Parche del 5 de julio de 2012

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Notas del parche

Team Fortress 2

  • Añadidas nuevas opciones para Pyrolandia en el diálogo de las Opciones Avanzadas.
    • Añadida la opción de Activar/Desactivar el borde del HUD.
    • Añadida la opción de cambiar el borde del HUD a estático.
    • Añadida la posibilidad de cambiar el campo de vision de la caja de colisión del cielo.
  • Arreglado el Focata y el Focata de filete de Búfalo usando los modelos equivocados cuando se lanzaban al suelo.
  • Arreglado el hecho de que no se veía el modelo BLU para el Robot Chicken Hat
  • Arreglado que no se mostrase el color del equipo en las mangas del jugador para el Equalizer y el Escape Plan
  • Fixed The Escape Plan allowing medic calls
  • Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
  • Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
  • Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
  • Fixed the Rainblower taunt attacking players through walls
  • Optimizadas las partículas del Rainblower al realizar la burla
  • Updated Sd_Doomsday
    • Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
    • Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
  • Updated the localization files
  • Updated the gamehaptics file:

Undocumented changes

  • Arreglado el Escape plan apareciendo como el Equalizador en el equipo BLU.

Archivos modificados

Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/sd_doomsday.bsp
Modified: team fortress 2 content.gcf/tf/particles/flamethrower.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_high.pcf
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.vvd