User:Washys/Remedic (mission)
| “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
| Remedic | |
|---|---|
| Basic Information | |
| Name: | Remedic |
|
File name: |
mvm_chateau_rc3_adv_remedic
|
| Developer(s): | colonel barrage royal |
| Map: | Chateau |
| Mission type: | Invasion |
| Waves: | 6 |
| Difficulty: | Advanced |
| Starting credits: | 250 |
| Maximum possible credits: | 1500 |
| Minimum respawn wave time: | N/A |
| Maximum respawn wave time: | N/A |
| Fixed respawn time: | N/A |
| Tour: | Hexadecimal Horrors |
| Sentry Buster spawn time: | N/A |
| Sentry Buster respawn time: | N/A |
Remedic is an advanced invasion mission made by colonel barrage and royal. It is available on the custom Chateau map.
Contents
Notes
- Medic is the only class allowed.
- Respawning is disabled. Players can only be revived by another medic.
- Canteens are disabled.
- If all players are dead, the wave fails.
- If Chief Medic dies at any point during a wave, players fail.
- On wave 6, if the payload is destroyed, players fail.
- Players can either escape at the final wave or destroy the final boss to win.
- There is a Kritz powerup rune underneath point E that grants the player crits in exchange for 20 health.
Waves
Modified upgrades
| Remedic Class Upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Cost | Level | Notes | ||
| Uber Armor | 600 | 1 | 25% chance to become Ubercharged for 3 seconds if attacked. | ||
| Protective Gear | 50 | 10 | +35 max health on wearer | ||
| Adrenaline Injection | 100 | 4 | +5% movement speed, reload speed and firing speed | ||
| Remedic Primary Weapon Upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Weapons | Cost | Level | Notes | |
| Snare Landmine | 400 | 1 | Replace syringes with stationary rockets that stuns enemies. Rockets last for 10 seconds, does not damage the user and has -50% explosive radius. | ||
| Freezing Arrow | 200 | 1 | On Hit: Freeze and slow target movement by 40% for 10 seconds, +20% damage bonus and +65% faster reload speed. | ||
| Piercing Bolts | 150 | 1 | Projectile penetrates enemies and provides a +50% damage bonus. | ||
| Marking Arrow | 150 | 1 | On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits. The duration is reduced to 7 seconds if the target is a giant robot. | ||
| Stronger Projectiles | 50 | 4 | +25% damage bonus | ||
| Clip Size Upgrade | 50 | 4 | +1 clip size | ||
| Sharper Syringes | 50 | 7 | +15% damage bonus | ||
| Acid Syringes | 150 | 1 | Syringes deal 20% more damage and bleeds on hit for 15 seconds. | ||
| Gas Syringes | 150 | 1 | Syringes deal 30% more damage and ignites target. | ||
| Uber Raygun | 150 | 1 | Replace syringes with lasers that penetrate enemies and deal 267% more damage, but uses 2% Ubercharge per shot. Upgrade also gives 200% slower firing speed. | ||
| Super Syringes | 300 | 1 | Replace syringes with explosive bullets, splash radius of 97 HU. Upgrade also gives +25% damage bonus, +40% faster reload speed, -40% max primary ammo, 50% slower firing speed and -25% clip size. | ||
| Remedic Secondary Upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Weapons | Cost | Level | Notes | |
| Medigun Range | 50 | 8 | +25% medigun range | ||
| Projectile Shield | 750 | 1 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. | ||
| Remedic Melee Upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Weapons | Cost | Level | Notes | |
| Antidote Injector | 150 | 5 | On Hit: 90% chance to convert a zombie to fight on your side for 5 seconds. | ||
| Melee Master | 150 | 5 | +25% damage bonus, -25% damage taken when weapon is active | ||
| Melee Enhancement | 100 | 2 | +10% damage bonus, +50% melee range | ||
| Berserker | 150 | 1 | Melee damage increases as your health decreases, up to 80% damage bonus | ||
| Heal On Kill | 50 | 4 | +25 health restored on kill | ||
Stat changes
| Weapon/Class | New Stats/Stats Change |
|---|---|
Medic |
|
Blutsauger |
|
Overdose |
|
Kritzkrieg |
|
Übersaw |
|
Vita-Saw |
|
Amputator |
|
Solemn Vow |
| |||||||||||||||||||