Difference between revisions of "Template:Upgrade station secondary"

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m
m (add translation for japanese)
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| de = Projektile durchdringen gegnerische Spieler.
 
| de = Projektile durchdringen gegnerische Spieler.
 
| hu = Lövedékek áthatolnak az ellenségeken.
 
| hu = Lövedékek áthatolnak az ellenségeken.
| ja = 敵を貫通する。
+
| ja = 弾丸が敵を貫通する。
 
| ko = 발사체가 적 플레이어를 관통합니다.
 
| ko = 발사체가 적 플레이어를 관통합니다.
 
| nl = Projectielen penetreren vijandige spelers.
 
| nl = Projectielen penetreren vijandige spelers.
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| de = +15% Aufladerate
 
| de = +15% Aufladerate
 
| hu = +15% Újratöltődési ütem
 
| hu = +15% Újratöltődési ütem
| ja = リチャージ速度 +15%
+
| ja = +15% Recharge Rate(リチャージ速度)
 
| ko = +15% 우버차지율
 
| ko = +15% 우버차지율
 
| nl = +15% Oplaadsnelheid
 
| nl = +15% Oplaadsnelheid
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| de = +25% Buffdauer
 
| de = +25% Buffdauer
 
| hu = +25% Erősítés-időtartam
 
| hu = +25% Erősítés-időtartam
| ja = 効果持続時間 +25%
+
| ja = +25% Buff Duration(効果持続時間)
 
| ko = +25% 버프 지속시간
 
| ko = +25% 버프 지속시간
 
| nl = +25% Versterkingsduur
 
| nl = +25% Versterkingsduur
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| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
 
  | en = Reduced the push force from enemies attack
 
  | en = Reduced the push force from enemies attack
 +
| ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。
 
  }}
 
  }}
 
|-
 
|-
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| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal shield projectile. <!--
+
| en = Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal shield projectile.
 +
| ja = チームメイトを回復することで専用のゲージが増加。満タン時にSpecial-Attackキーで前方に攻撃(飛び道具)を相殺するシールドを展開。<br />(また、このシールドに触れた敵にもダメージを与える)
 +
<!--
 
| cs =  
 
| cs =  
 
| de =  
 
| de =  
 
| fi =  
 
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| hu =  
 
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| de = +2s Überladungsdauer
 
| de = +2s Überladungsdauer
 
| hu = +2s Über időtartam
 
| hu = +2s Über időtartam
| ja = ユーバーチャージ持続時間 +2秒
+
| ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒)
 
| ko = 우버 지속시간 +2초
 
| ko = 우버 지속시간 +2초
 
| nl = +2s Überduur
 
| nl = +2s Überduur
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| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = +25% more [[Overheal]], +50% longer duration per point. <!--
+
| en = +25% more [[Overheal]], +50% longer duration per point.
 +
| ja =  1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール時間+50%。<!--
 
| cs =  
 
| cs =  
 
| de =  
 
| de =  
 
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| hu =  
| ja =
 
 
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| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. <!--
+
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
 +
| ja = 1ポイントにつき、回復レート+25%、自己回復レート+25% <!--
 
| cs =  
 
| cs =  
 
| de =  
 
| de =  
 
| fi =  
 
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| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5)<br />(Must confirm upgrade for price reduction to work) <!--
+
| en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5)<br />(Must confirm upgrade for price reduction to work)
 +
| ja =  {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{Item name|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可)
 +
<!--
 
| cs =  
 
| cs =  
 
| de =  
 
| de =  
 
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| nl =  
 
| nl =  

Revision as of 15:58, 27 November 2013

Upgrade Weapons Cost Levels Notes
+20% Damage Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper 500 4
+50% Clip Size Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png 200
Leaderboard class demoman.png 400
4
Projectile Penetration Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons 200 1 Projectiles penetrate enemy players.
+25 Health On Kill Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All damage-dealing Secondary weapons 100 4 Health from robot kills can overheal players.
+50% Ammo Capacity Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All ammunition-using Secondary weapons Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png 125
Leaderboard class demoman.png 250
3 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class heavy.png Family Business
250 3
+15% Recharge Rate Leaderboard class scout.png Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine
Leaderboard class heavy.png Sandvich, Robo-Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake
Leaderboard class sniper.png Jarate
250 4
+25% Buff Duration Leaderboard class soldier.png Buff Banner, Battalion's Backup, Concheror 250 2
+10% Firing Speed Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot, Manmelter
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class engineer.png Short Circuit
100 4
-35% Speed On Target Leaderboard class scout.png Mad Milk
Leaderboard class sniper.png Jarate
200 1 Does not stack.
+100% Charge Recharge Rate Leaderboard class demoman.png Chargin' Targe, Splendid Screen 150 4
-30% Push Force on Wearer 100 3 Reduced the push force from enemies attack
+25% ÜberCharge Rate Leaderboard class medic.png Secondary weapons 300 4
Projectile Shield 300 2 Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal shield projectile.
+2s Über Duration 250 3
Overheal Expert 250 4 +25% more Overheal, +50% longer duration per point.
Healing Mastery 250 4 +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
Canteen Specialist 200 4 Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5)
(Must confirm upgrade for price reduction to work)