities Update. It sees players in a metropolis area resembling Manhattan, USA, defending the manufacturing arm of Mann Co.'s "Mhankö" line.
Unique to this map are its two gates, labelled Gate A and Gate B. Roughly half of the robots that spawn are "gatebots" which wear the Gate bot hat, identified by glowing yellow lights on their heads, which ignore the bomb and instead try to open the gates much like capturing control points. When one or more gatebots are near or capturing a gate, an alarm sounds to all players, alerting that a gate is being captured. Once a gate is captured, all bombs currently in play are sent back to spawn and all non-giant robots are stunned for approximately twenty seconds. When this time expires, a loud whistle blows (similar to Foundry), and the robots resume their assault, gaining guaranteed Critical hits for a short period of time. Note that unlike control points, the robots' capture progress cannot be blocked by the presence of a player and robots can still capture the point if Übered; every robot in the capture zone must be destroyed to stop the capture progress.
The capturing of a gate has three effects that make the defenders' job more difficult: the robots' spawn moves up to the newly captured gate, captured gates cannot be closed or recaptured for the rest of the wave, and an additional bomb is brought into play for each gate captured. This forces the defenders to split their forces accordingly, as players then have to defend against two or three bombs at once. In the event both gates are captured, the remaining gatebots' lights turn off, and they join the rest of the horde in carrying the bombs.
Tanks do not spawn on this map.
The map contains 3 missions: the Intermediate mission Big Apple Barricade, the Advanced missions Empire Escalation and Metro Malice.
Locations
- Warehouse: The first spawning location for the robots. They come in through the main shipping doors as well as the overhead catwalks.
- Gate A: The first gate that must be captured by the robots before they can capture Gate B.
- Shipping Containers: A series of large shipping containers lay in the middle of the map. All over the containers are catwalks for tactical positions, as well as alternate pathways. Near the containers are two key points of the map.
- Grinder: To the left of the containers is a grinder with a banana peel near it. Should a player or robot step on the peel, they instantly slip and fall into the grinder.
- Gate B: To the right side is Gate B, locked until the robots capture Gate A.
- Sea Side Exports: The building with the bomb hatch and the spawn for the defenders. It has three pathways: one on each side and one in the middle.
- Old Railway Ditch: Underneath the central bridge to the hatch. There is a medium health kit.
- Mannhattan Used Fireworks (And Repair): Structural pathway on the left lane. Contains a large ammo pack and small health kit.
The drop-off where the robots come from.
The Grinder with a banana peel.
The Sea Side Exports building.
Mannhattan Used Fireworks (And Repair).
Strategy
Control point timing
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| Control Point B
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Related achievements
Mannhattan has 5 map-specific achievements.
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Chippin' In As a team, pit 10 guys in a single wave in Mannhattan.
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Get Off My Lawn Play an advanced mission without losing a single gate in Mannhattan.
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Now Legal To Eat Ooohh Ooh Ahh Ahhhh! ...in Mannhattan
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Software Downgrade As a team, kill 50 stunned radiowave robots in an advanced mission in Mannhattan.
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Urban Strike Kill 500 gate crashing robots in Mannhattan.
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Update history
November 21, 2013 Patch (Two Cities Update)
- Added Mannhattan to the game.
December 6, 2013 Patch
- Rebalanced Empire Escalation
- Fixed credits not always being collected when they fall into the grinder.
- Fixed a bug that allowed the gates to be captured out of order.
- Fixed a lighting bug related to lower graphics settings that cause the map to be too dark.
January 23, 2014 Patch
- Fixed being able to construct buildings inside the respawn room.
- Fixed a material problem near the hatch.
November 10, 2016 Patch
- Fixed Spies spawning behind the closed door at Gate A.
- Fixed Sentry Busters sometimes staying at Gate A instead of attacking the Sentry Gun.
Bugs
- Gate A occasionally continues its alarm even while robots are nowhere near the gate, and the door can, very rarely, miraculously vanish despite the robots' failed attempt to open it.
- If a Gate were to have been opened, it forces all giant robots to fall back even after a giant robot has successfully deployed the bomb, preventing a wave loss.
- Rarely, in Mannhattan, stray radio waves appear in midair, even if no robots are under them, when a robot successfully captures a point.
- Rarely, the gate before Gate A in Mannhattan appears to remain open even though the gate closing sound plays and there are no robots passing through it before it closes. The same situation may apply to Gate A when Gate B is captured.
- Occasionally gate bots run to spawn after briefly touching the gate.
- When a gate is captured, knocking a robot into the now-closed first drop-off causes it to teleport to the spawn point of the captured gate.
Trivia
- The map's name is a portmanteau of Mann Co. and Manhattan, a borough of New York City, USA.
- The poster of a "Missing" gorilla refers the association of King Kong with Manhattan.
- Periodically, a surface subway train car can be seen speeding down the tracks behind a fence.
Gallery
The shovel store located behind the windows in spawn.