Bodygroup

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Bodygroups are a feature of the Source Engine that allow a model to turn off certain areas, which enables for new, seperate models to take their place. Bodygroups do not alter hitboxes, they are merely a cosmetic feature. Bodygroups are used frequently on several items in Team Fortress 2 to add or take away from player and weapon models when needed. Bodygroups are also the primary factor that allows for hats to be equipped on most classes.

Player Models and Bodygroups

Class Locations Used by
Leaderboard class scout.png Scout Hat All hats, except Batter's Helmet
Headset All hats, except Batter's Helmet
Shoes and socks Essential Accessories and Flip-Flops
Dogtags Sign of the Wolf's School
Leaderboard class soldier.png Soldier Hat All Hats, except Soldier's Stash and Exquisite Rack
Grenades Lumbricus Lid (Grenades)
Medal Many Miscellaneous items
Leaderboard class pyro.png Pyro Head Foster's Facade
Grenades Stockbroker's Scarf
Leaderboard class demoman.png Demoman "Smile" Grenade Launcher taunt
Shoes Ali Baba's Wee Booties
Leaderboard class heavy.png Heavy Hands Killing Gloves of Boxing, Gloves of Running Urgently and Fists of Steel.
Leaderboard class engineer.png Engineer Hat All Hats except Mining Light and Industrial Festivizer.
Right Arm Gunslinger and Short Circuit.
Leaderboard class medic.png Medic Backpack Quick-Fix.
Leaderboard class sniper.png Sniper Arrows Huntsman.
Hat All Hats, except the Trophy Belt.
Bullets Sydney Sleeper
Leaderboard class spy.png Spy Mask Disguise Kit.

Bugs

  • Items that turn off specific bodygroups will not cast a shadow.
  • Occasionally, bodygroups will disappear, leaving empty space on the model.
  • Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.

Update history

  • When the table is done I'll fill this in.

External links