Difference between revisions of "Thriller Terror (custom mission)"

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m (PhoneWave moved page Thriller Terror (mission) to Thriller Terror (custom mission) without leaving a redirect: Auto: Change page title)
 
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{{other custom}}
+
{{custom mission}}
{| class="infobox" width="300px"
+
{{Mission infobox
! colspan="2" style="background-color:#F3A957;" | Thriller Terror
+
  | mission-name          = Thriller Terror
|-
+
  | mission-file-name    = mvm_condemned_b2c_int_thriller_terror
! colspan="2" | {{lang
+
  | developer            = [http://steamcommunity.com/profiles/76561197974413252 HeRp-A-dErP-a-NErp.eXe]
| en = Basic Information
+
  | mission-map          = [[Condemned]]
| de = Grundinformationen
+
  | mission-waves        = 5
| da = grundlæggende informationer
+
  | mission-type         = {{common string|invasion}}
| es = Información básica
+
  | mission-diff          = {{common string|mission intermediate}}
| fi = Perustiedot
+
  | mission-startingmoney = 700
| fr = Informations de base
+
  | mission-totalmoney    = 7000
| ja = 基本情報
+
  | mission-maxmoney      = 4200
| pl = Podstawowe informacje
+
  | mission-maxrespawn    = 5
| pt-br = Informações básicas
+
  | mission-fixedrespawn = {{common string|no}}
| ru = Основная информация
+
  | mission-tour          = [[Operation Canteen Crasher|Canteen Crasher]]
| zh-hant = 任務基本資訊
+
  | mission-busterspawn  = 30 {{common string|seconds}}
| ko = 기본 정보
+
  | mission-busterrespawn = 30 {{common string|seconds}}
}}
 
|-
 
| {{lang
 
| en = Name
 
| de = Name
 
| da = Navn
 
| fi = Nimi
 
| es = Nombre
 
| fr = Nom
 
| ja = ミッション名
 
| pl = Nazwa misji
 
| pt-br = Nome
 
| ru = Название
 
| zh-hant = 名稱
 
| ko = 임무명
 
}}
 
| Thriller Terror
 
|-
 
| {{lang
 
| en = File Name
 
| da = Filnavn
 
| es = Nombre del Archivo
 
| fi = Tiedostonimi
 
| fr = Nom du Fichier
 
| ja = ファイル名
 
| pl = Nazwa pliku
 
| pt-br = Nome do arquivo
 
| ru = Имя файла
 
| zh-hant = 檔案名稱
 
}}
 
| <code>mvm_condemned_b2c_int_thriller_terror</code>
 
|-
 
| {{lang
 
| en = Map
 
| de = Karte
 
| da = Bane
 
| es = Mapa
 
| fi = Kartta
 
| fr = Carte
 
| ja = マップ
 
| pl = Mapa
 
| pt-br = Mapa
 
| ru = Карта
 
| zh-hant = 地圖
 
| ko = 맵
 
}}
 
| [[Condemned]]
 
|-
 
| Mission type
 
| {{common string|invasion}}
 
|-
 
| {{lang
 
| en = Waves
 
| de = Wellen
 
| da = Runder
 
| es = Oleadas
 
| fi = Aallot
 
| fr = Vagues
 
| ja = ウェーブ数
 
| pl = Ilość fal
 
| pt-br = Ondas
 
| ru = Ко-во волн
 
  | zh-hant = 波數
 
| ko = 공격
 
}}
 
| 5
 
|-
 
| {{lang
 
| en = Difficulty
 
| de = Schwierigkeit
 
| da = Sværhedsgrad
 
| es = Dificultad
 
| fi = Vaikeustaso
 
| fr = Difficulté
 
| ja = 難易度
 
| pl = Poziom trudności
 
| pt-br = Dificuldade
 
| ru = Сложность
 
| zh-hant = 難度
 
| ko = 난이도
 
}}
 
| {{common string|mission intermediate}}
 
|-
 
| {{lang
 
| en = Starting money
 
| de = Startgeld
 
| da = Penge til start
 
| es = Dinero inicial
 
| fi = Aloitusrahat
 
| fr = Crédits de départ
 
| ja = 開始時の所持金
 
| pl = Ilość kredytów na starcie
 
| pt-br = Dinheiro inicial
 
| ru = Начальное кол-во кредитов
 
| zh-hant = 起始資金
 
| ko = 시작시 금액
 
 
}}
 
}}
| 700
 
|-
 
| Total Dropped {{common string|mt credits}}
 
| 3100
 
|-
 
| Maximum Possible {{common string|mt credits}}
 
| 4200
 
|-
 
| Respawn Duration
 
| 5 - 15
 
|-
 
| Fixed Respawn Times
 
| No
 
|-
 
| Creator(s)
 
| HeRp-A-dErP-a-NErp.eXe
 
|}
 
  
'''Thriller Terror''' is an intermediate invasion mission made by <i>HeRp-A-dErP-a-NErp.eXe</i>. It is available on the custom [[Condemned]] map. This is a custom mission, meaning that this mission is not made by Valve, but from the MvM custom content creation community.
+
'''Thriller Terror''' is a custom intermediate invasion mission made by ''HeRp-A-dErP-a-NErp.eXe''. It is available on the custom Condemned map.
  
 
==Waves==
 
==Waves==
{|width=100% style="background-color:#fffcf7; border:#79542B 1px solid; text-align:center; margin: auto; clear: both; padding:1px"
+
{{Mvm mission Thriller Terror}}
|- {{Mvm mission header}}
 
|-
 
!colspan="10" style="background:#f9d483"|{{common string|wave}} 1 (600 {{common string|mt credits}})
 
|-
 
!rowspan="3" style="background:#fef5e0"|1A
 
|{{Robot icon|scout bat|size=20}}<br><span class=xsmall>Weakened Fast Zombie</span>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|3||6||12
 
|&mdash;||10
 
|50
 
|-
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_soldier_equalizer.png|20px]]</div>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|2||4||8
 
|3||10
 
|50
 
|-
 
|{{Robot icon|heavy|size=20}}<br><span class=xsmall>Heavy Zombie</span>||{{common string|bot hard}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate3_flank"<br>Spawns at <code>spawnbot_front_left</code>
 
|1||3||6
 
|5||10
 
|50
 
|-
 
!rowspan="1" style="background:#fef5e0"|{{tooltip|1B-1|{{common string|wave begins after}} 1A {{common string|wave has finished spawning}}}}
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_demo_caber.png|20px]]</div>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|4||8||12
 
|3||10
 
|50
 
|-
 
!rowspan="2" style="background:#fef5e0"|{{tooltip|1B-2|{{common string|wave begins after}} 1A {{common string|wave is all dead}}}}
 
|{{Robot icon|scout bat|size=20}}<br><span class=xsmall>Weakened Fast Zombie</span>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|5||5||10
 
|&mdash;||10
 
|50
 
|-
 
|{{Robot icon|heavy|size=20}}<br><span class=xsmall>Heavy Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|3||3||6
 
|&mdash;||10
 
|50
 
|-
 
!rowspan="2" style="background:#fef5e0"|{{tooltip|1C|{{common string|wave begins after}} 1B-1 and 1B-2 {{common string|wave is all dead}}}}
 
|{{Robot icon|scout bat|size=20}}<br><span class=xsmall>Zombie Scout (Type 1)</span>||{{common string|bot normal}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code><br>Spawns at <code>spawnbot_front_left</code>
 
|5||10||20
 
|&mdash;||10
 
|75
 
|-
 
|{{Robot icon|scout bat|giant|size=20}}<br><span class=xsmall>Large Fast Zombie</span>||{{common string|bot normal}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|1||&mdash;||1
 
|10||10
 
|175
 
|-
 
!rowspan="3" style="background:#fef5e0"|{{common string|mt support}}
 
|{{Robot icon|heavy|size=20}}<br><span class=xsmall>Zombie Heavy</span>||{{common string|bot hard}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|wave begins after}} 1A {{common string|wave is all dead}}</b><br>[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate2_flank"<br>Spawns at <code>spawnbot_front</code>
 
|2||4||∞(10)
 
|30||14
 
|50
 
|-
 
|{{Robot icon|sentry buster|size=20}}<br><span class=xsmall>Explosive Skull</span>||{{common string|bot expert}}||[[File:Pictogram_comment.png|15px]] <b>Does not dodge attacks</b><br>[[File:Pictogram_comment.png|15px]] <b>Ignores Enemies</b><br>Spawns at <code>spawnbot_mission_sentrybuster_front</code><br>Spawns at <code>spawnbot_mission_sentrybuster_back</code>
 
|1||&mdash;||∞
 
|30||&mdash;
 
|&mdash;
 
|-
 
|{{Robot icon|spy|size=20}}<br><span class=xsmall>Sneaky Zombie</span>||{{common string|bot expert}}||Spawns at <code>spawnbot_mission_spy_front</code><br>Spawns at <code>spawnbot_mission_spy_back</code>
 
|3||3||∞
 
|60||60
 
|&mdash;
 
|-
 
!colspan="10" style="background:#f9d483"|{{common string|wave}} 2 (600 {{common string|mt credits}})
 
|-
 
!rowspan="3" style="background:#fef5e0"|2A
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_soldier_equalizer.png|20px]]</div>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code>
 
|2||4||12
 
|&mdash;||10
 
|50
 
|-
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_pyro_riftaxe.png|20px]]</div>||{{common string|bot expert}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate4_flank"<br>Spawns at <code>spawnbot_back_right</code>
 
|2||6||8
 
|1||10
 
|50
 
|-
 
|{{Robot icon|scout bat|size=20}}<br><span class=xsmall>Zombie Scout</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back_left</code>
 
|4||8||16
 
|14||10
 
|50
 
|-
 
!rowspan="1" style="background:#fef5e0"|{{tooltip|2B-1|{{common string|wave begins after}} 2A {{common string|wave has finished spawning}}}}
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_demo_knight_bottle.png|20px]]</div>||{{common string|bot normal}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back_left</code>
 
|1||8||24
 
|&mdash;||8
 
|50
 
|-
 
!rowspan="2" style="background:#fef5e0"|{{tooltip|2B-2|{{common string|wave begins after}} 2A {{common string|wave is all dead}}}}
 
|{{Robot icon|soldier|size=20}}<br><span class=xsmall>Spitter Zombie</span>||{{common string|bot normal}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code>
 
|1||4||6
 
|&mdash;||10
 
|50
 
|-
 
|{{Robot icon|scout stun|size=20}}<br><span class=xsmall>Baseball Zombie</span>||{{common string|bot hard}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate5_flank"<br>Spawns at <code>spawnbot_back</code>
 
|2||4||8
 
|&mdash;||10
 
|50
 
|-
 
!rowspan="3" style="background:#fef5e0"|{{tooltip|2C|{{common string|wave begins after}} 2B-1 and 2B-2 {{common string|wave is all dead}}}}
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_pyro_riftaxe.png|20px]]</div><br><span class=xsmall>Mutated Flame Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code><br>Spawns at <code>spawnbot_back_left</code><br>Spawns at <code>spawnbot_back_right</code>
 
|5||5||20
 
|&mdash;||10
 
|50
 
|-
 
|{{Robot icon|scout bat|size=20}}<br><span class=xsmall>Zombie Scout (Type 1)</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code>
 
|3||12||24
 
|&mdash;||7.5
 
|50
 
|-
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#bf1603;">[[File:User_MCandRBfan_leaderboard_class_pyro_riftaxe.png|20px]]</div>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code>
 
|1||1||2
 
|10||10
 
|200
 
|-
 
!rowspan="3" style="background:#fef5e0"|{{common string|mt support}}
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_pyro_critaxe.png|20px]]</div><br><span class=xsmall>Type 1</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code><br>Spawns at <code>spawnbot_back_left</code><br>Spawns at <code>spawnbot_back_right</code>
 
|1||5||∞
 
|30||10
 
|&mdash;
 
|-
 
|{{Robot icon|sentry buster|size=20}}<br><span class=xsmall>Explosive Skull</span>||{{common string|bot expert}}||[[File:Pictogram_comment.png|15px]] <b>Does not dodge attacks</b><br>[[File:Pictogram_comment.png|15px]] <b>Ignores Enemies</b><br>Spawns at <code>spawnbot_mission_sentrybuster_front</code><br>Spawns at <code>spawnbot_mission_sentrybuster_back</code>
 
|1||&mdash;||∞
 
|30||&mdash;
 
|&mdash;
 
|-
 
|{{Robot icon|spy|size=20}}<br><span class=xsmall>Explosive Skull</span>||{{common string|bot expert}}||Spawns at <code>spawnbot_mission_spy_front</code><br>Spawns at <code>spawnbot_mission_spy_back</code>
 
|3||3||∞
 
|60||60
 
|&mdash;
 
|-
 
!colspan="10" style="background:#f9d483"|{{common string|wave}} 3 (600 {{common string|mt credits}})
 
|-
 
!rowspan="4" style="background:#fef5e0"|3A-1
 
|- style="background:#fcf5e6"
 
|style="border-left:#e7b53b 5px solid"|{{Robot icon|heavy|size=20}}<br><span class=xsmall>Heavy Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|rowspan=2|2||rowspan=2|4||rowspan=2|8
 
|rowspan=2|&mdash;||rowspan=2|10
 
|rowspan=2|50
 
|- style="background:#fcf5e6"
 
|style="border-left:#e7b53b 5px solid"|{{Robot icon|medic|size=20}}<br><span class=xsmall>Healthy Zombie</span>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|-
 
|{{Robot icon|soldier|giant|size=20}}<br><span class=xsmall>Large Spitter Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|1||&mdash;||1
 
|30||&mdash;
 
|100
 
|-
 
!rowspan="3" style="background:#fef5e0"|3A-2
 
|- style="background:#edf2e7"
 
|style="border-left:#729e42 5px solid"|1/2<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_pyro_critaxe.png|20px]]</div><br><span class=xsmall>Type 1</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code>
 
|rowspan=2|1||rowspan=2|5||rowspan=2|26
 
|rowspan=2|5||rowspan=2|4
 
|rowspan=2|50
 
|- style="background:#edf2e7"
 
|style="border-left:#729e42 5px solid"|1/2<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_pyro_critaxe.png|20px]]</div><br><span class=xsmall>Type 1</span>||{{common string|bot hard}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate5_flank"<br>Spawns at <code>spawnbot_back</code>
 
|-
 
!rowspan="2" style="background:#fef5e0"|{{tooltip|3B-1|{{common string|wave begins after}} 3A-1 {{common string|wave is all dead}}}}
 
|{{Robot icon|heavy shotgun|size=20}}<br><span class=xsmall>Heavy Police Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|3||3||6
 
|&mdash;||10
 
|50
 
|-
 
|{{Robot icon|heavy champ|size=20}}<br><span class=xsmall>Boxing Heavy Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front_right</code>
 
|4||8||20
 
|&mdash;||5
 
|50
 
|-
 
!rowspan="1" style="background:#fef5e0"|{{tooltip|3B-2|{{common string|wave begins after}} 3A-1 {{common string|wave is all dead}}}}
 
|{{Robot icon|demoman|size=20}}<br><span class=xsmall>Puke Bomb Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back_left</code>
 
|1||2||4
 
|&mdash;||10
 
|50
 
|-
 
!rowspan="3" style="background:#fef5e0"|{{tooltip|3C|{{common string|wave begins after}} 3B-1 {{common string|wave is all dead}}}}
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_soldier_equalizer.png|20px]]</div>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code><br>Spawns at <code>spawnbot_front_left</code><br>Spawns at <code>spawnbot_front_right</code>
 
|1||6||12
 
|&mdash;||1
 
|50
 
|- style="background:#eee7ed"
 
|style="border-left:#7d4071 5px solid"|{{Robot icon|soldier|giant|size=20}}<br><span class=xsmall>Large Spitter Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|rowspan=2|3||rowspan=2|&mdash;||rowspan=2|3
 
|rowspan=2|16||rowspan=2|10
 
|rowspan=2|100
 
|- style="background:#eee7ed"
 
|style="border-left:#7d4071 5px solid"|{{Robot icon|demoman|size=20}}{{Robot icon|demoman|size=20}}<br><span class=xsmall>Puke Bomb Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|-
 
!rowspan="1" style="background:#fef5e0"|{{tooltip|3D|{{common string|wave begins after}} 3C {{common string|wave is all dead}}}}
 
|{{Robot icon|heavy|giant|size=20}}<br><span class=xsmall>Large Heavy Zombie</span>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code>
 
|1||&mdash;||1
 
|&mdash;||10
 
|100
 
|-
 
!rowspan="3" style="background:#fef5e0"|{{common string|mt support}}
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_pyro_critaxe.png|20px]]</div><br><span class=xsmall>Type 1</span>||{{common string|bot hard}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|wave begins after}} 3C {{common string|wave is all dead}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code><br>Spawns at <code>spawnbot_back_left</code>
 
|1||5||∞
 
|&mdash;||10
 
|&mdash;
 
|-
 
|{{Robot icon|sentry buster|size=20}}<br><span class=xsmall>Explosive Skull</span>||{{common string|bot expert}}||[[File:Pictogram_comment.png|15px]] <b>Does not dodge attacks</b><br>[[File:Pictogram_comment.png|15px]] <b>Ignores Enemies</b><br>Spawns at <code>spawnbot_mission_sentrybuster_front</code><br>Spawns at <code>spawnbot_mission_sentrybuster_back</code>
 
|1||&mdash;||∞
 
|30||&mdash;
 
|&mdash;
 
|-
 
|{{Robot icon|spy|size=20}}<br><span class=xsmall>Sneaky Zombie</span>||{{common string|bot expert}}||Spawns at <code>spawnbot_mission_spy_front</code><br>Spawns at <code>spawnbot_mission_spy_back</code>
 
|3||3||∞
 
|60||60
 
|&mdash;
 
|-
 
!colspan="10" style="background:#f9d483"|{{common string|wave}} 4 (600 {{common string|mt credits}})
 
|-
 
!rowspan="3" style="background:#fef5e0"|4A
 
|{{Robot icon|soldier|size=20}}<br><span class=xsmall>Spitter Zombie</span>||{{common string|bot normal}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|5||5||15
 
|&mdash;||10
 
|50
 
|-
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_demo_knight_bottle.png|20px]]</div>||{{common string|bot normal}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate2_flank"<br>Spawns at <code>spawnbot_front_right</code>
 
|3||3||6
 
|1||10
 
|50
 
|-
 
|{{Robot icon|heavy|size=20}}<br><span class=xsmall>Fast Heavy Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|2||4||10
 
|&mdash;||8
 
|50
 
|-
 
!rowspan="2" style="background:#fef5e0"|4B
 
|{{Robot icon|scout bat|giant|size=20}}<br><span class=xsmall>Large Fast Zombie</span>||{{common string|bot normal}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|1||1||1
 
|&mdash;||&mdash;
 
|50
 
|-
 
|{{Robot icon|scout bat|giant|size=20}}<br><span class=xsmall>Large Fast Zombie</span>||{{common string|bot normal}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code>
 
|1||1||1
 
|&mdash;||&mdash;
 
|50
 
|-
 
!rowspan="4" style="background:#fef5e0"|{{tooltip|4C|{{common string|wave begins after}} 4B {{common string|wave is all dead}}}}
 
|{{Robot icon|demoknight|size=20}}<br><span class=xsmall>Knight Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code><br>Spawns at <code>spawnbot_front_back</code>
 
|1||5||15
 
|&mdash;||1
 
|50
 
|-
 
|{{Robot icon|scout bat|size=20}}<br><span class=xsmall>Zombie Scout (Type 1)</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code><br>Spawns at <code>spawnbot_front_back</code>
 
|2||8||18
 
|&mdash;||4
 
|50
 
|- style="background:#fcf5e6"
 
|style="border-left:#e7b53b 5px solid"|1/2<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_pyro_critaxe.png|20px]]</div><br><span class=xsmall>Type 2</span>||{{common string|bot hard}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate4_flank"<br>Spawns at <code>spawnbot_back</code>
 
|rowspan=2|3||rowspan=2|9||rowspan=2|12
 
|rowspan=2|&mdash;||rowspan=2|10
 
|rowspan=2|50
 
|- style="background:#fcf5e6"
 
|style="border-left:#e7b53b 5px solid"|1/2<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_pyro_critaxe.png|20px]]</div><br><span class=xsmall>Type 2</span>||{{common string|bot hard}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate5_flank"<br>Spawns at <code>spawnbot_back</code>
 
|-
 
!rowspan="1" style="background:#fef5e0"|{{tooltip|4D-1|{{common string|wave begins after}} 4C {{common string|wave has finished spawning}}}}
 
|{{Robot icon|demoman|giant|size=20}}<br><span class=xsmall>Large Puke Bomb Zombie</span>||{{common string|bot normal}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|1||&mdash;||1
 
|24||10
 
|100
 
|-
 
!rowspan="2" style="background:#fef5e0"|{{tooltip|4D-2|{{common string|wave begins after}} 4C {{common string|wave has finished spawning}}}}
 
|{{Robot icon|sniper|size=20}}<br><span class=xsmall>Zombie (Type 1)</span>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code><br>Spawns at <code>spawnbot_back_left</code><br>Spawns at <code>spawnbot_back_right</code><br>Spawns at <code>spawnbot_front</code><br>Spawns at <code>spawnbot_front_left</code><br>Spawns at <code>spawnbot_front_right</code>
 
|6||6||24
 
|&mdash;||10
 
|50
 
|-
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_soldier_equalizer.png|20px]]</div><br><span class=xsmall>Mutated Blast Zombie</span>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|1||6||6
 
|&mdash;||8.5
 
|50
 
|-
 
!rowspan="3" style="background:#fef5e0"|{{common string|mt support}}
 
|{{Robot icon|scout bat|size=20}}<br><span class=xsmall>Weakened Fast Zombie</span>||{{common string|bot expert}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|wave begins after}} 4B {{common string|wave is all dead}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code><br>Spawns at <code>spawnbot_front_left</code><br>Spawns at <code>spawnbot_front_right</code>
 
|1||3||∞
 
|&mdash;||10
 
|&mdash;
 
|-
 
|{{Robot icon|sentry buster|size=20}}<br><span class=xsmall>Explosive Skull</span>||{{common string|bot expert}}||[[File:Pictogram_comment.png|15px]] <b>Does not dodge attacks</b><br>[[File:Pictogram_comment.png|15px]] <b>Ignores Enemies</b><br>Spawns at <code>spawnbot_mission_sentrybuster_front</code><br>Spawns at <code>spawnbot_mission_sentrybuster_back</code>
 
|1||&mdash;||∞
 
|30||&mdash;
 
|&mdash;
 
|-
 
|{{Robot icon|spy|size=20}}<br><span class=xsmall>Sneaky Zombie</span>||{{common string|bot expert}}||Spawns at <code>spawnbot_mission_spy_front</code><br>Spawns at <code>spawnbot_mission_spy_back</code>
 
|3||3||∞
 
|60||60
 
|&mdash;
 
|-
 
!colspan="10" style="background:#f9d483"|{{common string|wave}} 5 (700 {{common string|mt credits}})
 
|-
 
!rowspan="5" style="background:#fef5e0"|5A
 
|- style="background:#fcf5e6"
 
|style="border-left:#e7b53b 5px solid"|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#bf1603;">[[File:User_MCandRBfan_leaderboard_class_pyro_riftaxe.png|20px]]</div>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|rowspan=3|3||rowspan=3|&mdash;||rowspan=3|3
 
|rowspan=3|&mdash;||rowspan=3|10
 
|rowspan=3|100
 
|- style="background:#fcf5e6"
 
|style="border-left:#e7b53b 5px solid"|{{Robot icon|sniper bow|size=20}}<br><span class=xsmall>Archer Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|- style="background:#fcf5e6"
 
|style="border-left:#e7b53b 5px solid"|{{Robot icon|sniper bow|size=20}}<br><span class=xsmall>Archer Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code>
 
|-
 
|{{Robot icon|scout bat|size=20}}<br><span class=xsmall>Weakened Fast Zombie</span>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front_left</code>
 
|3||9||12
 
|&mdash;||4
 
|50
 
|-
 
!rowspan="3" style="background:#fef5e0"|{{tooltip|5B|{{common string|wave begins after}} 5A {{common string|wave is all dead}}}}
 
|{{Robot icon|heavy|size=20}}<br><span class=xsmall>Mutated Heavy Zombie</span>||{{common string|bot hard}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate5_flank"<br>Spawns at <code>spawnbot_back_left</code>
 
|2||6||16
 
|&mdash;||6
 
|50
 
|-
 
|<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_MCandRBfan_leaderboard_class_pyro_riftaxe.png|20px]]</div><br><span class=xsmall>Mutated Flame Zombie</span>||{{common string|bot hard}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate2_flank"<br>Spawns at <code>spawnbot_front_left</code>
 
|5||5||20
 
|&mdash;||10
 
|50
 
|-
 
|{{Robot icon|scout bat|giant|size=20}}<br><span class=xsmall>Large Fast Zombie</span>||{{common string|bot normal}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate6_flank"<br>Spawns at <code>spawnbot_back_right</code>
 
|1||&mdash;||1
 
|10||10
 
|50
 
|-
 
!rowspan="1" style="background:#fef5e0"|{{tooltip|5C|{{common string|wave begins after}} 5B {{common string|wave is all dead}}}}
 
|{{Robot icon|soldier|giant|size=20}}<br><span class=xsmall>Large Spitter Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code>
 
|1||3||3
 
|&mdash;||14
 
|100
 
|-
 
!rowspan="4" style="background:#fef5e0"|{{tooltip|5D|{{common string|wave begins after}} 5C {{common string|wave is all dead}}}}
 
|{{Robot icon|scout bat|size=20}}<br><span class=xsmall>Zombie Scout (Type 2)</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code><br>Spawns at <code>spawnbot_front_left</code><br>Spawns at <code>spawnbot_front_right</code>
 
|1||10||20
 
|&mdash;||0.5
 
|50
 
|-
 
|{{Robot icon|heavy shotgun|size=20}}<br><span class=xsmall>Heavy Police Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front_left</code>
 
|3||6||6
 
|&mdash;||10
 
|50
 
|- style="background:#edf2e7"
 
|style="border-left:#729e42 5px solid"|{{Robot icon|heavy steelfist|size=20}}<br><span class=xsmall>Big Heavy Zombie</span>||{{common string|bot hard}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|bot gatebot}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>{{common string|bot takes path}} "nav_prefer_gate5_flank"<br>Spawns at <code>spawnbot_back</code>
 
|rowspan=2|2||rowspan=2|4||rowspan=2|6
 
|rowspan=2|&mdash;||rowspan=2|12
 
|rowspan=2|50
 
|- style="background:#edf2e7"
 
|style="border-left:#729e42 5px solid"|{{Robot icon|medic|size=20}}<br><span class=xsmall>Healthy Zombie</span>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code>
 
|-
 
!rowspan="1" style="background:#fef5e0"|{{tooltip|5E|{{common string|wave begins after}} 5D {{common string|wave is all dead}}}}
 
|{{Robot icon|heavy chief|giant|size=20}}<br><span class=xsmall>Demonic Heavy Zombie</span><br><span class=xsmall>15,000 {{common string|bot HP}}</span>||{{common string|bot expert}}||{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_back</code>
 
|1||&mdash;||1
 
|5||&mdash;
 
|50
 
|-
 
!rowspan="3" style="background:#fef5e0"|{{common string|mt support}}
 
|{{Robot icon|sniper|size=20}}<br><span class=xsmall>Zombie (Type 2)</span>||{{common string|bot expert}}||[[File:Pictogram_comment.png|15px]] <b>{{common string|wave begins after}} 5D {{common string|wave is all dead}}</b><br>{{common string|bot takes path}} "nav_avoid_pit"<br>Spawns at <code>spawnbot_front</code><br>Spawns at <code>spawnbot_front_left</code><br>Spawns at <code>spawnbot_front_right</code><br>Spawns at <code>spawnbot_back</code><br>Spawns at <code>spawnbot_back_left</code><br>Spawns at <code>spawnbot_back_right</code>
 
|1||6||∞(25)
 
|5||4
 
|100
 
|-
 
|{{Robot icon|sentry buster|size=20}}<br><span class=xsmall>Explosive Skull</span>||{{common string|bot expert}}||[[File:Pictogram_comment.png|15px]] <b>Does not dodge attacks</b><br>[[File:Pictogram_comment.png|15px]] <b>Ignores Enemies</b><br>Spawns at <code>spawnbot_mission_sentrybuster_front</code><br>Spawns at <code>spawnbot_mission_sentrybuster_back</code>
 
|1||&mdash;||∞
 
|30||&mdash;
 
|&mdash;
 
|-
 
|{{Robot icon|spy|size=20}}<br><span class=xsmall>Sneaky Zombie</span>||{{common string|bot expert}}||Spawns at <code>spawnbot_mission_spy_front</code><br>Spawns at <code>spawnbot_mission_spy_back</code>
 
|3||3||∞
 
|60||60
 
|&mdash;
 
|-
 
|}
 
  
 
==Thriller Terror's custom robot list==
 
==Thriller Terror's custom robot list==
Line 536: Line 54:
 
|}
 
|}
  
<b>Baseball Zombie</b> is a Scout zombie that walks slightly slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. With its ability to bleed players on hit and survive longer, it is recommended to keep a safe distance from this robot and be alert to areas they can possibly come from. Note that the Sandman balls it throws can cause enemies to bleed.
+
'''Baseball Zombie''' is a Scout zombie that walks slightly slower, but has increased health and resistances for survivability. With its ability to make players bleed on hit, it is recommended to keep a safe distance from this robot and take note of the areas it spawns from.
  
 
====Weakened Fast Zombie====
 
====Weakened Fast Zombie====
Line 561: Line 79:
 
|}
 
|}
  
<b>Weakened Fast Zombie</b> has the same buffs from the aforementioned <b>Zombie Scout</b> but lacks the ability to throw Sandman balls.
+
'''Weakened Fast Zombie''' has the same buffs from the aforementioned '''Baseball Zombie''', but lacks the ability to launch baseballs at players.
  
 
====Zombie Scout (Type 1)====
 
====Zombie Scout (Type 1)====
Line 590: Line 108:
 
|}
 
|}
  
<b>Zombie Scout</b> is a zombie that almost looks similar to the <b>Weakened Fast Zombie</b>, but it deals less damage and lacks the health buff and resistances in exchange for the ability to move at the regular speed of a scout.
+
'''Zombie Scout''' is a zombie that is similar to the '''Weakened Fast Zombie''', but its resistances are removed in favor of a movement speed buff, allowing it to run at the same speed as a normal Scout. However, it has a 25% damage penalty.
  
 
====Zombie Scout (Type 2)====
 
====Zombie Scout (Type 2)====
Line 619: Line 137:
 
|}
 
|}
  
Type 2 variant of the <b>Zombie Scout</b>. Unlike the first variant, it lacks the damage penalty the first one has.
+
Type 2 variant of the '''Zombie Scout'''. Unlike Type 1, it does not have a damage penalty.
  
 
===Soldier===
 
===Soldier===
Line 646: Line 164:
 
|}
 
|}
  
<b>Blast Zombie</b> is a Soldier zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. Ensure that you keep a good distance with this bot, as it's bleed and the Equalizer's increased damage with less health may kill you easily.
+
'''Blast Zombie''' is a Soldier zombie that walks slightly slower, but has increased health and resistances for survivability. With its bleed on hit ability and increased Equalizer damage, it is recommended to keep a safe distance from this robot and take note of the areas it spawns from.
  
 
====Mutated Blast Zombie====
 
====Mutated Blast Zombie====
Line 671: Line 189:
 
|}
 
|}
  
Unlike <b>Blast Soldier</b>, <b>Mutated Blast Zombie</b> is a Soldier zombie that walks faster but lacks the health buff and also deals less damage. It's faster speed can make it a threat for players in mid-range with them (assuming it's not carrying a bomb). One can differ this zombie from the <b>Blast Zombie</b> by simply looking at their footstep colors or the fact this zombie has a deformed torso.
+
'''Mutated Blast Zombie''' is a Soldier zombie that walks faster than the '''Blast Zombie''', but has less health and deals less damage to players. This zombie's faster movement speed can make it more dangerous at mid-range if it isn't carrying a bomb. One can tell it apart from the regular '''Blast Zombie''' from its footsteps or its mutated torso.
  
 
====Spitter Zombie====
 
====Spitter Zombie====
Line 696: Line 214:
 
|}
 
|}
  
<b>Spitter Zombie</b> is a Soldier zombie that walks slower and possesses resistances to keep it alive longer and survive damage that would had killed it instantly. Unlike other most zombies in this mission, it uses a ranged weapon. The same strategy used against regular Rocket Launcher Soldier robots can be applied to this zombie aswell.
+
'''Spitter Zombie''' is a Soldier zombie that walks slightly slower, but has increased resistances for survivability. Unlike other most zombies in this mission, it uses a ranged weapon.
  
 
=== Pyro ===
 
=== Pyro ===
Line 729: Line 247:
 
|}
 
|}
  
Unlike most other zombies, <b>Fireman Zombie</b> does not has any extra buffs, nerfs or resistances. It acts like a normal Pyro equipped with the Fire Axe, with the only difference being that it has a lower voice pitch.
+
Unlike most other zombies, '''Fireman Zombie''' does not have any major changes. It acts like a normal Pyro equipped with the Fire Axe, with the only difference being that it has a lower voice pitch.
  
 
====Fireman Zombie (Type 2)====
 
====Fireman Zombie (Type 2)====
Line 760: Line 278:
 
|}
 
|}
  
A variant of the <b>Fireman Zombie</b>. It is a better version of the Type 1 variant of the <b>Fireman Zombie</b> as it has 25 extra health with no extra downsides.
+
A variant of the '''Fireman Zombie''' with 25 more health points.
  
 
====Flame Zombie====
 
====Flame Zombie====
Line 785: Line 303:
 
|}
 
|}
  
<b>Flame Zombie</b> is a Pyro zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. Pyros are not effective at killing these robots as they have a high fire resistance. Getting hit by this robot can cause a good amount of health lost, so keep your distance and be alert to any nearby robots.
+
'''Flame Zombie''' is a Pyro zombie that walks slightly slower, but has increased health and resistances for survivability. Specifically, this zombie has increased fire resistance, so Pyros are not very effective against it. Also, getting hit by this robot can be dangerous, so keep your distance and be alert to any nearby robots.
  
 
====Mutated Flame Zombie====
 
====Mutated Flame Zombie====
Line 810: Line 328:
 
|}
 
|}
  
<b>Mutated Flame Zombie</b> is another variation of the <b>Flame Zombie</b>. It has a deformed body, less powerful resistances, does not cause enemies to bleed and less health but moves at the normal speed of a Pyro and also can set enemies on fire permanently. (until they extinguish the fire in some way, e.g. [[Medkits]])
+
'''Mutated Flame Zombie''' is another variation of the '''Flame Zombie'''. It has a deformed body, less resistances, and does not cause enemies to bleed. However, it moves at the normal speed of a Pyro and also can set enemies on fire permanently (unless they extinguish the fire in some way, e.g. [[Medkits]]).
  
 
===Demoman===
 
===Demoman===
Line 837: Line 355:
 
|}
 
|}
  
<b>Boom Zombie</b> is a Demoman zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. Extreme caution must be exercised when this zombie is in sight, as it's Ullapool Caber with 5 times the normal damage and bleed only allows a half [[Healing#Overheal|overhealed]] Heavy or fully overhealed Soldier to survive.
+
'''Boom Zombie''' is a Demoman zombie that walks slightly slower, but has increased health and resistances for survivability. Extreme caution must be exercised with this zombie, as its Ullapool Caber deals very high amounts of damage and makes players bleed on hit.
  
 
====Drunk Zombie====
 
====Drunk Zombie====
Line 862: Line 380:
 
|}
 
|}
  
<b>Drunk Zombie</b> is a zombie that lacks any resistances or health buffs but can cause enemies to bleed for 10 seconds instead of 5 seconds. However, it deals 25% less damage.
+
'''Drunk Zombie''' is a zombie that lacks any resistances or health buffs but can cause enemies to bleed for 10 seconds instead of 5 seconds. However, it deals 25% less damage.
  
 
====Puke Bomb Zombie====
 
====Puke Bomb Zombie====
Line 887: Line 405:
 
|}
 
|}
  
<b>Puke Bomb Zombie</b> is a Demoman zombie that uses a Grenade Launcher and possesses some resistances and a health buff but walks slower and it's grenades takes a slightly longer time to explode. With the ability to not let their grenades spin, it allows their grenades to travel further. This should be kept in mind as it's grenades can cause enemies to bleed and also has a larger explosion radius.
+
'''Puke Bomb Zombie''' is a Demoman zombie that uses a Grenade Launcher and possesses some resistances and a health buff. However, it moves slower and its grenades take slightly more time to explode. Its grenades also travel further, inflict bleeding on hit, and have a larger blast radius.
  
 
====Knight Zombie====
 
====Knight Zombie====
Line 923: Line 441:
 
|}
 
|}
  
<b>Knight Zombie</b> is a Demoman zombie that walks slightly faster and has stronger resistances but lacks the double health buff. The same strategies used for other zombies that use their melee only can be applied to this bot too. Avoid getting killed by this bot, as every kill it gets makes it walk faster and increases it's max health.
+
'''Knight Zombie''' is a Demoman zombie that walks slightly faster and has stronger resistances, but lacks a health buff. It is recommended to keep your distance from this zombie, as it gains health on kill.
  
 
===Heavy===
 
===Heavy===
Line 950: Line 468:
 
|}
 
|}
  
<b>Big Heavy Zombie</b> is a zombie that is the [[Heavy_Robot#Steel_Gauntlet|Steel Gauntlet]] but with crit resistances and the ability to make players bleed. It is unknown why this robot does not use the [[Fists of Steel]] when it's icon has the Fists of Steel in it; it has the Fists of Steel's extra damage taken from melee downside and less damage taken from ranged weapons upside.
+
'''Big Heavy Zombie''' is a zombie that is the [[Heavy Robot#Steel Gauntlet|Steel Gauntlet]] but with crit resistances and the ability to make players bleed. It is unknown why this robot does not use the [[Fists of Steel]] when its icon has the Fists of Steel in it; it has the Fists of Steel's extra damage taken from melee downside and less damage taken from ranged weapons upside.
  
 
====Boxing Heavy Zombie====
 
====Boxing Heavy Zombie====
Line 975: Line 493:
 
|}
 
|}
  
<b>Boxing Heavy Zombie</b> is a zombie robot that can cause any enemies it has hit to bleed for 5 seconds but also deals 20% less damage.
+
'''Boxing Heavy Zombie''' is a zombie robot that can cause any enemies it hits to bleed for 5 seconds but also deals 20% less damage.
  
 
====Fast Heavy Zombie====
 
====Fast Heavy Zombie====
Line 1,000: Line 518:
 
|}
 
|}
  
<b>Fast Heavy Zombie</b> has stats that are mostly similar to the <b>Mutant Blast Zombie</b>. It lacks the damage penalty and deformed body the <b>Mutant Blast Zombie</b> possesses however.
+
'''Fast Heavy Zombie''' has stats that are similar to the '''Mutant Blast Zombie'''. It lacks the damage penalty and deformed body of the '''Mutant Blast Zombie'''.
  
 
====Heavy Police Zombie====
 
====Heavy Police Zombie====
Line 1,029: Line 547:
 
|}
 
|}
  
<b>Heavy Police Zombie</b> is a zombie that is the [[Heavy_Robot#Shotgun_Heavy|Shotgun Heavy]] with more health, moves slower and wields a better shotgun. Otherwise it acts the same as the Shotgun Heavy.
+
'''Heavy Police Zombie''' is a zombie that is the [[Heavy Robot#Shotgun Heavy|Shotgun Heavy]] with more health, slower movement speed, and a more powerful Shotgun.
  
 
====Heavy Zombie====
 
====Heavy Zombie====
Line 1,054: Line 572:
 
|}
 
|}
  
<b>Heavy Zombie</b> is a zombie that defenders must avoid being hit by it if possible. With it's double health and resistances, it's fists that can deal fivefold it's original damage makes this bot dangerous. Only a Heavy that is overhealed can survive a hit from this bot.
+
'''Heavy Zombie''' is a melee-restricted zombie with various health buffs and resistances that deals 5x damage.
  
 
====Mutated Heavy Zombie====
 
====Mutated Heavy Zombie====
Line 1,079: Line 597:
 
|}
 
|}
  
<b>Mutated Heavy Zombie</b> is a Heavy zombie with a deformed body and has nearly identical stats as the <b>Fast Heavy Zombie</b>. The only difference is that it deals 20% less damage.
+
'''Mutated Heavy Zombie''' is a Heavy zombie with a deformed body and has nearly identical stats as the '''Fast Heavy Zombie'''. The only difference is that it deals 20% less damage.
  
 
===Medic===
 
===Medic===
Line 1,106: Line 624:
 
|}
 
|}
  
<b>Healthy Zombie</b> is a Medic zombie that walks slower but has increases health and resistances to keep it alive longer or survive damage that previously would had killed it instantly. Whenever this zombie hits an enemy defender it gains a third of it's health back, avoid being hit by this bot if possible. Note that this zombie makes players bleed for 10 seconds instead of the usual 5 seconds, don't get thrown off by this.
+
'''Healthy Zombie''' is a Medic zombie that walks slower but has increases health and resistances to keep it alive longer or survive damage that previously would had killed it instantly. Whenever this zombie hits an enemy defender it gains a third of it's health back, avoid being hit by this bot if possible. Note that this zombie makes players bleed for 10 seconds instead of the usual 5 seconds, don't get thrown off by this.
  
 
===Sniper===
 
===Sniper===
Line 1,137: Line 655:
 
|}
 
|}
  
<b>Archer Zombie</b> is a Sniper zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. This bot is essentially a slower and more tanky version of the [[Sniper_Robot#Bowman|Bowman]].
+
'''Archer Zombie''' is a Sniper zombie that walks slightly slower, but has increased health and resistances for survivability. This bot is essentially a slower and more tanky version of the [[Sniper Robot#Bowman|Bowman]].
  
 
==== Zombie (Type 1) ====
 
==== Zombie (Type 1) ====
Line 1,166: Line 684:
 
|}
 
|}
  
<b>Zombie</b> is a Sniper zombie that has twice health and causes enemies to bleed with the downside of dealing less damage on melee hits with the Kukri. It's health can make it survive some shots that would had previously killed it, so keep that in mind.
+
'''Zombie''' is a Sniper zombie that has increased health and inflicts bleeding on hit. However, it has decreased damage on hit.
  
 
==== Zombie (Type 2) ====
 
==== Zombie (Type 2) ====
Line 1,195: Line 713:
 
|}
 
|}
  
Second variant of the aforementioned <b>Zombie</b>. It is a better version of the first variant of the <b>Zombie</b> as it lacks the damage penalty the first variant possesses.
+
Second variant of the aforementioned '''Zombie'''. It is a better version of the '''Zombie''' as it lacks a damage penalty.
  
 
=== Spy ===
 
=== Spy ===
Line 1,222: Line 740:
 
|}
 
|}
  
<b>Sneaky Zombie</b> is a Spy Zombie that has an extra 25 health and can cause enemies to bleed for 5 seconds unless they were [[backstab]]bed. It has no major differences and can be dealt the same way as a regular Spy Robot.
+
'''Sneaky Zombie''' is a Spy Zombie that has an extra 25 health and can cause enemies to bleed for 5 seconds unless they were [[backstabbed|Backstab]]. It has no major differences from the normal Spy robot.
  
 
===Giant Scout===
 
===Giant Scout===
Line 1,249: Line 767:
 
|}
 
|}
  
<b>Large Fast Zombie</b> is the giant version of the <b>Weakened Fast Zombie</b>. Although slower, it can cause enemies to bleed for 10 seconds instead of 5 seconds.
+
'''Large Fast Zombie''' is the giant version of the '''Weakened Fast Zombie'''. Although slower, it can cause enemies to bleed for 10 seconds instead of 5 seconds.
  
 
===Giant Soldier===
 
===Giant Soldier===
Line 1,276: Line 794:
 
|}
 
|}
  
Giant version of the <b>Spitter Zombie</b>. <b>Large Spitter Zombie</b> have the exact same Rocket Launcher and buffs as it's smaller counterpart. The only difference is that it moves slower but has more health.
+
Giant version of the '''Spitter Zombie'''. '''Large Spitter Zombie''' have the exact same Rocket Launcher and buffs as it's smaller counterpart. The only difference is that it moves slower but has more health.
  
 
===Giant Pyro===
 
===Giant Pyro===
Line 1,303: Line 821:
 
|}
 
|}
  
<b>Large Flame Zombie</b> is the giant version of the <b>Flame Zombie</b>. It has all of the buffs it's smaller counterpart possesses with an additional increased afterburn duration buff.
+
'''Large Flame Zombie''' is the giant version of the '''Flame Zombie'''. It has all of the buffs its smaller counterpart possesses with an additional increased afterburn duration buff.
  
 
===Giant Demoman===
 
===Giant Demoman===
Line 1,330: Line 848:
 
|}
 
|}
  
<b>Large Puke Bomb Zombie</b> is the giant version of the <b>Puke Bomb Zombie</b>. He has near identical stats as it's smaller variant, with the only difference being that it doesn't deal bleed to enemies hit but instead deals more damage.
+
'''Large Puke Bomb Zombie''' is the giant version of the '''Puke Bomb Zombie'''. It has nearly the same stats as its smaller variant, with the only difference being that it doesn't inflict bleeding on hit, but instead of deals more damage.
  
 
===Giant Heavy===
 
===Giant Heavy===
Line 1,357: Line 875:
 
|}
 
|}
  
A Giant Heavy zombie that has all of the buffs it's smaller counterpart (<b>Heavy Zombie</b>) possesses.
+
A Giant Heavy zombie that has the same buffs as its smaller counterpart ('''Heavy Zombie''') possesses.
  
 
=== Sentry Buster ===
 
=== Sentry Buster ===
Line 1,385: Line 903:
 
|{{Item icon|Ullapool Caber}}<br/>{{Item link|Ullapool Caber}}
 
|{{Item icon|Ullapool Caber}}<br/>{{Item link|Ullapool Caber}}
 
|{{Item icon|Forgotten King's Restless Head}}<br/>{{Item link|Forgotten King's Restless Head}}
 
|{{Item icon|Forgotten King's Restless Head}}<br/>{{Item link|Forgotten King's Restless Head}}
|style="text-align:left"|{{info|Does not dodge attacks}}<br>{{info|Ignores Enemies}}<br>{{info|3x in head size}}<br>{{info|-0.05x in torso size}}<br>{{info|-50% voice pitch scale}}<br>{{info|Bombimincom explosion effect on death}}<br>{{buff|2500 {{common string|bot HP}}}}{{buff|+100% {{common string|bot movement speed}}}}{{buff|+50% knockback resistance}}{{buff|+50% airblast resistance}}{{buff|Cannot be backstabbed}}
+
|style="text-align:left"|{{info|Does not dodge attacks}}<br>{{info|Ignores Enemies}}<br>{{info|3x in head size}}<br>{{info|-0.05x in torso size}}<br>{{info|-50% voice pitch scale}}<br>{{info|Bombinomicon explosion effect on death}}<br>{{buff|2500 {{common string|bot HP}}}}{{buff|+100% {{common string|bot movement speed}}}}{{buff|+50% knockback resistance}}{{buff|+50% airblast resistance}}{{buff|Cannot be backstabbed}}
 
|}
 
|}
  
<b>Explosive Skull</b> has no major gameplay differences when compared to the Sentry Buster.
+
'''Explosive Skull''' has no major gameplay differences when compared to the Sentry Buster.
  
 
===Bosses===
 
===Bosses===
Line 1,418: Line 936:
 
|{{Item icon|Spine-Chilling Skull 2011}}<br/>{{Item link|Spine-Chilling Skull 2011}}
 
|{{Item icon|Spine-Chilling Skull 2011}}<br/>{{Item link|Spine-Chilling Skull 2011}}
 
|{{Item icon|Big Steel Jaw of Summer Fun}}<br/>{{Item link|Big Steel Jaw of Summer Fun}}
 
|{{Item icon|Big Steel Jaw of Summer Fun}}<br/>{{Item link|Big Steel Jaw of Summer Fun}}
|style="text-align:left"|{{info}}Spine-Chilling Skull 2011's style is <b>Spine-Twisted</b><br>{{info|-50% voice pitch scale}}<br>{{info|Has [[Headless Horseshoes (halloween spell)|Halloween Spell: Headless Horseshoes]] active}}<br>{{info|Bombinomicon explosion effect on death}}<br>{{buff|15000 {{common string|bot HP}}}}{{buff|+100% damage bonus}}{{buff|Enemies hit bleed for 10 seconds}}{{buff|+90% airblast resistance}}{{buff|+90% vertical airblast resistance}}{{buff|+90% knockback resistance}}{{buff|Enemies receive 70% less rage}}{{nerf|-50% {{common string|bot movement speed}}}}
+
|style="text-align:left"|{{info}}Spine-Chilling Skull 2011's style is '''Spine-Twisted'''<br>{{info|-50% voice pitch scale}}<br>{{info|Has [[Headless Horseshoes (halloween spell)|Halloween Spell: Headless Horseshoes]] active}}<br>{{info|Bombinomicon explosion effect on death}}<br>{{buff|15,000 {{common string|bot HP}}}}{{buff|+100% damage bonus}}{{buff|Enemies hit bleed for 10 seconds}}{{buff|+90% airblast resistance}}{{buff|+90% vertical airblast resistance}}{{buff|+90% knockback resistance}}{{buff|Enemies receive 70% less rage}}{{nerf|-50% {{common string|bot movement speed}}}}
 
|}
 
|}
  
<b>Demonic Heavy Zombie</b> is a boss giant Heavy zombie. Dealing with this boss should be not a big problem. Have 3 or 4 more players focus on this boss bot while the others focus on the small bots attempting to deploy the bomb.
+
'''Demonic Heavy Zombie''' is a boss giant Heavy zombie. As long as enough players focus this boss, it is not too dangerous.
  
[[Canteen Crasher nav]]
+
{{Canteen Crasher nav}}
 +
[[Category:Operation Canteen Crasher missions]]

Latest revision as of 19:23, 23 June 2023

Thriller Terror
Basic Information
Name: Thriller Terror

File name:

mvm_condemned_b2c_int_thriller_terror
Developer(s): HeRp-A-dErP-a-NErp.eXe
Map: Condemned
Mission type: Invasion
Waves: 5
Difficulty: Intermediate
Starting credits: 700
Maximum possible credits: 4200
Minimum respawn wave time: Unknown
Maximum respawn wave time: 5
Fixed respawn time: No
Tour: Canteen Crasher
Sentry Buster spawn time: 30 seconds
Sentry Buster respawn time: 30 seconds


Thriller Terror is a custom intermediate invasion mission made by HeRp-A-dErP-a-NErp.eXe. It is available on the custom Condemned map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (600 Credits)
1A
Scout bat

Weakened Fast Zombie
Expert Takes path "nav_avoid_pit" 3 6 12 10 50
Leaderboard class soldier equalizer.png

Blast Zombie
Expert Takes path "nav_avoid_pit" 2 4 8 3 10 50
Heavy

Heavy Zombie
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate3_flank"
1 3 6 5 10 50
1B-1
Leaderboard class demo caber.png

Boom Zombie
Hard Takes path "nav_avoid_pit" 4 8 12 3 10 50
1B-2
Scout bat

Weakened Fast Zombie
Expert Takes path "nav_avoid_pit" 5 5 10 10 50
Heavy

Heavy Zombie
Hard Takes path "nav_avoid_pit" 3 3 6 10 50
1C
Scout bat

Zombie Scout (Type 1)
Normal Takes path "nav_avoid_pit" 5 10 20 10 75
Scout bat

Large Fast Zombie
Normal Takes path "nav_avoid_pit" 1 1 10 10 175
Support
Heavy

Zombie Heavy
Hard Pictogram comment.png Begins after 1A is all dead
Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate2_flank"
2 4 30 14 50
Spy

Sneaky Zombie
Expert 3 3 60 60
Wave 2 (600 Credits)
2A
Leaderboard class soldier equalizer.png

Blast Zombie
Hard Takes path "nav_avoid_pit" 2 4 12 10 50
Leaderboard class pyro riftaxe.png

Flame Zombie
Expert Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate4_flank"
2 6 8 1 10 50
Scout bat

Zombie Scout (Type 1)
Hard Takes path "nav_avoid_pit" 4 8 16 14 10 50
2B-1
Leaderboard class demo knight bottle.png

Drunk Zombie
Normal Pictogram comment.png Goes to the hatch first
Takes path "nav_avoid_pit"
1 8 24 8 50
2B-2
Soldier

Spitter Zombie
Normal Takes path "nav_avoid_pit" 1 4 6 10 50
Scout stun

Baseball Zombie
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate5_flank"
2 4 8 10 50
2C
Leaderboard class pyro riftaxe.png

Mutated Flame Zombie
Hard Takes path "nav_avoid_pit" 5 5 20 10 50
Scout bat

Zombie Scout (Type 1)
Hard Pictogram comment.png Goes to the hatch first
Takes path "nav_avoid_pit"
3 12 24 7.5 50
Leaderboard class pyro riftaxe.png

Large Flame Zombie
Expert Takes path "nav_avoid_pit" 1 1 2 10 10 200
Support
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 1)
Hard Takes path "nav_avoid_pit" 1 5 30 10
Spy

Sneaky Zombie
Expert 3 3 60 60
Wave 3 (600 Credits)
3A-1
Heavy

Heavy Zombie
Hard Takes path "nav_avoid_pit" 2 4 8 10 50
Medic

Healthy Zombie
Expert Takes path "nav_avoid_pit"
Soldier

Large Spitter Zombie
Hard Takes path "nav_avoid_pit" 1 1 30 100
3A-2
1/2
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 1)
Hard Takes path "nav_avoid_pit" 1 5 26 5 4 50
1/2
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 1)
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate5_flank"
3B-1
Heavy shotgun

Heavy Police Zombie
Hard Takes path "nav_avoid_pit" 3 3 6 10 50
Heavy champ

Boxing Heavy Zombie
Hard Takes path "nav_avoid_pit" 4 8 20 5 50
3B-2
Demoman

Puke Bomb Zombie
Hard Takes path "nav_avoid_pit" 1 2 4 10 50
3C
Leaderboard class soldier equalizer.png

Blast Zombie
Expert Takes path "nav_avoid_pit" 1 6 12 1 50
Soldier

Large Spitter Zomvie
Hard Takes path "nav_avoid_pit" 3 3 16 10 100
Demoman
Demoman

Puke Bomb Zombie
Hard Takes path "nav_avoid_pit"
3D
Heavy

Large Heavy Zombie
Expert Takes path "nav_avoid_pit" 1 1 10 100
Support
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 1)
Hard Pictogram comment.png Goes to the hatch first
Pictogram comment.png Begins after 3C is all dead
Takes path "nav_avoid_pit"
1 5 10
Spy

Sneaky Zombie
Expert 3 3 60 60
Wave 4 (600 Credits)
4A
Soldier

Spitter Zombie
Normal Takes path "nav_avoid_pit" 5 5 15 10 50
Leaderboard class demo knight bottle.png

Drunk Zombie
Normal Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate2_flank"
3 3 6 1 10 50
Heavy

Fast Heavy Zombie
Hard Takes path "nav_avoid_pit" 2 4 10 8 50
4B
Scout bat

Large Fast Zombie
Normal Takes path "nav_avoid_pit" 1 1 1 50
Scout bat

Large Fast Zombie
Normal Takes path "nav_avoid_pit" 1 1 1 50
4C
Demoknight

Knight Zombie
Hard Takes path "nav_avoid_pit" 1 5 15 1 50
Scout bat

Zombie Scout (Type 1)
Hard Takes path "nav_avoid_pit" 2 8 18 4 50
1/2
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 2)
Hard Pictogram comment.png Goes to the hatch first
Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate4_flank"
3 9 12 10 50
1/2
Leaderboard class pyro critaxe.png

Fireman Zombie (Type 2)
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate5_flank"
4D-1
Demoman

Large Puke Bomb Zombie
Normal Takes path "nav_avoid_pit" 1 1 24 10 100
4D-2
Sniper

Zombie (Type 1)
Expert Takes path "nav_avoid_pit" 6 6 24 10 50
Leaderboard class soldier equalizer.png

Mutated Blast Zombie
Expert Takes path "nav_avoid_pit" 1 6 6 8.5 50
Support
Scout bat

Weakened Fast Zombie
Expert Pictogram comment.png Begins after 4B is all dead
Takes path "nav_avoid_pit"
1 3 10
Spy

Sneaky Zombie
Expert 3 3 60 60
Wave 5 (700 Credits)
5A
Leaderboard class pyro riftaxe.png

Large Flame Zombie
Expert Takes path "nav_avoid_pit" 3 3 10 100
Sniper bow

Archer Zombie
Hard Takes path "nav_avoid_pit"
Sniper bow

Archer Zombie
Hard Takes path "nav_avoid_pit"
Scout bat

Weakened Fast Zombie
Expert Takes path "nav_avoid_pit" 3 9 12 4 50
5B
Heavy

Mutated Heavy Zombie
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate5_flank"
2 6 16 6 50
Leaderboard class pyro riftaxe.png

Mutated Flame Zombie
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate2_flank"
5 5 20 10 50
Scout bat

Large Fast Zombie
Normal Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate6_flank"
1 1 10 10 50
5C
Soldier

Large Spitter Zombie
Hard Takes path "nav_avoid_pit" 1 3 3 14 100
5D
Scout bat

Zombie Scout (Type 2)
Hard Pictogram comment.png Goes to the hatch first
Takes path "nav_avoid_pit"
1 10 20 0.5 50
Heavy shotgun

Heavy Police Zombie
Hard Takes path "nav_avoid_pit" 3 6 6 10 50
Heavy steelfist

Big Heavy Zombie
Hard Pictogram comment.png Gatebot
Takes path "nav_avoid_pit"
Takes path "nav_prefer_gate5_flank"
2 4 6 12 50
Medic

Healthy Zombie
Expert Takes path "nav_avoid_pit"
5E
Heavy chief

Demonic Heavy Zombie
15,000 HP
Expert Takes path "nav_avoid_pit" 1 1 5 50
Support
Sniper

Zombie (Type 2)
Expert Pictogram comment.png Begins after 5D is all dead
Takes path "nav_avoid_pit"
1 6 5 4 100
Spy

Sneaky Zombie
Expert 3 3 60 60


Thriller Terror's custom robot list

Scout

Baseball Zombie

Icon Name Melee Hat Attributes
Leaderboard class scout stun.png
Baseball Zombie Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png 250 HP
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram plus.png +75% recharge rate
Pictogram minus.png -15% movement speed

Baseball Zombie is a Scout zombie that walks slightly slower, but has increased health and resistances for survivability. With its ability to make players bleed on hit, it is recommended to keep a safe distance from this robot and take note of the areas it spawns from.

Weakened Fast Zombie

Icon Name Melee Attributes
Leaderboard class scout bat.png
Weakened Fast Zombie Bat
Bat
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png 250 HP
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png -15% movement speed

Weakened Fast Zombie has the same buffs from the aforementioned Baseball Zombie, but lacks the ability to launch baseballs at players.

Zombie Scout (Type 1)

Icon Name Melee Hat Attributes
Leaderboard class scout bat.png
Zombie Scout Bat
Bat
Baseball Bill's Sports Shine
Baseball Bill's Sports Shine
Pictogram info.png -50% voice pitch scale
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram minus.png -25% damage dealt

Zombie Scout is a zombie that is similar to the Weakened Fast Zombie, but its resistances are removed in favor of a movement speed buff, allowing it to run at the same speed as a normal Scout. However, it has a 25% damage penalty.

Zombie Scout (Type 2)

Icon Name Melee Hat Attributes
Leaderboard class scout bat.png
Zombie Scout Bat
Bat
Baseball Bill's Sports Shine
Baseball Bill's Sports Shine
Pictogram info.png -50% voice pitch scale
Pictogram plus.png Enemies hit bleed for 5 seconds

Type 2 variant of the Zombie Scout. Unlike Type 1, it does not have a damage penalty.

Soldier

Blast Zombie

Icon Name Melee Attributes
Leaderboard class soldier equalizer.png
Blast Zombie Equalizer
Equalizer
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram info.png Bombinomicon explosion effect on death
Pictogram plus.png 400 HP
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png No self blast damage
Pictogram plus.png +100% knockback resistance from self blasts
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png -40% movement speed

Blast Zombie is a Soldier zombie that walks slightly slower, but has increased health and resistances for survivability. With its bleed on hit ability and increased Equalizer damage, it is recommended to keep a safe distance from this robot and take note of the areas it spawns from.

Mutated Blast Zombie

Icon Name Melee Attributes
Leaderboard class soldier equalizer.png
Mutated Blast Zombie Equalizer
Equalizer
Pictogram info.png +50% higher voice pitch scale
Pictogram info.png Has Halloween Spell: Gangreen Footprints active
Pictogram info.png Bombinomicon explosion effect on death
Pictogram info.png -0.05x in torso size
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png No self blast damage
Pictogram plus.png +100% knockback resistance from self blasts
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram plus.png +20% movement speed
Pictogram minus.png -20% damage dealt

Mutated Blast Zombie is a Soldier zombie that walks faster than the Blast Zombie, but has less health and deals less damage to players. This zombie's faster movement speed can make it more dangerous at mid-range if it isn't carrying a bomb. One can tell it apart from the regular Blast Zombie from its footsteps or its mutated torso.

Spitter Zombie

Icon Name Primary Attributes
Leaderboard class soldier.png
Spitter Zombie Rocket Launcher
Rocket Launcher
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png +120% faster reload rate
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png +50% fire rate penalty
Pictogram minus.png -40% movement speed

Spitter Zombie is a Soldier zombie that walks slightly slower, but has increased resistances for survivability. Unlike other most zombies in this mission, it uses a ranged weapon.

Pyro

Fireman Zombie (Type 1)

Icon Name Melee Hat Misc Attributes
Leaderboard class pyro critaxe.png
Fireman Zombie Fire Axe
Fire Axe
Brigade Helm
Brigade Helm
Trickster's Turnout Gear
Trickster's Turnout Gear
Pictogram info.png -50% voice pitch scale

Unlike most other zombies, Fireman Zombie does not have any major changes. It acts like a normal Pyro equipped with the Fire Axe, with the only difference being that it has a lower voice pitch.

Fireman Zombie (Type 2)

Icon Name Melee Hat Misc Attributes
Leaderboard class pyro critaxe.png
Fireman Zombie Fire Axe
Fire Axe
Brigade Helm
Brigade Helm
Trickster's Turnout Gear
Trickster's Turnout Gear
Pictogram info.png -50% voice pitch scale
Pictogram plus.png 200 HP

A variant of the Fireman Zombie with 25 more health points.

Flame Zombie

Icon Name Melee Attributes
Leaderboard class pyro riftaxe.png
Flame Zombie Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram info.png +50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png 350 HP
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png +25% blast resistance
Pictogram plus.png +75% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png -40% movement speed

Flame Zombie is a Pyro zombie that walks slightly slower, but has increased health and resistances for survivability. Specifically, this zombie has increased fire resistance, so Pyros are not very effective against it. Also, getting hit by this robot can be dangerous, so keep your distance and be alert to any nearby robots.

Mutated Flame Zombie

Icon Name Melee Attributes
Leaderboard class pyro riftaxe.png
Mutated Flame Zombie Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram info.png +50% voice pitch scale
Pictogram info.png -0.05x in torso size
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png 225 HP
Pictogram plus.png +999800% increased afterburn duration
Pictogram plus.png +20% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +20% bullet resistance

Mutated Flame Zombie is another variation of the Flame Zombie. It has a deformed body, less resistances, and does not cause enemies to bleed. However, it moves at the normal speed of a Pyro and also can set enemies on fire permanently (unless they extinguish the fire in some way, e.g. Medkits).

Demoman

Boom Zombie

Icon Name Melee Attributes
Leaderboard class demo caber.png
Boom Zombie Ullapool Caber
Ullapool Caber
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram info.png Bombinomicon explosion effect on death
Pictogram plus.png 350 HP
Pictogram plus.png +400% damage bonus
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png -40% movement speed

Boom Zombie is a Demoman zombie that walks slightly slower, but has increased health and resistances for survivability. Extreme caution must be exercised with this zombie, as its Ullapool Caber deals very high amounts of damage and makes players bleed on hit.

Drunk Zombie

Icon Name Melee Attributes
Leaderboard class demo knight bottle.png
Drunk Zombie Bottle
Bottle
Pictogram info.png -50% voice pitch scale
Pictogram plus.png Enemies hit bleed for 10 seconds
Pictogram minus.png -25% damage dealt

Drunk Zombie is a zombie that lacks any resistances or health buffs but can cause enemies to bleed for 10 seconds instead of 5 seconds. However, it deals 25% less damage.

Puke Bomb Zombie

Icon Name Primary Attributes
Leaderboard class demoman.png
Puke Bomb Zombie Grenade Launcher
Grenade Launcher
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Gangreen Footprints active
Pictogram plus.png 240 HP
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png Grenades do not bounce
Pictogram plus.png +20% damage bonus
Pictogram plus.png +20% explosion radius
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png +20% longer fuse time on grenades
Pictogram minus.png -40% movement speed

Puke Bomb Zombie is a Demoman zombie that uses a Grenade Launcher and possesses some resistances and a health buff. However, it moves slower and its grenades take slightly more time to explode. Its grenades also travel further, inflict bleeding on hit, and have a larger blast radius.

Knight Zombie

Icon Name Melee Hat Misc Misc2 Attributes
Leaderboard class demoknight.png
Knight Zombie Eyelander
Eyelander
Dark Falkirk Helm
Dark Falkirk Helm
Dark Age Defender
Dark Age Defender
Sole Saviors
Sole Saviors
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png 250 HP
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png +50% blast resistance
Pictogram plus.png +50% fire resistance
Pictogram plus.png +50% bullet resistance
Pictogram plus.png +75% recharge rate
Pictogram minus.png -35% movement speed

Knight Zombie is a Demoman zombie that walks slightly faster and has stronger resistances, but lacks a health buff. It is recommended to keep your distance from this zombie, as it gains health on kill.

Heavy

Big Heavy Zombie

Icon Name Melee Attributes
Leaderboard class heavy steelfist.png
Big Heavy Zombie Fists
Fists
Pictogram info.png 1.5x in size
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png 900 HP
Pictogram plus.png Enemies hit bleed for 10 seconds
Pictogram plus.png +40% bullet resistance
Pictogram plus.png +40% blast resistance
Pictogram plus.png +40% fire resistance
Pictogram plus.png +20% crit resistance
Pictogram minus.png +100% extra damage taken from melees

Big Heavy Zombie is a zombie that is the Steel Gauntlet but with crit resistances and the ability to make players bleed. It is unknown why this robot does not use the Fists of Steel when its icon has the Fists of Steel in it; it has the Fists of Steel's extra damage taken from melee downside and less damage taken from ranged weapons upside.

Boxing Heavy Zombie

Icon Name Melee Attributes
Leaderboard class heavy champ.png
Boxing Heavy Zombie Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram info.png -50% voice pitch scale
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram minus.png -20% damage dealt

Boxing Heavy Zombie is a zombie robot that can cause any enemies it hits to bleed for 5 seconds but also deals 20% less damage.

Fast Heavy Zombie

Icon Name Melee Attributes
Leaderboard class heavy.png
Fast Heavy Zombie Fists
Fists
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Gangreen Footprints active
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram plus.png +20% movement speed

Fast Heavy Zombie has stats that are similar to the Mutant Blast Zombie. It lacks the damage penalty and deformed body of the Mutant Blast Zombie.

Heavy Police Zombie

Icon Name Secondary Hat Attributes
Leaderboard class heavy shotgun.png
Heavy Police Zombie Shotgun
Shotgun
Copper's Hard Top
Copper's Hard Top
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png 450 HP
Pictogram plus.png +90% faster reload rate
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png +100% firing rate
Pictogram minus.png -40% movement speed

Heavy Police Zombie is a zombie that is the Shotgun Heavy with more health, slower movement speed, and a more powerful Shotgun.

Heavy Zombie

Icon Name Melee Attributes
Leaderboard class heavy.png
Heavy Zombie Fists
Fists
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png 600 HP
Pictogram plus.png +400% damage bonus
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png -40% movement speed

Heavy Zombie is a melee-restricted zombie with various health buffs and resistances that deals 5x damage.

Mutated Heavy Zombie

Icon Name Melee Attributes
Leaderboard class heavy.png
Mutated Heavy Zombie Fists
Fists
Pictogram info.png x0.8 in size
Pictogram info.png +150% voice pitch scale
Pictogram info.png Has Halloween Spell: Gangreen Footprints active
Pictogram info.png -0.05x in torso size
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram plus.png +20% movement speed
Pictogram minus.png -20% damage dealt

Mutated Heavy Zombie is a Heavy zombie with a deformed body and has nearly identical stats as the Fast Heavy Zombie. The only difference is that it deals 20% less damage.

Medic

Healthy Zombie

Icon Name Melee Attributes
Leaderboard class medic.png
Healthy Zombie Vita-saw
Vita-Saw
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png 300 HP
Pictogram plus.png Enemies hit bleed for 10 seconds
Pictogram plus.png Regenerates 15 health per second
Pictogram plus.png Heals 100 health on enemy hit
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram plus.png +10000% increased gesture speed
Pictogram minus.png -25% movement speed

Healthy Zombie is a Medic zombie that walks slower but has increases health and resistances to keep it alive longer or survive damage that previously would had killed it instantly. Whenever this zombie hits an enemy defender it gains a third of it's health back, avoid being hit by this bot if possible. Note that this zombie makes players bleed for 10 seconds instead of the usual 5 seconds, don't get thrown off by this.

Sniper

Archer Zombie

Icon Name Primary Hat Attributes
Leaderboard class sniper bow.png
Archer Zombie Huntsman
Huntsman
Larrikin Robin
Larrikin Robin
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Team Spirit Footprints active
Pictogram plus.png 250 HP
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png -40% movement speed

Archer Zombie is a Sniper zombie that walks slightly slower, but has increased health and resistances for survivability. This bot is essentially a slower and more tanky version of the Bowman.

Zombie (Type 1)

Icon Name Melee Hat Attributes
Leaderboard class sniper.png
Zombie Kukri
Kukri
Ritzy Rick's Hair Fixative
Ritzy Rick's Hair Fixative
Pictogram info.png -50% voice pitch scale
Pictogram plus.png 250 HP
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram minus.png -25% damage dealt

Zombie is a Sniper zombie that has increased health and inflicts bleeding on hit. However, it has decreased damage on hit.

Zombie (Type 2)

Icon Name Melee Hat Attributes
Leaderboard class sniper.png
Zombie Kukri
Kukri
Ritzy Rick's Hair Fixative
Ritzy Rick's Hair Fixative
Pictogram info.png -50% voice pitch scale
Pictogram info.png Bombinomicon explosion effect on death
Pictogram plus.png 250 HP
Pictogram plus.png Enemies hit bleed for 5 seconds

Second variant of the aforementioned Zombie. It is a better version of the Zombie as it lacks a damage penalty.

Spy

Sneaky Zombie

Icon Name Melee Attributes
Leaderboard class spy.png
Sneaky Zombie Wanga Prick
Wanga Prick
Pictogram info.png -50% voice pitch scale
Pictogram plus.png 150 HP
Pictogram plus.png Enemies hit bleed for 5 seconds

Sneaky Zombie is a Spy Zombie that has an extra 25 health and can cause enemies to bleed for 5 seconds unless they were Backstab. It has no major differences from the normal Spy robot.

Giant Scout

Large Fast Zombie

Icon Name Melee Attributes
Leaderboard class scout bat.png
Large Fast Zombie Bat
Bat
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Headless Horseshoes active
Pictogram info.png Bombinomicon explosion effect on death
Pictogram plus.png 1200 HP
Pictogram plus.png Enemies hit bleed for 10 seconds
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram plus.png +40% airblast resistance
Pictogram plus.png +40% knockback resistance
Pictogram minus.png -50% movement speed

Large Fast Zombie is the giant version of the Weakened Fast Zombie. Although slower, it can cause enemies to bleed for 10 seconds instead of 5 seconds.

Giant Soldier

Large Spitter Zombie

Icon Name Primary Attributes
Leaderboard class soldier.png
Large Spitter Zombie Rocket Launcher
Rocket Launcher
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Headless Horseshoes active
Pictogram info.png Bombinomicon explosion effect on death
Pictogram plus.png 3800 HP
Pictogram plus.png +120% faster reload rate
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +60% airblast resistance
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png +50% fire rate penalty
Pictogram minus.png -50% movement speed

Giant version of the Spitter Zombie. Large Spitter Zombie have the exact same Rocket Launcher and buffs as it's smaller counterpart. The only difference is that it moves slower but has more health.

Giant Pyro

Large Flame Zombie

Icon Name Melee Attributes
Leaderboard class pyro riftaxe.png
Flame Zombie Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram info.png +50% voice pitch scale
Pictogram info.png Has Halloween Spell: Headless Horseshoes active
Pictogram info.png Bombinomicon explosion effect
Pictogram plus.png 3000 HP
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png +100% increased afterburn duration
Pictogram plus.png +25% blast resistance
Pictogram plus.png +75% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram plus.png +50% knockback resistance
Pictogram plus.png +50% airblast resistance
Pictogram minus.png -50% movement speed

Large Flame Zombie is the giant version of the Flame Zombie. It has all of the buffs its smaller counterpart possesses with an additional increased afterburn duration buff.

Giant Demoman

Large Puke Bomb Zombie

Icon Name Primary Attributes
Leaderboard class demoman.png
Large Puke Bomb Zombie Grenade Launcher
Grenade Launcher
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Gangreen Footprints active
Pictogram info.png Bombinomicon explosion effect on death
Pictogram plus.png 3300 HP
Pictogram plus.png +60% damage bonus
Pictogram plus.png +20% explosion radius
Pictogram plus.png Grenades do not bounce
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram minus.png +50% longer fuse time on grenades
Pictogram minus.png +100% fire rate penalty
Pictogram minus.png -50% movement speed

Large Puke Bomb Zombie is the giant version of the Puke Bomb Zombie. It has nearly the same stats as its smaller variant, with the only difference being that it doesn't inflict bleeding on hit, but instead of deals more damage.

Giant Heavy

Large Heavy Zombie

Icon Name Melee Attributes
Leaderboard class heavy.png
Large Heavy Zombie Fists
Fists
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Headless Horseshoes active
Pictogram info.png Bombinomicon explosion effect on death
Pictogram plus.png 5000 HP
Pictogram plus.png +400% damage bonus
Pictogram plus.png Enemies hit bleed for 5 seconds
Pictogram plus.png +25% blast resistance
Pictogram plus.png +25% fire resistance
Pictogram plus.png +25% bullet resistance
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +70% airblast resistance
Pictogram minus.png -55% movement speed

A Giant Heavy zombie that has the same buffs as its smaller counterpart (Heavy Zombie) possesses.

Sentry Buster

Explosive Skull

Icon Name Melee Hat Attributes
Leaderboard class sentry buster.png
Explosive Skull Ullapool Caber
Ullapool Caber
Forgotten King's Restless Head
Forgotten King's Restless Head
Pictogram info.png Does not dodge attacks
Pictogram info.png Ignores Enemies
Pictogram info.png 3x in head size
Pictogram info.png -0.05x in torso size
Pictogram info.png -50% voice pitch scale
Pictogram info.png Bombinomicon explosion effect on death
Pictogram plus.png 2500 HP
Pictogram plus.png +100% movement speed
Pictogram plus.png +50% knockback resistance
Pictogram plus.png +50% airblast resistance
Pictogram plus.png Cannot be backstabbed

Explosive Skull has no major gameplay differences when compared to the Sentry Buster.

Bosses

Demonic Heavy Zombie

Icon Name Melee Hat Misc Attributes
Leaderboard class heavy chief.png
Demonic Heavy Zombie Fists
Fists
Spine-Chilling Skull 2011
Spine-Chilling Skull 2011
Big Steel Jaw of Summer Fun
Big Steel Jaw of Summer Fun
Pictogram info.png Spine-Chilling Skull 2011's style is Spine-Twisted
Pictogram info.png -50% voice pitch scale
Pictogram info.png Has Halloween Spell: Headless Horseshoes active
Pictogram info.png Bombinomicon explosion effect on death
Pictogram plus.png 15,000 HP
Pictogram plus.png +100% damage bonus
Pictogram plus.png Enemies hit bleed for 10 seconds
Pictogram plus.png +90% airblast resistance
Pictogram plus.png +90% vertical airblast resistance
Pictogram plus.png +90% knockback resistance
Pictogram plus.png Enemies receive 70% less rage
Pictogram minus.png -50% movement speed

Demonic Heavy Zombie is a boss giant Heavy zombie. As long as enough players focus this boss, it is not too dangerous.