Difference between revisions of "User:Denied/Weapon stats history"

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(Created page with "{{Hatnote|Continuation of HatMann's project.}} == Scout == == Soldier == == Pyro == == Demoman == == Heavy == ==...")
 
(Cloak and Dagger: corrected weapon description history of the Cloak and Dagger.)
 
(31 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
{{AllowedEditors
 +
| user-1 = Denied
 +
| user-2 = fisherboy800
 +
| notice =
 +
}}
 +
 
{{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}}
 
{{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}}
  
== [[Scout]] ==
+
= [[Scout]] =
  
== [[Soldier]] ==
+
= [[Soldier]] =
  
== [[Pyro]] ==
+
= [[Pyro]] =
  
== [[Demoman]] ==
+
== Melee ==
  
== [[Heavy]] ==
+
=== [[Neon Annihilator]] ===
 +
{{Tabs
 +
| title = Neon Annihilator statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{Patch name|7|18|2024}} #1
 +
| icon2 = {{Patch name|8|10|2012}}
 +
| icon3 = {{update link|Triad_Pack}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Neon Annihilator
 +
  | item-kind      = {{item kind|Sign}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{attribute|DmgAppliesToSappers}}
 +
  | att-2-positive = {{attribute|CritVsWet}}
 +
  | att-3-negative = {{attribute|DmgVsPlayer_Decreased|-20}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
  | att-5-positive = {{Tooltip|?|Fixed the Neon Annihilator not getting Crit-attacks when hitting players covered with gas.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Neon Annihilator
 +
  | item-kind      = {{item kind|Sign}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{attribute|DmgAppliesToSappers}}
 +
  | att-2-positive = {{attribute|CritVsWet}}
 +
  | att-3-negative = {{attribute|DmgVsPlayer_Decreased|-20}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Neon Annihilator
 +
  | item-kind      = {{item kind|Sign}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{attribute|CritVsWet}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-20}}
 +
  | att-3-negative = {{attribute|CritChance_Disabled}}
 +
}}}}
  
== [[Engineer]] ==
+
= [[Demoman]] =
  
== [[Medic]] ==
+
= [[Heavy]] =
 +
 
 +
= [[Engineer]] =
 +
 
 +
= [[Medic]] =
 +
 
 +
== Primary ==
  
 
=== [[Syringe Gun]] ===
 
=== [[Syringe Gun]] ===
Line 20: Line 69:
 
=== [[Blutsauger]] ===
 
=== [[Blutsauger]] ===
 
{{Tabs
 
{{Tabs
| title = Blutsauger Update History
+
| title = Blutsauger statistics history
 
| orientation = vertical
 
| orientation = vertical
 
| width = 550px
 
| width = 550px
Line 31: Line 80:
 
   | item-name      = Blutsauger
 
   | item-name      = Blutsauger
 
   | item-kind      = {{item kind|Syringe Gun}}
 
   | item-kind      = {{item kind|Syringe Gun}}
   | item-level    = 15
+
   | item-level    = 5
 
   | att-1-positive = {{attribute|HealOnHit_Positive|3}}
 
   | att-1-positive = {{attribute|HealOnHit_Positive|3}}
 
   | att-2-negative = {{attribute|HealthDrainMedic|-2}}
 
   | att-2-negative = {{attribute|HealthDrainMedic|-2}}
Line 39: Line 88:
 
   | item-name      = Blutsauger
 
   | item-name      = Blutsauger
 
   | item-kind      = {{item kind|Syringe Gun}}
 
   | item-kind      = {{item kind|Syringe Gun}}
   | item-level    = 15
+
   | item-level    = 5
   | att-1-positive =  
+
   | att-1-positive = {{attribute|HealOnHit_Positive|3}}
   | att-2-negative =  
+
   | att-2-negative = {{attribute|HealthDrain|-2}}
 
}}
 
}}
 
| content3 =
 
| content3 =
Line 47: Line 96:
 
   | item-name      = Blutsauger
 
   | item-name      = Blutsauger
 
   | item-kind      = {{item kind|Syringe Gun}}
 
   | item-kind      = {{item kind|Syringe Gun}}
   | item-level    = 15
+
   | item-level    = 5
   | att-1-positive =
+
   | att-1-positive = On Hit: +3 health
   | att-2-negative =
+
   | att-2-negative = {{attribute|HealthDrain|-2}}
 
}}
 
}}
 
| content4 =
 
| content4 =
Line 55: Line 104:
 
   | item-name      = Blutsauger
 
   | item-name      = Blutsauger
 
   | item-kind      = {{item kind|Syringe Gun}}
 
   | item-kind      = {{item kind|Syringe Gun}}
 +
  | item-level    = 5
 +
  | att-1-positive = On Hit: +3 health
 +
  | att-2-negative = {{attribute|CritChance_Disabled}}
 +
}}}}
 +
 +
=== [[Crusader's Crossbow]] ===
 +
{{Tabs
 +
| title = Crusader's Crossbow statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Jungle Inferno Update}}
 +
| icon2 = {{update link|Tough Break Update}}
 +
| icon3 = {{update link|Gun Mettle Update}}
 +
| icon4 = {{Patch name|11|21|2013}}
 +
| icon5 = {{Patch name|11|1|2013}}
 +
| icon6 = {{update link|Scream Fortress 2013}}
 +
| icon7 = {{update link|Pyromania Update}}
 +
| icon8 = {{update link|Australian Christmas}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Crusader's Crossbow
 +
  | item-kind      = {{item kind|Crossbow}}
 +
  | item-level    = 15
 +
  | item-description = {{item description|Crusader's Crossbow}}
 +
  | att-1-negative  = {{Tooltip|?|Now Übercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat. Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds.}}
 +
  | att-2-negative  = {{attribute|SniperNoHeadshots}}
 +
  | att-3-negative  = {{attribute|MaxammoPrimary_Reduced|-75}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Crusader's Crossbow
 +
  | item-kind      = {{item kind|Crossbow}}
 +
  | item-level    = 15
 +
  | item-description = {{item description|Crusader's Crossbow}}
 +
  | att-1-positive  = {{Tooltip|?|Now healing patients with the Crusader's Crossbow grants the Medic a small amount of ÜberCharge.}}
 +
  | att-2-negative  = {{attribute|SniperNoHeadshots}}
 +
  | att-3-negative  = {{attribute|MaxammoPrimary_Reduced|-75}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Crusader's Crossbow
 +
  | item-kind      = {{item kind|Crossbow}}
 +
  | item-level    = 15
 +
  | item-description = {{item description|Crusader's Crossbow}}
 +
  | att-1-negative  = {{attribute|SniperNoHeadshots}}
 +
  | att-2-negative  = {{attribute|MaxammoPrimary_Reduced|-75}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Crusader's Crossbow
 +
  | item-kind      = {{item kind|Crossbow}}
 +
  | item-level    = 15
 +
  | att-1-positive = {{Tooltip|?|Now bolts deal a maximum of 75 damage at max distance (from 50 damage).}}
 +
  | att-2-positive = Fires special bolts that heal teammates and deal damage based on distance traveled
 +
  | att-3-negative = {{attribute|SniperNoHeadshots}}
 +
  | att-4-negative = {{attribute|MaxammoPrimary_Reduced|-75}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Crusader's Crossbow
 +
  | item-kind      = {{item kind|Crossbow}}
 
   | item-level    = 15
 
   | item-level    = 15
   | att-1-positive =  
+
   | att-1-positive = {{Tooltip|?|Lowered reload time from 3 seconds to 1.5 seconds.}}
   | att-2-negative =  
+
  | att-2-positive = Fires special bolts that heal teammates and deal damage based on distance traveled
 +
  | att-3-negative = {{Tooltip|?|Reduced damage from 75 to 50.}}
 +
  | att-4-negative = {{attribute|SniperNoHeadshots}}
 +
  | att-5-negative = {{attribute|MaxammoPrimary_Reduced|-75}}
 +
}}
 +
| content6 =
 +
{{Backpack item
 +
  | item-name      = Crusader's Crossbow
 +
  | item-kind      = {{item kind|Crossbow}}
 +
  | item-level    = 15
 +
  | item-description = {{Tooltip|?|Now automatically reloads when it's not active.}}
 +
  | att-1-positive = Fires special bolts that heal teammates and deal damage based on distance traveled
 +
  | att-2-negative = {{attribute|SniperNoHeadshots}}
 +
  | att-3-negative = {{attribute|MaxammoPrimary_Reduced|-75}}
 +
}}
 +
| content7 =
 +
{{Backpack item
 +
  | item-name      = Crusader's Crossbow
 +
  | item-kind      = {{item kind|Crossbow}}
 +
  | item-level    = 15
 +
  | att-1-positive = {{Tooltip|?|Now reloads 40% faster than before.}}
 +
  | att-2-positive = Fires special bolts that heal teammates and deal damage based on distance traveled
 +
  | att-3-negative = {{attribute|SniperNoHeadshots}}
 +
  | att-4-negative = {{attribute|MaxammoPrimary_Reduced|-75}}
 +
}}
 +
| content8 =
 +
{{Backpack item
 +
  | item-name      = Crusader's Crossbow
 +
  | item-kind      = {{item kind|Crossbow}}
 +
  | item-level    = 15
 +
  | att-1-positive = Fires special bolts that heal teammates and deal damage based on distance traveled
 +
  | att-2-negative = {{attribute|SniperNoHeadshots}}
 +
  | att-3-negative = {{attribute|MaxammoPrimary_Reduced|-75}}
 +
}}}}
 +
 
 +
=== [[Overdose]] ===
 +
{{Tabs
 +
| title = Overdose statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Meet Your Match Update}}
 +
| icon2 = {{update link|Gun Mettle Update}}
 +
| icon3 = {{Patch name|7|22|2011}}
 +
| icon4 = {{update link|Über Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Overdose
 +
  | item-kind      = {{item kind|Syringe Gun Prototype}}
 +
  | item-level    = 5
 +
  | item-description = {{item description|Overdose}}
 +
  | att-1-negative  = {{attribute|DamageDone_Negative|-15}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Overdose
 +
  | item-kind      = {{item kind|Syringe Gun Prototype}}
 +
  | item-level    = 5
 +
  | item-description = While active, movement speed increases based on ÜberCharge percentage to a maximum of +10%
 +
  | att-1-negative  = {{attribute|DamageDone_Negative|-10}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Overdose
 +
  | item-kind      = {{item kind|Syringe Gun Prototype}}
 +
  | item-level    = 5
 +
  | item-description = Movement speed increases based on ÜberCharge precentage to a maximum +10% {{Tooltip|?|Only when the weapon is active.}}
 +
  | att-1-negative  = {{attribute|DamageDone_Negative|-10}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Overdose
 +
  | item-kind      = {{item kind|Syringe Gun Prototype}}
 +
  | item-level    = 5
 +
  | item-description = Movement speed increases based on ÜberCharge precentage to a maximum +10% {{Tooltip|?|Only when the weapon is active.}}
 +
  | att-1-negative  = -10% damage done
 +
}}}}
 +
 
 +
== Secondary ==
 +
 
 +
=== [[Medi Gun]] ===
 +
{{Tabs
 +
| title = Medi Gun statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Meet Your Match Update}}
 +
| icon2 = {{update link|Tough Break Update}}
 +
| icon3 = {{Patch name|4|1|2008}}
 +
| icon4 = {{Patch name|12|20|2007}}
 +
| icon5 = {{common string|itt tf2 release}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Medi Gun
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}}
 +
  | att-2-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Medi Gun
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{Tooltip|?|Now during setup time, the ÜberCharge build rate of all Medi Guns is increased by 3x.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Medi Gun
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 1
 +
  | att-1-negative = {{Tooltip|?|Now the ÜberCharge meter drains faster for each additional target the Medic ÜberCharges at once. This means changing between multiple patients during an ÜberCharge drains it faster than using it on just one target.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Medi Gun
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{Tooltip|?|Now all Medi Guns charge at an increased rate during setup time.}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Medi Gun
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 1
 +
}}}}
 +
 
 +
=== [[Kritzkrieg]] ===
 +
{{Tabs
 +
| title = Kritzkrieg statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Meet Your Match Update}}
 +
| icon2 = {{update link|Tough Break Update}}
 +
| icon3 = {{update link|Sniper vs. Spy Update}}
 +
| icon4 = {{update link|Heavy Update}}
 +
| icon5 = {{update link|Gold Rush Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Kritzkrieg
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 8
 +
  | att-1-neutral  = {{attribute|Medigun_CritBoost}}
 +
  | att-2-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}}
 +
  | att-3-positive = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-4-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Kritzkrieg
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 8
 +
  | att-1-neutral  = {{attribute|Medigun_CritBoost}}
 +
  | att-2-positive = {{Tooltip|?|Now during setup time, the ÜberCharge build rate of all Medi Guns is increased by 3x.}}
 +
  | att-3-positive = {{attribute|UberchargeRate_Positive|25}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Kritzkrieg
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 8
 +
  | att-1-neutral  = {{attribute|Medigun_CritBoost}}
 +
  | att-2-positive = {{Tooltip|?|Added a new taunt for the weapon, called Oktoberfest, which also heals the Medic for 10 health points.}}
 +
  | att-3-positive = {{attribute|UberchargeRate_Positive|25}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Kritzkrieg
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 8
 +
  | att-1-neutral  = {{attribute|Medigun_CritBoost}}
 +
  | att-2-positive = {{attribute|UberchargeRate_Positive|25}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Kritzkrieg
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 8
 +
  | att-1-neutral  = {{attribute|Medigun_CritBoost}}
 +
  | att-2-positive = {{attribute|UberchargeRate_Positive|10}}
 +
}}}}
 +
 
 +
=== [[Quick-Fix]] ===
 +
{{Tabs
 +
| title = Quick-Fix statistics history
 +
| orientation = vertical
 +
| width  = 550px
 +
| icon1  = {{update link|Meet Your Match Update}}
 +
| icon2  = {{update link|Tough Break Update}}
 +
| icon3  = {{update link|Gun Mettle Update}}
 +
| icon4  = {{Patch name|7|24|2013}}
 +
| icon5  = {{Patch name|7|10|2013}}
 +
| icon6  = {{update link|Pyromania Update}}
 +
| icon7  = {{update link|Über Update}}
 +
| icon8  = {{Patch name|6|17|2011|beta}}
 +
| icon9  = {{Patch name|3|9|2011|beta}}
 +
| icon10 = {{Patch name|2|11|2011|beta}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = {{item description|Quick-Fix}}
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|10}}
 +
  | att-4-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
  | att-5-negative  = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.<br>Mirror blast jumps of patients.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{Tooltip|?|Now during setup time, the ÜberCharge build rate of all Medi Guns is increased by 3x.}}
 +
  | att-3-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-4-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-5-negative  = {{Tooltip|?|Players can no longer capture objectives while under the effect of the ÜberCharge.}}
 +
  | att-6-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.<br>Mirror blast jumps of patients.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-4-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{Tooltip|?|Now the Medic mirrors the jump force from Pyros using the Detonator.}}
 +
  | att-3-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-4-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-5-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{Tooltip|?|Now the Medic is also affected by the ÜberCharge when there's no target to heal.}}
 +
  | att-3-positive  = {{Tooltip|?|The Force-A-Nature no longer affects players under the effect of the ÜberCharge.}}
 +
  | att-4-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-5-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-6-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
}}
 +
| content6 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{Tooltip|?|Now the Medic also mirrors blast jumps of his heal target.}}
 +
  | att-3-positive  = {{Tooltip|?|Now the Medic mirrors the speed of sources that increase speed, rather than only classes' base movement speed.}}
 +
  | att-4-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-5-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-6-negative  = Can't overheal
 +
}}
 +
| content7 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-4-negative  = Can't overheal
 +
}}
 +
| content8 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
   | att-2-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|40}}
 +
  | att-4-negative   = Can't overheal
 +
}}
 +
| content9 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{Tooltip|?|Now the ÜberCharge also works on the Medic while healing his target.}}
 +
  | att-3-positive  = {{attribute|HealRate_Positive|50}}
 +
  | att-4-positive  = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-5-negative  = Can't overheal
 +
}}
 +
| content10 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{attribute|HealRate_Positive|50}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-4-negative  = Can't overheal
 
}}}}
 
}}}}
  
== [[Sniper]] ==
+
=== [[Vaccinator]] ===
 +
{{Tabs
 +
| title = Vaccinator statistics history
 +
| orientation = vertical
 +
| width  = 550px
 +
| icon1  = {{update link|Meet Your Match Update}}
 +
| icon2  = {{update link|Tough Break Update}}
 +
| icon3  = {{update link|Scream Fortress 2015}}
 +
| icon4  = {{update link|Gun Mettle Update}}
 +
| icon5  = {{Patch name|10|30|2013}}
 +
| icon6  = {{Patch name|7|10|2013}}
 +
| icon7  = {{update link|Mecha Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name        = Vaccinator
 +
  | item-kind        = {{item kind|Vaccinator}}
 +
  | item-level        = 8
 +
  | item-description  = {{item description|Vaccinator}}
 +
  | att-1-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}}
 +
  | att-2-positive    = {{attribute|UberchargeRate_Positive|67}}
 +
  | att-3-positive    = {{attribute|Medigun_Resists}}
 +
  | att-4-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}}
 +
  | att-5-negative    = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-6-negative    = {{attribute|OverhealUberchargeRate_Negative|-33}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | item-description  = {{item description|Vaccinator}}
 +
  | att-1-positive    = {{Tooltip|?|Now during setup time, the ÜberCharge build rate of all Medi Guns is increased by 3x.}}
 +
  | att-2-positive    = {{attribute|UberchargeRate_Positive|67}}
 +
  | att-3-positive    = {{attribute|Medigun_Resists}}
 +
  | att-4-negative    = {{attribute|Overheal_Fill_Rate_Reduced|-33}}
 +
  | att-5-negative    = {{attribute|OverhealUberchargeRate_Negative|-66}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | item-description  = {{item description|Vaccinator}}
 +
  | att-1-positive    = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-2-positive    = {{attribute|Medigun_Resists}}
 +
  | att-3-positive    = You are healed for 10% of the matched incoming damage on your patient.
 +
  | att-4-negative    = {{Tooltip|?|Now switching weapons while under the effect of the ÜberCharge cancels its effect.}}
 +
  | att-5-negative    = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-6-negative    = {{attribute|OverhealUberchargeRate_Negative|-66}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | item-description  = {{item description|Vaccinator}}
 +
  | att-1-positive    = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-2-positive    = {{attribute|Medigun_Resists}}
 +
  | att-3-positive    = You are healed for 10% of the matched incoming damage on your patient.
 +
  | att-4-negative    = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-5-negative    = {{attribute|OverhealUberchargeRate_Negative|-66}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | att-1-positive = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-2-positive = {{attribute|Medigun_Resists}}
 +
  | att-3-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-4-neutral  = Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
 +
}}
 +
| content6 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | att-1-positive = {{Tooltip|?|Now the ÜberCharge fully absorbs Crit damage for the selected damage type, but depletes the ÜberCharge based on the amount of damage prevented.}}
 +
  | att-2-positive = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-3-positive = Special-Attack: Cycle through resist types.
 +
  | att-4-positive = While healing, provides you and your target with constant 10% resistance to the selected damage type.
 +
  | att-5-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-6-neutral  = Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
 +
}}
 +
| content7 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | att-1-positive = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-2-positive = Special-Attack: Cycle through resist types.
 +
  | att-3-positive = While healing, provides you and your target with constant 10% resistance to the selected damage type.
 +
  | att-4-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-5-neutral  = Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
 +
}}}}
  
== [[Spy]] ==
+
== Melee ==
 +
 
 +
=== [[Bonesaw]] ===
 +
* No changes.
 +
 
 +
=== [[Übersaw]] ===
 +
{{Tabs
 +
| title = Übersaw statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Tough Break Update}}
 +
| icon2 = {{update link|Hatless Update}}
 +
| icon3 = {{Patch name|1|13|2010}}
 +
| icon4 = {{update link|Gold Rush Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Übersaw
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level        = 10
 +
  | item-description  = {{Tooltip|?|Now the taunt kill can be activated via alt-fire.}}
 +
  | att-1-positive    = {{attribute|AddUber_OnHit_Positive|25}}
 +
  | att-2-negative    = {{attribute|FireRate_Negative|20}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Übersaw
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level        = 10
 +
  | att-1-positive = {{Tooltip|?|Now a successful kill with the taunt kill fully fills the Medic's ÜberCharge.}}
 +
  | att-2-positive = {{attribute|AddUber_OnHit_Positive|25}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Übersaw
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level    = 10
 +
  | att-1-positive = {{Tooltip|?|The weapon received its own unique taunt kill, called Uberslice.}}
 +
  | att-2-positive = {{attribute|AddUber_OnHit_Positive|25}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Übersaw
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level    = 10
 +
  | att-1-positive = {{attribute|AddUber_OnHit_Positive|25}}
 +
  | att-2-negative = {{attribute|FireRate_Negative|20}}
 +
}}}}
 +
 
 +
= [[Sniper]] =
 +
 
 +
= [[Spy]] =
 +
== Secondary ==
 +
=== [[Revolver]] ===
 +
{{Tabs
 +
| title = Revolver statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{Patch name|12|11|2008}}
 +
| icon2 = {{Patch name|10|9|2007}}
 +
| icon3 = {{common string|itt tf2 release}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Revolver
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{Tooltip|?|Bullets can now break stickybombs.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Revolver
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 1
 +
  | att-1-negative = {{Tooltip|?|Can no longer reload while cloaking.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Revolver
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{Tooltip|?|First shot is perfectly accurate before bullet spread takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.}}
 +
}}}}
 +
 
 +
=== [[Ambassador]] ===
 +
{{Tabs
 +
| title = Ambassador statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Jungle_Inferno_Update}}
 +
| icon2 = {{update link|Gun_Mettle_Update}}
 +
| icon3 = {{Patch name|7|22|2011}}
 +
| icon4 = {{Patch name|6|23|2009}}
 +
| icon5 = {{Patch name|5|26|2009}}
 +
| icon6 = {{update link|Sniper_vs._Spy_Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-15}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
  | att-5-negative = {{attribute|Dmg_Crit_Falloff}}
 +
  | att-6-negative = {{Tooltip|?|Headshots beyond 1200 world units now do normal (non-Crit) damage.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-15}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-15}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = -15% damage done
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
  | att-4-negative = {{Tooltip|?|Now only Crits when fully accurate (When first drawn or 1.25 second after firing last shot).}}
 +
  | att-5-negative = {{Tooltip|?|Shots can no longer penetrate through enemies.}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = -15% damage done
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
  | att-4-positive = {{Tooltip|?|Headshots now deal full Critical hits on headshots.}}
 +
}}
 +
| content6 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = -15% damage done
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
  | att-4-neutral = {{Tooltip|?|Headshots only Mini-Crit.}}
 +
  | att-5-positive = {{Tooltip|?|Shots can penetrate through enemies.}}
 +
}}}}
 +
 
 +
== Melee ==
 +
=== [[Knife]] ===
 +
{{Tabs
 +
| title = Knife statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Sniper_vs._Spy_Update}}
 +
| icon2 = {{Patch name|3|5|2009}}
 +
| icon3 = {{update link|Scout_Update}}
 +
| icon4 = {{common string|itt tf2 release}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Knife
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Knife}}
 +
  | att-1-positive = {{Tooltip|?|The Fencing taunt has been turned into a taunt kill. It is a 5.2 second animation with 2 initial 25 damage swings before a final trust that deals 500 damage. This taunt can destroy buildings.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Knife
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Knife}}
 +
  | att-1-positive = {{Tooltip|?|Reverted the backstab range angle reduction back to 180°.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Knife
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Knife}}
 +
  | att-1-positive = {{Tooltip|?|Backstabs can now be performed without the knife lift animation finishing, allowing backstabs the instant a Spy is in range.}}
 +
  | att-2-negative = {{Tooltip|?|Reduced the range angle behind an enemy player where the knife can backstab from 180° to 160°.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Knife
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Knife}}
 +
}}}}
 +
 
 +
== PDA 1 ==
 +
=== [[Disguise Kit]] ===
 +
{{Tabs
 +
| title = Disguise Kit statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{Patch name|7|25|2023}}
 +
| icon2 = {{update link|Gun_Mettle_Update}}
 +
| icon3 = {{update link|Classless_Update}}
 +
| icon4 = {{Patch name|6|25|2009}}
 +
| icon5 = {{Patch name|6|23|2009}}
 +
| icon6 = {{Patch name|3|5|2009}}
 +
| icon7 = {{update link|Gold_Rush_Update}}
 +
| icon8 = {{common string|itt tf2 release}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-neutral = {{Tooltip|?|Disguised spies now receive the teleporter particle effect trail when using an enemy teleporter.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{Tooltip|?|Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{Tooltip|?|Disguised spies no longer trigger On-Hit effects. (Blutsager's heal, Ubersaw uber gain, etc.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-negative = {{Tooltip|?|Reverted disguised spies immunity to knockback effects of the Force-A-Nature and Flamethrowers.}}
 +
  | att-2-negative = {{Tooltip|?|Enemy Pyro's airblast will no longer extinguish disguised spies.}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{Tooltip|?|Added immunity to knockback effects of the Force-A-Nature and Flamethrowers while disguised.}}
 +
  | att-2-positive = {{Tooltip|?|Enemy Pyro's airblasts will now extinguish disguised spies.}}
 +
}}
 +
| content6 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{Tooltip|?|Disguises always start out holding their primary weapon regardless of what weapon the Spy is holding.}}
 +
  | att-2-positive = {{Tooltip|?|Spies can now change the weapon their disguise is holding by switching to that weapon slot and hitting their last-disguise key.}}
 +
}}
 +
| content7 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-neutral = {{Tooltip|?|Removed disguised spies from receiving teleporter particle effect trail when using an enemy teleporter.}}
 +
}}
 +
| content8 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
}}}}
 +
 
 +
== PDA 2 ==
 +
=== [[Invis Watch]] ===
 +
{{Tabs
 +
| title = Invis Watch statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Meet Your Match Update}}
 +
| icon2 = {{Patch name|12|11|2008}}
 +
| icon3 = {{common string|itt tf2 release}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Invis Watch
 +
  | item-kind      = {{item kind|Invis Watch}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Invis Watch}}
 +
  | att-1-positive = {{Tooltip|?|Spy now receives 20% less damage from all damage sources while cloaking.}}
 +
  | att-2-positive = {{Tooltip|?|Spy now has a reduced timer on debuffs (fire, Jarate, milk, bleed) while cloaking.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Invis Watch
 +
  | item-kind      = {{item kind|Invis Watch}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Invis Watch}}
 +
  | att-1-positive = {{Tooltip|?|Added the ability to recharge cloak meter by touching supply lockers and picking up ammo pickups.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Invis Watch
 +
  | item-kind      = {{item kind|Invis Watch}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Invis Watch}}
 +
}}}}
 +
 
 +
=== [[Cloak and Dagger]] ===
 +
{{Tabs
 +
| title = Cloak and Dagger statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Gun_Mettle_Update}}
 +
| icon2 = {{update link|Sniper_vs._Spy_Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Cloak and Dagger
 +
  | item-kind      = {{item kind|Invis Watch}}
 +
  | item-level    = 5
 +
  | att-1-neutral  = {{attribute|CloakIsMovementBased}}
 +
  | att-2-positive = {{attribute|CloakMeterRegenRate|100}}
 +
  | att-3-negative = {{attribute|NoCloakWhenCloaked}}
 +
  | att-4-negative = {{attribute|ReducedCloakFromAmmo|-35}}
 +
  | att-5-positive = {{Tooltip|?|Spy now receives 20% less damage from all damage sources while cloaking.}}
 +
  | att-6-positive = {{Tooltip|?|Spy now has a reduced timer on debuffs (fire, Jarate, milk, bleed) while cloaking.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Cloak and Dagger
 +
  | item-kind      = {{item kind|Invis Watch}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|CloakMeterRegenRate|100}}
 +
  | att-2-neutral  = Cloak Type: Motion Sensitive.
 +
  | att-3-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}}
 +
}}}}
 +
 
 +
== Building ==
 +
 
 +
=== [[Sapper]] ===
 +
{{Tabs
 +
| title = Sapper statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Tough_Break_Update}}
 +
| icon2 = {{update link|Gun_Mettle_Update}}
 +
| icon3 = {{update link|Classless_Update}}
 +
| icon4 = {{Patch name|12|20|2007}}
 +
| icon5 = {{common string|itt tf2 release}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Sapper
 +
  | item-kind      = {{item kind|Sapper}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Sapper}}
 +
  | att-1-positive = {{Tooltip|?|Added a 0.5s delay after a sapper is removed before the sentry is active again.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Sapper
 +
  | item-kind      = {{item kind|Sapper}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Sapper}}
 +
  | att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from revolver fire when a Sapper is attached to 33%.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Sapper
 +
  | item-kind      = {{item kind|Sapper}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Sapper}}
 +
  | att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Sapper
 +
  | item-kind      = {{item kind|Sapper}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Sapper}}
 +
  | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from revolver fire by 66%}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Sapper
 +
  | item-kind      = {{item kind|Sapper}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Sapper}}
 +
}}}}
 +
 
 +
=== [[Red-Tape_Recorder|Red-Tape Recorder]] ===
 +
{{Tabs
 +
| title = Red-Tape Recorder statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Tough_Break_Update}}
 +
| icon2 = {{update link|Gun_Mettle_Update}}
 +
| icon3 = {{Patch name|8|3|2012}}
 +
| icon4 = {{update link|Triad_Pack}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Red-Tape Recorder
 +
  | item-kind      = {{item kind|Sapper}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
 +
  | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
 +
  | att-3-positive = {{Tooltip|?|Added a 0.5s delay after a Sapper is removed before the Sentry Gun is active again.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Red-Tape Recorder
 +
  | item-kind      = {{item kind|Sapper}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
 +
  | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
 +
  | att-3-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from revolver fire when a Sapper is attached to 33%.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Red-Tape Recorder
 +
  | item-kind      = {{item kind|Sapper}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
 +
  | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
 +
  | att-3-neutral  = {{Tooltip|?|Now downgrades a building one level every 3.0 seconds.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Red-Tape Recorder
 +
  | item-kind      = {{item kind|Sapper}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
 +
  | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
 +
  | att-3-neutral  = {{Tooltip|?|Downgrades a building one level every 1.6 seconds.}}
 +
  | att-4-positive = {{Tooltip|?|Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.}}
 +
  | att-5-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from revolver fire by 66%}}
 +
}}}}

Latest revision as of 15:14, 18 September 2025

Continuation of HatMann's project.

Scout

Soldier

Pyro

Melee

Neon Annihilator

[hide]Neon Annihilator statistics history
Backpack Neon Annihilator.png

Neon Annihilator
Level 1 - 100 Sign
Damage removes Sappers
100% critical hit vs wet players
-20% damage vs players
No random critical hits
?

Backpack Neon Annihilator.png

Neon Annihilator
Level 1 - 100 Sign
Damage removes Sappers
100% critical hit vs wet players
-20% damage vs players
No random critical hits

Backpack Neon Annihilator.png

Neon Annihilator
Level 1 - 100 Sign
100% critical hit vs wet players
-20% damage penalty
No random critical hits

show;hide

Demoman

Heavy

Engineer

Medic

Primary

Syringe Gun

  • No changes.

Blutsauger

[hide]Blutsauger statistics history
Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health drained per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: +3 health
-2 health drained per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: +3 health
No random critical hits

show;hide

Crusader's Crossbow

[hide]Crusader's Crossbow statistics history
Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
?
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer
?

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

show;hide

Overdose

[hide]Overdose statistics history
Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-15% damage penalty
While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage penalty
While active, movement speed increases based on ÜberCharge percentage to a maximum of +10%

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage penalty
Movement speed increases based on ÜberCharge precentage to a maximum +10% ?

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage done
Movement speed increases based on ÜberCharge precentage to a maximum +10% ?

show;hide

Secondary

Medi Gun

[hide]Medi Gun statistics history
Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun

show;hide

Kritzkrieg

[hide]Kritzkrieg statistics history
Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
?
+25% ÜberCharge rate
?

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
?
+25% ÜberCharge rate

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
?
+25% ÜberCharge rate

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
+25% ÜberCharge rate

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
+10% ÜberCharge rate

show;hide

Quick-Fix

[hide]Quick-Fix statistics history
Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+10% ÜberCharge rate
50% max overheal
?
Mirror the blast jumps and shield charges of patients.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
+40% heal rate
+25% ÜberCharge rate
?
50% max overheal
Move at the speed of any faster heal target.
Mirror blast jumps of patients.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+25% ÜberCharge rate
50% max overheal
Move at the speed of any faster heal target.
Mirror blast jumps of patients.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
+40% heal rate
+25% ÜberCharge rate
50% max overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
?
+40% heal rate
+25% ÜberCharge rate
50% max overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
?
+40% heal rate
+25% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+25% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+40% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
+50% heal rate
+50% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+50% heal rate
+50% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

show;hide

Vaccinator

[hide]Vaccinator statistics history
Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

?
-66% Overheal build rate
-33% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

-33% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

You are healed for 10% of the matched incoming damage on your patient.
?
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

You are healed for 10% of the matched incoming damage on your patient.
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
?
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

show;hide

Melee

Bonesaw

  • No changes.

Übersaw

[hide]Übersaw statistics history
Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
On Hit: 25% ÜberCharge added
20% slower firing speed
?

Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
?
On Hit: 25% ÜberCharge added
20% slower firing speed

Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
?
On Hit: 25% ÜberCharge added
20% slower firing speed

Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
On Hit: 25% ÜberCharge added
20% slower firing speed

show;hide

Sniper

Spy

Secondary

Revolver

[hide]Revolver statistics history
Backpack Revolver.png

Revolver
Level 1 Revolver
?

Backpack Revolver.png

Revolver
Level 1 Revolver
?

Backpack Revolver.png

Revolver
Level 1 Revolver
?

show;hide

Ambassador

[hide]Ambassador statistics history
Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage penalty
20% slower firing speed
No random critical hits
Critical damage is affected by range
?

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage penalty
20% slower firing speed
No random critical hits

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage penalty
20% slower firing speed

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage done
20% slower firing speed
?
?

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage done
20% slower firing speed
?

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage done
20% slower firing speed
?
?

show;hide

Melee

Knife

[hide]Knife statistics history
Backpack Knife.png

Knife
Level 1 Knife
?
Attack an enemy from behind to Backstab them for a one hit kill.

Backpack Knife.png

Knife
Level 1 Knife
?
Attack an enemy from behind to Backstab them for a one hit kill.

Backpack Knife.png

Knife
Level 1 Knife
?
?
Attack an enemy from behind to Backstab them for a one hit kill.

Backpack Knife.png

Knife
Level 1 Knife
Attack an enemy from behind to Backstab them for a one hit kill.

show;hide

PDA 1

Disguise Kit

[hide]Disguise Kit statistics history
Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?

show;hide

PDA 2

Invis Watch

[hide]Invis Watch statistics history
Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
?
?
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies

Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
?
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies

Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies

show;hide

Cloak and Dagger

[hide]Cloak and Dagger statistics history
Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed.

+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes
?
?

Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invis Watch
+100% cloak regen rate
Cloak Type: Motion Sensitive.
?

show;hide

Building

Sapper

[hide]Sapper statistics history
Backpack Electro Sapper.png

Sapper
Level 1 Sapper
?
Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise

Backpack Electro Sapper.png

Sapper
Level 1 Sapper
?
Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise

Backpack Electro Sapper.png

Sapper
Level 1 Sapper
?
Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise

Backpack Electro Sapper.png

Sapper
Level 1 Sapper
?
Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise

Backpack Electro Sapper.png

Sapper
Level 1 Sapper
Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise

show;hide

Red-Tape Recorder

[hide]Red-Tape Recorder statistics history
Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
?

Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
?

Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
?

Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
?
?
?

show;hide