File:Damagefalloff.png
Summary
A diagram showing how damage is affected by distance. The black sinusoidal wave is for most weapons. The maroon offshoot is used by rocket launchers, syringe guns, and stickybomb launchers (when detonated within 5 seconds). In the center are some vertical lines that show the ±15% of random variation all attacks have (unless the server has disabled damage spread). There is also a dashed blue line that shows how Mini-Crits prevent damage falloff from occurring by enforcing a lower limit on the base distance value.
Licensing:
I, the copyright holder of this work, hereby release it into the public domain. This applies worldwide. In case this is not legally possible, I grant any entity the right to use this work for any purpose, without any conditions, unless such conditions are required by law. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 11:41, 25 February 2016 | 800 × 600 (34 KB) | Straitjacket (talk | contribs) | Updated modified ramp. Changed critical hits marker to show that critical hits add damage to compensate for falloff. | |
02:12, 29 March 2012 | 800 × 600 (40 KB) | Proton (talk | contribs) | Updated 15% span to be the correct width. Contemplating uploading the source SVG somewhere so people can use it >.> | ||
23:01, 5 July 2011 | 800 × 600 (33 KB) | WindBOT (talk | contribs) | Crushed version: 10% reduction / 3719 bytes saved; from 37799 to 34080 bytes. | ||
22:38, 5 July 2011 | 800 × 600 (37 KB) | Fortress (talk | contribs) | fixed a very, very minor mistake that i didn't catch until now | ||
22:33, 5 July 2011 | 800 × 600 (37 KB) | Fortress (talk | contribs) | upped ze value for in-game consistency | ||
05:20, 2 July 2011 | 800 × 600 (32 KB) | WindBOT (talk | contribs) | Crushed version: 21% reduction / 8459 bytes saved; from 40748 to 32289 bytes. | ||
05:00, 2 July 2011 | 800 × 600 (40 KB) | Proton (talk | contribs) | Re-rendered from original SVG using a transparent background. (I am the original creator.) | ||
04:06, 20 April 2011 | 721 × 451 (39 KB) | WindBOT (talk | contribs) | Crushed version: 33% reduction / 19387 bytes saved; from 58952 to 39565 bytes. | ||
08:45, 30 August 2010 | 721 × 451 (58 KB) | Shine (talk | contribs) | |||
00:09, 26 June 2010 | 800 × 600 (59 KB) | PilkBOT (talk | contribs) | <!-- Imported from TF2 Wiki. --> |
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File usage
The following 42 pages link to this file:
- Damage
- Damage/cs
- Damage/da
- Damage/de
- Damage/fr
- Damage/ko
- Damage/nl
- Damage/pl
- Damage/pt
- Damage/pt-br
- Damage/ro
- Damage/sv
- Damage/tr
- Damage/zh-hant
- Mechanics
- Mechanics/cs
- Mechanics/da
- Mechanics/de
- Mechanics/fi
- Mechanics/fr
- Mechanics/hu
- Mechanics/it
- Mechanics/ko
- Mechanics/nl
- Mechanics/no
- Mechanics/pl
- Mechanics/ro
- Mechanics/sv
- Mechanics/zh-hant
- User:EpicEric/Pyro/pt-br
- File:Damagefalloff ja.png
- File:Damagefalloff pt-br.png
- Template:FeaturedArticle
- Template:FeaturedArticle/article/Mechanics
- Template:FeaturedArticle/cs
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