July 5, 2012 Patch

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Patch notes

Team Fortress 2

  • Added new options for Pyrovision to the Advanced Options dialog
    • Added enable/disable for the HUD border
    • Added the ability to make the HUD border static
    • Added the ability to turn off the skybox depth of field
  • Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
  • Fixed not seeing the blue team skin for the Robot Chicken Hat
  • Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
  • Fixed The Escape Plan allowing medic calls
  • Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
  • Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
  • Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
  • Fixed the Rainblower taunt attacking players through walls
  • Optimized the Rainblower taunt particles
  • Updated Sd_Doomsday
    • Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
    • Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
  • Updated the localization files
  • Updated the gamehaptics file:

Undocumented changes

  • Fixed the Escape Plan appearing as the Equalizer on BLU team.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/sd_doomsday.bsp
Modified: team fortress 2 content.gcf/tf/particles/flamethrower.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_high.pcf
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.vvd