Difference between revisions of "User:K-Mac/List of maps(Classic)"

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(Capture the Flag)
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'''Maps''' are the settings where Team Fortress 2 gameplay takes place. According to the game universe, these locations are areas of prominence for the rival companies [[RED]] and [[BLU]]. As the land and any important property cannot be won by legal means, the 9 [[Classes|mercenaries]] are deployed by each company to take the land by force by completing a series of objectives.
+
'''Maps''' are the settings where Team Fortress Classic gameplay takes place. Team Fortress Classic has three game modes (Capture the Flag, Control Point, and Assassination/Escort).  
 
 
Initially, the game launched with only three [[game modes]] (CP, CTF, TC) spread across six maps ([[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Well]], [[2Fort]], [[Hydro]]). However, with various [[patches|major updates]], this has expanded to 41 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with italic font.
 
  
 
{{anchor|CTF|ctf|Ctf}}
 
{{anchor|CTF|ctf|Ctf}}
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| '''[[2Fort (Classic)|2 Fortresses]]'''
 
| '''[[2Fort (Classic)|2 Fortresses]]'''
 
| 2fort
 
| 2fort
| Daytime Normal
+
| Industrial
 
|-
 
|-
 
| [[File:Badlands_TFC.png|100px|link=Badlands (Classic)|Badlands]]
 
| [[File:Badlands_TFC.png|100px|link=Badlands (Classic)|Badlands]]
 
| '''[[Badlands (Classic)|Badlands]]'''
 
| '''[[Badlands (Classic)|Badlands]]'''
 
| badlands
 
| badlands
| Daytime Desert
+
| Desert Canyon
 
|-
 
|-
 
| [[File:Casbah_TFC.png|100px|link=Casbah (Classic)|Casbah]]
 
| [[File:Casbah_TFC.png|100px|link=Casbah (Classic)|Casbah]]
 
| '''[[Casbah (Classic)|Casbah]]'''
 
| '''[[Casbah (Classic)|Casbah]]'''
 
| casbah
 
| casbah
| Daytime Town
+
| Town
 
|-
 
|-
 
| [[File:Crossover_TFC.png|100px|link=crossover 2 (Classic)|Crossover 2]]
 
| [[File:Crossover_TFC.png|100px|link=crossover 2 (Classic)|Crossover 2]]
 
| '''[[crossover 2 (Classic)|Crossover]]'''
 
| '''[[crossover 2 (Classic)|Crossover]]'''
 
| crossover2
 
| crossover2
| Daytime Normal
+
| Industrial
 
|-
 
|-
 
| [[File:Well_TFC.png|100px|link=Well_(Classic)|Well]]
 
| [[File:Well_TFC.png|100px|link=Well_(Classic)|Well]]
 
| '''[[Well_(Classic)| The Well]]'''
 
| '''[[Well_(Classic)| The Well]]'''
 
| well
 
| well
| Daytime Normal
+
| Industrial
 
|}
 
|}
  
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| '''[[flagrun (Classic)|Flagrun]]'''
 
| '''[[flagrun (Classic)|Flagrun]]'''
 
| flagrun
 
| flagrun
| Daytime Normal
+
| Desert Town
 
|-
 
|-
 
| [[File:Rock2_TFC.png|100px|link=rock 2 (Classic)|The Rock]]
 
| [[File:Rock2_TFC.png|100px|link=rock 2 (Classic)|The Rock]]
 
| '''[[rock 2 (Classic)|The Rock]]'''
 
| '''[[rock 2 (Classic)|The Rock]]'''
 
| rock2
 
| rock2
| Nighttime Normal
+
| Prison
 
|}
 
|}
  
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| '''[[Epicenter (Classic)|Epicenter]]'''
 
| '''[[Epicenter (Classic)|Epicenter]]'''
 
| epicenter
 
| epicenter
| Daytime Town
+
| Mideast Town
 
|-
 
|-
 
| [[File:Ravelin_TFC.png|100px|link=ravelin (Classic)|Ravelin]]
 
| [[File:Ravelin_TFC.png|100px|link=ravelin (Classic)|Ravelin]]
 
| '''[[ravelin (Classic)|Ravelin]]'''
 
| '''[[ravelin (Classic)|Ravelin]]'''
 
| ravelin
 
| ravelin
| Daytime Normal
+
| Industrial
 
|}
 
|}
  
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| '''[[Push (Classic)|Push]]'''
 
| '''[[Push (Classic)|Push]]'''
 
| push
 
| push
| Daytime Normal
+
| Industrial
 
|}
 
|}
  
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| '''[[Warpath (Classic)|Warpath]]'''
 
| '''[[Warpath (Classic)|Warpath]]'''
 
| warpath
 
| warpath
| Daytime Desert
+
| Desert
 
|-
 
|-
 
| [[File:Canalzone2_TFC.png|100px|link=cz2 (Classic)]]
 
| [[File:Canalzone2_TFC.png|100px|link=cz2 (Classic)]]
 
| '''[[cz2 (Classic)|Canalzone 2]]'''
 
| '''[[cz2 (Classic)|Canalzone 2]]'''
 
| cz2
 
| cz2
| Nighttime Sewers
+
| Sewers
 
|}
 
|}
  
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| '''[[Dustbowl (Classic)|Dustbowl]]'''
 
| '''[[Dustbowl (Classic)|Dustbowl]]'''
 
| dustbowl
 
| dustbowl
| Daytime Desert
+
| Desert
 
|-
 
|-
 
| [[File:Avanti_tfc.jpg|100px|link=Avanti (Classic)]]
 
| [[File:Avanti_tfc.jpg|100px|link=Avanti (Classic)]]
 
| '''[[Avanti (Classic)|Avanti]]'''
 
| '''[[Avanti (Classic)|Avanti]]'''
 
| avanti
 
| avanti
| Nighttime Town
+
| Town
 
|}
 
|}
  
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| '''[[Hunted (Classic)|Hunted]]'''
 
| '''[[Hunted (Classic)|Hunted]]'''
 
| hunted
 
| hunted
| Daytime Normal
+
| Military
 
|}
 
|}
  

Revision as of 03:34, 15 December 2010

Maps are the settings where Team Fortress Classic gameplay takes place. Team Fortress Classic has three game modes (Capture the Flag, Control Point, and Assassination/Escort).

Capture the Flag

Standard Capture the Flag

Map File Name Setting(s)
2Fort 2 Fortresses 2fort Industrial
Badlands Badlands badlands Desert Canyon
Casbah Casbah casbah Town
Crossover 2 Crossover crossover2 Industrial
Well The Well well Industrial

Capture the Flag Variant

Map File Name Setting(s)
Flagrun Flagrun flagrun Desert Town
The Rock The Rock rock2 Prison

Reverse Capture the Flag

Map File Name Setting(s)
Epicenter Epicenter epicenter Mideast Town
Ravelin Ravelin ravelin Industrial

Football

Map File Name Setting(s)
Push Push push Industrial

Control Point

Standard control point

Map File Name Setting(s)
Warpath TFC.png Warpath warpath Desert
Canalzone2 TFC.png Canalzone 2 cz2 Sewers

Attack/Defend

Map File Name Setting(s)
Dustbowl0003.jpg Dustbowl dustbowl Desert
Avanti tfc.jpg Avanti avanti Town

Assassination/Escort

Map File Name Setting(s)
Hunted Hunted hunted Military

Deathmatch

Map File Name Setting(s)
Unknownweapon.png Bounce bounce Normal
Unknownweapon.png Boot Camp boot_camp Normal
Unknownweapon.png Datacore datacore Normal
Unknownweapon.png Double Cross double_cross Normal
Unknownweapon.png Warpath frenzy Normal
Unknownweapon.png Gasworks gasworks Normal
Unknownweapon.png Lamda Bunker lamda_bunker Normal
Unknownweapon.png Rapidcore Rapidcore Normal
Unknownweapon.png Snark Pit snark_pit Normal
Unknownweapon.png Stalkyard stalkyard Normal
Unknownweapon.png Subtransit Subtransit Normal
Unknownweapon.png Undertow Undertow Normal