Difference between revisions of "April 14, 2011 Patch/pl"

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*Zmiany w przedmiotach:
 
*Zmiany w przedmiotach:
 
**Added new "Sort by [[Rarity]]" option for sorting [[backpack]] items
 
**Added new "Sort by [[Rarity]]" option for sorting [[backpack]] items
**Improved the backpack sorting algorithms
+
**Poprawiono algorytmy sortowania plecaka
**Added "styles" for the [[Ghastlier Gibus]], [[Scotsman's Stove Pipe]], [[Treasure Hat]], [[Hat of Undeniable Wealth And Respect]], and the [[Googly Gazer]]
+
**Dodano "style" dla [[Ghastlier Gibus/pl|Upiorniejszego Cylindra]], [[Scotsman's Stove Pipe/pl|Cylindra Szkota]], [[Treasure Hat/pl|Poszukiwacza Skarbów]], [[Hat of Undeniable Wealth And Respect/pl|Kapelusza Niezaprzeczalnego Bogactwa i Szacunku]] i [[Googly Gazer/pl|Wpatrzonego Obserwatora]]
**Added paint preview to the preview section when shopping for hats
+
**Dodano podgląd farby w sekcji podglądu w trakcie kupowania czapek
**Updated the Googly Gazer to be paintable
+
**Zaktualizowano Wpatrzonego Obserwatora o możliwośc malowania
**Added new paint styles to the [[Pyromancer's Mask]]
+
**Dodano nowe style malowania do [[Pyromancer's Mask/pl|Maski Pyromanty]]
**Items in the [[action slot]] won't be swapped until returning to a supply cabinet
+
**Przedmioty w [[action slot/pl|slocie akcji]] nie będą zmieniane do czasu powrotu do szafki z zaopatrzeniem
**Replaced the no-[[crit]] attribute with -25% damage on the following:
+
**Zamieniono atrybut bez trafień [[crit/pl|krytycznych]] na -25% zadawanych obrażeń dla następujących broni:
***The [[Eyelander]], The [[Gunslinger]], The [[Southern Hospitality]], The [[Powerjack]] (also added +20% melee vulnerability)
+
***[[Eyelander/pl|Wyszczerbiec]], [[Gunslinger/pl|Jednoręki Bandyta]], [[Southern Hospitality/pl|Południowa Gościnność]], [[Powerjack/pl|Lewarek]] (dodano także +20% większa podatność na atak wręcz)
***The [[Horseless Headless Horseman's Headtaker]], The [[Ullapool Caber]], The [[Claidheamh Mòr|Claidheamohmor]]
+
***[[Horseless Headless Horseman's Headtaker/pl|Ścinacz Głów Bezgłowego Bezkonnego Jeźdźca]], [[Ullapool Caber/pl|Ullapoolski Pal]], [[Claidheamh Mòr/pl|Claidheamh Mòr]]
**[[Dalokohs Bar]]
+
**[[Dalokohs Bar/pl|Tabliczka Ladyczeko]]
***Removed item cool down meter and ammo count when using the Dalokohs Bar
+
***Usunięto pasek gotowości i liczbę amunicji, gdy używana jest Tabliczka Ladyczeko
**[[Fists of Steel]]
+
**[[Fists of Steel/pl|Pięści ze Stali]]
***Increase deploy times 20%
+
***Zwiększono czas wyciągnięcia o 20%
***Ranged damage reduced 40% (down from 60%)
+
***Redukcja doznawanych obrażeń z odległości 40% (zmniejszono z 60%)
**[[Loch-n-Load]]
+
**[[Loch-n-Load/pl|Loch-n-Load]]
***Damage increased by 10%
+
***Zadawane obrażenia zwiększone o 10%
**[[Equalizer]]
+
**[[Equalizer/pl|Wyrównywacz]]
 
***Tuned high-end damage range so it's no longer possible to one-shot certain classes
 
***Tuned high-end damage range so it's no longer possible to one-shot certain classes
 
***Suppress the medic call effect while active
 
***Suppress the medic call effect while active
**[[Battalion’s Backup]]
+
**[[Battalion’s Backup/pl|Wsparcie Batalionu]]
 
***Reduced rage generation rate by 50%
 
***Reduced rage generation rate by 50%
**[[Concheror]]
+
**[[Concheror/pl|Concheror]]
 
***Damage-to-health conversion increased to 35% (from 20%)
 
***Damage-to-health conversion increased to 35% (from 20%)
**[[Mad Milk]]
+
**[[Mad Milk/pl|Wściekłe Mleko]]
 
***Heal 60% of damage done (down from 75%)
 
***Heal 60% of damage done (down from 75%)
**[[Sun-on-a-Stick]]
+
**[[Sun-on-a-Stick/pl|Gwiazda Poranna]]
 
***Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
 
***Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
**[[Fan O’ War]]
+
**[[Fan O’ War/pl|Wachlarz Wojenny]]
 
***Marking someone for death now lasts 15 seconds (from 10 seconds)
 
***Marking someone for death now lasts 15 seconds (from 10 seconds)
**[[Flare Gun|Flaregun]]
+
**[[Flare Gun/pl|Pistolet Sygnałowy]]
 
***Flares always crit burning targets, regardless of range
 
***Flares always crit burning targets, regardless of range
**[[Backburner]]
+
**[[Backburner/pl|Dupalacz]]
 
***Removed the restriction on [[Compression blast|airblast]]
 
***Removed the restriction on [[Compression blast|airblast]]
 
***Ammo cost increased 150% (4 blasts at full ammo)
 
***Ammo cost increased 150% (4 blasts at full ammo)
 
***Damage bonus reduced to 10% (from 15%)
 
***Damage bonus reduced to 10% (from 15%)
**[[Sydney Sleeper]]:
+
**[[Sydney Sleeper/pl|Sydnejski Usypiacz]]:
 
***Charge rate increased 25%
 
***Charge rate increased 25%
 
*Zmiany w [[Bot/pl|Botach]]:
 
*Zmiany w [[Bot/pl|Botach]]:

Revision as of 14:09, 15 April 2011

Oficjalna strona aktualizacji: Hatless Update (angielski)

Lista zmian

Hatless Update Titlecard.png

Zmiany w silniku Source (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a packet injection exploit in the client/server streams
  • Fixed UDP logging exploit
    • Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended

Team Fortress 2

  • Dodano nową mapę Koth_Badlands
  • Uaktualniono CP_Well
    • Spawn room by second cap for each time is now a one-way door
  • Uaktualniono Trening
  • Dodano nowy system by powiązać dedykowane serwery z kontami Steam
    • Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"
    • Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg
    • Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
  • Added a new system for coaching players
  • Added a new vote system
    • Server convars to control the vote system
      • sv_allow_votes : Allow voting?
    • sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.
      • sv_vote_allow_specators : Allow spectators to vote?
      • sv_vote_issue_changelevel_allowed : Allow votes to change levels?
      • sv_vote_issue_kick_allowed : Allow votes to kick players from the server?
      • sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?
      • sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?
      • sv_vote_issue_restart_game_allowed : Allow votes to restart the game?
      • sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?
      • sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?
      • sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)
  • dynamiczne ładowanie modeli by poprawić wydajność
  • Combat Text changes
    • Added a new convar "hud_combattext_healing" to display the amount of healing done per second
    • Added bonus points to the items displayed using Combat Text
    • Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
  • Zaktualizowano komunikacje głosową by używała kodeka głosowego Steama dla lepszej jakości
    • Serwery mogą wybierać pomiędzy nowym a starym kodekiem z użyciem zmiennej "sv_use_steam_voice", która domyślnie ma wartość 1.
  • Naprawiono niemożność widzenia poprawnych kolorów dla pomalowanych czapek, gdy używany był DX8
  • Naprawiono niemożność widzenia znaku wykrzyknika | w spersonalizowanych nazwach i opisach
  • Naprawiono parę przypadków, gdy spraye użytkownika nie importowały się poprawnie
  • Zmiany w Pojedynkach
    • The duel dialog has been extended to include class-specific duels in addition to the default duels
    • Duel badges now only show the number of wins a player has
  • Added Payload maps to Offline Practice
  • Fixed taunt kills made with a Katana not counting towards honorbound kills
  • Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
  • Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
  • Ulepszono efekt nadleczenia Medyka tak, by był bardziej zauważalny
  • Fixed func_build entities to respect the team value and prevent the associated team from building in the area
  • Zmiany w przedmiotach:
  • Zmiany w Botach:
    • Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
    • TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
    • Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
    • Improved TFBot reactions to cloaked and/or disguised enemy Spies
    • Improved Demoman bot behaviors for planting sticky bomb traps
    • Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
    • Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
    • TFBots will no longer hide from sapped or carried sentryguns
    • Engineer bots are better at moving their sentry gun nest as the scenario changes
    • Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
    • Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
    • Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
    • Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
    • TFBots will no longer try to use a teleporter entrance they can't actually reach
    • Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon

Nieudokumentowane zmiany

  • Added option to hide duplicate items on loadout screen.
  • Modified the Googly Gazer's default textures.
  • Updated the main menu to include 'resume game', 'call a vote' and 'request coach' selections.
  • Menu background is now transparent when connected to a server.
  • The Mann Co. Store featured item is no longer viewable in the menu unless the player selects the store button specifically.
  • Player models are now static and do not move in the loadout screen.
  • Lighting decals on Grenade Launcher grenades have been improved.
  • Vita-Saw now shows enemy health to the player.
  • 'Autoscrambling the teams on round start' is integrated into default server mechanics.

Zmienione pliki

Uwaga: poniższa lista zmian jest wygenerowana na podstawie różnicy pomiędzy dwiema rewizjami gry.Expression error: Unrecognized punctuation character "{".
Zmiany w rewizji
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/cp_well.bsp
Added: team fortress 2 content.gcf/tf/maps/itemtest.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.nav
Modified: team fortress 2 content.gcf/tf/maps/koth_sawmill.nav
Added: team fortress 2 content.gcf/tf/maps/pl_badwater.nav
Added: team fortress 2 content.gcf/tf/maps/pl_goldrush.nav
Added: team fortress 2 content.gcf/tf/maps/pl_hoodoo_final.nav
Added: team fortress 2 content.gcf/tf/maps/pl_thundermountain.nav
Added: team fortress 2 content.gcf/tf/maps/pl_upward.nav
Modified: team fortress 2 content.gcf/tf/maps/tr_dustbowl.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.nav
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.bik
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.mov
Modified: team fortress 2 content.gcf/tf/particles/class_fx.pcf
Modified: team fortress 2 content.gcf/tf/particles/class_fx_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_high.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_attrib.pcf
Modified: team fortress 2 content.gcf/tf/resource/TF2Build.ttf
Modified: team fortress 2 content.gcf/tf/resource/tf_english.txt
Added: team fortress 2 content.gcf/tf/sound/coach/coach_attack_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_defend_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_go_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_look_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_student_died.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_accepted_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_rejected_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/message_update.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_big.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_small.wav
Modified: team fortress 2 materials.gcf/tf/materials/HUD/death_panel_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/team_button_blu.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancer_horn_texture.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s1.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s2.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/mnc_mascot_all.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/props_badlands/siloroom_light2.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_checkbox.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_coach.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_resume.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_whistle.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_empty.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_overlay.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/bottomFringe.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_over_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_balloon.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_default.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_highlight.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/store/mannco_promo.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/tf_box.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.vvd