Difference between revisions of "Template:Upgrade station secondary"
TwinSignal (talk | contribs) (added zh-hant) |
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! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Upgrade | | en = Upgrade | ||
+ | | es = Mejora | ||
| hu = Fejlesztések | | hu = Fejlesztések | ||
| ja = アップグレード | | ja = アップグレード | ||
Line 13: | Line 14: | ||
| en = Weapons | | en = Weapons | ||
| de = Waffen | | de = Waffen | ||
+ | | es = Armas | ||
| hu = Fegyverek | | hu = Fegyverek | ||
| ja = 武器 | | ja = 武器 | ||
Line 24: | Line 26: | ||
| en = Cost | | en = Cost | ||
| de = Kosten | | de = Kosten | ||
+ | | es = Costo | ||
| hu = Ár | | hu = Ár | ||
| ja = コスト | | ja = コスト | ||
Line 35: | Line 38: | ||
| en = Levels | | en = Levels | ||
| de = Level | | de = Level | ||
+ | | es = Niveles | ||
| hu = Szintek | | hu = Szintek | ||
| ja = レベル | | ja = レベル | ||
Line 48: | Line 52: | ||
| en = +20% Damage | | en = +20% Damage | ||
| de = +20% Schaden | | de = +20% Schaden | ||
+ | | es = +20% Daños | ||
| hu = +20% Sebzés | | hu = +20% Sebzés | ||
| ja = 与ダメージボーナス +20% | | ja = 与ダメージボーナス +20% | ||
Line 64: | Line 69: | ||
| en = +50% Clip Size | | en = +50% Clip Size | ||
| de = +50% Magazingröße | | de = +50% Magazingröße | ||
+ | | es = +50% Tamaño de Cartucho | ||
| hu = +50% Tárméret | | hu = +50% Tárméret | ||
| ja = 弾倉サイズ +50% | | ja = 弾倉サイズ +50% | ||
Line 75: | Line 81: | ||
| en = [[Hitscan#Bullet weapons|Bullet weapons]] | | en = [[Hitscan#Bullet weapons|Bullet weapons]] | ||
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]] | | de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]] | ||
+ | | es = [[Hitscan/es#Armas con Base de Balas|Armas a base de Balas]] | ||
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]] | | hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]] | ||
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]] | | ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]] | ||
Line 90: | Line 97: | ||
| en = Projectile Penetration | | en = Projectile Penetration | ||
| de = Projektilpenetration | | de = Projektilpenetration | ||
+ | | es = Proyec. penetrantes | ||
| hu = Lövedékáthatolás | | hu = Lövedékáthatolás | ||
| ja = 弾丸貫通 | | ja = 弾丸貫通 | ||
Line 101: | Line 109: | ||
| en = [[Hitscan#Bullet weapons|Bullet weapons]] | | en = [[Hitscan#Bullet weapons|Bullet weapons]] | ||
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]] | | de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]] | ||
+ | | es = [[Hiscan/es#Armas con Base de Balas|Armas con Base de Balas]] | ||
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]] | | hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]] | ||
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]] | | ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]] | ||
Line 114: | Line 123: | ||
| en = Projectiles penetrate enemy players. | | en = Projectiles penetrate enemy players. | ||
| de = Projektile durchdringen gegnerische Spieler. | | de = Projektile durchdringen gegnerische Spieler. | ||
+ | | es = Los proyectiles penetran jugadores enemigos. | ||
| hu = Lövedékek áthatolnak az ellenségeken. | | hu = Lövedékek áthatolnak az ellenségeken. | ||
| ja = 弾丸が敵を貫通する。 | | ja = 弾丸が敵を貫通する。 | ||
Line 126: | Line 136: | ||
| en = +25 Health On Kill | | en = +25 Health On Kill | ||
| de = +25 Lebenspunkte bei Abschuss | | de = +25 Lebenspunkte bei Abschuss | ||
+ | | es = +25 vida por víctima | ||
| hu = +25 Életerő öléskor | | hu = +25 Életerő öléskor | ||
| ja = キル時にヘルス +25 回復 | | ja = キル時にヘルス +25 回復 | ||
Line 137: | Line 148: | ||
| en = All damage-dealing Secondary weapons | | en = All damage-dealing Secondary weapons | ||
| de = Alle Schaden verursachende Sekundärwaffen | | de = Alle Schaden verursachende Sekundärwaffen | ||
+ | | es = Todas las armas secundarias que infligan daño. | ||
| hu = Minden másodlagos fegyveer, ami sebezni tud. | | hu = Minden másodlagos fegyveer, ami sebezni tud. | ||
| ja = 全てのダメージを与えられるサブ武器 | | ja = 全てのダメージを与えられるサブ武器 | ||
Line 150: | Line 162: | ||
| en = Health from robot kills can overheal players. | | en = Health from robot kills can overheal players. | ||
| de = Gesundheit von Robotertötungen kann Spieler überheilen. | | de = Gesundheit von Robotertötungen kann Spieler überheilen. | ||
+ | | es = Salud de las muertes de robot pueden exceder la curación de los jugadores. | ||
| hu = A robot ölések túlgyógyításra is alkalmasak. | | hu = A robot ölések túlgyógyításra is alkalmasak. | ||
| ja = ロボットキル時。オーバーヒール可能。 | | ja = ロボットキル時。オーバーヒール可能。 | ||
Line 162: | Line 175: | ||
| en = +50% Ammo Capacity | | en = +50% Ammo Capacity | ||
| de = +50% Munitionskapazität | | de = +50% Munitionskapazität | ||
+ | | es = +50% capacidad de munición | ||
| hu = +50% Lőszerkapacitás | | hu = +50% Lőszerkapacitás | ||
| ja = 最大弾薬数 +50% | | ja = 最大弾薬数 +50% | ||
Line 173: | Line 187: | ||
| en = All [[Ammo|ammunition-using]] Secondary weapons | | en = All [[Ammo|ammunition-using]] Secondary weapons | ||
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen | | de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen | ||
+ | | es = Todas las armas secundarias que usen [[Ammo/es|munición]] | ||
| hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver | | hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver | ||
| ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器 | | ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器 | ||
Line 186: | Line 201: | ||
| en = Ammo pickups grant more ammo accordingly. | | en = Ammo pickups grant more ammo accordingly. | ||
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen. | | de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen. | ||
+ | | es = Los paquetes de munición recogidos dan más munición en consecuencia. | ||
| hu = Lőszer dobozok is arányosan több lőszert adnak. | | hu = Lőszer dobozok is arányosan több lőszert adnak. | ||
| ja = 弾薬取得時の増加量も変化。 | | ja = 弾薬取得時の増加量も変化。 | ||
Line 198: | Line 214: | ||
| en = +20% Reload Speed | | en = +20% Reload Speed | ||
| de = +20% Nachladegeschwindigkeit | | de = +20% Nachladegeschwindigkeit | ||
+ | | es = +20% Velocidad de Recarga | ||
| hu = +20% Újratöltési sebesség | | hu = +20% Újratöltési sebesség | ||
| ja = リロード速度上昇 +20% | | ja = リロード速度上昇 +20% | ||
Line 214: | Line 231: | ||
| en = +15% Recharge Rate | | en = +15% Recharge Rate | ||
| de = +15% Aufladerate | | de = +15% Aufladerate | ||
+ | | es = +15% Ratio de Recarga | ||
| hu = +15% Újratöltődési ütem | | hu = +15% Újratöltődési ütem | ||
| ja = +15% Recharge Rate(リチャージ速度) | | ja = +15% Recharge Rate(リチャージ速度) | ||
Line 230: | Line 248: | ||
| en = +25% Buff Duration | | en = +25% Buff Duration | ||
| de = +25% Buffdauer | | de = +25% Buffdauer | ||
+ | | es = +25% Duración del Subidón | ||
| hu = +25% Erősítés-időtartam | | hu = +25% Erősítés-időtartam | ||
| ja = +25% Buff Duration(効果持続時間) | | ja = +25% Buff Duration(効果持続時間) | ||
Line 246: | Line 265: | ||
| en = +10% Firing Speed | | en = +10% Firing Speed | ||
| de = +10% Schussfrequenz | | de = +10% Schussfrequenz | ||
+ | | es = +10% Velocidad de Disparo | ||
| hu = +10% Tűzgyorsaság | | hu = +10% Tűzgyorsaság | ||
| ja = 発射速度 +10% | | ja = 発射速度 +10% | ||
Line 257: | Line 277: | ||
| en = [[Hitscan#Bullet weapons|Bullet weapons]] | | en = [[Hitscan#Bullet weapons|Bullet weapons]] | ||
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]] | | de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]] | ||
+ | | es = [[Histcan/es#Armas con Base de Balas|Armas con Base de Balas]] | ||
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]] | | hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]] | ||
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]] | | ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]] | ||
Line 272: | Line 293: | ||
| en = -35% Speed On Target | | en = -35% Speed On Target | ||
| de = -35% Bewegungsgeschwindigkeit für Ziele | | de = -35% Bewegungsgeschwindigkeit für Ziele | ||
+ | | es = -35% Velocidad en el Blanco | ||
| hu = -35% Sebesség a célponton | | hu = -35% Sebesség a célponton | ||
| ja = ターゲットの移動速度 -35% | | ja = ターゲットの移動速度 -35% | ||
Line 286: | Line 308: | ||
| en = Does not stack. | | en = Does not stack. | ||
| de = Addiert sich nicht auf. | | de = Addiert sich nicht auf. | ||
+ | | es = No se apila | ||
| hu = Nem halmozódik. | | hu = Nem halmozódik. | ||
| ja = 効果は重複しない。 | | ja = 効果は重複しない。 | ||
Line 298: | Line 321: | ||
| en = +100% Charge Recharge Rate | | en = +100% Charge Recharge Rate | ||
| de = +100% erhöhte Ansturm-Aufladerate | | de = +100% erhöhte Ansturm-Aufladerate | ||
+ | | es = +100% Ratio de Recarga de Carga | ||
| hu = +100% Rohamozás-töltődés | | hu = +100% Rohamozás-töltődés | ||
| ja = 突進ゲージのチャージ時間 +100% | | ja = 突進ゲージのチャージ時間 +100% | ||
Line 313: | Line 337: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = -30% Push Force on Wearer | | en = -30% Push Force on Wearer | ||
+ | | es = -30% Fuerza de Empuje en el Usuario | ||
| zh-hant = 擊退力抵抗 +30% | | zh-hant = 擊退力抵抗 +30% | ||
}}''' | }}''' | ||
Line 320: | Line 345: | ||
| en = Reduced the push force from enemies attack | | en = Reduced the push force from enemies attack | ||
| ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。 | | ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。 | ||
+ | | es = Reduce la fuerza de empuje de ataques enemigos | ||
| zh-hant = 降低敵人造成的擊退力。 | | zh-hant = 降低敵人造成的擊退力。 | ||
}} | }} | ||
Line 326: | Line 352: | ||
| en = +25% [[ÜberCharge]] Rate | | en = +25% [[ÜberCharge]] Rate | ||
| de = +25% [[ÜberCharge/de|Überladungsrate]] | | de = +25% [[ÜberCharge/de|Überladungsrate]] | ||
+ | | es = +25% Ratio de [[ÜberCharge/es|SuperCarga]] | ||
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség | | hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség | ||
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25% | | ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25% | ||
Line 337: | Line 364: | ||
| en = [[Weapons#Medic|Secondary weapons]] | | en = [[Weapons#Medic|Secondary weapons]] | ||
| de = [[Weapons/de#Medic|Sekundärwaffe]] | | de = [[Weapons/de#Medic|Sekundärwaffe]] | ||
+ | | es = [[Weapons/es#Medic|Armas secundarias]] | ||
| hu = [[Weapons/hu#Medic|Másodlagos fegyverek]] | | hu = [[Weapons/hu#Medic|Másodlagos fegyverek]] | ||
| ja = [[Weapons/ja#メディック|サブ武器]] | | ja = [[Weapons/ja#メディック|サブ武器]] | ||
Line 353: | Line 381: | ||
| cs = | | cs = | ||
| de = | | de = | ||
+ | | es = Escudo antiproyectiles | ||
| fi = | | fi = | ||
| hu = | | hu = | ||
Line 372: | Line 401: | ||
| cs = | | cs = | ||
| de = | | de = | ||
+ | | es = Acumula energía curando a tus compañeros de equipo. Cuando la barra esté completamente cargada, pulsa la tecla de ataque especial para activar un escudo antiproyectiles frontal. | ||
| fi = | | fi = | ||
| hu = | | hu = | ||
Line 386: | Line 416: | ||
| en = +2s Über Duration | | en = +2s Über Duration | ||
| de = +2s Überladungsdauer | | de = +2s Überladungsdauer | ||
+ | | es = +2s dur. Supercarga | ||
| hu = +2s Über időtartam | | hu = +2s Über időtartam | ||
| ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒) | | ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒) | ||
Line 402: | Line 433: | ||
| cs = | | cs = | ||
| de = | | de = | ||
+ | | es = Especialista en sobrecuración | ||
| fi = | | fi = | ||
| hu = | | hu = | ||
Line 420: | Line 452: | ||
| cs = | | cs = | ||
| de = | | de = | ||
+ | | es = +25% más de [[Overheal/es|Exceso de Curación]], +50% de aumento de duración por duración por punto. | ||
| fi = | | fi = | ||
| hu = | | hu = | ||
Line 435: | Line 468: | ||
| cs = | | cs = | ||
| de = | | de = | ||
+ | | es = Especialista en curación | ||
| fi = | | fi = | ||
| hu = | | hu = | ||
Line 453: | Line 487: | ||
| cs = | | cs = | ||
| de = | | de = | ||
+ | | es = +25% de ratio de curación por paciente, +25% de velocidad al revivir un aliado y +25% de curación propia por punto. | ||
| fi = | | fi = | ||
| hu = | | hu = | ||
Line 468: | Line 503: | ||
| cs = | | cs = | ||
| de = | | de = | ||
+ | | es = Especialista en cantimploras | ||
| fi = | | fi = | ||
| hu = | | hu = | ||
Line 487: | Line 523: | ||
| cs = | | cs = | ||
| de = | | de = | ||
+ | | es = Comparte tus cantimploras con el jugador al que estás sanando.+1 de duración, -10 de precio por punto (coste mínimo: 5) | ||
| fi = | | fi = | ||
| hu = | | hu = | ||
Line 499: | Line 536: | ||
|- | |- | ||
|}<noinclude> | |}<noinclude> | ||
− | {{translation switching|de, en, hu, ja, ko, nl, pt-br, ru, zh-hant }} | + | {{translation switching|de, en, es, hu, ja, ko, nl, pt-br, ru, zh-hant }} |
</noinclude> | </noinclude> |
Revision as of 07:01, 31 December 2013
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+20% Damage | Stickybomb Launcher, Scottish Resistance, Sticky Jumper | 500 | 4 | |
+50% Clip Size | Bullet weapons Stickybomb Launcher, Scottish Resistance, Sticky Jumper |
200 400 |
4 | |
Projectile Penetration | Bullet weapons | 200 | 1 | Projectiles penetrate enemy players. |
+25 Health On Kill | All damage-dealing Secondary weapons | 100 | 4 | Health from robot kills can overheal players. |
+50% Ammo Capacity | All ammunition-using Secondary weapons | 125 250 |
3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Shotgun Reserve Shooter Flare Gun, Detonator, Scorch Shot Stickybomb Launcher, Scottish Resistance, Sticky Jumper Family Business |
250 | 3 | |
+15% Recharge Rate | Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine Sandvich, Robo-Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake Jarate |
250 | 4 | |
+25% Buff Duration | Buff Banner, Battalion's Backup, Concheror | 250 | 2 | |
+10% Firing Speed | Bullet weapons Flare Gun, Detonator, Scorch Shot, Manmelter Stickybomb Launcher, Scottish Resistance, Sticky Jumper Short Circuit |
100 | 4 | |
-35% Speed On Target | Mad Milk Jarate |
200 | 1 | Does not stack. |
+100% Charge Recharge Rate | Chargin' Targe, Splendid Screen | 150 | 4 | |
-30% Push Force on Wearer | 100 | 3 | Reduced the push force from enemies attack | |
+25% ÜberCharge Rate | Secondary weapons | 300 | 4 | |
Projectile Shield | 300 | 2 | Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal shield projectile. | |
+2s Über Duration | 250 | 3 | ||
Overheal Expert | 250 | 4 | +25% more Overheal, +50% longer duration per point. | |
Healing Mastery | 250 | 4 | +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. | |
Canteen Specialist | 200 | 4 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5) (Must confirm upgrade for price reduction to work) |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: de, en, es, hu, ja, ko, nl, pt-br, ru, zh-hant (add) |