Difference between revisions of "July 5, 2012 Patch"

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(Created page with " Added new options for Pyrovision to the Advanced Options dialog Added enable/disable for the HUD border Added the ability to make the HUD border static Added the...")
 
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{{Patch layout
    Added new options for Pyrovision to the Advanced Options dialog
+
| before      = {{Patch name|7|2|2012}}
    Added enable/disable for the HUD border
+
| day          = 5
    Added the ability to make the HUD border static
+
| month        = july
    Added the ability to turn off the skybox depth of field
+
| year        = 2012
    Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
+
| after        = T
    Fixed not seeing the blue team skin for the Robot Chicken Hat
+
| source-title = Team Fortress 2 Update Released
    Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
+
| source      = http://tf2.com/post.php?id=8349
    Fixed The Escape Plan allowing medic calls
+
| notes        = === Team Fortress 2 ===
    Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
+
* Added new options for [[Pyroland|Pyrovision]] to the Advanced Options dialog
    Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
+
** Added enable/disable for the HUD border
    Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
+
** Added the ability to make the HUD border static
    Fixed the Rainblower taunt attacking players through walls
+
** Added the ability to turn off the skybox depth of field
    Optimized the Rainblower taunt particles
+
* Fixed The [[Sandvich]] and The [[Buffalo Steak Sandvich]] using the wrong models when thrown
    Updated Sd_Doomsday
+
* Fixed not seeing the blue team skin for the [[Robot Chicken Hat]]
    Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
+
* Fixed not seeing team colors on the sleeves for The [[Equalizer]] and The [[Escape Plan]]
    Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
+
* Fixed The Escape Plan allowing medic calls
    Updated the localization files
+
* Fixed The [[Beggar's Bazooka]] exploding on random targets in the world when overloading
    Updated the gamehaptics file:
+
* Fixed The [[Hitman's Heatmaker]] bodyshot damage penalty affecting the Sniper's other weapons
    Added recoil/reload/draw/crit forces for the Baby Face's Blaster
+
* Fixed The [[Amputator]]'s radius heal effect applying to players who have The Escape Plan deployed
    Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
+
* Fixed the [[Rainblower]] taunt attacking players through walls
    Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine
+
* Optimized the Rainblower taunt particles
 +
* Updated [[Doomsday|Sd_Doomsday]]
 +
** Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
 +
** Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
 +
* Updated the localization files
 +
* Updated the gamehaptics file:
 +
** Added recoil/reload/draw/crit forces for the Baby Face's Blaster
 +
** Added new recoil forces for The [[Beggar's Bazooka]], The [[Cleaner's Carbine]], The [[Hitman's Heatmaker]], The [[Pretty Boy's Pocket Pistol]] and The [[Scorch Shot]]
 +
** Added more detail to the reloads for the [[Scattergun]], the [[Baby Face's Blaster]], the [[SMG]], and The Cleaner's Carbine
 +
}}

Revision as of 00:52, 6 July 2012

Patch notes

Team Fortress 2

  • Added new options for Pyrovision to the Advanced Options dialog
    • Added enable/disable for the HUD border
    • Added the ability to make the HUD border static
    • Added the ability to turn off the skybox depth of field
  • Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
  • Fixed not seeing the blue team skin for the Robot Chicken Hat
  • Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
  • Fixed The Escape Plan allowing medic calls
  • Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
  • Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
  • Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
  • Fixed the Rainblower taunt attacking players through walls
  • Optimized the Rainblower taunt particles
  • Updated Sd_Doomsday
    • Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
    • Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
  • Updated the localization files
  • Updated the gamehaptics file:

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/sd_doomsday.bsp
Modified: team fortress 2 content.gcf/tf/particles/flamethrower.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_high.pcf
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.vvd