Difference between revisions of "Control point timing/zh-hant"

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(Created page with "{{DISPLAYTITLE:控制點佔領所需時間}} {{Quotation|'''火箭兵'''|這個點是我的!有沒有聽懂啦?|sound=Soldier_autocappedcontrolpoint02.wav}} 以下是各張...")
 
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{{DISPLAYTITLE:控制點佔領所需時間}}
+
{{DISPLAYTITLE:控制點佔領需時}}
 
{{Quotation|'''火箭兵'''|這個點是我的!有沒有聽懂啦?|sound=Soldier_autocappedcontrolpoint02.wav}}
 
{{Quotation|'''火箭兵'''|這個點是我的!有沒有聽懂啦?|sound=Soldier_autocappedcontrolpoint02.wav}}
  
以下是各張控制點模式地圖的'''控制點佔領所需時間'''列表。所有除了一人佔點之外的佔領速度,都是由社群測試出來的估計值。
+
這是'''控制點佔領需時'''的詳盡列表。
  
== 基本佔領速率 ==
+
== 基礎佔領速率 ==
'''基本佔領速率'''是以站在[[Control point (objective)/zh-hant|控制點]]上的玩家人數來做計算。
+
'''基礎佔領速率'''是一種專指佔領單個控制點的速率,取決於站在[[Control point (objective)/zh-hant|控制點]]上的人數(倍數)。佔領的速度依據佔領中玩家的數量如同[[Wikipedia:Harmonic number|調和數]]一樣增長。<!-- BAH Server be too stupid for nice formula: <math>Capture speed=\sum_{i=1}^numplayers \frac{1}{i}.</math> -->
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
! class = "header" | 人數
+
! class = "header" | 倍數(人)
! class = "header" | 調整
+
! class = "header" | 調整數值
 
! class = "header" | 百分率
 
! class = "header" | 百分率
 
|-
 
|-
| align = "center" | x1
+
| align = "center" | &times;1
| align = "center" | {{Control Point Timing/Decay|1}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|1}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|1}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|1}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x2
+
| align = "center" | &times;2
| align = "center" | {{Control Point Timing/Decay|2}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|2}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|2}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|2}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x3
+
| align = "center" | &times;3
| align = "center" | {{Control Point Timing/Decay|3}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|3}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|3}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|3}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x4
+
| align = "center" | &times;4
| align = "center" | {{Control Point Timing/Decay|4}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|4}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|4}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|4}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x5
+
| align = "center" | &times;5
| align = "center" | {{Control Point Timing/Decay|5}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|5}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|5}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|5}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x6
+
| align = "center" | &times;6
| align = "center" | {{Control Point Timing/Decay|6}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|6}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|6}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|6}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x7
+
| align = "center" | &times;7
| align = "center" | {{Control Point Timing/Decay|7}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|7}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|7}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|7}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x8
+
| align = "center" | &times;8
| align = "center" | {{Control Point Timing/Decay|8}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|8}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|8}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|8}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x9
+
| align = "center" | &times;9
| align = "center" | {{Control Point Timing/Decay|9}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|9}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|9}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|9}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x10
+
| align = "center" | &times;10
| align = "center" | {{Control Point Timing/Decay|10}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|10}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|10}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|10}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x11
+
| align = "center" | &times;11
| align = "center" | {{Control Point Timing/Decay|11}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|11}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|11}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|11}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x12
+
| align = "center" | &times;12
| align = "center" | {{Control Point Timing/Decay|12}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|12}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|12}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|12}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x13
+
| align = "center" | &times;13
| align = "center" | {{Control Point Timing/Decay|13}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|13}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|13}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|13}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x14
+
| align = "center" | &times;14
| align = "center" | {{Control Point Timing/Decay|14}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|14}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|14}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|14}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x15
+
| align = "center" | &times;15
| align = "center" | {{Control Point Timing/Decay|15}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|15}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|15}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|15}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x16
+
| align = "center" | &times;16
| align = "center" | {{Control Point Timing/Decay|16}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|16}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|16}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|16}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x17
+
| align = "center" | &times;17
| align = "center" | {{Control Point Timing/Decay|17}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|17}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|17}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|17}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x18
+
| align = "center" | &times;18
| align = "center" | {{Control Point Timing/Decay|18}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|18}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|18}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|18}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x19
+
| align = "center" | &times;19
| align = "center" | {{Control Point Timing/Decay|19}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|19}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|19}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|19}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x20
+
| align = "center" | &times;20
| align = "center" | {{Control Point Timing/Decay|20}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|20}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|20}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|20}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x21
+
| align = "center" | &times;21
| align = "center" | {{Control Point Timing/Decay|21}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|21}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|21}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|21}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x22
+
| align = "center" | &times;22
| align = "center" | {{Control Point Timing/Decay|22}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|22}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|22}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|22}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x23
+
| align = "center" | &times;23
| align = "center" | {{Control Point Timing/Decay|23}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|23}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|23}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|23}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x24
+
| align = "center" | &times;24
| align = "center" | {{Control Point Timing/Decay|24}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|24}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|24}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|24}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;25
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|25}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|25}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;26
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|26}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|26}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;27
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|27}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|27}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;28
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|28}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|28}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;29
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|29}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|29}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;30
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|30}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|30}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;31
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|31}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|31}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;32
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|32}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|32}} * 100 round 0 }}%
 
|}
 
|}
  
=== 給地圖製作者的提醒 ===
+
=== 對地圖製作者的備註 ===
控制點的[http://developer.valvesoftware.com/wiki/Trigger_capture_area 佔領有效區域機制]會決定佔領控制點的所需時間,不過其決定方式並沒有很清楚。佔領一個控制點所需的秒數方程式是 <code>2 * area_time_to_cap * team_numcap_2</code>(和/及 <code>team_numcap_3</code>)。換句話說,玩家在 [[Hammer Editor|Hammer 編輯器]]所設定的數字,實際上只有在遊戲中的一半而已。
+
[[vdc:Trigger_capture_area|trigger_capture_area(有效佔領區)實質]]決定了佔領一個控制點的時間,但其決定方式並不清楚。佔領一個控制點的秒數透過方程式 <code>2 * area_time_to_cap * team_numcap_2</code>(以及/或是 <code>team_numcap_3</code>)。換句話來說,你在 [[Hammer Editor/zh-hant|Hammer Editor(Hammer 編輯器)]] 設定過的數值,在遊戲中真實的效果只有其一半而已。
  
 
== 進度流失速率 ==
 
== 進度流失速率 ==
'''進度流失速率'''跟基本佔領速率是成反比的。這表示佔領的時間越短,進度流失的速度就會越慢。不過在[[Overtime/zh-hant|延長賽]]的時候,控制點的進度會以更快的速度流失。
+
'''進度流失速率'''與基礎佔領速率成反比例關係。這意味著基礎佔領的時間越短,進度流失的速率就會越快。在[[Overtime/zh-hant|延長時間]],控制點佔領進度流失的速率是正常情況下的六倍。程式變量 {{cvar|mp_capdeteriorate_time}} 控制了基礎的進度流失速率。
  
== 各地圖佔點所需時間 ==
+
== 地圖特設速率 ==
 
=== [[Arena/zh-hant|競技場模式]] ===
 
=== [[Arena/zh-hant|競技場模式]] ===
 
{| style="width: 100%; max-width: 800px;"
 
{| style="width: 100%; max-width: 800px;"
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| <h4 style='display: none'>Badlands (Arena)</h4>
+
| <h4 style='display: none'>Badlands(競技場模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Arena)}}
| <h4 style='display: none'>Granary (Arena)</h4>
+
| <h4 style='display: none'>Byre</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Byre}}
 +
| <h4 style='display: none'>Granary(競技場模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Arena)}}
| <h4 style='display: none'>Lumberyard</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lumberyard}}
 
 
|-
 
|-
 
| colspan="3" height="10" |
 
| colspan="3" height="10" |
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| <h4 style='display: none'>Nucleus (Arena)</h4>
+
| <h4 style='display: none'>Lumberyard</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lumberyard}}
 +
| <h4 style='display: none'>Nucleus(競技場模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (Arena)}}
 
| <h4 style='display: none'>Offblast</h4>
 
| <h4 style='display: none'>Offblast</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Offblast}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Offblast}}
| <h4 style='display: none'>Ravine</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ravine}}
 
 
|-
 
|-
 
| colspan="3" height="10" |
 
| colspan="3" height="10" |
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| <h4 style='display: none'>Sawmill (Arena)</h4>
+
| <h4 style='display: none'>Ravine</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ravine}}
 +
| <h4 style='display: none'>Sawmill(競技場模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (Arena)}}
 
| <h4 style='display: none'>Watchtower</h4>
 
| <h4 style='display: none'>Watchtower</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Watchtower}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Watchtower}}
| <h4 style='display: none'>Well (Arena)</h4>
+
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Well(競技場模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Arena)}}
 
|}
 
|}
  
=== [[Control Point (game mode)/zh-hant|標準 5 控制點模式]] ===
+
=== [[Control Point (game mode)/zh-hant|對稱式控制點模式]] ===
 
{| style="width: 100%; max-width: 800px;"
 
{| style="width: 100%; max-width: 800px;"
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
| <h4 style='display: none'>5Gorge</h4>
 
| <h4 style='display: none'>5Gorge</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = 5Gorge}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = 5Gorge}}
| <h4 style='display: none'>Badlands (Control Point)</h4>
+
| <h4 style='display: none'>Badlands(控制點模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Control Point)}}
 
| <h4 style='display: none'>Coldfront</h4>
 
| <h4 style='display: none'>Coldfront</h4>
Line 166: Line 203:
 
| colspan="3" height="10" |
 
| colspan="3" height="10" |
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| <h4 style='display: none'>Granary (Control Point)</h4>
+
| <h4 style='display: none'>Granary(控制點模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Control Point)}}
 
| <h4 style='display: none'>Fastlane</h4>
 
| <h4 style='display: none'>Fastlane</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gullywash}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gullywash}}
| <h4 style='display: none'>Well (Control Point)</h4>
+
| <h4 style='display: none'>Metalworks</h4>
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Control Point)}}
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Metalworks}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Powerhouse</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Powerhouse}}
 +
| <h4 style='display: none'>Process</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Process}}
 +
| <h4 style='display: none'>Sinshine</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sinshine}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Sunshine</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sunshine}}
 +
| <h4 style='display: none'>Snakewater</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Snakewater}}
 +
| <h4 style='display: none'>Standin</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Standin}}
 
|-
 
|-
 
| colspan="3" height="10" |
 
| colspan="3" height="10" |
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Vanguard</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Vanguard}}
 +
| <h4 style='display: none'>Well(控制點模式)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Control Point)}}
 
| <h4 style='display: none'>Yukon</h4>
 
| <h4 style='display: none'>Yukon</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Yukon}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Yukon}}
 
|}
 
|}
  
=== [[Control Point (game mode)/zh-hant|攻擊/防禦控制點模式]] ===
+
=== [[Control Point (game mode)/zh-hant#攻擊/防守式|攻擊/防守式]] ===
 
{| style="width: 100%; max-width: 800px;"
 
{| style="width: 100%; max-width: 800px;"
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
| <h4 style='display: none'>Degroot Keep</h4>
+
| <h4 style='display: none'>DeGroot Keep</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Degroot Keep}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Degroot Keep}}
| <h4 style='display: none'>Dustbowl (Control Point)</h4>
+
| <h4 style='display: none'>Dustbowl(控制點模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Control Point)}}
 
| <h4 style='display: none'>Egypt</h4>
 
| <h4 style='display: none'>Egypt</h4>
Line 193: Line 252:
 
| <h4 style='display: none'>Gorge</h4>
 
| <h4 style='display: none'>Gorge</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge}}
 +
| <h4 style='display: none'>Gorge Event</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge Event}}
 
| <h4 style='display: none'>Gravel Pit</h4>
 
| <h4 style='display: none'>Gravel Pit</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gravel Pit}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gravel Pit}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 
| <h4 style='display: none'>Junction</h4>
 
| <h4 style='display: none'>Junction</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Junction}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Junction}}
 +
| <h4 style='display: none'>Mann Manor</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mann Manor}}
 +
| <h4 style='display: none'>Mercenary Park</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mercenary Park}}
 
|-
 
|-
 
| colspan="3" height="10" |
 
| colspan="3" height="10" |
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
| <h4 style='display: none'>Mann Manor</h4>
+
| <h4 style='display: none'>Mossrock</h4>
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mann Manor}}
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mossrock}}
 
| <h4 style='display: none'>Mountain Lab</h4>
 
| <h4 style='display: none'>Mountain Lab</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mountain Lab}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mountain Lab}}
 +
| <h4 style='display: none'>Snowplow</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Snowplow}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 
| <h4 style='display: none'>Steel</h4>
 
| <h4 style='display: none'>Steel</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Steel}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Steel}}
Line 211: Line 284:
 
{| style="width: 100%; max-width: 800px;"
 
{| style="width: 100%; max-width: 800px;"
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
| <h4 style='display: none'>Badlands (King of the Hill)</h4>
+
| <h4 style='display: none'>Badlands(山丘之王模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (King of the Hill)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (King of the Hill)}}
 +
| <h4 style='display: none'>Brazil</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Brazil}}
 
| <h4 style='display: none'>Eyeaduct</h4>
 
| <h4 style='display: none'>Eyeaduct</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Eyeaduct}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Eyeaduct}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Ghost Fort</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ghost Fort}}
 
| <h4 style='display: none'>Harvest</h4>
 
| <h4 style='display: none'>Harvest</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest}}
 +
| <h4 style='display: none'>Harvest Event</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest Event}}
 
|-
 
|-
 
| colspan="3" height="10" |
 
| colspan="3" height="10" |
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
| <h4 style='display: none'>Harvest Event</h4>
+
| <h4 style='display: none'>Highpass</h4>
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest Event}}
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Highpass}}
 +
| <h4 style='display: none'>Kong King</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Kong King}}
 
| <h4 style='display: none'>Lakeside</h4>
 
| <h4 style='display: none'>Lakeside</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lakeside}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lakeside}}
| <h4 style='display: none'>Nucleus (King of the Hill)</h4>
+
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Lazarus</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lazarus}}
 +
| <h4 style='display: none'>Maple Ridge Event</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Maple Ridge Event}}
 +
| <h4 style='display: none'>Moonshine Event</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Moonshine Event}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Nucleus(山丘之王模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (King of the Hill)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (King of the Hill)}}
 +
| <h4 style='display: none'>Probed</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Probed}}
 +
| <h4 style='display: none'>Sawmill(山丘之王模式)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (King of the Hill)}}
 
|-
 
|-
 
| colspan="3" height="10" |
 
| colspan="3" height="10" |
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
| <h4 style='display: none'>Sawmill (King of the Hill)</h4>
+
| <h4 style='display: none'>Suijin</h4>
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (King of the Hill)}}
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Suijin}}
 
| <h4 style='display: none'>Viaduct</h4>
 
| <h4 style='display: none'>Viaduct</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}}
Line 240: Line 340:
  
 
=== [[Training Mode/zh-hant|訓練模式]] ===
 
=== [[Training Mode/zh-hant|訓練模式]] ===
<h4 style='display: none'>Dustbowl (Training)</h4>
+
<h4 style='display: none'>Dustbowl(訓練模式)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}}
  

Revision as of 12:49, 5 March 2018

這個點是我的!有沒有聽懂啦?
火箭兵

這是控制點佔領需時的詳盡列表。

基礎佔領速率

基礎佔領速率是一種專指佔領單個控制點的速率,取決於站在控制點上的人數(倍數)。佔領的速度依據佔領中玩家的數量如同調和數一樣增長。

倍數(人) 調整數值 百分率
×1
1 .000
100%
×2
0 .667
150%
×3
0 .545
183%
×4
0 .480
208%
×5
0 .438
228%
×6
0 .408
245%
×7
0 .386
259%
×8
0 .368
272%
×9
0 .353
283%
×10
0 .341
293%
×11
0 .331
302%
×12
0 .322
310%
×13
0 .314
318%
×14
0 .308
325%
×15
0 .301
332%
×16
0 .296
338%
×17
0 .291
344%
×18
0 .286
350%
×19
0 .282
355%
×20
0 .278
360%
×21
0 .274
365%
×22
0 .271
369%
×23
0 .268
373%
×24
0 .265
378%
×25
0 .262
382%
×26
0 .259
385%
×27
0 .257
389%
×28
0 .255
393%
×29
0 .252
396%
×30
0 .250
399%
×31
0 .248
403%
×32
0 .246
406%

對地圖製作者的備註

trigger_capture_area(有效佔領區)實質決定了佔領一個控制點的時間,但其決定方式並不清楚。佔領一個控制點的秒數透過方程式 2 * area_time_to_cap * team_numcap_2(以及/或是 team_numcap_3)。換句話來說,你在 Hammer Editor(Hammer 編輯器) 設定過的數值,在遊戲中真實的效果只有其一半而已。

進度流失速率

進度流失速率與基礎佔領速率成反比例關係。這意味著基礎佔領的時間越短,進度流失的速率就會越快。在延長時間,控制點佔領進度流失的速率是正常情況下的六倍。程式變量 mp_capdeteriorate_time 控制了基礎的進度流失速率。

地圖特設速率

競技場模式

Badlands(競技場模式)

Badlands/險惡之地
控制點模式 玩家人數
全部控制點 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Byre

Byre
控制點模式 玩家人數
佔領控制點 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720

Granary(競技場模式)

Granary/糧倉
控制點模式 玩家人數
佔領控制點 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Lumberyard

Lumberyard
控制點模式 玩家人數
佔領控制點 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Nucleus(競技場模式)

Nucleus/核心
控制點模式 玩家人數
佔領控制點 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Offblast

Offblast
控制點模式 玩家人數
佔領控制點 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Ravine

Ravine
控制點模式 玩家人數
佔領控制點 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Sawmill(競技場模式)

Sawmill/鋸木廠 (競技場模式)
控制點模式 玩家人數
佔領控制點 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Watchtower

Watchtower
控制點模式 玩家人數
佔領控制點 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Well(競技場模式)

Well/水井
控制點模式 玩家人數
佔領控制點 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

對稱式控制點模式

5Gorge

5Gorge
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Points 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Badlands(控制點模式)

Badlands (Control Point)
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Points 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Coldfront

Coldfront
控制點模式 玩家人數
Control Points 1 and 5 ×1
3 .000
×2
2 .000
×3
1 .636
×4
1 .440
Control Points 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Fastlane
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Points 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Freight

Freight
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Points 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Foundry

Foundry
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Points 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Granary(控制點模式)

Granary (Control Point)
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Points 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Gullywash
控制點模式 玩家人數
Control Points 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Points 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
19 .000
×2
12 .667
×3
10 .364
×4
9 .120

Metalworks

Metalworks
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Points 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Powerhouse

Powerhouse
控制點模式 玩家人數
Control Points 1 and 3 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 2 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Process

Process
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Points 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Sinshine

Sinshine
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Points 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Sunshine

Sunshine
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Points 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Snakewater

Snakewater
控制點模式 玩家人數
Control Points 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Points 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Standin

Standin
控制點模式 玩家人數
全部控制點 ×1
44 .000
×2
29 .333
×3
24 .000
×4
21 .120

Vanguard

Vanguard
控制點模式 玩家人數
Control Points 1 and 5 ×1
3 .600
×2
2 .400
×3
1 .964
×4
1 .728
Control Points 2 and 4 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Well(控制點模式)

Well (Control Point)
控制點模式 玩家人數
Control Points 1 and 5 ×1
2 .000
×2
1 .333
×3
1 .091
×4
0 .960
Control Points 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Yukon

Yukon
控制點模式 玩家人數
Control Points 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Points 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

攻擊/防守式

DeGroot Keep

DeGroot Keep
控制點模式 玩家人數
Control Point A ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point B ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point C ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800

Dustbowl(控制點模式)

Dustbowl
控制點模式 玩家人數
全部控制點 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Egypt

Egypt
控制點模式 玩家人數
Control Point 1-A ×1
28 .000
×2
18 .667
×3
15 .273
×4
13 .440
Control Point 1-B ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
Control Point 2-A ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point 2-B ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
Control Point 3-A ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
Control Point 3-B ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Gorge

Gorge
控制點模式 玩家人數
Control Point 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Gorge Event

Gorge Event
控制點模式 玩家人數
Control Point 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Gravel Pit

Gravel Pit
控制點模式 玩家人數
Control Point A ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point B ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Junction

Junction
控制點模式 玩家人數
Control Point A ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
Control Point B ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mann Manor

Mann Manor
控制點模式 玩家人數
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mercenary Park

傭兵公園
控制點模式 玩家人數
Control Point A ×1
30 .000
×2
20 .000
×3
16 .364
×4
14 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Mossrock

Mossrock
控制點模式 玩家人數
Control Point A ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point B ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Mountain Lab

Mountain Lab
控制點模式 玩家人數
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Snowplow

Snowplow
控制點模式 玩家人數
Control Point 1-1 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 1-2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 1-3 ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point 2-1 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560
Control Point 2-2 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600
Control Point 2-3 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Steel

Steel
控制點模式 玩家人數
Control Point A ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
Control Point B ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
Control Point C ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
Control Point D ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
Control Point E ×1
70 .000
×2
46 .667
×3
38 .182
×4
33 .600

山丘之王模式

Badlands(山丘之王模式)

Badlands (King of the Hill)
控制點模式 玩家人數
Control Point ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Brazil

Brazil
控制點模式 玩家人數
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Eyeaduct

Eyeaduct
控制點模式 玩家人數
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Ghost Fort

Ghost Fort
控制點模式 玩家人數
Control Point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720

Harvest

Harvest
控制點模式 玩家人數
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Harvest Event

Harvest Event
控制點模式 玩家人數
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Highpass

Highpass
控制點模式 玩家人數
Control Point ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840

Kong King

Kong King
控制點模式 玩家人數
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Lakeside

Lakeside
控制點模式 玩家人數
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Lazarus

Lazarus
控制點模式 玩家人數
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Maple Ridge Event

Maple Ridge Event
控制點模式 玩家人數
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Moonshine Event

Moonshine Event
控制點模式 玩家人數
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Nucleus(山丘之王模式)

Nucleus (King of the Hill)
控制點模式 玩家人數
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Probed

Probed
控制點模式 玩家人數
Control Point ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800

Sawmill(山丘之王模式)

Sawmill (King of the Hill)
控制點模式 玩家人數
Control Point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Suijin

Suijin
控制點模式 玩家人數
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Viaduct

Viaduct
控制點模式 玩家人數
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

地區控制模式

Hydro

Hydro
控制點模式 玩家人數
中間四個控制點 ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
最終控制點 ×1
5 .000
×2
3 .333
×3
2 .727
×4
2 .400


訓練模式

Dustbowl(訓練模式)

Dustbowl(訓練)
控制點模式 玩家人數
全部控制點 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880