Difference between revisions of "December 17, 2015 Patch/pt-br"

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m (Auto: Regex({'\\[\\[([^][|]+\\|)?(?:Sentry Guns|Sentries)\\]\\]': '$1Sentry Guns'},), patchLayoutFilter (Review RC#2026092))
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=== Melhorias de desempenho ===
 
=== Melhorias de desempenho ===
 
* Melhorias para Mac e Linux (Jogadores no Windows com Direct3D 9 já tem essas melhorias)
 
* Melhorias para Mac e Linux (Jogadores no Windows com Direct3D 9 já tem essas melhorias)
** Texture streaming now enabled
+
** Compartilhamento de textura ativado
** Reduced memory consumption by ~500 megs
+
** Reduzido o consumo de memória em ~500 megas
** Faster map loads!
+
** Carregamento de mapas mais rápido!!
* Players on Mac can now select 'High' texture settings
+
* Os jogadores no Mac agora podem selecionar "Alto" nas configurações de textura
* Eliminated many cases of hitching when using painted weapons
+
* Eliminado muitos casos de engatamento enquanto usando armas pintadas
* Eliminated occasional hitching caused by using {{kbd|{{cvar|mat_picmip}} 2}} (or selecting low quality textures in Video Options -> Advanced)
+
* Eliminado o engatamento ocasional causado pelo uso de {{kbd|{{cvar|mat_picmip}} 2}} (ou selecionando qualidade baixa texturas em Opções de vídeo -> Avançado)
* Massively reduced memory consumption when using painted weapons
+
* Maciçamente reduzido o consumo de memória ao usar armas pintadas
* Improved particle system performance, boosting overall framerate, especially in particle-heavy situations.
+
* Melhorado o desempenho do sistema de partículas, aumentando a taxa de quadros, especialmente em situações com várias partículas.
* Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
+
* Corrigido duas formas mais comuns de perda de taxas de quadro quando usando configurações de FPS populares
* Added {{code|-default}} launch option to help players triage performance / stability problems.
+
* Adicionado a opção de inicialização {{code|-default}} para ajudar os jogadores com problemas de desempenho / estabilidade.
** When run with {{code|-default}}, the game will ignore most convar settings and run purely with default options
+
** Quando executado com {{code|-default}}, o jogo irá ignorar a maioria das configurações de convar e executar puramente com opções padrão
** Upon exit, {{code|-default}} runs do not overwrite the player's {{code|config.cfg}} file. If a player wants to save the settings of a default run, they should execute {{code|host_writeconfig}} in the console.
+
** Ao sair, {{code|-default}} não sobrescreve o arquivo {{code|config.cfg}} do jogador. Se um jogador quiser salvar as configurações de uma execução padrão, ele deve executar {{code|host_writeconfig}} no console.
* Fixed 5 second stall when opening options menu
+
* Corrigido 5 segundos de travamento ao abrir o menu de opções
 
* Jogadores RV: Você devem colocar {{code|-vr}} nas opções de inicialização para jogar TF usando RV
 
* Jogadores RV: Você devem colocar {{code|-vr}} nas opções de inicialização para jogar TF usando RV
* Fixed multiple cases of FPS stutter related to the sound system
+
* Corrigido casos de perda de FPS relacionado ao sistema de som
  
 
=== Mudanças no [[Mannpower/pt-br|Mannpoder]] ===
 
=== Mudanças no [[Mannpower/pt-br|Mannpoder]] ===
Line 75: Line 75:
  
 
=== Mudanças de jogabilidade ===
 
=== Mudanças de jogabilidade ===
* All
+
* Todas as classes
** Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
+
** A velocidade base de troca de arma mudou de 0.67 segundos para 0.5 segundos.
** Upon spawning, friendly players will show an outline for 10 seconds
+
** Após o renascimento, a silhueta dos companheiros de equipe serão visíveis por 10 segundos.
** Updated various weapon descriptions to better detail their functionality
+
** Atualizado várias descrições de armas para detalhar melhor sua funcionalidade
  
* Multi-Class
+
* Multi-classe
** [[Panic Attack]]
+
** {{item link|Panic Attack}}
 
*** No longer auto-fires when fully loaded. Shots can be held and released at will.
 
*** No longer auto-fires when fully loaded. Shots can be held and released at will.
** [[Reserve Shooter]]
+
** {{item link|Reserve Shooter}}
 
*** No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
 
*** No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
 
*** No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 
*** No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
** [[The Half-Zatoichi]]
+
** {{item link|Half-Zatoichi}}
 
*** Now considered a sword (increased holster and deploy time and increased range)
 
*** Now considered a sword (increased holster and deploy time and increased range)
 
*** Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
 
*** Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
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*** No random crits
 
*** No random crits
  
* [[Scout]]
+
* [[Scout/pt-br|Scout]]
** [[Pretty Boy's Pocket Pistol]]
+
** {{item link|Pretty Boy's Pocket Pistol}}
*** Increased health recovered on hit from +3 to +5
+
*** Aumento na recuperação de saúde de +3 para +5 por acerto.
** [[Mad Milk]]
+
** {{item link|Mad Milk}}<ref>Também se aplica ao {{item name|Mutated Milk}}</ref>
*** Extinguishing an ally will now reduce the cool down by 20%
+
*** Apagar um aliado em chamas diminui o tempo de recarga em 20%.
** [[Wrap Assassin]]
+
** {{item link|Wrap Assassin}}
*** Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
+
*** Agora 42% mais festivo! Ornamento se estilhaça, fazendo uma pequena quantidade de dano em um curto alcance. Efeito de sangramento só se aplica no alvo que for atingido diretamente.
*** Ball recharge rate increased by 25%
+
*** Bola se recarrega 25% mais rápido.
*** Damage penalty reduced from -70% to -65%
+
*** Penalidade de dano reduzida de -70% para -65%.
  
* [[Soldier]]
+
* [[Soldier/pt-br|Soldier]]
** [[Beggar's Bazooka]]
+
** {{item link|Beggar's Bazooka}}
*** Decreased blast radius by 20%
+
*** Reduzido raio de explosão em 20%.
** [[Concheror]]
+
** {{item link|Concheror}}
*** Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
+
*** Dobrada a regeneração de saúde. Taxa de regeneração reduzida se o jogador sofreu dano recentemente.
** [[B.A.S.E. Jumper|B.A.S.E Jumper]]{{sic}}
+
** {{item link|B.A.S.E. Jumper}}
*** Removed hidden property of up draft when on fire
+
*** Removida a propriedade de se manter no ar enquanto em chamas.
** [[Market Gardener]]
+
** {{item link|Market Gardener}}
*** Added 20% Attack Speed penalty
+
*** Adicionada penalidade de 20% na velocidade de ataque.
** [[Air Strike|Air-Strike]]{{sic}}
+
** {{item link|Air Strike}}
*** Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
+
*** Redução em 20% no raio de explosão enquanto salta com foguetes. (Redução de 28% comparado com o Lança-foguetes padrão)
  
* [[Sniper]]
+
* [[Sniper/pt-br|Sniper]]
** [[The Cleaner's Carbine]]
+
** {{item link|Cleaner's Carbine}}
 
*** Reduced firing rate penalty from 35% to 20%
 
*** Reduced firing rate penalty from 35% to 20%
 
*** Added 'CRIKEY' meter which is filled by dealing damage
 
*** Added 'CRIKEY' meter which is filled by dealing damage
 
*** Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 
*** Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
** [[Cozy Camper]]
+
** {{item link|Cozy Camper}}
 
*** Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 
*** Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
** [[Jarate]]
+
** {{item link|Jarate}}<ref>Também se aplica ao {{item name|Self-Aware Beauty Mark}}</ref>
 
*** Extinguishing an ally now reduces the cooldown by 20%
 
*** Extinguishing an ally now reduces the cooldown by 20%
  
* [[Pyro]]
+
* [[Pyro/pt-br|Pyro]]
** Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
+
** Pyros gostam de colecionar arco-íris! Apagar aliados em chamas agora retorna 20 de saúde para o Pyro.
** Consecutive [[Compression blast|Airblasts]] will no longer prevent enemies from air-strafing until they touch the ground
+
** [[Compression blast/pt-br|Refletir]] consecutivamente deixará de impedir que os inimigos façam ar-strafing até que toquem o chão.
** The base [[Flamethrower]]'s damage fall off over distance has been decreased, resulting in higher damage output at range
+
** O dano base de distância do {{item link|Flamethrower}} agora foi diminuído, resultando em maior produção de dano à distância.
** [[Degreaser]]
+
** {{item link|Degreaser}}
*** No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
+
*** Não mais aumenta a velocidade de mudança de armas total. No entanto, aumenta a mudança-para em 60% e a mudança-de para 30%.
*** Removed damage penalty
+
*** Removida a penalidade de dano.
*** Increased Airblast cost by 25%
+
*** Aumento no custo de rajada de ar para 25%.
*** Increased afterburn penalty to from 25% to 66%
+
*** Aumento na penalidade de dano em inimigos em chamas de 25% para 66%
** [[Phlogistinator]]
+
** {{item link|Phlogistinator}}
*** Removed 10% damage penalty.
+
*** Removida a penalidade de dano de 10%.
*** When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
+
*** Quando ativado o "MMMPH", O Pyro provocando recebera invulnerabilidade temporária e imunidade a efeitos de empurrão.
** [[Axtinguisher]]
+
** {{item link|Axtinguisher}}<ref>Também se aplica ao {{item link|Postal Pummeler}}</ref>
*** Properties changed
+
*** Propriedades modificadas
*** 100% Chance to crit against burning targets
+
*** 100% de chance de acerto critico em jogadores em chamas.
*** 33% Damage penalty
+
*** Penalidade de dano de 33%
*** 20% Slower attack speed
+
*** Velocidade de ataque de 20%
*** 75% Slower switch-to speed
+
*** Mudança de arma-para 75% mais lenta.
  
* [[Medic]]
+
* [[Medic/pt-br|Medic]]
** Medics now have slightly higher health regeneration when healing a hurt patient
+
** Medics agora recebem uma regeneração um pouco maior ao curar um paciente ferido
** During setup time, [[ÜberCharge]] build rate is now increased by 3x
+
** Durante o tempo de preparação, a velocidade do carregamento da [[ÜberCharge/pt-br|ÜberCarga]] foi aumentado para 3x
** [[Amputator]]
+
** {{item link|Amputator}}
 
*** Taunt can now be activated by alt-fire
 
*** Taunt can now be activated by alt-fire
 
*** Healing done with the taunt now grants small amounts of ÜberCharge
 
*** Healing done with the taunt now grants small amounts of ÜberCharge
** [[Vaccinator]]
+
** {{item link|Vaccinator}}
 
*** Removed 10% health regeneration on proper resist
 
*** Removed 10% health regeneration on proper resist
 
*** Added slight ÜberCharge build on proper resist
 
*** Added slight ÜberCharge build on proper resist
 
*** Increased ÜberCharge rate from +50% to +67%
 
*** Increased ÜberCharge rate from +50% to +67%
 
*** Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
 
*** Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
** [[Crusader's Crossbow]]
+
** {{item link|Crusader's Crossbow}}
 
*** Healing a player with an arrow now grants a small amount of ÜberCharge
 
*** Healing a player with an arrow now grants a small amount of ÜberCharge
** [[Quick-Fix]]
+
** {{item link|Quick-Fix}}
 
*** Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 
*** Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 
*** Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
 
*** Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
  
* [[Spy]]
+
* [[Spy/pt-br|Spy]]
** The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
+
** O medidor de "CAMUF." na HUD agora mostra "MOVIM." e "FINGIM." quando o Manto e Adaga e a Cópia Mortal estão equipados respectivamente.
** [[Dead Ringer]]
+
** {{item link|Dead Ringer}}
 
*** Initial damage reduction when feigning death increased to 75% from 50%
 
*** Initial damage reduction when feigning death increased to 75% from 50%
** [[Spy-cicle]]
+
** {{item link|Spy-cicle}}
 
*** Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
 
*** Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
 
*** Fire immunity shield no longer appears when fire immunity is triggered
 
*** Fire immunity shield no longer appears when fire immunity is triggered
  
* [[Heavy]]
+
* [[Heavy/pt-br|Heavy]]
** [[Fists of Steel]]
+
** {{item link|Fists of Steel}}
 
*** Removed deploy time penalty
 
*** Removed deploy time penalty
 
*** Added penalty of increased holster time by 100%
 
*** Added penalty of increased holster time by 100%
** [[Gloves of Running Urgently]]
+
** {{item link|Gloves of Running Urgently}}<ref>Também se aplica ao {{item link|Bread Bite}}</ref>
 
*** Increased holster time penalty
 
*** Increased holster time penalty
** [[Warrior's Spirit]]
+
** {{item link|Warrior's Spirit}}
 
*** Now heals 50 health on kill
 
*** Now heals 50 health on kill
 
*** Damage received and dealt increased by 30%
 
*** Damage received and dealt increased by 30%
 
*** Removed health penalty
 
*** Removed health penalty
** [[Eviction Notice]]
+
** {{item link|Eviction Notice}}
 
*** Now provides 15% move speed bonus
 
*** Now provides 15% move speed bonus
 
*** Now increases damage taken by 20%
 
*** Now increases damage taken by 20%
  
* [[Demoman]] / Demoknight
+
* [[Demoman/pt-br|Demoman]] / Demoknight
** Shield bash now deals damage at all ranges, scaled by distance
+
** Escudos<ref>{{item name|Chargin' Targe}}, {{item name|Splendid Screen}}, {{item name|Tide Turner}}</ref> bash now deals damage at all ranges, scaled by distance
** Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
+
** O dano da arma corpo a corpo após investidas com o escudo agora é baseado na quantidade de carga consumida. Agora provoca um minicirt com 25% e um crítico com 60% de carga usada.
** Charging now removes debuffs from the Demoknight ([[Bleed]], [[Fire]], [[Mad Milk]], [[Jarate]])
+
** Investidas agora removem debuffs do Demoknight ([[Bleed/pt-br|Sangramento]], [[Fire/pt-br|Fogo]], {{item link|Mad Milk}}, {{item link|Jarate}})
** All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
+
** Todas as espadas<ref>{{item link|Eyelander}}, {{item link|Horseless Headless Horsemann's Headtaker}}, {{item link|Nessie's Nine Iron}}, {{item link|Scotsman's Skullcutter}}, {{item name|Claidheamh Mòr}}, {{item name|Half-Zatoichi}}, {{item name|Persian Persuader}}</ref> agora tem menor tempo para ativar e guardar comparado a armas base em adição a seu alcance corpo a corpo
** [[Splendid Screen]]
+
** {{item link|Splendid Screen}}
*** Removed the ability to deal charge impact damage at any range (now native to all shields)
+
*** Removida a habilidade de causar dano a qualquer distância (agora padrão com todos os escudos).
*** Now increases recharge rate by 50%
+
*** Taxa de recarga da investida 50% mais rápida.
*** Increased blast resistance from 15% to 20%
+
*** Aumento na resistência a dano explosivo de 15% para 20%.
** [[Tide Turner]]
+
** {{item link|Tide Turner}}
*** Now grants mini-crit instead of full-crit on charge bash
+
*** Garante um minicrit ao invés de um critico com ataque de investida.
*** Reduced resistances to 15%
+
*** Redução nas resistências para 15%.
** [[Chargin Targe]]
+
** {{item link|Chargin' Targe}}
*** Reduced blast resistance from 40% to 30%
+
*** Redução no dano explosivo de 40% para 30%.
*** Removed fire immunity
+
*** Removida a imunidade a fogo.
** [[Claidheamh Mòr]]
+
** {{item link|Claidheamh Mòr}}
*** Removed charge duration bonus
+
*** Removido o bônus de duração da investida
*** Now restores 25 health on kill
+
*** Agora recupera 25 pontos de saúde ao matar.
*** Removed health penalty
+
*** Removida a penalidade de redução de saúde total
*** Now increases damage taken while active by 15%
+
*** Agora aumenta em 15% o dano recebido quando a arma esta ativa.
** [[Persian Persuader]]
+
** {{item link|Persian Persuader}}
*** Removed ammo pickups granting health instead of ammo
+
*** Não mais recupera pontos de saúde ao pegar munição.
*** Added penalties of reduced primary and secondary ammo
+
*** Adicionada penalidade de munição pras armas primarias e secundarias.
*** Ammo pickups now replenish charge
+
*** Pegar munição agora recupera enche o medidor de investida.
*** Now gains charge meter on hit
+
*** Agora enche o medidor de investida ao acertar.
** [[Quickiebomb Launcher]]
+
** {{item link|Quickiebomb Launcher}}
*** Fizzle time increased from 2 seconds to 4 seconds
+
*** Tempo de desintegração da stickybomb aumentado de 2 segundos para 4 segundos.
** [[Ullapool Caber]]
+
** {{item link|Ullapool Caber}}
*** Base melee damage increased from 35 to 55
+
*** Dano corpo-a-corpo base aumentado de 35 para 55.
*** Added 20% fire rate penalty
+
*** Adicionada penalidade de 20% de velocidade de ataque.
*** Added 100% switch-to time penalty
+
*** Adicionada penalidade de mudança de arma-para de 100%
** [[Loose Cannon]]
+
** {{item link|Loose Cannon}}
 
*** Reduced projectile speed (now a visible attribute)
 
*** Reduced projectile speed (now a visible attribute)
 
*** Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
 
*** Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
 
*** Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 
*** Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
  
* [[Engineer]]
+
* [[Engineer/pt-br|Engineer]]
** After removing a [[Sapper]] from a sentry, there is now a 0.5s delay before the sentry is active again
+
** Após remover um {{item link|Sapper}} de uma [[Sentry/pt-br|Sentinela]], agora há um atraso de 0.5 segundos para da Sentinela ser ativada novamente.
** [[Sentry Gun]]s brought into a respawn room no longer detonate outside of Mann vs. Machine
+
** Sentinelas levadas para uma sala de renascimento não explodem mais, exceto no modo Mann vs. Máquina.
** [[The Jag]]
+
** {{item link|Jag}}
 
*** Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
 
*** Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
** [[Rescue Ranger]]
+
** {{item link|Rescue Ranger}}
 
*** Healing per bolt reduced from 75 to 60
 
*** Healing per bolt reduced from 75 to 60
  
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** Aumentado o tamanho dos gols nas torre de água
 
** Aumentado o tamanho dos gols nas torre de água
 
* Atualizado os [[Localization files/pt-br|arquivos de localização]]
 
* Atualizado os [[Localization files/pt-br|arquivos de localização]]
 +
 +
=== Referências ===
 +
<references />
 
}}
 
}}

Revision as of 14:30, 21 December 2015

Fonte: Team Fortress 2 Update Released (em inglês)

Detalhes da atualização

Tough Break Update.png

A Atualização Férias Frustradas chegou!

General

  • Balanceamento significativo de armas e classe (veja a seção abaixo para mais detalhes)
  • O Natal de 2015 começou! Inicie o Team Fortress 2 para receber sua medalha do Espírito Generoso, Meia Cheia de Presentes, e oBrinquedo Barulhento - Festas de Fim de Ano
  • Adicionado o [[Smissmas 2015 Mystery Gift/pt-br|Template:Dictionary/items/smissmas 2015 mystery gift]]. Pode ser em contrato em Caixas de Arma das Férias Frustradas. Você se comportou ou não?
  • Adicionado a Ferramenta de Transferência de Contagens Estranhas
    • Pega a contagem Estranha de um item e o soma à de outro. A contagem do primeiro item é zerada. As contagens de Peças Estranhas só serão transferidas e zeradas caso haja a mesma peça estranha em ambos os itens. Só pode ser usada em itens Estranhos do mesmo tipo base.
    • Pode ser fabricada usando 2 partes estranhas nome menu de fabricação de itens raros
  • Atualizado o algorítimo de abertura caixas. Agora os jogadores são menos propensos a receber itens duplicados do mesmo nível de raridade em aberturas repetidas de caixas de armas.
  • Atualizado vários sons de armas com correções de consistência do membro da comunidade Mateusz Grzesik
  • Atualizado o placar
    • Reordenado as colunas
    • Adicionado uma image para representar o valor de ping do usuário ao invés do valor real. Adicionado uma opção no menu de opções avançadas para usar os valores reais.
  • Atualizado várias descrições de armas para detalhar melhor suas funcionalidades
  • O nome do remetente agora pode ser removido pela ação "Restaurar?" da mochila
  • Corrigido um bug no modo Mann vs. Máquina onde robôs Medic com efeitos extraordinariamente longos de über poderiam perder o efeito prematuramente
  • Corrigido um bug onde a barra de ajuste de Incomuns não estava salvando
  • Todas as partes estranhas agora podem ser aplicadas a itens cosméticos Estranhos
  • Partes Estranhas adicionadas ao menu de contexto da mochila para itens Estranhos
  • O preço das tintas agora é exibido ambos no Mercado e na Loja Mann Co. no menu de contexto de itens pintáveis na mochila
  • Adicionado animação de abertura de caixas na mochila
  • Corrigido ver texturas de fogo no Capitão Cosmannauta, Cabeça de Ar Quente e nos Tradutores de Tumbas no DirectX 8
  • Atualizado os modelos/materiais do Der Wintermantel e o tornado pintável
  • Atualizado o Bat-Capa para incluir um estilo cor de equipe na capa
  • Jogadores não podem mais usar dano explosivo para se moverem durante o período de preparação
    • Adicionado a convar de servidor tf_preround_push_from_damage_enable para servidores utilizarem o comportamento antigo
  • Corrigido a Spy-lactite não derretendo adequadamente quando o Spy era incendiado enquanto atordoado
  • Adicionado uma opção no menu de opções avançadas para o texto de combate

Melhorias de desempenho

  • Melhorias para Mac e Linux (Jogadores no Windows com Direct3D 9 já tem essas melhorias)
    • Compartilhamento de textura ativado
    • Reduzido o consumo de memória em ~500 megas
    • Carregamento de mapas mais rápido!!
  • Os jogadores no Mac agora podem selecionar "Alto" nas configurações de textura
  • Eliminado muitos casos de engatamento enquanto usando armas pintadas
  • Eliminado o engatamento ocasional causado pelo uso de mat_picmip 2 (ou selecionando qualidade baixa texturas em Opções de vídeo -> Avançado)
  • Maciçamente reduzido o consumo de memória ao usar armas pintadas
  • Melhorado o desempenho do sistema de partículas, aumentando a taxa de quadros, especialmente em situações com várias partículas.
  • Corrigido duas formas mais comuns de perda de taxas de quadro quando usando configurações de FPS populares
  • Adicionado a opção de inicialização -default para ajudar os jogadores com problemas de desempenho / estabilidade.
    • Quando executado com -default, o jogo irá ignorar a maioria das configurações de convar e executar puramente com opções padrão
    • Ao sair, -default não sobrescreve o arquivo config.cfg do jogador. Se um jogador quiser salvar as configurações de uma execução padrão, ele deve executar host_writeconfig no console.
  • Corrigido 5 segundos de travamento ao abrir o menu de opções
  • Jogadores RV: Você devem colocar -vr nas opções de inicialização para jogar TF usando RV
  • Corrigido casos de perda de FPS relacionado ao sistema de som

Mudanças no Mannpoder

  • Bandeiras se tornarão venenosas (marcar o carregador para morte) por 90 segundos após terem sido roubadas
  • Se ambas as bandeiras roubadas das equipes serem venenosas, eles retornarão quando caídas
  • Corrigido jogadores poderem usar o gancho durante o período de preparação
  • Reduzido o número de bandeiras requeridas para vitória (de 10 para 7 em servidores oficiais)
  • Poder de regeneração
    • Mudanças na saúde regenerada - aumentado a do Scout, Sniper e Spy e diminuído do Engineer
  • Poder de refletir
    • Adicionado um pequeno empurrão para os jogadores que danificam o carregador (exceto por danos de fogo)
  • Adicionado efeito de sobrecura para os jogadores que tem a saúde máxima aumentada por um poder

Mudanças de jogabilidade

  • Todas as classes
    • A velocidade base de troca de arma mudou de 0.67 segundos para 0.5 segundos.
    • Após o renascimento, a silhueta dos companheiros de equipe serão visíveis por 10 segundos.
    • Atualizado várias descrições de armas para detalhar melhor sua funcionalidade
  • Multi-classe
    • Ataque de Pânico
      • No longer auto-fires when fully loaded. Shots can be held and released at will.
    • Atirador Reserva
      • No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
      • No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
    • Quase-Zatoichi
      • Now considered a sword (increased holster and deploy time and increased range)
      • Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
      • 100% life restore on kill changed to 50% health gain on kill that can result in overheal
      • No random crits
  • Scout
    • Pistola Portátil do Peralta
      • Aumento na recuperação de saúde de +3 para +5 por acerto.
    • Leite Louco[1]
      • Apagar um aliado em chamas diminui o tempo de recarga em 20%.
    • Assassino do Embrulho
      • Agora 42% mais festivo! Ornamento se estilhaça, fazendo uma pequena quantidade de dano em um curto alcance. Efeito de sangramento só se aplica no alvo que for atingido diretamente.
      • Bola se recarrega 25% mais rápido.
      • Penalidade de dano reduzida de -70% para -65%.
  • Soldier
    • Lança-Foguetes do Lamentável
      • Reduzido raio de explosão em 20%.
    • Conchistador
      • Dobrada a regeneração de saúde. Taxa de regeneração reduzida se o jogador sofreu dano recentemente.
    • Saltador de B.A.S.E.
      • Removida a propriedade de se manter no ar enquanto em chamas.
    • Pá-raquedista
      • Adicionada penalidade de 20% na velocidade de ataque.
    • Ataque Aéreo
      • Redução em 20% no raio de explosão enquanto salta com foguetes. (Redução de 28% comparado com o Lança-foguetes padrão)
  • Sniper
    • Carabina do Carrasco
      • Reduced firing rate penalty from 35% to 20%
      • Added 'CRIKEY' meter which is filled by dealing damage
      • Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
    • Campista Confortável
      • Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
    • Jarratê[2]
      • Extinguishing an ally now reduces the cooldown by 20%
  • Pyro
    • Pyros gostam de colecionar arco-íris! Apagar aliados em chamas agora retorna 20 de saúde para o Pyro.
    • Refletir consecutivamente deixará de impedir que os inimigos façam ar-strafing até que toquem o chão.
    • O dano base de distância do Lança-Chamas agora foi diminuído, resultando em maior produção de dano à distância.
    • Desengraxante
      • Não mais aumenta a velocidade de mudança de armas total. No entanto, aumenta a mudança-para em 60% e a mudança-de para 30%.
      • Removida a penalidade de dano.
      • Aumento no custo de rajada de ar para 25%.
      • Aumento na penalidade de dano em inimigos em chamas de 25% para 66%
    • Flogistinador
      • Removida a penalidade de dano de 10%.
      • Quando ativado o "MMMPH", O Pyro provocando recebera invulnerabilidade temporária e imunidade a efeitos de empurrão.
    • Queimachado[3]
      • Propriedades modificadas
      • 100% de chance de acerto critico em jogadores em chamas.
      • Penalidade de dano de 33%
      • Velocidade de ataque de 20%
      • Mudança de arma-para 75% mais lenta.
  • Medic
    • Medics agora recebem uma regeneração um pouco maior ao curar um paciente ferido
    • Durante o tempo de preparação, a velocidade do carregamento da ÜberCarga foi aumentado para 3x
    • Amputadora
      • Taunt can now be activated by alt-fire
      • Healing done with the taunt now grants small amounts of ÜberCharge
    • Vacinadora
      • Removed 10% health regeneration on proper resist
      • Added slight ÜberCharge build on proper resist
      • Increased ÜberCharge rate from +50% to +67%
      • Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
    • Besta do Cruzado
      • Healing a player with an arrow now grants a small amount of ÜberCharge
    • Quebra-Galho
      • Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
      • Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
  • Spy
    • O medidor de "CAMUF." na HUD agora mostra "MOVIM." e "FINGIM." quando o Manto e Adaga e a Cópia Mortal estão equipados respectivamente.
    • Cópia Mortal
      • Initial damage reduction when feigning death increased to 75% from 50%
    • Spy-lactite
      • Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
      • Fire immunity shield no longer appears when fire immunity is triggered
  • Demoman / Demoknight
    • Escudos[5] bash now deals damage at all ranges, scaled by distance
    • O dano da arma corpo a corpo após investidas com o escudo agora é baseado na quantidade de carga consumida. Agora provoca um minicirt com 25% e um crítico com 60% de carga usada.
    • Investidas agora removem debuffs do Demoknight (Sangramento, Fogo, Leite Louco, Jarratê)
    • Todas as espadas[6] agora tem menor tempo para ativar e guardar comparado a armas base em adição a seu alcance corpo a corpo
    • Escudo Esplêndido
      • Removida a habilidade de causar dano a qualquer distância (agora padrão com todos os escudos).
      • Taxa de recarga da investida 50% mais rápida.
      • Aumento na resistência a dano explosivo de 15% para 20%.
    • Descobridor dos Sete Mares
      • Garante um minicrit ao invés de um critico com ataque de investida.
      • Redução nas resistências para 15%.
    • Tarja de Investida
      • Redução no dano explosivo de 40% para 30%.
      • Removida a imunidade a fogo.
    • Claidheamh Mòr
      • Removido o bônus de duração da investida
      • Agora recupera 25 pontos de saúde ao matar.
      • Removida a penalidade de redução de saúde total
      • Agora aumenta em 15% o dano recebido quando a arma esta ativa.
    • Persuasor Persa
      • Não mais recupera pontos de saúde ao pegar munição.
      • Adicionada penalidade de munição pras armas primarias e secundarias.
      • Pegar munição agora recupera enche o medidor de investida.
      • Agora enche o medidor de investida ao acertar.
    • Lança-Rápibombs
      • Tempo de desintegração da stickybomb aumentado de 2 segundos para 4 segundos.
    • Tora de Ullapool
      • Dano corpo-a-corpo base aumentado de 35 para 55.
      • Adicionada penalidade de 20% de velocidade de ataque.
      • Adicionada penalidade de mudança de arma-para de 100%
    • Pavio Curto
      • Reduced projectile speed (now a visible attribute)
      • Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
      • Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
  • Engineer
    • Após remover um Sabotador de uma Sentinela, agora há um atraso de 0.5 segundos para da Sentinela ser ativada novamente.
    • Sentinelas levadas para uma sala de renascimento não explodem mais, exceto no modo Mann vs. Máquina.
    • Dentadura
      • Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
    • Telescopeta
      • Healing per bolt reduced from 75 to 60

Mudanças não documentas

  • Adicionado novas animações para as escopetas do Heavy
  • Snipers agora podem atirar com o Caçador no ar
  • A saúde ganha por vítimas com o Ligação Direta não sobrecura
  • Atualziado pass_pinewood
    • Corrigido problemas com iluminação
    • Aumentado o tamanho dos gols nas torre de água
  • Atualizado os arquivos de localização

Referências

  1. Também se aplica ao Larva do Leite
  2. Também se aplica ao Bolota Senciente
  3. Também se aplica ao Pancada Postal
  4. Também se aplica ao Pão de Munição
  5. Tarja de Investida, Escudo Esplêndido, Descobridor dos Sete Mares
  6. Eyelander, Corta-Cabeças do Cavaleiro Carente de Cavalo e Cabeça, Ferro Nove do Nessie, Corta-Crânios Escocês, Claidheamh Mòr, Quase-Zatoichi, Persuasor Persa

Arquivos modificados

Observação: o registro de alterações abaixo é gerado pela diferença entre duas versões do jogo. Estes dados podem ser incompletos ou inconsistentes.
Alterações da revisão
Modified: tf/steam.inf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_clouds.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/clouds.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_clouds_sunset.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/clouds_sunset.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_concrete.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/concrete.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_concrete_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/concrete_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_concretewall_warm.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/concretewall_warm.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_cow.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/cow.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_dirtroad004.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/dirtroad004.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_grain_elevator.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_grain_elevator_silo_10b.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator_silo_10b.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_lily.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/lily.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_metal001.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/metal001.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_metal002.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/metal002.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_monitor_world_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/monitor_world_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_monitor_world_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/monitor_world_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_signage_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/signage_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_signage_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/signage_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall021.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall021.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall028.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall028.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_concrete_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_concrete_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_concrete_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_concrete_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_light_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_light_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_light_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_light_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_beam02.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_beam02.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_beam03.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_beam03.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall001.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall001.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall005a.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall005a.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall005b.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall005b.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_australia.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/australia.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_australia_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/australia_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_flourescent.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/flourescent.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_geometric.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/geometric.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_gold_pixel.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/gold_pixel.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_heal.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/heal.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_heal_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/heal_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_jungle_green.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/jungle_green.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_jungle_green_02.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/jungle_green_02.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_jungle_grey.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/jungle_grey.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_purp.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/purp.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_sticky_01.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/sticky_01.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_sticky_01_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/sticky_01_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_stripes_green.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/stripes_green.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_topographic.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/topographic.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_calfskin.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/calfskin.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_calfskin_ruined.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/calfskin_ruined.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel2_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel2_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel2_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel2_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_leather_01.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/leather_01.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_plywood_01.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/plywood_01.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_02.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_02.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_03.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_03.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_04.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_04.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_05.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_05.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/p_smg_wearblend.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/gunmettle/c_smg/p_smg_wearblend_gunmettle.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_brickwall_lightning.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/brickwall_lightning.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_green.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_green.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_pink.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_pink.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_purple.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_purple.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_yellow.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_yellow.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_hydroelectric_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/hydroelectric_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_hydroelectric_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/hydroelectric_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_lightning_black.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/lightning_black.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_lightning_yellow.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/lightning_yellow.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_rockwall.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/rockwall.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_skulls.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/skulls.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_supersniper_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/supersniper_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_supersniper_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/supersniper_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_water.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/water.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_waves.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/waves.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/solid_green-grey_textured.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/solid_green_grey_textured.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20b.vcs
Modified: hl2/hl2_sound_misc.vpk.sound.cache
Modified: hl2/hl2_sound_vo_english.vpk.sound.cache
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Added: tf/maps/cp_vanguard.bsp
Added: tf/maps/ctf_landfall.bsp
Added: tf/maps/koth_highpass.bsp
Modified: tf/maps/pass_pinewood.bsp
Added: tf/maps/pl_snowycoast.bsp
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01_large.vmt
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.mdl
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.vvd
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.mdl
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/demo.phy
Modified: tf/tf2_misc_dir.vpk/models/player/demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/heavy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.vvd
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.dx80.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.dx90.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.mdl
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.sw.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.vvd
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.dx80.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.dx90.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.mdl
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.sw.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/medic.phy
Modified: tf/tf2_misc_dir.vpk/models/player/medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/spy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.mdl
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_spy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/demo_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/engineer_workshop_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.dx90.vtx
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Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/buff_banner_horn_red.wav
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractwin06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractwin07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_09.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_08.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_10.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_11.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_12.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_08.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_hard_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_hard_02.mp3
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/gift_festive.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/gift_festive_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_highpass_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_landfall_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_snowycoast_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_vanguard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_transfer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_transfer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/ticket_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/ticket_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_manrobic.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_manrobic_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gravel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gravel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_02_craftsman.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_02_craftsman_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_03_pyroland.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_03_pyroland_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_gentlemen.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_gentlemen_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_warbirds.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_warbirds_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_01_concealed.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_01_concealed_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_02_powerhouse.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_02_powerhouse_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_tough_break_large.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/bucking_bronco/bucking_bronco.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/bucking_bronco/bucking_bronco_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/pauling_tough_break_title.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/title_team_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/title_team_tough_break_widescreen.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/gradient_blue_solid.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/gradient_red_solid.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_bot_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_bot_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_high.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_low.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_med.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_very_high.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_streak.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_bronze1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_bronze2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gold1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gold2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gravel1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gravel2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_silver1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_silver2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/team_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/team_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/logo/tough_break_logo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_gun_mettle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_gun_mettle_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_gun_mettle_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_tough_break_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_tough_break_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/ticket_tough_break.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/effects/cappoint_beam_lines_n.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/items/tf_gift_festive.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/items/tf_gift_festive_exp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/pickups/pickup_beam_lines.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/pickups/pickup_powerup_set_temp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break_pattern.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/mannco_crate_tradeup.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_bronze_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_gold_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_gravel.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_silver_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/weapons_case_03_pyroland.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/weapons_case_04_gentlemen.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/weapons_case_05_warbirds.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/taunts/lighter_taunt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/round_end_score_wall_spytech.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/c_flamethrower_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/c_flamethrower_balloonicorn.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/p_flamethrower_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/p_flamethrower_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/p_flamethrower_wearblend_no_label.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_albedo.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_exp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_albedo_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_albedo_desat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_wearblend.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/c_knife.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/c_knife_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/c_knife_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo_engraving.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo_gold_engraving.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_engraving_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_wearblend.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/c_medigun_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups04.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_cig_engraving_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_cig_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_albedo_desat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_albedo_engraving.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_groups03.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/c_pistol.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/c_pistol_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/p_pistol_albedo_desat.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/p_pistol_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/p_pistol_groups_02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/c_revolver.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/c_revolver_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_albedo_burnt.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups_03.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups_04.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/c_scattergun_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/c_scattergun_exp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/p_scattergun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/p_scattergun_groups02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_shotgun/c_shotgun_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_shotgun/p_shotgun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_shotgun/p_shotgun_groups02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/c_smg_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/p_smg_groups_02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/p_smg_wearblend.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/c_sniperrifle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/c_sniperrifle_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/p_sniperrifle_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/p_sniperrifle_albedo_desat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/p_sniperrifle_groups02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/c_wrench.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/c_wrench_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/c_wrench_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_albedo_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_wearblend.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/dirtground002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator_facade_09.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator_facade_14a.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall014d.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall021_blu.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/pumpkin_skin.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/sticker_a_bomb.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/camo/desert.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/camo/stripes_green_multiply.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_argyle_base.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient003.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient008.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient009.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_blu_multi.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_brogue_base.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_demo_pattern001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_feltgreen001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_filter001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_filter_wear.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_white_stripes002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/chip_balloonicorn001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/cig_pinup_soldier.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/crest_heavy001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/crest_medic001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/crest_pyro001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/crest_scout001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/crest_scout001_s.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/crest_sniper001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/crest_soldier.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/crest_soldier001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/crest_spy001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/filigree_demo001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/filigree_demo002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/roulette_ball.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/roulette_ball_s.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/roulette_diamond.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/stickers/roulette_diamond_s.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/ace_marks_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/ace_marks_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/ace_marks_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/ace_marks_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/ace_marks_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/ace_marks_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/ace_marks_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/ace_marks_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/ace_marks_09.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/ace_marks_10.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/black.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/black_no_spec.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/blue_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/bright_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_flamethrower_flyingtigers.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_grenadelauncher_p40.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_grenadelauncher_p40_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_grenadelauncher_p40_multiply.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_grenadelauncher_p40_n.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_medigun_corsair_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_minigun_focke_wulf_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_rocketlauncher_flyingtigers.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_scattergun_killerbee_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_scattergun_killerbee_multiply.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_scattergun_killerbee_n.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_shotgun_yak_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_shotgun_yak_sparkle_n.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_sniperrifle_focke_wulf_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/c_stickybomb_launcher_messerschmitt_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/camo_brown_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/camo_brown_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/camo_green_olive.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/camo_green_polys.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/camo_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/camo_grey_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/camo_yellow_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/checks_white_black.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/checks_yellow_black.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/corsair_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/corsair_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/deep_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/harvard_stripes.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/lemon.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/light_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/light_metal.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/olive.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/orange.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/red_white_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/sticker_killer_bee.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/sticker_killer_bee_insignia.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/sticker_messerschmitt.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/sticker_messerschmitt_s.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/sticker_raf_insignia.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/sticker_us_star.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/sticker_white_arrow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/sticker_wilde_sau.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/sticker_wilde_sau_left.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/stripes_black_and_white.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/swirl.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/white.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/combat/yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft/calfskin_portraits.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft/metal_tfengraving.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft/wood_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/c_flamethrower_balloonicorn.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/c_knife_blade_overlay.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/c_knife_blade_sparkle_n.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/c_minigun_kitteh.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/c_sniperrifle_balloonicorn.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/dirt.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_animals.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_b_nose.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_blue_light.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_clouds_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_crackles.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_fire_gradient.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_flames.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_flames_overlay.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_grass.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_green_light.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_logo_overlay.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_lollipop.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_lollipop_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_offwhite.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_orange.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_pink_cool.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_pink_warm.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_purple_light.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_rainbow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_rainbow_gradient.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_sparkles.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_sparkles_overlay.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_stripes_pink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyro_embers.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_1.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_1_l.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_1_r.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_2.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_2_l.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_2_r.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_3.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_3_l.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_3_r.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_4.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_tiger.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/flower.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/hamster.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_crazy.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_default.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_faces.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_mad.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_tongue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_wink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/lollipops.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/puppy.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/rainbow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/white.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_blood_buckets.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_grid.vtf
Modified: tf/tf2_textures_dir.vpk/materials/patterns/paint_scratches.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_strokes.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/brickwall_lightning_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/lightning_black_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_blue_sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_bright_lavendar.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_charcoal_shiny.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_dark_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_desert_brown_shiny.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_gold_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_green_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_green_grey_textured_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_orange_sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_powder_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellowish_brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/stickers/blank.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/stickers/soldier_logo.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/team_red_bomb.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_demo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_engineer.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_heavy.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_medic.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_pyro.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_scout.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_sniper.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_soldier.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_spy.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers1_vacation.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers1_vacation_items.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_any_cp.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_cp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_ctf_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_koth_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pl_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/tough_break/contracts_base1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_operation_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_ranked.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_2fort_invasion.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_watergate.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_millstone_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_ctf_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_alamo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_beach.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_merasmus.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_outletmall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_poopyjoe.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/store/store_xmas_sale_2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/viewmode_loaner.vtf