User:Washys/Moonlight Menace (mission)
| “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
| Moonlight Menace | |
|---|---|
| Basic Information | |
| Name: | Moonlight Menace |
|
File name: |
mvm_shank_rc4_adv_moonlight_menace
|
| Developer(s): | royal |
| Map: | Unknown |
| Mission type: | Invasion |
| Waves: | 7 |
| Difficulty: | Advanced |
| Starting credits: | 1200 |
| Maximum possible credits: | 8000 |
| Minimum respawn wave time: | 2 |
| Maximum respawn wave time: | 4 |
| Fixed respawn time: | No |
| Tour: | Hexadecimal Horrors |
| Sentry Buster spawn time: | 0 seconds |
| Sentry Buster respawn time: | 40 seconds |
Moonlight Menace is an advanced invasion mission made by royal. It is available on the custom Shank map.
Contents
Notes
- Wave 4 features a payload that must be pushed from RED spawn to the front. A teleporter is placed at the front that will send players back to spawn if needed.
- If the payload is destroyed before it can reach the bread monster, players fail.
Corporal Canteen has several canteen effects that are used in different scenarios.
Canteen effects
- Recall canteen - Returns Corporal Canteen to spawn if pitted.
- Uber canteen - Only used when first spawned, duration of 5 seconds.
- Infinite Clip canteen - Instant reload (Reload time decreased -0.8), duration of 5 seconds.
- Precision canteen - Adds Precision, duration of 5 seconds. Wiki description: Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and will re-zoom quicker after firing. Used for the "Precision" powerup in Mannpower mode.
- Speed Boost canteen - Applies the Disciplinary Action effect, duration of 5 seconds.
- Haste canteen - Applies Haste, duration of 5 seconds. Wiki description: Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the "Haste" powerup in Mannpower mode.
- Crit canteen - Grants critical hits, duration of 6 seconds.
- Plague canteen - Applies Plague, duration of 6 seconds. Wiki description: Touching an enemy gives them and their nearby teammates the plague; Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet; 50% damage resistance against Plague victims.
- Strength canteen - Applies Strength powerup, duration of 6 seconds. Wiki description: Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode.
- Pinch canteen - Used when health is below 20000. Applies 200 health regen and doubles clip size, infinite duration.
Sergeant Receiver switches between three primary styles, and uses a stronger dragon style if his health goes below 25000.
Combat Styles
- Charged - Slowly shoots slow moving critical boosted rockets.
- Barrage - Rapidly fires multiple rockets.
- Homing - Fires homing rockets.
- Dragon of Gray Gravel - Utilizes a buffed version of all three combat styles simultaneously.
Waves
Modified upgrades
| Modified classes' upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Classes | Cost | Level | Notes | |
| +4 Health Regen | 200 | 3 | Regenerates health every second. | ||
| +20% Faster Weapon Switch | 100 | 3 | Weapon switch speed is increased by 20%. | ||
| Modified primary weapons' upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Weapons | Cost | Level | Notes | |
| Destroy Projectiles | 250 | 2 | Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level. | ||
| Modified melee weapons' upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Weapons | Cost | Level | Notes | |
| Ball Marks Target | 100 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. | ||
| Modified buildings' upgrades | |||||
|---|---|---|---|---|---|
| Upgrade | Buildings | Cost | Level | Notes | |
| +1 Disposable Sentry Gun | 250 | 2 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. | ||
Stat changes
| Weapon/Class | New Stats/Stats Change |
|---|---|
Candy Cane |
|
Mantreads |
Explosive landing damage is increased the longer you're airborne after a rocket jump |
Degreaser |
|
Ullapool Caber |
|
Natascha |
|
Gunslinger |
|
Amputator |
Ability has a 40 seconds cooldown between use (cooldown is shared across all medics) |
Huntsman |
|
Enforcer |
|
Engineer |
| |||||||||||||||||||