Difference between revisions of "Summer Event 2013"
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Revision as of 16:38, 29 April 2018
This article is for content released in the update. For the patch itself, see July 10, 2013 Patch.
“ | Over the last week we've taken you through some of our thinking around maps, weapons and items. We thought you might find it interesting if we walked you through the process we use to ship an update to TF2.
There we go, update shipped.
— TF2 Official Website
|
” |
The Summer Event Update was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop and resubmitted using new item importing system, along with the fixing of several exploits and bugs present in existing maps and the tweak to several weapons. Released with the July 10, 2013 Patch, the update added a total of 64 new Cosmetic items which were available via opening Crates with their special Summer Cooler Keys, and 2 new maps, Standin, and Process.
Contents
Additions
Cosmetics
Action Items
A Random Summer Cooler Key Gift | |
Pile of Summer Cooler Key Gifts |
Tool
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Process | 250px | Control Point |
cp_process
|
Standin | Control Point |
cp_standin
|
Tweaked Item Sets
Class | Item set | Changes |
---|---|---|
Scout | Special Delivery |
Removed: +25 max health on wearer. |
Added: Leave a Calling Card on your victims. | ||
Soldier | The Tank Buster |
Removed: +20% Sentry damage resistance on wearer. |
Added: Leave a Calling Card on your victims. | ||
Pyro | The Gas Jockey's Gear |
Removed: +10% faster move speed on wearer. |
Removed: +10% bullet damage vulnerability on wearer. | ||
Added: Leave a Calling Card on your victims. | ||
Sniper | The Croc-o-Style Kit |
Removed: The wearer cannot be killed by headshots. |
Added: Leave a Calling Card on your victims. | ||
Spy | Saharan Spy |
Removed: Reduced decloak sound volume. |
Removed: 0.5 sec longer Cloak blink time. | ||
Added: Extra effects when taunting. |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout | Removed: Damage taken mini-crits | |
Added: Damage taken increased 25% | ||
Added: 20% bonus healing while deployed | ||
Added: 80% vulnerability increase to all push forces while deployed | ||
Added: +25% Jump Height bonus when active | ||
Soldier | Added: +15% Sentry damage resistance to all teammates while banner effect is active | |
Changed: Rage is now generated from damage dealt instead of damage received | ||
Changed: Explosion sound | ||
Changed: Misfired Rockets now remove one loaded rocket from the clip | ||
Fixed: An exploit that allowed players to hold a set fixed number of rockets | ||
Added: Buffed players now receive a speed boost in addition to its previous effect | ||
Changed: Rage is now only generated from damage dealt | ||
Removed: -10% damage attribute | ||
Removed: 5% slower reload attribute | ||
Reduced: Clip size from 5 to 4 | ||
Added: "Sets players on fire" description text | ||
Added: New particles and sound | ||
Added: Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | ||
Removed: 25% reduced clip size penalty | ||
Added: 25% reduced damage penalty | ||
Changed: Explosion sound | ||
Pyro | Fixed: "Mmmph" progress resetting after touching a resupply cabinet | |
Added: 15% increase move speed while deployed | ||
Removed: +20% melee vulnerability when active | ||
Added: 20% damage vulnerability to all sources | ||
Demoman | Added: Afterburn immunity | |
Added: Double donk damage now mini-crits | ||
Reduced: Charge time to 1 second | ||
Changed: Range no longer affects direct cannonball impact damage | ||
Added: Added: Double-Donk sound and particle effects | ||
Heavy | Removed: Damage taken is mini-crits | |
Added: Damage taken increased 25% | ||
Increased: Health restored per-bite from 15 to 25 | ||
Engineer | Changed: Mini-Sentry Guns do not heal during construction | |
Added: Minor increase in damage per bolt | ||
Increased: Building healing from 50 to 75 per bolt | ||
Added: Ammo cost of firing reduced to -18 metal when an attack destroys a projectile | ||
Increased: Firing speed by +25% | ||
Added: Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player | ||
Changed: The weapon's muzzle now emits a spark effect when fired | ||
Fixed: Attack arcing to nearby teammates as if they were enemies | ||
Reduced: Accuracy of manually-controlled sentry at long range | ||
Changed: Protective shield now fades 1 second after the owning Engineer dies | ||
Medic | Changed: Arrow projectile to a large syringe | |
Added: New trail effects | ||
Changed: Smoothed out reload animation (DPS unchanged) | ||
Fixed: Being able to heal players that are using items that block healing. | ||
Added: 50% Overheal | ||
Changed: Über now affects the Medic when there's no heal target | ||
Changed: Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über | ||
Added: Über now fully absorbs crit damage for the selected damage type | ||
Added: Depletes Übercharge based on the amount of damage prevented | ||
Sniper | Changed: Capped the max charge rate to 200% | |
Fixed: Starting charge rate being -40% instead of -20% | ||
Removed: Movement penalty | ||
Added: Damage taken increased by 20% | ||
Added: Bullet damage taken reduced by 15% | ||
Added: Explosive damage taken increased by 20% | ||
Spy | Changed: When under the effect of Feign Death, damage taken decreases the duration of the effect | |
Added: 40% increased Cloak duration | ||
Fixed: A bug that would cause the charge meter to not reset when the Spy was killed |
Pre-announcement references
Posts in the Official Site started at July 5, 2013; with subsequent posts reporting data about the update every following day.
Update Gallery
External links
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