Difference between revisions of "Template:Upgrade station secondary"

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(Fixed some errors with the Demoman upgrade costs (it now correctly says that they cost more than the regular amount for other weapons), added more projectile shield info, noted scottish resistance reduced upgrade amount, small fixes.)
m (Improve the templates - Removed some class icons and replace with tooltip, make the different between normal line and translation line, remove <non-existed> translation.)
Line 1: Line 1:
 
{| class="wikitable grid" style="border:1px solid #333;"
 
{| class="wikitable grid" style="border:1px solid #333;"
 
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang
| en = Upgrade
+
| en = Upgrade
| es = Mejora
+
| es = Mejora
| hu = Fejlesztések
+
| hu = Fejlesztések
| ja = アップグレード
+
| ja = アップグレード
| ko = 업그레이드
+
| ko = 업그레이드
| nl = Upgrade
+
| nl = Upgrade
| pt-br = Melhoramento
+
| pt-br = Melhoramento
| ru = Улучшение
+
| ru = Улучшение
| zh-hant = 升級
+
| zh-hant = 升級
}}
+
}}
 
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang
| en = Weapons
+
| en = Weapons
| de = Waffen
+
| de = Waffen
| es = Armas
+
| es = Armas
| hu = Fegyverek
+
| hu = Fegyverek
| ja = 武器
+
| ja = 武器
| ko = 무기
+
| ko = 무기
| nl = Wapens
+
| nl = Wapens
| pt-br = Armas
+
| pt-br = Armas
| ru = Оружие
+
| ru = Оружие
| zh-hant = 武器
+
| zh-hant = 武器
}}
+
}}
 
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
| en = Cost
+
| en = Cost
| de = Kosten
+
| de = Kosten
| es = Costo
+
| es = Costo
| hu = Ár
+
| hu = Ár
| ja = コスト
+
| ja = コスト
| ko = 가격
+
| ko = 가격
| nl = Kosten
+
| nl = Kosten
| pt-br = Preço
+
| pt-br = Preço
| ru = Стоимость
+
| ru = Стоимость
| zh-hant = 花費
+
| zh-hant = 花費
}}
+
}}
 
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
| en = Levels
+
| en = Levels
| de = Level
+
| de = Level
| es = Niveles
+
| es = Niveles
| hu = Szintek
+
| hu = Szintek
| ja = レベル
+
| ja = レベル
| ko = 레벨
+
| ko = 레벨
| nl = Levels
+
| nl = Levels
| pt-br = Níveis
+
| pt-br = Níveis
| ru = Уровни
+
| ru = Уровни
| zh-hant = 升級最大值
+
| zh-hant = 升級最大值
}}
+
}}
 
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}}
 
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +20% Damage
+
| en = +20% Damage
| de = +20% Schaden
+
| de = +20% Schaden
| es = +20% Daños
+
| es = +20% Daños
| hu = +20% Sebzés
+
| hu = +20% Sebzés
| ja = 与ダメージボーナス +20%
+
| ja = 与ダメージボーナス +20%
| ko = +20% 피해
+
| ko = +20% 피해
| nl = +20% Schade
+
| nl = +20% Schade
| pt-br = +20% Dano.
+
| pt-br = +20% Dano.
| ru = +20% Урон
+
| ru = +20% Урон
| zh-hant = 傷害值 +20%
+
| zh-hant = 傷害值 +20%
}}'''
+
}}'''
 
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
 
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 500
Line 67: Line 67:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +50% Clip Size
+
| en = +50% Clip Size
| de = +50% Magazingröße
+
| de = +50% Magazingröße
| es = +50% Tamaño de Cartucho
+
| es = +50% Tamaño de Cartucho
| hu = +50% Tárméret  
+
| hu = +50% Tárméret  
| ja = 弾倉サイズ +50%
+
| ja = 弾倉サイズ +50%
| ko = +50% 장탄수
+
| ko = +50% 장탄수
| nl = +50% Magazijngrootte
+
| nl = +50% Magazijngrootte
| pt-br = +50% Tamanho do Cartucho.
+
| pt-br = +50% Tamanho do Cartucho.
| ru = +50% Размер обоймы
+
| ru = +50% Размер обоймы
| zh-hant = 彈藥上膛數 +50%
+
| zh-hant = 彈藥上膛數 +50%
}}'''
+
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
+
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
+
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
| es = [[Hitscan/es#Armas con Base de Balas|Armas a base de Balas]]
+
| es = [[Hitscan/es#Armas con Base de Balas|Armas a base de Balas]]
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
+
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
+
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
+
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
+
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
+
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
+
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
+
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
+
}}<br> {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} 200<br>{{icon class|Demoman|16px}} 400
+
| style="border:1px solid #333;" | 200, {{tooltip|400|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Projectile Penetration
+
| en = Projectile Penetration
| de = Projektilpenetration
+
| de = Projektilpenetration
| es = Proyec. penetrantes
+
| es = Proyec. penetrantes
| hu = Lövedékáthatolás
+
| hu = Lövedékáthatolás
| ja = 弾丸貫通
+
| ja = 弾丸貫通
| ko = 발사체 관통
+
| ko = 발사체 관통
| nl = Projectielpenetratie
+
| nl = Projectielpenetratie
| pt-br = Penetração de Projéteis.
+
| pt-br = Penetração de Projéteis.
| ru = Проникновение снарядов
+
| ru = Проникновение снарядов
| zh-hant = 子彈貫穿
+
| zh-hant = 子彈貫穿
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
+
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
+
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
| es = [[Hiscan/es#Armas con Base de Balas|Armas con Base de Balas]]
+
| es = [[Hiscan/es#Armas con Base de Balas|Armas con Base de Balas]]
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
+
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
+
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
+
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
+
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
+
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружия]]
+
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружия]]
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
+
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
}}
+
}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Projectiles penetrate enemy players.
+
| en = Projectiles penetrate enemy players.
| de = Projektile durchdringen gegnerische Spieler.
+
| de = Projektile durchdringen gegnerische Spieler.
| es = Los proyectiles penetran jugadores enemigos.
+
| es = Los proyectiles penetran jugadores enemigos.
| hu = Lövedékek áthatolnak az ellenségeken.
+
| hu = Lövedékek áthatolnak az ellenségeken.
| ja = 弾丸が敵を貫通する。
+
| ja = 弾丸が敵を貫通する。
| ko = 발사체가 적 플레이어를 관통합니다.
+
| ko = 발사체가 적 플레이어를 관통합니다.
| nl = Projectielen penetreren vijandige spelers.
+
| nl = Projectielen penetreren vijandige spelers.
| pt-br = Projéteis penetram jogadores inimigos.
+
| pt-br = Projéteis penetram jogadores inimigos.
| ru = Проникновение снарядов сковзь врагов
+
| ru = Проникновение снарядов сковзь врагов
| zh-hant = 能夠射穿敵人。
+
| zh-hant = 能夠射穿敵人。
}}
+
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25 Health On Kill
+
| en = +25 Health On Kill
| de = +25 Lebenspunkte bei Abschuss
+
| de = +25 Lebenspunkte bei Abschuss
| es = +25 vida por víctima
+
| es = +25 vida por víctima
| hu = +25 Életerő öléskor
+
| hu = +25 Életerő öléskor
| ja = キル時にヘルス +25 回復
+
| ja = キル時にヘルス +25 回復
| ko = 처치 시 체력 +25
+
| ko = 처치 시 체력 +25
| nl = +25% Gezondheid bij kill
+
| nl = +25% Gezondheid bij kill
| pt-br = +25 Saúde após a Morte
+
| pt-br = +25 Saúde após a Morte
| ru = +25 Здоровья при убийстве
+
| ru = +25 Здоровья при убийстве
| zh-hant = 殺敵時生命值 +25
+
| zh-hant = 殺敵時生命值 +25
}}'''
+
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
| en = All damage-dealing Secondary weapons
+
| en = All damage-dealing Secondary weapons
| de = Alle Schaden verursachende Sekundärwaffen
+
| de = Alle Schaden verursachende Sekundärwaffen
| es = Todas las armas secundarias que infligan daño.
+
| es = Todas las armas secundarias que infligan daño.
| hu = Minden másodlagos fegyveer, ami sebezni tud.
+
| hu = Minden másodlagos fegyveer, ami sebezni tud.
| ja = 全てのダメージを与えられるサブ武器
+
| ja = 全てのダメージを与えられるサブ武器
| ko = 피해를 줄 수 있는 모든 보조무기
+
| ko = 피해를 줄 수 있는 모든 보조무기
| nl = Alle secundaire wapens die schade aanrichten
+
| nl = Alle secundaire wapens die schade aanrichten
| pt-br = Todas as Armas Secundárias que causam dano.
+
| pt-br = Todas as Armas Secundárias que causam dano.
| ru = Весь урон, наносимый вспомогательным оружием
+
| ru = Весь урон, наносимый вспомогательным оружием
| zh-hant = 所有可傷人的次要武器
+
| zh-hant = 所有可傷人的次要武器
 
}}
 
}}
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} 100<br>{{icon class|Demoman|16px}} 200
+
| style="border:1px solid #333;" | 100, {{tooltip|200|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Health from robot kills can overheal players.
+
| en = Health from robot kills can overheal players.
| de = Gesundheit von Robotertötungen kann Spieler überheilen.
+
| de = Gesundheit von Robotertötungen kann Spieler überheilen.
| es = Salud de las muertes de robot pueden exceder la curación de los jugadores.
+
| es = Salud de las muertes de robot pueden exceder la curación de los jugadores.
| hu = A robot ölések túlgyógyításra is alkalmasak.
+
| hu = A robot ölések túlgyógyításra is alkalmasak.
| ja = ロボットキル時。オーバーヒール可能。
+
| ja = ロボットキル時。オーバーヒール可能。
| ko = 로봇을 처치하여 얻은 체력으로 플레이어를 과치료 할 수 있습니다.
+
| ko = 로봇을 처치하여 얻은 체력으로 플레이어를 과치료 할 수 있습니다.
| nl = Gezondheid door robotkills kan spelers overgenezen.
+
| nl = Gezondheid door robotkills kan spelers overgenezen.
| pt-br = Saúde por mortes de robôs podem sobrecurar jogadores.
+
| pt-br = Saúde por mortes de robôs podem sobrecurar jogadores.
| ru = Единицы здоровья от убийства роботов могут перелечивать игроков.
+
| ru = Единицы здоровья от убийства роботов могут перелечивать игроков.
| zh-hant = 殺敵時增加的生命值,可以為玩家超量治療。
+
| zh-hant = 殺敵時增加的生命值,可以為玩家超量治療。
}}
+
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +50% Ammo Capacity
+
| en = +50% Ammo Capacity
| de = +50% Munitionskapazität
+
| de = +50% Munitionskapazität
| es = +50% capacidad de munición
+
| es = +50% capacidad de munición
| hu = +50% Lőszerkapacitás
+
| hu = +50% Lőszerkapacitás
| ja = 最大弾薬数 +50%
+
| ja = 最大弾薬数 +50%
| ko = +50% 탄약 용량
+
| ko = +50% 탄약 용량
| nl = +50% Munitiecapaciteit
+
| nl = +50% Munitiecapaciteit
| pt-br = +50% Capacidade de Munição
+
| pt-br = +50% Capacidade de Munição
| ru = +50% Емкость боеприпасов
+
| ru = +50% Емкость боеприпасов
| zh-hant = 彈藥攜帶量 +50%
+
| zh-hant = 彈藥攜帶量 +50%
}}'''
+
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
| en = All [[Ammo|ammunition-using]] Secondary weapons
+
| en = All [[Ammo|ammunition-using]] Secondary weapons
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen
+
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen
| es = Todas las armas secundarias que usen [[Ammo/es|munición]]
+
| es = Todas las armas secundarias que usen [[Ammo/es|munición]]
| hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver
+
| hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver
| ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器
+
| ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器
| ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조 무기
+
| ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조 무기
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken
+
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken
| pt-br = Todas as armas secundárias que [[Ammo/pt-br|usam munição]]
+
| pt-br = Todas as armas secundárias que [[Ammo/pt-br|usam munição]]
| ru = Весь [[Ammo/ru|боезапас]] испольемый побочным оружием
+
| ru = Весь [[Ammo/ru|боезапас]] испольемый побочным оружием
| zh-hant = [[Ammo/zh-hant|彈藥]]類武器  
+
| zh-hant = [[Ammo/zh-hant|彈藥]]類武器  
}}
+
}}
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} 125<br>{{icon class|Demoman|16px}} 250
+
| style="border:1px solid #333;" | 125, {{tooltip|250|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Ammo pickups grant more ammo accordingly.
+
| en = Ammo pickups grant more ammo accordingly.
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen.
+
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen.
| es = Los paquetes de munición recogidos dan más munición en consecuencia.
+
| es = Los paquetes de munición recogidos dan más munición en consecuencia.
| hu = Lőszer dobozok is arányosan több lőszert adnak.  
+
| hu = Lőszer dobozok is arányosan több lőszert adnak.  
| ja = 弾薬取得時の増加量も変化。
+
| ja = 弾薬取得時の増加量も変化。
| ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다.
+
| ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다.
| nl = Munitiepickups leveren in verhouding meer munitie op.
+
| nl = Munitiepickups leveren in verhouding meer munitie op.
| pt-br = Pegando munição garante mais munição conformemente.
+
| pt-br = Pegando munição garante mais munição conformemente.
| ru = Нахождение патронов, гарантирует больший боезапас.
+
| ru = Нахождение патронов, гарантирует больший боезапас.
| zh-hant = 撿取彈藥盒也能獲得較多彈藥。
+
| zh-hant = 撿取彈藥盒也能獲得較多彈藥。
}}
+
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +20% Reload Speed
+
| en = +20% Reload Speed
| de = +20% Nachladegeschwindigkeit
+
| de = +20% Nachladegeschwindigkeit
| es = +20% Velocidad de Recarga
+
| es = +20% Velocidad de Recarga
| hu = +20% Újratöltési sebesség
+
| hu = +20% Újratöltési sebesség
| ja = リロード速度上昇 +20%
+
| ja = リロード速度上昇 +20%
| ko = +20% 재장전 속도
+
| ko = +20% 재장전 속도
| nl = +20% Herlaadsnelheid
+
| nl = +20% Herlaadsnelheid
| pt-br = +20% Velocidade de Recarregamento.
+
| pt-br = +20% Velocidade de Recarregamento.
| ru = +20% Скорость перезарядки
+
| ru = +20% Скорость перезарядки
| zh-hant = 重新裝彈速度 +20%
+
| zh-hant = 重新裝彈速度 +20%
}}'''
+
}}'''
 
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}
 
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
Line 229: Line 229:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +15% Recharge Rate
+
| en = +15% Recharge Rate
| de = +15% Aufladerate
+
| de = +15% Aufladerate
| es = +15% Ratio de Recarga
+
| es = +15% Ratio de Recarga
| hu = +15% Újratöltődési ütem
+
| hu = +15% Újratöltődési ütem
| ja = +15% Recharge Rate(リチャージ速度)
+
| ja = +15% Recharge Rate(リチャージ速度)
| ko = +15% 우버차지율
+
| ko = +15% 우버차지율
| nl = +15% Oplaadsnelheid
+
| nl = +15% Oplaadsnelheid
| pt-br = +15% Taxa de Recarregamento
+
| pt-br = +15% Taxa de Recarregamento
| ru = +15% Время перезарядки
+
| ru = +15% Время перезарядки
| zh-hant = 冷卻時間 -15%
+
| zh-hant = 冷卻時間 -15%
}}'''
+
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Robo-Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Robo-Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
Line 246: Line 246:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25% Buff Duration
+
| en = +25% Buff Duration
| de = +25% Buffdauer
+
| de = +25% Buffdauer
| es = +25% Duración del Subidón
+
| es = +25% Duración del Subidón
| hu = +25% Erősítés-időtartam
+
| hu = +25% Erősítés-időtartam
| ja = +25% Buff Duration(効果持続時間)
+
| ja = +25% Buff Duration(効果持続時間)
| ko = +25% 버프 지속시간
+
| ko = +25% 버프 지속시간
| nl = +25% Versterkingsduur
+
| nl = +25% Versterkingsduur
| pt-br = +25% Duração de Buff
+
| pt-br = +25% Duração de Buff
| ru = +25% Длительность усиления
+
| ru = +25% Длительность усиления
| zh-hant = 旗幟效果持續時間 +25%
+
| zh-hant = 旗幟效果持續時間 +25%
}}'''
+
}}'''
 
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}}
 
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
Line 263: Line 263:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +10% Firing Speed
+
| en = +10% Firing Speed
| de = +10% Schussfrequenz
+
| de = +10% Schussfrequenz
| es = +10% Velocidad de Disparo
+
| es = +10% Velocidad de Disparo
| hu = +10% Tűzgyorsaság  
+
| hu = +10% Tűzgyorsaság  
| ja = 発射速度 +10%
+
| ja = 発射速度 +10%
| ko = +10% 발사 속도
+
| ko = +10% 발사 속도
| nl = +10% Vuursnelheid
+
| nl = +10% Vuursnelheid
| pt-br = +10% Velocidade de tiro.
+
| pt-br = +10% Velocidade de tiro.
| ru = +10% Скорость выстрелов
+
| ru = +10% Скорость выстрелов
| zh-hant = 攻擊速度 +10%
+
| zh-hant = 攻擊速度 +10%
}}'''
+
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
+
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
+
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
| es = [[Histcan/es#Armas con Base de Balas|Armas con Base de Balas]]
+
| es = [[Histcan/es#Armas con Base de Balas|Armas con Base de Balas]]
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
+
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
+
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
+
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
| nl = [[hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
+
| nl = [[hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
+
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
+
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
+
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}, {{item link|Manmelter}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}}
+
}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}, {{item link|Manmelter}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}}
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} 100<br>{{icon class|Demoman|16px}} 200
+
| style="border:1px solid #333;" | 100, {{tooltip|200|{{class name|Demoman}}}}
| style="border:1px solid #333;" | 4
+
| style="border:1px solid #333;" | 4, {{tooltip|1|{{item name|Scottish Resistance}}}}
| style="border:1px solid #333;" | The Scottish Resistance can only be upgraded by one point.
+
| style="border:1px solid #333;" |  
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = -35% Speed On Target
+
| en = -35% Speed On Target
| de = -35% Bewegungsgeschwindigkeit für Ziele
+
| de = -35% Bewegungsgeschwindigkeit für Ziele
| es = -35% Velocidad en el Blanco
+
| es = -35% Velocidad en el Blanco
| hu = -35% Sebesség a célponton
+
| hu = -35% Sebesség a célponton
| ja = ターゲットの移動速度 -35%
+
| ja = ターゲットの移動速度 -35%
| ko = 목표의 이동속도 -35% 저하
+
| ko = 목표의 이동속도 -35% 저하
| nl = -35% Bewegingssnelheid op doelwit
+
| nl = -35% Bewegingssnelheid op doelwit
| pt-br = -35% Velocidade no Alvo
+
| pt-br = -35% Velocidade no Alvo
| ru = -35% Скорость жертвы
+
| ru = -35% Скорость жертвы
| zh-hant = 目標移動速度 -35%
+
| zh-hant = 目標移動速度 -35%
}}'''
+
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Does not stack.
+
| en = Does not stack.
| de = Addiert sich nicht auf.
+
| de = Addiert sich nicht auf.
| es = No se apila
+
| es = No se apila
| hu = Nem halmozódik.
+
| hu = Nem halmozódik.
| ja = 効果は重複しない。
+
| ja = 効果は重複しない。
| ko = 효과가 중첩되지 않습니다.
+
| ko = 효과가 중첩되지 않습니다.
| nl = Worden niet opgeteld.
+
| nl = Worden niet opgeteld.
| pt-br = Não se acumula.
+
| pt-br = Não se acumula.
| ru = Не располагается
+
| ru = Не располагается
| zh-hant = 無法累加效果。
+
| zh-hant = 無法累加效果。
}}
+
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +100% Charge Recharge Rate
+
| en = +100% Charge Recharge Rate
| de = +100% erhöhte Ansturm-Aufladerate  
+
| de = +100% erhöhte Ansturm-Aufladerate  
| es = +100% Ratio de Recarga de Carga
+
| es = +100% Ratio de Recarga de Carga
| hu = +100% Rohamozás-töltődés
+
| hu = +100% Rohamozás-töltődés
| ja = 突進ゲージのチャージ時間 +100%
+
| ja = 突進ゲージのチャージ時間 +100%
| ko = +100% 돌격 재충전율
+
| ko = +100% 돌격 재충전율
| nl = +100% Herstellingssnelheid schildaanval
+
| nl = +100% Herstellingssnelheid schildaanval
| pt-br = +100% Taxa de Recarregamento.
+
| pt-br = +100% Taxa de Recarregamento.
| ru = +100% Перезарядка умения
+
| ru = +100% Перезарядка умения
| zh-hant = 衝刺再生速度 +100%
+
| zh-hant = 衝刺再生速度 +100%
}}'''
+
}}'''
 
| rowspan=2 style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}}
 
| rowspan=2 style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}}
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
Line 336: Line 336:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = -30% Push Force on Wearer
+
| en = -30% Push Force on Wearer
| es = -30% Fuerza de Empuje en el Usuario
+
| es = -30% Fuerza de Empuje en el Usuario
| zh-hant = 擊退力抵抗 +30%
+
| zh-hant = 擊退力抵抗 +30%
}}'''
+
}}'''
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
 
  | en = Reduced the push force from enemies attack
 
  | en = Reduced the push force from enemies attack
 +
| es = Reduce la fuerza de empuje de ataques enemigos
 
  | ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。
 
  | ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。
| es = Reduce la fuerza de empuje de ataques enemigos
 
 
  | zh-hant = 降低敵人造成的擊退力。
 
  | zh-hant = 降低敵人造成的擊退力。
 
  }}
 
  }}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25% [[ÜberCharge]] Rate
+
| en = +25% [[ÜberCharge]] Rate
| de = +25% [[ÜberCharge/de|Überladungsrate]]  
+
| de = +25% [[ÜberCharge/de|Überladungsrate]]  
| es = +25% Ratio de [[ÜberCharge/es|SuperCarga]]
+
| es = +25% Ratio de [[ÜberCharge/es|SuperCarga]]
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség
+
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25%
+
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25%
| ko = +25% [[ÜberCharge/ko|우버차지]]율
+
| ko = +25% [[ÜberCharge/ko|우버차지]]율
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
+
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
| pt-br = +25% Taxa de [[ÜberCharge/pt-br|Sobrecarga]]
+
| pt-br = +25% Taxa de [[ÜberCharge/pt-br|Sobrecarga]]
| ru = +25% Длительность [[ÜberCharge/ru|Убер-заряда]]
+
| ru = +25% Длительность [[ÜberCharge/ru|Убер-заряда]]
| zh-hant = [[ÜberCharge/zh-hant|Übercharge]] 充電速率 +25%
+
| zh-hant = [[ÜberCharge/zh-hant|Übercharge]] 充電速率 +25%
}}'''
+
}}'''
 
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang
 
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang
| en = [[Weapons#Medic|Secondary weapons]]
+
| en = [[Weapons#Medic|Secondary weapons]]
| de = [[Weapons/de#Medic|Sekundärwaffe]]
+
| de = [[Weapons/de#Medic|Sekundärwaffe]]
| es = [[Weapons/es#Medic|Armas secundarias]]
+
| es = [[Weapons/es#Medic|Armas secundarias]]
| hu = [[Weapons/hu#Medic|Másodlagos fegyverek]]
+
| hu = [[Weapons/hu#Medic|Másodlagos fegyverek]]
| ja = [[Weapons/ja#メディック|サブ武器]]
+
| ja = [[Weapons/ja#メディック|サブ武器]]
| ko = [[Weapons/ko#메딕|보조 무기]]
+
| ko = [[Weapons/ko#메딕|보조 무기]]
| nl = [[Weapons/nl#Medic|Secundaire wapens]]
+
| nl = [[Weapons/nl#Medic|Secundaire wapens]]
| pt-br = [[Weapons/pt-br#Medic|Armas Secundárias]]
+
| pt-br = [[Weapons/pt-br#Medic|Armas Secundárias]]
| ru = [[Weapons/ru#Medic|Оружие второго слота]]
+
| ru = [[Weapons/ru#Medic|Оружие второго слота]]
| zh-hant = [[Weapons/zh-hant#.E6.AC.A1.E8.A6.81.E6.AD.A6.E5.99.A8_7|次要武器]]
+
| zh-hant = [[Weapons/zh-hant#.E6.AC.A1.E8.A6.81.E6.AD.A6.E5.99.A8_7|次要武器]]
}}
+
}}
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
Line 378: Line 378:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Projectile Shield <!--
+
| en = Projectile Shield  
| cs =
+
| es = Escudo antiproyectiles
| de =
+
| zh-hant = 投射物盾牌
| es = Escudo antiproyectiles
+
}}'''
| fi =
 
| hu =
 
| ja =
 
| ko =
 
| nl =
 
| pl =
 
| pt-br =
 
| ru =
 
| sv = -->
 
| zh-hant = 投射物盾牌
 
}}'''
 
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Increasing the rank will make the shield wider.
+
| en = Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
| ja = チームメイトを回復することで専用のゲージが増加。満タン時にSpecial-Attackキーで前方に攻撃(飛び道具)を相殺するシールドを展開。<br />(また、このシールドに触れた敵にもダメージを与える)
+
  | es = Acumula energía curando a tus compañeros de equipo. Cuando la barra esté completamente cargada, pulsa la tecla de ataque especial para activar un escudo antiproyectiles frontal.
  <!--
+
| ja = チームメイトを回復することで専用のゲージが増加。満タン時にSpecial-Attackキーで前方に攻撃(飛び道具)を相殺するシールドを展開。<br />(また、このシールドに触れた敵にもダメージを与える)
| cs =
+
| zh-hant = 透過治療隊友累積能量。當能量集滿時按下滑鼠中間鍵在醫護兵正面佈署投射物盾牌。<br />盾牌碰觸到敵人時可以造成傷害。
| de =
+
}}
| es = Acumula energía curando a tus compañeros de equipo. Cuando la barra esté completamente cargada, pulsa la tecla de ataque especial para activar un escudo antiproyectiles frontal.
 
| fi =  
 
| hu =
 
| ko =
 
| nl =
 
| pl =
 
| pt-br =
 
| ru =
 
| sv = -->
 
| zh-hant = 透過治療隊友累積能量。當能量集滿時按下滑鼠中間鍵在醫護兵正面佈署投射物盾牌。<br />盾牌碰觸到敵人時可以造成傷害。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +2s Über Duration
+
| en = +2s Über Duration
| de = +2s Überladungsdauer
+
| de = +2s Überladungsdauer
| es = +2s dur. Supercarga
+
| es = +2s dur. Supercarga
| hu = +2s Über időtartam
+
| hu = +2s Über időtartam
| ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒)
+
| ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒)
| ko = 우버 지속시간 +2초
+
| ko = 우버 지속시간 +2초
| nl = +2s Überduur
+
| nl = +2s Überduur
| pt-br = +2s Duração de Sobrecarga.
+
| pt-br = +2s Duração de Sobrecarga.
| ru = +2с Длительность убер-заряда
+
| ru = +2с Длительность убер-заряда
| zh-hant = Uber 持續時間 +2 秒
+
| zh-hant = Uber 持續時間 +2 秒
}}'''
+
}}'''
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
Line 430: Line 408:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Overheal Expert <!--
+
| en = Overheal Expert  
| cs =
+
| es = Especialista en sobrecuración  
| de =
+
| zh-hant = 超量治療達人
| es = Especialista en sobrecuración
+
}}'''
| fi =
 
| hu =
 
| ja =
 
| ko =
 
| nl =
 
| pl =
 
| pt-br =
 
| ru =
 
| sv = -->
 
| zh-hant = 超量治療達人
 
}}'''
 
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = +25% more [[Overheal]], +50% longer duration per point.
+
| en = +25% more [[Overheal]], +50% longer duration per point.
| ja = 1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール持続時間+50%。<!--
+
  | es = +25% más de [[Overheal/es|Exceso de Curación]], +50%  de aumento de duración por duración por punto.
| cs =
+
| ja = 1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール持続時間+50%。
| de =
+
| zh-hant = 每次升級增加 25% 超量治療最大值、 50% 超量治療持續時間。
| es = +25% más de [[Overheal/es|Exceso de Curación]], +50%  de aumento de duración por duración por punto.
+
}}
| fi =  
 
| hu =
 
| ko =
 
| nl =
 
| pl =
 
| pt-br =
 
| ru =
 
| sv = -->
 
| zh-hant = 每次升級增加 25% 超量治療最大值、 50% 超量治療持續時間。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Healing Mastery <!--
+
| en = Healing Mastery
| cs =
+
| es = Especialista en curación
| de =
+
| zh-hant = 精通治療
| es = Especialista en curación
+
}}'''
| fi =
 
| hu =
 
| ja =
 
| ko =
 
| nl =
 
| pl =
 
| pt-br =
 
| ru =
 
| sv = -->
 
| zh-hant = 精通治療
 
}}'''
 
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
+
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
| ja = 1ポイントにつき、回復レート+25%、自己回復レート+25% <!--
+
| es = +25% de ratio de curación por paciente, +25% de velocidad al revivir un aliado y +25% de curación propia por punto.
| cs =
+
| ja = 1ポイントにつき、回復レート+25%、自己回復レート+25%
| de =
+
| zh-hant = 每次升級增加 25% 治療速率、 25% 復活速率及 25% 自我癒合效果。
| es = +25% de ratio de curación por paciente, +25% de velocidad al revivir un aliado y +25% de curación propia por punto.
+
}}
| fi =  
 
| hu =
 
| ko =
 
| nl =
 
| pl =
 
| pt-br =
 
| ru =
 
| sv = -->
 
| zh-hant = 每次升級增加 25% 治療速率、 25% 復活速率及 25% 自我癒合效果。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Canteen Specialist <!--
+
| en = Canteen Specialist
| cs =
+
| es = Especialista en cantimploras
| de =
+
| zh-hant = 能量水壺專家
| es = Especialista en cantimploras
+
}}'''
| fi =
 
| hu =
 
| ja =
 
| ko =
 
| nl =
 
| pl =
 
| pt-br =
 
| ru =
 
| sv = -->
 
| zh-hant = 能量水壺專家
 
}}'''
 
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5)<br />(Must confirm upgrade for price reduction to work)
+
| en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5)<br />(Must confirm upgrade for price reduction to work)
| ja = {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{Item name|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可)
+
  | es = Comparte tus cantimploras con el jugador al que estás sanando.+1 de duración, -10 de precio por punto (coste mínimo: 5)
<!--
+
| ja = {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{Item name|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可)
| cs =
+
| zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。<br />(必須先確認升級才有效果)
| de =
+
}}
| es = Comparte tus cantimploras con el jugador al que estás sanando.+1 de duración, -10 de precio por punto (coste mínimo: 5)
 
| fi =  
 
| hu =
 
| ko =
 
| nl =
 
| pl =
 
| pt-br =
 
| ru =
 
| sv = -->
 
| zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。<br />(必須先確認升級才有效果)
 
}}
 
 
|-
 
|-
 
|}<noinclude>
 
|}<noinclude>
 
{{translation switching|de, en, es, hu, ja, ko, nl, pt-br, ru, zh-hant }}
 
{{translation switching|de, en, es, hu, ja, ko, nl, pt-br, ru, zh-hant }}
 
</noinclude>
 
</noinclude>

Revision as of 05:20, 16 April 2014

Upgrade Weapons Cost Levels Notes
+20% Damage Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper 500 4
+50% Clip Size Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
200, 400 4
Projectile Penetration Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons 200 1 Projectiles penetrate enemy players.
+25 Health On Kill Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All damage-dealing Secondary weapons 100, 200 4 Health from robot kills can overheal players.
+50% Ammo Capacity Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All ammunition-using Secondary weapons 125, 250 3 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class heavy.png Family Business
250 3
+15% Recharge Rate Leaderboard class scout.png Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine
Leaderboard class heavy.png Sandvich, Robo-Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake
Leaderboard class sniper.png Jarate
250 4
+25% Buff Duration Leaderboard class soldier.png Buff Banner, Battalion's Backup, Concheror 250 2
+10% Firing Speed Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot, Manmelter
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class engineer.png Short Circuit
100, 200 4, 1
-35% Speed On Target Leaderboard class scout.png Mad Milk
Leaderboard class sniper.png Jarate
200 1 Does not stack.
+100% Charge Recharge Rate Leaderboard class demoman.png Chargin' Targe, Splendid Screen 150 4
-30% Push Force on Wearer 100 3 Reduced the push force from enemies attack
+25% ÜberCharge Rate Leaderboard class medic.png Secondary weapons 300 4
Projectile Shield 300 2 Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
+2s Über Duration 250 3
Overheal Expert 250 4 +25% more Overheal, +50% longer duration per point.
Healing Mastery 250 4 +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
Canteen Specialist 200 3 Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5)
(Must confirm upgrade for price reduction to work)