Stock weapons
Stock Weapons are available to all player as part of the default class loadout. As such, in the event that Steam goes offline these weapons are the only ones available.
Scout
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Scattergun |
6 | 32 | 85-105 | 10-40 | 3-10 | 180 | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Pistol |
12 | 36 | 20-22 | 10-15 | 8-9 | 45 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Bat |
0.5 seconds | 35 | 105 |
Soldier
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Rocket Launcher |
4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Shovel |
0.8 seconds | 65 | 195 |
Pyro
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Flame Thrower |
200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Fire Axe |
0.8 seconds | 65 | 195 |
Demoman
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Grenade Launcher |
4 | 16 | 64-110 (D/H) | 64-110 (D/H) | 64-110 (D/H) | 280-300 (D/H) | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stickybomb Launcher |
8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Bottle |
0.8 seconds | 65 | 195 |
Heavy
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Minigun |
200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Fists |
0.8 seconds | 65 | 195 |
Engineer
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Pistol |
12 | 200 | 20-22 | 10-15 | 8-9 | 45 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Wrench |
0.8 seconds | 65 | 195 |
PDA Items
| Item | Details |
|---|---|
Primary PDA Build Tool |
Enables the Engineer to build Buildings. |
Secondary PDA Demolish Tool |
Enables the Engineer to destroy his own Buildings. |
Medic
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Syringe Gun |
40 | 150 | 10-15 | 5-10 | 5-6 | 30 | |
Secondary
| Weapon | Kill Icon | Ammo | Amount Healed | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Medi Gun |
N/A | N/A | 24 (<10 sec after injury) | 48 (>12.5 sec after injury) | 72 (>15 sec after injury) | N/D (Invulnerability) | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Bonesaw |
0.8 seconds | 65 | 195 |
Sniper
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Sniper Rifle |
25 | N/A | 43-172 | 43-172 | 43-172 | 150-450 (Headshot, or buff Crit only) | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
SMG |
25 | 75 | 8-12 | 4-6 | 4-5 | 24 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Kukri |
0.8 seconds | 65 | 195 |
Spy
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Revolver |
6 | 24 | 55-60 | 35-45 | 20-25 | 120 | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Level 1 Building | Level 2 Building | Level 3 Building | Critical | ||
Sapper |
1 | 8 | 150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Knife |
0.8 seconds | 40 | 120 |
PDA Items
| Item | Details |
|---|---|
Primary PDA Disguise Kit |
Enables the Spy to Disguise himself. |
| Watch | Cloak Type | Duration | Details |
|---|---|---|---|
Secondary PDA Invis Watch |
Timed | 9 seconds | Enables the Spy to Cloak. Can be replenished by collecting metal even while cloaked. |