Mossrock
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| Mossrock | |
|---|---|
| Basic Information | |
| Map type: | Attack/Defend |
| File name: | cp_mossrock
|
| Released: | October 20, 2017 Patch (Jungle Inferno Update) |
| Developer(s): | Freyja E-Arkham Michał "AsG_Alligator" Byczko PEAR Andrew "Dr. Spud" Thompson Jake "Xi.Cynx" Handlovic Fuzzymellow Aeon "Void" Bollig Neal "Blade x64" Smart Harlen "UEAKCrash" Linke |
| Map Info | |
| Environment: | Jungle |
| Setting: | Daylight, sunny |
| Hazards: | Trains, Pitfalls |
| Bot support: | Yes |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
Mossrock is a community-created Attack/Defend map released during the Jungle Inferno Update. It takes place in a jungle that houses radio stations that can control minds. Mossrock is a jungle-themed remake of the custom map Whiterock.
A portion of the money made from the sales of the Jungle Inferno Campaign Pass goes to the authors of the map.
The setup timer is 1 minute and 10 seconds.
Mossrock was contributed to the Steam Workshop.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
From BLU Base to RED Base is a series of three buildings for the teams to control, each separated by a small yard of broken terrain to fight through. Each building carries the name of one of several companies.
BLU Base
This building is a small control center for BLU, containing the initial BLU spawn, with all three exits covered by RED's high, sheltered positions on both the left and right.
Captain Dan's Wood Pulp
This building controls the high left and right exit paths from the BLU Base and has an overlooking position over the low middle path from the BLU Base.
- The cliff-side end of the building has exit stairs down to the Riverwalk flank to the Casali Building's Side Door as well as to the Radio Shack.
- The large Propane Tank Room connects to Casali Shafting's Entry room.
Casali Shafting Co. (Point A)
This building has an Entry Room and a large Main Room with a large doorway opening directly on the Bridge point, an internal Balcony with BLU's second spawn is also present, as well as a smaller Side Door that flanks both ways depending on who controls the building and the Bridge.
- Chasm: A deep but jumpable chasm separating Casali Shafting Co. from Jenkin Coal co.
- Riverwalk: A boardwalk below the rim of the Chasm connects the exit stairs from Captain Dan's Wood Pulp, the Casalli's Side Door, and the narrow "Low Bridge" to the Island Flanks. This path is protected from direct fire except for both ends but is vulnerable to fire from players who have gotten up on the roof over the Bridge.
- Pond: Behind the Casali Shafting Co. is a small pond with a wooden bridge over it that leads to two facing exits and two flanking exits (Garage and Backdoor). There is also a medium health kit to the side. The pond's water is not deep enough to extinguish players.
Point A: "the Bridge": The first point is on a covered bridge across the Chasm. Capturing this point advances the BLU Spawn to the Casali Building and adds time to the game clock.
Jenkin Coal Co.
This is a complex of three buildings connected by corridors that controls the final approaches to the Trestle.
- Radio Shack: Balanced on an island bluff, this is the base of the "mind control" radio transmitter. It commands the far end of the Bridge, directly opposite the Casali Shafting. It is connected to RED Base by straight and relatively-protected corridors.
- Radio Room: The central and largest room of the Radio Shack.
- Patio: An open deck outside the Radio Shack, facing towards the Casali Shafting. Skilled jumpers can also jump from or to the Patio across the Chasm.
- Backroom: This is a flank to the Radio Room. It is a wooden staircase that begins at the Island Flank and wraps around the base of the Radio Shack.
- Island Flank: The Riverwalk continues beneath the Radio Shack, splitting into the Downstream Flank to the Back Porch and the Upstream Flank to the adjoining Backroom. A dropdown in the Radio Shack leads directly to the Island Flank.
- Back Porch: A relatively short technical jump can reach the broken stairs in the corner to the corridor roof and from there gain the roof over the Bridge.
- Main Building: The 2-story main Jenkin building cuts across 5 paths from the Casali building.
- Loft: An upper platform at the junction of the Main Building and the Radio Shack corridors, this can be flanked through the ground floor's Backdoor.
- Garage: With two wide automatic overhead doors, this is a low route into the final yard.
- Trap Door: In a corner over a platform that connects the Garage with the upper floor near the Stairwell.
- Stairwell: A forward cover on the right that helps secure the Alley and connects to the Loft.
- Alley: A very narrow passageway under the end of the main Jenkin building between the Pond and the final yard.
- Shipping: The last extension of the Jenkin building is against the Trestle, stretching almost to the final point.
- Dock: At the opening of Shipping is an elevated dock that is across the track from the Platform.
RED Base (Point B)
The RED Base contains the satellite data link inside a mining facility and faces the final yard the teams have to fight over. The Trestle and final yard in front of the RED Base border the final control point.
- The central exit from the spawn opens on an Entryway that exits to the Platform to RED's right and the Lean-to on their left. The lower left exit opens underneath the Trestle and into a defensive Trench. The upper right exit is an exposed door onto the Platform.
- One Tree Hill: A tree on the boulders on the hill in the center of the yard that can provide cover for players on both teams. It also blocks line-of-sight between the Alley and anyone on the Platform.
- Trench: The low ground in front of and beneath the Trestle offers much protection.
- Trestle: The passing train briefly reduces RED's access to the final yard, severing RED spawn from the final point, and kills anyone on the tracks. Players can pass under either end of the Trestle at any time.
Point B: "the Trestle": Located on the platform across the train trestle from BED Base.
Helpful overview
1.Captain Dan's Wood pulp 2.Casali Shafting Co. 3.Riverwalk 4.Radio Shack with Radio Room 5.Island flank 6.Jenkin Coal Co. 7.Shipping 8.One Tree Hill 9.Trestle Red/blue diagonal lines: Red/Blu first spawn Blue double diagonal lines: Blu second spawn
Yellow circle: Capture point A Red circle: Capture point B
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
| Control Point | Multiplier | Seconds | ||
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| Control Point A | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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| Control Point B | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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Update history
- Added Mossrock to the game.
- Fixed small area where Engineers could build in initial BLU spawn.
- Fixed area where you could fall in the pit and not die.
- Fixed cases where you could block the train without dying.
- The train now doesn't kill you if your toe touches it.
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly.
- Improved clipping around the ramp to last point.
- Fixed a case where your view would glitch out on the sign near cap A.
July 12, 2023 Patch 1 (Summer 2023 Update)
- Fixed numerous perch points.
- Fixed players being able to get under Blu spawn.
- Fixed a location where a teleporter could be build out of the map.
- Fixed collision on rock near final point so it is more accurate to the visuals.
- Fixed lots of small visual bugs.
- Fixed some small exploits.
- Improved optimisation.
Changelog
- Added soundscapes
- Fixed cubemaps
- Improved 3d skybox
- Added some foliage from Pear
- Fixed exploits where engineer could build outside the map
- Improved clipping
Bugs
- Players can glitch out and temporarily get stuck near the sign in front of cap A.
- Sometimes white boxes constantly appear and disappear near the player.
Trivia
- The Radio Room features a poster that lists various radio broadcasting frequencies and their purpose, some of which reference other TF2 maps[1]:
- "404Hz - Frequency Not Found" is a reference to 404 error messages.
- "502Hz - Contact Moonbase" is a reference to Asteroid.
- "600Hz - Japanese Outpost" is a reference to Suijin.
- "650Hz - Arctic Research Station" is a reference to custom map Wilkes.
- "750Hz - Contact Train God" is a reference to the custom map Trainsawlaser.
- Near the first BLU spawn, there is an out-of-bounds skull and broken Teleporter. This is a reference to the fact that a Teleporter could previously be built there to get out of bounds.
Gallery
References
- ↑ Discussion confirming the references
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