Difference between revisions of "Template:Upgrade station secondary"

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m (Template Translation!)
Line 6: Line 6:
 
| ko = 업그레이드
 
| ko = 업그레이드
 
| nl = Upgrade
 
| nl = Upgrade
 +
| pt-br = Melhoramento
 
| ru = Улучшение
 
| ru = Улучшение
 
}}
 
}}
Line 15: Line 16:
 
| ko = 무기
 
| ko = 무기
 
| nl = Wapens
 
| nl = Wapens
 +
| pt-br = Armas
 
| ru = Оружие
 
| ru = Оружие
 
}}
 
}}
Line 24: Line 26:
 
| ko = 가격
 
| ko = 가격
 
| nl = Kosten
 
| nl = Kosten
 +
| pt-br = Preço
 
| ru = Стоимость
 
| ru = Стоимость
 
}}
 
}}
Line 33: Line 36:
 
| ko = 레벨
 
| ko = 레벨
 
| nl = Levels
 
| nl = Levels
 +
| pt-br = Níveis
 
| ru = Уровни
 
| ru = Уровни
 
}}
 
}}
Line 44: Line 48:
 
| ko = +20% 피해
 
| ko = +20% 피해
 
| nl = +20% Schade
 
| nl = +20% Schade
 +
| pt-br = +20% Dano.
 
| ru = +20% Урон
 
| ru = +20% Урон
 
}}'''
 
}}'''
Line 58: Line 63:
 
| ko = +50% 장탄수
 
| ko = +50% 장탄수
 
| nl = +50% Magazijngrootte
 
| nl = +50% Magazijngrootte
 +
| pt-br = +50% Tamanho do Cartucho.
 
| ru = +50% Размер обоймы
 
| ru = +50% Размер обоймы
 
}}'''
 
}}'''
Line 67: Line 73:
 
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
 
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
 
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
 
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
 +
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
 
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
 
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
 
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
 
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
Line 80: Line 87:
 
| ko = 발사체 관통
 
| ko = 발사체 관통
 
| nl = Projectielpenetratie
 
| nl = Projectielpenetratie
 +
| pt-br = Penetração de Projéteis.
 
| ru = Проникновение снарядов
 
| ru = Проникновение снарядов
 
}}'''
 
}}'''
Line 89: Line 97:
 
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
 
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
 
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
 
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
 +
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
 
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружия]]
 
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружия]]
 
}}
 
}}
Line 100: Line 109:
 
| ko = 발사체가 적 플레이어를 관통합니다.
 
| ko = 발사체가 적 플레이어를 관통합니다.
 
| nl = Projectielen penetreren vijandige spelers.
 
| nl = Projectielen penetreren vijandige spelers.
 +
| pt-br = Projéteis penetram jogadores inimigos.
 
| ru = Проникновение снарядов сковзь врагов
 
| ru = Проникновение снарядов сковзь врагов
 
}}
 
}}
Line 110: Line 120:
 
| ko = 처치 시 체력 +25
 
| ko = 처치 시 체력 +25
 
| nl = +25% Gezondheid bij kill
 
| nl = +25% Gezondheid bij kill
 +
| pt-br = +25 Saúde após a Morte
 
| ru = +25 Здоровья при убийстве
 
| ru = +25 Здоровья при убийстве
 
}}'''
 
}}'''
Line 119: Line 130:
 
| ko = 피해를 줄 수 있는 모든 보조무기
 
| ko = 피해를 줄 수 있는 모든 보조무기
 
| nl = Alle secundaire wapens die schade aanrichten
 
| nl = Alle secundaire wapens die schade aanrichten
 +
| pt-br = Todas as Armas Secundárias que causam dano.
 
| ru = Весь урон, наносимый вспомогательным оружием
 
| ru = Весь урон, наносимый вспомогательным оружием
 
}}
 
}}
Line 130: Line 142:
 
| ko = 로봇을 처치하여 얻은 체력으로 플레이어를 과치료 할 수 있습니다.
 
| ko = 로봇을 처치하여 얻은 체력으로 플레이어를 과치료 할 수 있습니다.
 
| nl = Gezondheid door robotkills kan spelers overgenezen.
 
| nl = Gezondheid door robotkills kan spelers overgenezen.
 +
| pt-br = Saúde por mortes de robôs podem sobrecurar jogadores.
 
| ru = Единицы здоровья от убийства роботов могут перелечивать игроков.
 
| ru = Единицы здоровья от убийства роботов могут перелечивать игроков.
 
}}
 
}}
Line 140: Line 153:
 
| ko = +50% 탄약 용량
 
| ko = +50% 탄약 용량
 
| nl = +50% Munitiecapaciteit
 
| nl = +50% Munitiecapaciteit
 +
| pt-br = +50% Capacidade de Munição
 
| ru = +50% Емкость боеприпасов
 
| ru = +50% Емкость боеприпасов
 
}}'''
 
}}'''
Line 149: Line 163:
 
| ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조 무기
 
| ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조 무기
 
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken
 
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken
 +
| pt-br = Todas as armas secundárias que [[Ammo/pt-br|usam munição]]
 
| ru = Весь [[Ammo/ru|боезапас]] испольемый побочным оружием
 
| ru = Весь [[Ammo/ru|боезапас]] испольемый побочным оружием
 
}}
 
}}
Line 160: Line 175:
 
| ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다.
 
| ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다.
 
| nl = Munitiepickups leveren in verhouding meer munitie op.
 
| nl = Munitiepickups leveren in verhouding meer munitie op.
 +
| pt-br = Pegando munição garante mais munição conformemente.
 
| ru = Нахождение патронов, гарантирует больший боезапас.
 
| ru = Нахождение патронов, гарантирует больший боезапас.
 
}}
 
}}
Line 170: Line 186:
 
| ko = +20% 재장전 속도
 
| ko = +20% 재장전 속도
 
| nl = +20% Herlaadsnelheid
 
| nl = +20% Herlaadsnelheid
 +
| pt-br = +20% Velocidade de Recarregamento.
 
| ru = +20% Скорость перезарядки
 
| ru = +20% Скорость перезарядки
 
}}'''
 
}}'''
Line 184: Line 201:
 
| ko = +15% 우버차지율
 
| ko = +15% 우버차지율
 
| nl = +15% Oplaadsnelheid
 
| nl = +15% Oplaadsnelheid
 +
| pt-br = +15% Taxa de Recarregamento
 
| ru = +15% Время перезарядки
 
| ru = +15% Время перезарядки
 
}}'''
 
}}'''
Line 198: Line 216:
 
| ko = +25% 버프 지속시간
 
| ko = +25% 버프 지속시간
 
| nl = +25% Versterkingsduur
 
| nl = +25% Versterkingsduur
 +
| pt-br = +25% Duração de Buff
 
| ru = +25% Длительность усиления
 
| ru = +25% Длительность усиления
 
}}'''
 
}}'''
Line 212: Line 231:
 
| ko = +10% 발사 속도
 
| ko = +10% 발사 속도
 
| nl = +10% Vuursnelheid
 
| nl = +10% Vuursnelheid
 +
| pt-br = +10% Velocidade de tiro.
 
| ru = +10% Скорость выстрелов
 
| ru = +10% Скорость выстрелов
 
}}'''
 
}}'''
Line 221: Line 241:
 
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
 
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
 
| nl = [[hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
 
| nl = [[hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
 +
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
 
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
 
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
 
}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}, {{item link|Manmelter}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}}
 
}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}, {{item link|Manmelter}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}}
Line 234: Line 255:
 
| ko = 목표의 이동속도 -35% 저하
 
| ko = 목표의 이동속도 -35% 저하
 
| nl = -35% Bewegingssnelheid op doelwit
 
| nl = -35% Bewegingssnelheid op doelwit
 +
| pt-br = -35% Velocidade no Alvo
 
| ru = -35% Скорость жертвы
 
| ru = -35% Скорость жертвы
 
}}'''
 
}}'''
Line 246: Line 268:
 
| ko = 효과가 중첩되지 않습니다.
 
| ko = 효과가 중첩되지 않습니다.
 
| nl = Worden niet opgeteld.
 
| nl = Worden niet opgeteld.
 +
| pt-br = Não se acumula.
 
| ru = Не располагается
 
| ru = Не располагается
 
}}
 
}}
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| ko = +100% 돌격 재충전율
 
| ko = +100% 돌격 재충전율
 
| nl = +100% Herstellingssnelheid schildaanval
 
| nl = +100% Herstellingssnelheid schildaanval
 +
| pt-br = +100% Taxa de Recarregamento.
 
| ru = +100% Перезарядка умения
 
| ru = +100% Перезарядка умения
 
}}'''
 
}}'''
Line 270: Line 294:
 
| ko = [[Power Up Canteen/ko|수통]] 효과를 공유함
 
| ko = [[Power Up Canteen/ko|수통]] 효과를 공유함
 
| nl = [[Power Up Canteen/nl|Powerups]] delen
 
| nl = [[Power Up Canteen/nl|Powerups]] delen
 +
| pt-br = Divida [[Power Up Canteen/pt-br|Canteens]]
 
| ru = Длительность [[Power Up Canteen/ru|Фляги с бонусом]]
 
| ru = Длительность [[Power Up Canteen/ru|Фляги с бонусом]]
 
}}'''
 
}}'''
Line 279: Line 304:
 
| ko = [[Weapons/ko#메딕|보조 무기]]
 
| ko = [[Weapons/ko#메딕|보조 무기]]
 
| nl = [[Weapons/nl#Medic|Secundaire wapens]]
 
| nl = [[Weapons/nl#Medic|Secundaire wapens]]
 +
| pt-br = [[Weapons/pt-br#Medic|Armas Secundárias]]
 
| ru = [[Weapons/ru#Medic|Оружие второго слота]]
 
| ru = [[Weapons/ru#Medic|Оружие второго слота]]
 
}}
 
}}
Line 290: Line 316:
 
| ko = 치료 대상과 수통 효과를 공유합니다.
 
| ko = 치료 대상과 수통 효과를 공유합니다.
 
| nl = Deel veldfleseffecten met je genezingsdoelwit.
 
| nl = Deel veldfleseffecten met je genezingsdoelwit.
 +
| pt-br = Divida powerups de Canteen com o alvo de cura.
 
| ru = Разделяет бонусы при использовании фляги с пациентом.
 
| ru = Разделяет бонусы при использовании фляги с пациентом.
 
}}
 
}}
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| ko = +25% [[ÜberCharge/ko|우버차지]]율
 
| ko = +25% [[ÜberCharge/ko|우버차지]]율
 
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
 
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
 +
| pt-br = +25% Taxa de [[ÜberCharge/pt-br|Sobrecarga]]
 
| ru = +25% Длительность [[ÜberCharge/ru|Убер-заряда]]  
 
| ru = +25% Длительность [[ÜberCharge/ru|Убер-заряда]]  
 
}}'''
 
}}'''
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| ko = +25% 치료율
 
| ko = +25% 치료율
 
| nl = +25% Genezingssnelheid
 
| nl = +25% Genezingssnelheid
 +
| pt-br = +25% Taxa de Cura.
 
| ru = +25 Скорость лечения
 
| ru = +25 Скорость лечения
 
}}'''
 
}}'''
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| ko = 우버 지속시간 +2초
 
| ko = 우버 지속시간 +2초
 
| nl = +2s Überduur
 
| nl = +2s Überduur
 +
| pt-br = +2s Duração de Sobrecarga.
 
| ru = +2с Длительность убер-заряда
 
| ru = +2с Длительность убер-заряда
 
}}'''
 
}}'''
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| ko = +25% 최대 [[Overheal/ko|과치료]]
 
| ko = +25% 최대 [[Overheal/ko|과치료]]
 
| nl = +25% Max [[Overheal/nl|overgenezing]]
 
| nl = +25% Max [[Overheal/nl|overgenezing]]
 +
| pt-br = +25% [[Overheal/pt-br|Sobrecura]] Máxima
 
| ru = +25% макс. [[Overheal/ru|Сверхлечение]]
 
| ru = +25% макс. [[Overheal/ru|Сверхлечение]]
 
}}'''
 
}}'''
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| ko = +50% 과치료 지속시간
 
| ko = +50% 과치료 지속시간
 
| nl = +50% Overgenezingstijd
 
| nl = +50% Overgenezingstijd
 +
| pt-br = +50% Tempo de Sobrecura.
 
| ru = +50% Время сверхлечения
 
| ru = +50% Время сверхлечения
 
}}'''
 
}}'''
Line 363: Line 395:
 
| ko = 과치료 버프가 사라지는 시간이 줄어듭니다.
 
| ko = 과치료 버프가 사라지는 시간이 줄어듭니다.
 
| nl = Vermindert de snelheid waarmee overgenezing afneemt.
 
| nl = Vermindert de snelheid waarmee overgenezing afneemt.
 +
| pt-br = Diminui as taxas de decaimento da Sobrecura.
 
| ru = Уменьшает время спадания сверхлечения.
 
| ru = Уменьшает время спадания сверхлечения.
 
}}
 
}}
 
|-
 
|-
 
|}<noinclude>
 
|}<noinclude>
{{translation switching|de, en, hu, ja, ko, nl, ru}}
+
{{translation switching|de, en, hu, ja, ko, nl, pt-br, ru}}
 
</noinclude>
 
</noinclude>

Revision as of 15:43, 15 September 2013

Upgrade Weapons Cost Levels Notes
+20% Damage Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper 500 4
+50% Clip Size Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png 200
Leaderboard class demoman.png 400
4
Projectile Penetration Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons 200 1 Projectiles penetrate enemy players.
+25 Health On Kill Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All damage-dealing Secondary weapons 100 4 Health from robot kills can overheal players.
+50% Ammo Capacity Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All ammunition-using Secondary weapons Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png 125
Leaderboard class demoman.png 250
3 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class heavy.png Family Business
250 3
+15% Recharge Rate Leaderboard class scout.png Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine
Leaderboard class heavy.png Sandvich, Robo-Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake
Leaderboard class sniper.png Jarate
250 4
+25% Buff Duration Leaderboard class soldier.png Buff Banner, Battalion's Backup, Concheror 250 2
+10% Firing Speed Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot, Manmelter
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class engineer.png Short Circuit
100 4
-35% Speed On Target Leaderboard class scout.png Mad Milk
Leaderboard class sniper.png Jarate
200 1 Does not stack.
+100% Charge Recharge Rate Leaderboard class demoman.png Chargin' Targe, Splendid Screen 150 4
Share Canteens Leaderboard class medic.png Secondary weapons 350 1 Share canteen powerups with heal target.
+25% ÜberCharge Rate 300 4
+25% Heal Rate 250 4
+2s Über Duration 250 3
+25% Max Overheal 200 4
+50% Overheal Time 150 2 Decreases overheal decay rates.