Difference between revisions of "Cloak/fi"

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[[File:Cloaking.png|thumb|300px|right|Verhoutuva Spy.]]
 
[[File:Cloaking.png|thumb|300px|right|Verhoutuva Spy.]]
 
{{Quotation|'''The Spy'''|Peek-a-boo!|sound=Spy_taunts06.wav}}
 
{{Quotation|'''The Spy'''|Peek-a-boo!|sound=Spy_taunts06.wav}}
'''Verhoutuminen''' on [[Spy/fi|Spy-hahmoluokan]] ominaisuus muuttua näkymättömäksi [[Invisibility Watch/fi|Näkymättömyyskellon]], [[Cloak and Dagger/fi|Viitan ja tikarin]], [[Dead Ringer/fi|Kuolemankellon]], tai [[Enthusiast's Timepiece/fi|Enthusiast's Timepiecen]] avulla. Verhoutumisen tekee Spyn näkymättömäksi lyhyeksi aikaa (riippuen kellosta, jota hän käyttää) mahdollistaen liikkumisen huomaamattomasti vihollisen linjojen taakse, tai nopean pakenemisen hyökkäyksen alta. Ollessaan verhoutunut Spy ei pysty hyökkäämään.
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'''Verhoutuminen''' on [[Spy/fi|Spy-hahmoluokan]] ominaisuus muuttua näkymättömäksi [[Invisibility Watch/fi|Näkymättömyyskellon]], {{Item link|Cloak and Dagger}}, {{Item link|Dead Ringer}}, tai {{Item link|Enthusiast's Timepiece}} avulla. Verhoutumisen tekee Spyn näkymättömäksi lyhyeksi aikaa (riippuen kellosta, jota hän käyttää) mahdollistaen liikkumisen huomaamattomasti vihollisen linjojen taakse, tai nopean pakenemisen hyökkäyksen alta. Ollessaan verhoutunut Spy ei pysty hyökkäämään.
  
 
==Ominaisuudet==
 
==Ominaisuudet==
 
Vaikka verhoutuminen estää hyökkäämisen, on silloin kuitenkin mahdollista käyttää [[Disguise Kit/fi|Naamiointivälinettä]]. Verhoutuneena naamioitumisessa ei näy savuefektiä, mahdollistaen näkymättömänä naamioitumisen. Verhoituneena Spy on kokonaan näkymätön kaikille vihollisille. Spyn tiimikaverit näkevät hänet puoliksi läpinäkyvänä siluettina joukkueen väriin sävytettynä. Se auttaa pelaajia päättelemään, tutkiiko ystävä-Spy aluetta ja suunnitella tulevia liikkeitä hänen lähellään.
 
Vaikka verhoutuminen estää hyökkäämisen, on silloin kuitenkin mahdollista käyttää [[Disguise Kit/fi|Naamiointivälinettä]]. Verhoutuneena naamioitumisessa ei näy savuefektiä, mahdollistaen näkymättömänä naamioitumisen. Verhoituneena Spy on kokonaan näkymätön kaikille vihollisille. Spyn tiimikaverit näkevät hänet puoliksi läpinäkyvänä siluettina joukkueen väriin sävytettynä. Se auttaa pelaajia päättelemään, tutkiiko ystävä-Spy aluetta ja suunnitella tulevia liikkeitä hänen lähellään.
  
[[File:Cloakbump.png|thumb|250px|Verhoutunut BLU [[Spy]] törmää RED [[Sniper]]iin.]]
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[[File:Cloakbump.png|thumb|250px|Verhoutunut BLU [[Spy/fi]] törmää RED [[Sniper/fi]]iin.]]
Yksi tapa paljastaa Spy on yksinkertaisesti törmätä sellaiseen tai tehdä vahinkoa häneen. Verhoutuneen Spyn vahingoittaminen ylikuormittaa Verhoutumisen, tehden hetkellisen, joukkueen värin mukaiset ääriviivat, jonka näkevät kaikki pelaajat, joukkueesta välittämättä. Spy on näkyvänä 0.5 sekuntia pidempään, kun päälä on Saharan Spy -setti. A Spy therefore cannot simply charge through an enemy offensive with the Cloak. However, this does not apply to all watches, as the [[Dead Ringer]] does not produce a silhouette if bumped into while under its damage reduction effect.
 
  
Should the Spy be hit with weapons that produce visual effects, such as [[Jarate]], [[Milk]], [[Bleeding]] and [[Fire]], the Cloak will be rendered useless; the effects will make the Spy clearly visible to all. Similarly, emerging from [[water]] will cause the Spy to drip water droplets even when cloaked. Falling from a certain height will also produce a blood particle effect, and an audible crack. Spy players should avoid these weapons and their carriers if they wish to remain incognito in the field.
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Yksi tapa paljastaa Spy on yksinkertaisesti törmätä sellaiseen tai tehdä vahinkoa häneen. Verhoutuneen Spyn vahingoittaminen ylikuormittaa Verhoutumisen, tehden hetkellisen, joukkueen värin mukaiset ääriviivat, jonka näkevät kaikki pelaajat joukkueesta riippumatta. Spy säilyy näkyvissä 0.5 sekuntia kauemmin käytettäessä [[Saharan Spy/fi|Saharan Spy]] -esinesarjaa. Kuolemankellon vaikutuksen alaisena vahingoittuminen tai vastustajaan törmääminen ei aiheuta ääriviivoja.
  
Upon de-cloaking, the Spy will make a unique noise and briefly appear in a team colored silhouette, regardless of disguise, before becoming visible. Because of this, care should be taken to de-Cloak out of sight and hearing range of enemies.
+
When a cloaked Spy is hit with weapons that produce visual effects, such as {{Item link|Jarate}}, {{Item link|Mad Milk}}, [[Bleeding/fi|verenvuoto]], ja [[Fire/fi|tuli]], the effects will be applied normally, rendering the Cloak ineffective. Similarly, emerging from [[water]] will cause the Spy to drip water droplets even when cloaked, and falling from a certain height will also produce a blood particle effect, and an audible crack.
  
Each watch will display its Cloak meter on the weapon model viewed by the player. The meter is also visible in the [[HUD]].
+
Upon de-cloaking, the Spy will make a unique noise and briefly appear in a team-colored silhouette, regardless of disguise, before becoming visible. Because of this, care should be taken to de-Cloak out of sight and hearing range of enemies.
  
The Spy cannot activate Cloak within 0.5 seconds after attempting to [[backstab]], however the Spy can immediately use Cloak after using an [[Electro Sapper]] or firing the [[Revolver]], [[Ambassador]], [[L'Etranger]], or [[Big Kill]].
+
Each watch will display its Cloak meter on the weapon model viewed by the player. The meter is also visible in the [[HUD/fi|HUD]].
 +
 
 +
The Spy cannot activate Cloak within 0.5 seconds after attempting to [[backstab/fi|backstab]], however the Spy can immediately use Cloak after using an [[Electro Sapper/fi]] or firing the {{Item link|Revolver}}, {{Item link|Ambassador}}, {{Item link|L'Etranger}}, or {{Item link|Big Kill}}.
 +
 
 +
== Strategia ==
 +
[[File:Invisibilitywatch.PNG|right||thumb|150px|{{Item link|Invisibility Watch}} is the Spy's default watch.]]
  
== Strategy ==
 
[[File:Invisibilitywatch.PNG|thumb|150px|right|The [[Invisibility Watch]] is the Spy's default watch.]]
 
 
{{see also|Spy strategy}}
 
{{see also|Spy strategy}}
  
 
The nature and strategy for cloaking depends on the type of watch the Spy uses in battle. Additionally, the enemy team may alter their behavior in order to protect themselves against a certain type of watch. A Spy should therefore be proficient in all Cloak types to be able to adapt to any opposing force.
 
The nature and strategy for cloaking depends on the type of watch the Spy uses in battle. Additionally, the enemy team may alter their behavior in order to protect themselves against a certain type of watch. A Spy should therefore be proficient in all Cloak types to be able to adapt to any opposing force.
  
=== Invisibility Watch ===
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=== Näkymättömyyskello ===
 
{{main|Invisibility Watch}}
 
{{main|Invisibility Watch}}
  
With the Invisibility Watch, the default watch in the Spy loadout, and the [[Enthusiast's Timepiece]], a promotional variation, can Cloak for a maximum of 9 seconds, during which they can move through enemy lines, across [[Sentry Gun]] paths, or away from attackers while remaining completely invisible. Picking up [[ammo]] in the form of boxes or dropped weapons will replenish the Cloak at the default rate. Map layout and location of various ammo points, therefore, are important to players who wish to remain cloaked for a longer period of time. [[Dispenser]]s on either team can also fill the Cloak meter even when the Spy is cloaked. Be advised, however, that using an enemy Dispenser will require the correct disguise, and that the Spy may be discovered if bumped into by [[Engineer]]s collecting their metal or any other class whom are healing themselves at the Dispenser.
+
With the Invisibility Watch, the default watch in the Spy loadout, and the Enthusiast's Timepiece, a promotional variation, can Cloak for a maximum of 9 seconds, during which they can move through enemy lines, across [[Sentry Gun/fi|Sentry]] paths, or away from attackers while remaining completely invisible. Picking up [[ammo/fi|ammo]] in the form of boxes or dropped weapons will replenish the Cloak at the default rate. Map layout and location of various ammo points, therefore, are important to players who wish to remain cloaked for a longer period of time. [[Dispenser/fi|Dispensers]] on either team can also fill the Cloak meter even when the Spy is cloaked. Be advised, however, that using an enemy Dispenser will require the correct disguise, and that the Spy may be discovered if bumped into by [[Engineer/fi|Engineers]] collecting their metal or any other class whom are healing themselves at the Dispenser.
  
Uncloaking will produce a quiet 'whooshing' sound that can be heard by other players in the immediate vicinity. Experienced Spies should therefore uncloak in a lone location, preferably with an appropriate disguise, in order to avoid enemies who may start searching the area upon hearing the noise.  
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Uncloaking will produce a quiet 'whooshing' sound that can be heard by other players in the immediate vicinity. Experienced Spies should therefore uncloak in an isolated location, preferably with an appropriate disguise, in order to avoid enemies who may start searching the area upon hearing the noise.  
  
 
While cloaked, the Spy moves at his normal movement rate regardless of what class he is disguised as.
 
While cloaked, the Spy moves at his normal movement rate regardless of what class he is disguised as.
  
The direct counter of the Cloak is the [[Pyro]]. If set on fire while cloaked, the Spy will be rendered visible and will burn with a team-colored ambiance. Spies should avoid Pyros when cloaked; if bumped into, a Pyro may begin to [[Spy-Checking|Spycheck]] the vicinity in which case it can prove difficult to escape unharmed.
+
The direct counter of the Cloak is the [[Pyro/fi|Pyro]]. If set on fire while cloaked, the Spy will be rendered visible and will burn with a team-colored ambiance. Spies should avoid Pyros when cloaked; if bumped into, a Pyro may begin to [[Spy-Checking/fi|Spycheck]] the vicinity in which case it can prove difficult to escape unharmed.
 +
 
 +
=== Kuolemankello ===
 +
[[File:Dead Ringer 1st person blu.png|thumb|300px|right|{{Item link|Dead Ringer}} allows the Spy to feign his own death.]]
  
=== Dead Ringer ===
 
[[File:Dead Ringer 1st person blu.png|thumb|300px|right|The [[Dead Ringer]] allows the Spy to feign his own death.]]
 
 
{{main|Dead Ringer}}
 
{{main|Dead Ringer}}
  
 
The Dead Ringer watch is unique in terms of cloaking. The watch does not produce a Cloak when the correct bound key is pressed, but rather it will be held up in the player's view in a ready position. Subsequently, the next time the Spy is dealt damage, either by enemies or environmental damage, he will drop a fake corpse and send a fake death to the 'kill list' and immediately become cloaked for a total of 6.5 seconds. During this time any damage received by the player will be reduced by 90% (potentially averting death from some normally fatal attacks such as a backstab or headshot), and will not shimmer if attacked or bumped into by enemies.
 
The Dead Ringer watch is unique in terms of cloaking. The watch does not produce a Cloak when the correct bound key is pressed, but rather it will be held up in the player's view in a ready position. Subsequently, the next time the Spy is dealt damage, either by enemies or environmental damage, he will drop a fake corpse and send a fake death to the 'kill list' and immediately become cloaked for a total of 6.5 seconds. During this time any damage received by the player will be reduced by 90% (potentially averting death from some normally fatal attacks such as a backstab or headshot), and will not shimmer if attacked or bumped into by enemies.
  
The corpse dropped is dependent on the disguise the player was using at the time. Dropping a friendly disguise as a corpse, therefore, may allow the Spy to move into enemy territory without arousing suspicion. It should be noted however that occasionally the dropped ragdoll is somewhat bugged and noticeable by experienced players, who may alert their team of a Dead Ringer Spy being present. Furthermore, activating the Dead Ringer upon being attacked once will almost immediately be suspicious to the enemy. Players should therefore wait a couple of seconds if under continuous fire before cloaking to provide a more convincing fake death. This should not apply to competent [[Sniper]]s, [[Stickybomb]] traps or forms of [[Crits|critical]] attacks.
+
The corpse dropped is dependent on the disguise the player was using at the time. Dropping a friendly disguise as a corpse, therefore, may allow the Spy to move into enemy territory without arousing suspicion. It should be noted however that occasionally the dropped ragdoll is somewhat bugged and noticeable by experienced players, who may alert their team of a Dead Ringer Spy being present. Furthermore, activating the Dead Ringer upon being attacked once will almost immediately be suspicious to the enemy. Players should therefore wait a couple of seconds if under continuous fire before cloaking to provide a more convincing fake death. This should not apply to competent Snipers, [[Stickybomb/fi|Sticky]]traps or forms of [[Crits/fi|critical]] attacks.
  
 
Spies with the Dead Ringer can collect ammo and use Dispensers to replenish the Cloak, albeit at a reduced amount compared to the Invisibility Watch. Once cloaked for longer than 6.5 seconds, however, the Spy will shimmer upon damage or contact with the enemy as with any other watch. Making a run through the map with the Dead Ringer, therefore, is just as risky as with the default watch. A level 3 Dispenser however can fully replenish a Dead Ringer within seconds, allowing the Spy to re-use the cloaking ability with remaining in close proximity to an enemy Engineer's nest.
 
Spies with the Dead Ringer can collect ammo and use Dispensers to replenish the Cloak, albeit at a reduced amount compared to the Invisibility Watch. Once cloaked for longer than 6.5 seconds, however, the Spy will shimmer upon damage or contact with the enemy as with any other watch. Making a run through the map with the Dead Ringer, therefore, is just as risky as with the default watch. A level 3 Dispenser however can fully replenish a Dead Ringer within seconds, allowing the Spy to re-use the cloaking ability with remaining in close proximity to an enemy Engineer's nest.
  
The main disadvantage of the watch is the loud and distinctive de-cloaking sound (This, however, can be 'skipped' with the [[Saharan Spy]] Set). Players should therefore utilize cover or remote locations to uncloak. Should the Dead Ringer be heard, enemies may begin searching the area for the Spy. Due to the Cloak taking a long time to recharge without nearby ammo, uncloaking far from enemies is a priority if the player wishes to remain alive.
+
The main disadvantage of the watch is the loud and distinctive de-cloaking sound (This, however, can be 'skipped' with the [[Saharan Spy/fi|Saharan Spy]] Set). Players should therefore utilize cover or remote locations to uncloak. Should the Dead Ringer be heard, enemies may begin searching the area for the Spy. Due to the Cloak taking a long time to recharge without nearby ammo, uncloaking far from enemies is a priority if the player wishes to remain alive.
  
 
While the Dead Ringer Cloak is activated, the Spy can still be set on fire by a Pyro. The damage reduction, however, may allow the player to seek out water and extinguish themselves where otherwise they would have died. Many Pyros will continue to chase the Spy once alight, making escape more difficult. Should the Pyro prowl the area outside the water, players may consider hiding in the water for as long as the Cloak permits until the Pyro leaves. Shooting at the Pyro from the water is also a viable option, as his Flamethrower is ineffective underwater. On the other hand, leading the Pyro into a friendly Sentry Gun or experienced teammate may prove successful.
 
While the Dead Ringer Cloak is activated, the Spy can still be set on fire by a Pyro. The damage reduction, however, may allow the player to seek out water and extinguish themselves where otherwise they would have died. Many Pyros will continue to chase the Spy once alight, making escape more difficult. Should the Pyro prowl the area outside the water, players may consider hiding in the water for as long as the Cloak permits until the Pyro leaves. Shooting at the Pyro from the water is also a viable option, as his Flamethrower is ineffective underwater. On the other hand, leading the Pyro into a friendly Sentry Gun or experienced teammate may prove successful.
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The length of the initial Cloak by the Dead Ringer can be valuable to teammates as a way of defending them from incoming projectiles, or blocking enemies. With a 90% reduction in damage, the player can prevent an ÜberCharged couple from advancing, or absorbing damage for a teammate of vital importance.
 
The length of the initial Cloak by the Dead Ringer can be valuable to teammates as a way of defending them from incoming projectiles, or blocking enemies. With a 90% reduction in damage, the player can prevent an ÜberCharged couple from advancing, or absorbing damage for a teammate of vital importance.
  
Aside from providing normal Cloak espionage, the Dead Ringer can serve as a paranoia tool. Making an obvious fake death can lead to enemies spending more time spychecking, possibly even causing [[Medic]]s to deploy their [[ÜberCharge]] early in anticipation of being [[backstab]]bed. This can allow teammates an opportunity to advance on an objective under the Spy's command, or wait for the enemy ÜberCharge to end before activating their own.
+
Aside from providing normal Cloak espionage, the Dead Ringer can serve as a paranoia tool. Making an obvious fake death can lead to enemies spending more time spychecking, possibly even causing [[Medic/fi|Medic]]s to deploy their [[ÜberCharge/fi]] early in anticipation of being [[backstab]]bed. This can allow teammates an opportunity to advance on an objective under the Spy's command, or wait for the enemy ÜberCharge to end before activating their own.
 +
 
 +
=== Viitta ja Tikari ===
 +
[[File:Cloak and Dagger.PNG|thumb|144px|right|The Cloak and Dagger's battery can be recharged by remaining still or decloaking.]]
  
=== Cloak and Dagger ===
 
[[File:Cloak and Dagger.PNG|thumb|144px|right|The [[Cloak and Dagger]]'s battery can be recharged by remaining still or decloaking.]]
 
 
{{main|Cloak and Dagger}}
 
{{main|Cloak and Dagger}}
  
The Cloak and Dagger watch serves as a sidegrade for the default watch. The Cloak will last for 6.6 seconds when the Spy is running, and cannot be replenished by ammo boxes. Instead the Cloak is recharged by standing completely still, or by decloaking.
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The Cloak and Dagger watch serves as a sidegrade for the default watch. The Cloak will last for 6.2 seconds when the Spy is running, and cannot be replenished by ammo boxes. Instead the Cloak is recharged by standing completely still, or by decloaking.
  
Due to the nature of the recharge, a Cloak and Dagger Spy will mostly conduct his espionage standing still. Objects in the map such as boxes or corners will therefore provide strategic points from which to crouch and relay enemy movement to the team through chat or microphone. Additionally, these areas provide points from which players can backstab slow moving classes or [[Electrosapper|Sap]] buildings. Once the Spy performs these quick assassinations, they can return to their vantage point for the next unsuspecting victim. This can effectively cut off high traffic areas, as the enemy will become wary of using the route. Alternatively, they may send in a Pyro to flush out the Spy; should this happen, the player may want to seek a different place to hide.  
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Due to the nature of the recharge, a Cloak and Dagger Spy will mostly conduct his espionage standing still. Objects in the map such as boxes or corners will therefore provide strategic points from which to crouch and relay enemy movement to the team through chat or microphone. Additionally, these areas provide points from which players can backstab slow moving classes or sap buildings. Once the Spy performs these quick assassinations, they can return to their vantage point for the next unsuspecting victim. This can effectively cut off high traffic areas, as the enemy will become wary of using the route. Alternatively, they may send in a Pyro to flush out the Spy; should this happen, the player may want to seek a different place to hide.  
  
Once the Cloak meter is drained, the Spy will have a clear visible outline, similar to being bumped into by an enemy. Coming to a halt will resume full invisibility, but any enemy players nearby that see this will attack. A crouch-walking Spy will drain the Cloak at a slower rate, but will move more slowly. This method increases your distance travelled as compared to while you are running.
+
Once the Cloak meter is drained, the Spy will have a clear visible outline, similar to being bumped into by an enemy. Coming to a halt will resume full invisibility, but any enemy players nearby that see this will attack. A crouch-walking Spy will drain the Cloak at a slower rate, but will move more slowly; because Cloak is drained based on movement speed this method does not provide any advantage in terms of how long it takes to travel long distances.
  
== Related Achievements ==
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== Liittyvät saavutukset ==
 
{{main|Achievements}}
 
{{main|Achievements}}
=== {{Icon class|class=pyro|link=pyro}} [[Pyro]] ===
+
=== {{Class link|pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Pyro|Spontaneous Combustion}}
 
| {{Show achievement|Pyro|Spontaneous Combustion}}
 
}}
 
}}
  
=== {{Icon class|class=demoman|link=demoman}} [[Demoman]] ===
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=== {{Class link|demoman}} ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Demoman|Shorn Connery}}
 
| {{Show achievement|Demoman|Shorn Connery}}
 
}}
 
}}
  
=== {{Icon class|class=heavy|link=heavy}} [[Heavy]] ===
+
=== {{Class link|heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Heavy|Spyalectical Materialism}}
 
| {{Show achievement|Heavy|Spyalectical Materialism}}
 
}}
 
}}
  
=== {{Icon class|class=engineer|link=engineer}} [[Engineer]] ===
+
=== {{Class link|engineer}} ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Engineer|Search Engine}}
 
| {{Show achievement|Engineer|Search Engine}}
 
}}
 
}}
  
=== {{Icon class|class=sniper|link=sniper}} [[Sniper]] ===
+
=== {{Class link|sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Sniper|Jarring Transition}}
 
| {{Show achievement|Sniper|Jarring Transition}}
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}}
 
}}
  
=== {{Icon class|class=spy|link=spy}} [[Spy]] ===
+
=== {{Class link|spy}} ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Spy|Burn Notice}}
 
| {{Show achievement|Spy|Burn Notice}}
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}}
 
}}
  
== Update history ==
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== Päivityshistoria ==
'''[[October 9, 2007 Patch]]'''
+
'''[[October 9, 2007 Patch]]
* Spies can no longer reload their [[Revolver]] while cloaked.
+
* Spies can no longer reload their [[Revolver/fi]] while cloaked.
'''[[December 11, 2008 Patch]]'''
+
 
 +
'''[[October 25, 2007 Patch]]
 +
* Fixed flailing at the low end of the Cloak meter when the player gets uncloaked automatically
 +
 
 +
'''[[December 20, 2007 Patch]]
 +
* Fixed first person spectator view of the Spy watch not showing the correct Cloak value
 +
 
 +
'''[[December 21, 2007 Patch]]
 +
* Fixed cloaked/disguised/disguising Spy reporting his achievements to everyone else
 +
 
 +
'''[[December 31, 2007 Patch]]
 +
* Removed an obscure rendering setting that would allow players to make cloaked Spies appear fully black
 +
 
 +
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update/fi]])
 +
* Teleporter effect no longer shows up on invisible or disguised Spies.
 +
 
 +
'''[[December 11, 2008 Patch]]
 
* Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.
 
* Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.
'''[[December 15, 2008 Patch]]'''
+
 
 +
'''[[December 15, 2008 Patch]]
 
* Fixed overheal particle effect showing up incorrectly on disguised or cloaked Spies.
 
* Fixed overheal particle effect showing up incorrectly on disguised or cloaked Spies.
'''[[January 28, 2009 Patch]]'''
+
 
 +
'''[[January 28, 2009 Patch]]
 
* Fixed cloaked Spies having a particle-beam effect while standing next to a Dispenser that's healing them.
 
* Fixed cloaked Spies having a particle-beam effect while standing next to a Dispenser that's healing them.
'''[[February 2, 2009 Patch]]'''
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 +
'''[[February 2, 2009 Patch]]
 
* Cloaked Spies are no longer able to pick up the intelligence.
 
* Cloaked Spies are no longer able to pick up the intelligence.
'''[[June 8, 2009 Patch]]'''
+
 
 +
'''[[June 8, 2009 Patch]]
 
* Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
 
* Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
'''[[August 13, 2009 Patch]]'''
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 +
'''[[August 13, 2009 Patch]]
 
* Cloaked Spies standing in valid backstab positions no longer raise their knife.
 
* Cloaked Spies standing in valid backstab positions no longer raise their knife.
'''[[May 7, 2010 Patch]]'''
+
 
 +
'''[[May 7, 2010 Patch]]
 
* Fixed players seeing cloaked Spies when they should be fully cloaked.
 
* Fixed players seeing cloaked Spies when they should be fully cloaked.
'''[[May 19, 2010 Patch]]'''
+
 
 +
'''[[May 19, 2010 Patch]]
 
* Fixed a case where the Spy could start taunting and Cloak at the same time.
 
* Fixed a case where the Spy could start taunting and Cloak at the same time.
  
== Trivia ==
+
== Nippelitietoa ==
 
 
 
* Cloaking was developed by the Australians sometime before 1850.[http://www.teamfortress.com/loosecanon/09.html]
 
* Cloaking was developed by the Australians sometime before 1850.[http://www.teamfortress.com/loosecanon/09.html]
  
== See also ==
+
== Katso myös ==
* [[Disguise Kit]]
+
* [[Disguise Kit/fi]]
* [[Spy strategy]]
+
* [[Spy strategy/fi]]
  
 
{{Spy Nav}}
 
{{Spy Nav}}
 +
 
[[Category:Strategy/fi]]
 
[[Category:Strategy/fi]]
 
[[Category:Gameplay/fi]]
 
[[Category:Gameplay/fi]]

Revision as of 06:51, 14 August 2011


Verhoutuva Spy.
Peek-a-boo!
The Spy

Verhoutuminen on Spy-hahmoluokan ominaisuus muuttua näkymättömäksi Näkymättömyyskellon, Viitta ja tikari, Kuolemankello, tai Harrastelijan rannekello avulla. Verhoutumisen tekee Spyn näkymättömäksi lyhyeksi aikaa (riippuen kellosta, jota hän käyttää) mahdollistaen liikkumisen huomaamattomasti vihollisen linjojen taakse, tai nopean pakenemisen hyökkäyksen alta. Ollessaan verhoutunut Spy ei pysty hyökkäämään.

Ominaisuudet

Vaikka verhoutuminen estää hyökkäämisen, on silloin kuitenkin mahdollista käyttää Naamiointivälinettä. Verhoutuneena naamioitumisessa ei näy savuefektiä, mahdollistaen näkymättömänä naamioitumisen. Verhoituneena Spy on kokonaan näkymätön kaikille vihollisille. Spyn tiimikaverit näkevät hänet puoliksi läpinäkyvänä siluettina joukkueen väriin sävytettynä. Se auttaa pelaajia päättelemään, tutkiiko ystävä-Spy aluetta ja suunnitella tulevia liikkeitä hänen lähellään.

Verhoutunut BLU Spy/fi törmää RED Sniper/fiiin.

Yksi tapa paljastaa Spy on yksinkertaisesti törmätä sellaiseen tai tehdä vahinkoa häneen. Verhoutuneen Spyn vahingoittaminen ylikuormittaa Verhoutumisen, tehden hetkellisen, joukkueen värin mukaiset ääriviivat, jonka näkevät kaikki pelaajat joukkueesta riippumatta. Spy säilyy näkyvissä 0.5 sekuntia kauemmin käytettäessä Saharan Spy -esinesarjaa. Kuolemankellon vaikutuksen alaisena vahingoittuminen tai vastustajaan törmääminen ei aiheuta ääriviivoja.

When a cloaked Spy is hit with weapons that produce visual effects, such as Jarate, Hullu maito, verenvuoto, ja tuli, the effects will be applied normally, rendering the Cloak ineffective. Similarly, emerging from water will cause the Spy to drip water droplets even when cloaked, and falling from a certain height will also produce a blood particle effect, and an audible crack.

Upon de-cloaking, the Spy will make a unique noise and briefly appear in a team-colored silhouette, regardless of disguise, before becoming visible. Because of this, care should be taken to de-Cloak out of sight and hearing range of enemies.

Each watch will display its Cloak meter on the weapon model viewed by the player. The meter is also visible in the HUD.

The Spy cannot activate Cloak within 0.5 seconds after attempting to backstab, however the Spy can immediately use Cloak after using an Electro Sapper/fi or firing the Revolveri, Suurlähettiläs, L'Etranger-revolveri, or Suurmurha.

Strategia

Näkymättömyyskello is the Spy's default watch.
Katso myös: Spy strategy

The nature and strategy for cloaking depends on the type of watch the Spy uses in battle. Additionally, the enemy team may alter their behavior in order to protect themselves against a certain type of watch. A Spy should therefore be proficient in all Cloak types to be able to adapt to any opposing force.

Näkymättömyyskello

Pääartikkeli: Invisibility Watch

With the Invisibility Watch, the default watch in the Spy loadout, and the Enthusiast's Timepiece, a promotional variation, can Cloak for a maximum of 9 seconds, during which they can move through enemy lines, across Sentry paths, or away from attackers while remaining completely invisible. Picking up ammo in the form of boxes or dropped weapons will replenish the Cloak at the default rate. Map layout and location of various ammo points, therefore, are important to players who wish to remain cloaked for a longer period of time. Dispensers on either team can also fill the Cloak meter even when the Spy is cloaked. Be advised, however, that using an enemy Dispenser will require the correct disguise, and that the Spy may be discovered if bumped into by Engineers collecting their metal or any other class whom are healing themselves at the Dispenser.

Uncloaking will produce a quiet 'whooshing' sound that can be heard by other players in the immediate vicinity. Experienced Spies should therefore uncloak in an isolated location, preferably with an appropriate disguise, in order to avoid enemies who may start searching the area upon hearing the noise.

While cloaked, the Spy moves at his normal movement rate regardless of what class he is disguised as.

The direct counter of the Cloak is the Pyro. If set on fire while cloaked, the Spy will be rendered visible and will burn with a team-colored ambiance. Spies should avoid Pyros when cloaked; if bumped into, a Pyro may begin to Spycheck the vicinity in which case it can prove difficult to escape unharmed.

Kuolemankello

Kuolemankello allows the Spy to feign his own death.
Pääartikkeli: Dead Ringer

The Dead Ringer watch is unique in terms of cloaking. The watch does not produce a Cloak when the correct bound key is pressed, but rather it will be held up in the player's view in a ready position. Subsequently, the next time the Spy is dealt damage, either by enemies or environmental damage, he will drop a fake corpse and send a fake death to the 'kill list' and immediately become cloaked for a total of 6.5 seconds. During this time any damage received by the player will be reduced by 90% (potentially averting death from some normally fatal attacks such as a backstab or headshot), and will not shimmer if attacked or bumped into by enemies.

The corpse dropped is dependent on the disguise the player was using at the time. Dropping a friendly disguise as a corpse, therefore, may allow the Spy to move into enemy territory without arousing suspicion. It should be noted however that occasionally the dropped ragdoll is somewhat bugged and noticeable by experienced players, who may alert their team of a Dead Ringer Spy being present. Furthermore, activating the Dead Ringer upon being attacked once will almost immediately be suspicious to the enemy. Players should therefore wait a couple of seconds if under continuous fire before cloaking to provide a more convincing fake death. This should not apply to competent Snipers, Stickytraps or forms of critical attacks.

Spies with the Dead Ringer can collect ammo and use Dispensers to replenish the Cloak, albeit at a reduced amount compared to the Invisibility Watch. Once cloaked for longer than 6.5 seconds, however, the Spy will shimmer upon damage or contact with the enemy as with any other watch. Making a run through the map with the Dead Ringer, therefore, is just as risky as with the default watch. A level 3 Dispenser however can fully replenish a Dead Ringer within seconds, allowing the Spy to re-use the cloaking ability with remaining in close proximity to an enemy Engineer's nest.

The main disadvantage of the watch is the loud and distinctive de-cloaking sound (This, however, can be 'skipped' with the Saharan Spy Set). Players should therefore utilize cover or remote locations to uncloak. Should the Dead Ringer be heard, enemies may begin searching the area for the Spy. Due to the Cloak taking a long time to recharge without nearby ammo, uncloaking far from enemies is a priority if the player wishes to remain alive.

While the Dead Ringer Cloak is activated, the Spy can still be set on fire by a Pyro. The damage reduction, however, may allow the player to seek out water and extinguish themselves where otherwise they would have died. Many Pyros will continue to chase the Spy once alight, making escape more difficult. Should the Pyro prowl the area outside the water, players may consider hiding in the water for as long as the Cloak permits until the Pyro leaves. Shooting at the Pyro from the water is also a viable option, as his Flamethrower is ineffective underwater. On the other hand, leading the Pyro into a friendly Sentry Gun or experienced teammate may prove successful.

The length of the initial Cloak by the Dead Ringer can be valuable to teammates as a way of defending them from incoming projectiles, or blocking enemies. With a 90% reduction in damage, the player can prevent an ÜberCharged couple from advancing, or absorbing damage for a teammate of vital importance.

Aside from providing normal Cloak espionage, the Dead Ringer can serve as a paranoia tool. Making an obvious fake death can lead to enemies spending more time spychecking, possibly even causing Medics to deploy their ÜberCharge/fi early in anticipation of being backstabbed. This can allow teammates an opportunity to advance on an objective under the Spy's command, or wait for the enemy ÜberCharge to end before activating their own.

Viitta ja Tikari

The Cloak and Dagger's battery can be recharged by remaining still or decloaking.
Pääartikkeli: Cloak and Dagger

The Cloak and Dagger watch serves as a sidegrade for the default watch. The Cloak will last for 6.2 seconds when the Spy is running, and cannot be replenished by ammo boxes. Instead the Cloak is recharged by standing completely still, or by decloaking.

Due to the nature of the recharge, a Cloak and Dagger Spy will mostly conduct his espionage standing still. Objects in the map such as boxes or corners will therefore provide strategic points from which to crouch and relay enemy movement to the team through chat or microphone. Additionally, these areas provide points from which players can backstab slow moving classes or sap buildings. Once the Spy performs these quick assassinations, they can return to their vantage point for the next unsuspecting victim. This can effectively cut off high traffic areas, as the enemy will become wary of using the route. Alternatively, they may send in a Pyro to flush out the Spy; should this happen, the player may want to seek a different place to hide.

Once the Cloak meter is drained, the Spy will have a clear visible outline, similar to being bumped into by an enemy. Coming to a halt will resume full invisibility, but any enemy players nearby that see this will attack. A crouch-walking Spy will drain the Cloak at a slower rate, but will move more slowly; because Cloak is drained based on movement speed this method does not provide any advantage in terms of how long it takes to travel long distances.

Liittyvät saavutukset

Pääartikkeli: Achievements

Leaderboard class pyro.png Pyro

Itsesyttyminen
Itsesyttyminen
Sytytä 10 verhoutunutta Spyta.


Leaderboard class demoman.png Demo

Ei armoa agentille
Ei armoa agentille
Mestaa näkymätön Spy.


Leaderboard class heavy.png Heavy

Petturit seinää vasten
Petturit seinää vasten
Tapa tai avusta 10 verhoutuneen Spyn tappamisessa.


Leaderboard class engineer.png Engineer

Hakumoottori
Hakumoottori
Tapa 3 verhoutunutta Spyta ohjaamalla vartiotykkiä kaukopaimenella.


Leaderboard class sniper.png Sniper

Paljastava neste
Paljastava neste
Paljasta verhoutunut Spy Jaratella.


Ammu ilmaa
Ammu ilmaa
Tapa täysin näkymätön Spy yhdellä osumalla.


Leaderboard class spy.png Spy

Tulenkestävä
Tulenkestävä
Pysy hengissä 30 sekuntia sytyttyäsi tuleen verhoutuneena.


Mitäs me vakoojat
Mitäs me vakoojat
Törmää verhoutuneena vihollispuolen verhoutuneeseen Spyhin.


Päivityshistoria

October 9, 2007 Patch

  • Spies can no longer reload their Revolver/fi while cloaked.

October 25, 2007 Patch

  • Fixed flailing at the low end of the Cloak meter when the player gets uncloaked automatically

December 20, 2007 Patch

  • Fixed first person spectator view of the Spy watch not showing the correct Cloak value

December 21, 2007 Patch

  • Fixed cloaked/disguised/disguising Spy reporting his achievements to everyone else

December 31, 2007 Patch

  • Removed an obscure rendering setting that would allow players to make cloaked Spies appear fully black

April 29, 2008 Patch (Gold Rush Update/fi)

  • Teleporter effect no longer shows up on invisible or disguised Spies.

December 11, 2008 Patch

  • Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.

December 15, 2008 Patch

  • Fixed overheal particle effect showing up incorrectly on disguised or cloaked Spies.

January 28, 2009 Patch

  • Fixed cloaked Spies having a particle-beam effect while standing next to a Dispenser that's healing them.

February 2, 2009 Patch

  • Cloaked Spies are no longer able to pick up the intelligence.

June 8, 2009 Patch

  • Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.

August 13, 2009 Patch

  • Cloaked Spies standing in valid backstab positions no longer raise their knife.

May 7, 2010 Patch

  • Fixed players seeing cloaked Spies when they should be fully cloaked.

May 19, 2010 Patch

  • Fixed a case where the Spy could start taunting and Cloak at the same time.

Nippelitietoa

  • Cloaking was developed by the Australians sometime before 1850.[1]

Katso myös