Difference between revisions of "Anti-Sniper strategy/zh-hans"

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[[File:SniperHumiliation.png|right|160px|That's some shonky business right there!]]
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[[File:SniperHumiliation.png|right|160px|That's some shonky business right there!]]{{trans}}{{DISPLAYTITLE:狙击手反制战术}}
{{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy_DominationSniper06.wav}}
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{{Quotation|'''间谍'''|可能他们只能把你埋到那被你称为'“家”'的地方。|sound=Spy_DominationSniper06.wav|en-sound=yes}}
  
The '''[[Sniper]]''' specializes in eliminating enemies at long range. He will typically position himself at a vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver [[headshot]]s at extreme range, so ignoring him is never an option. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another route or firing at him to force him behind cover.
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{{class link|Sniper}}是远距离击杀敌人的好手。他一般会蹲在远离战场的优势地位,寻找一个冒尖的可怜蛋。他的主武器可以充能且可以在远距离[[headshot/zh-hans|爆头]]敌人,所以千万不能小看他的实力。防御狙击手的最好办法就是提高警觉度:如果你知道他正在观察某个路线,那么你就换一条路走或者是逼迫其逃离。
  
The Sniper is very weak at close combat; his [[Submachine Gun]] and melee weapon lose out to most other guns. Maneuvering close enough to engage him is best done by the Spy, who can Cloak and [[backstab]], or the Scout, who can approach from alternate routes and is a difficult target.
+
在近距离战斗中,狙击手并不占上风。他的{{item link|Submachine Gun}}和近战武器都比其他兵种的武器要差。对于间谍来讲,利用他的隐身和[[backstab/zh-hans|背刺]]能力就能轻松穿过战场干掉狙击手。对于侦察兵来讲,他的高机动性可以通过更多路线找到狙击手。
  
== General ==
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== 一般策略{{anchor|General}} ==
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200" | Attributes
+
! class="header" colspan="1" width="200" | 属性
! class="header" colspan="1" width="800" | Anti-Sniper strategy
+
! class="header" colspan="1" width="800" | 相应的反制战术
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Sniper_badge_RED.png|40px]] '''[[Classes|Role]]'''
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| align="center" valign="center" style="padding:0.5em" |[[File:Sniper_badge_RED.png|40px]] '''[[Classes/zh-hans|职责]]'''
 
|
 
|
* The Sniper's role is to pick off any exposed enemies. Make good use of cover and keep moving to avoid being an easy target.
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* 狙击手的任务是解决任何露出头的敌人。在遇到他时请找好掩体。
* A Sniper is most effective when he fights from a distance. If you get close, he will have difficulty landing a headshot on you.
+
* 狙击手擅长远距离攻击。也就是说,你在接近他后他就很难把你爆头了。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]'''
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health/zh-hans|生命值]]'''
 
|
 
|
* The Sniper shares the lowest base health with the [[Scout]], [[Spy]], & [[Engineer]]. He will generally lose direct fights against sturdier classes.
+
* 狙击手的生命值与{{cl|Scout}}、{{cl|Spy}}和{{cl|Engineer}}处于一个梯度(都很低)。在近距离战斗中,他很容易就被其他更强壮的兵种收拾掉。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]'''
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed/zh-hans|速度]]'''
 
|
 
|
* The Sniper runs at an average pace, but is heavily slowed while aiming. He has difficulty fleeing from mobile opponents such as the [[Scout]], [[Soldier]], and [[Pyro]].
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* 狙击手的速度处于平均水准,但其使用主武器开镜时速度会大大下降。他很难从{{class name|Scout}}、{{cl|Soldier}}或{{cl|Pyro}}的手掌心中逃脱。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]'''
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons/zh-hans|杀伤力]]'''
 
|
 
|
* The Sniper's primary weapons are unaffected by damage fall-off. Try not to get hit at all, as even an uncharged headshot or a fully-charged bodyshot from the default Sniper Rifle deals 150 damage - enough to instantly kill weaker classes and severely injure tougher ones.
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* 狙击手的主武器不存在所谓的“距离修正”,所以千万不要被击中。因为一发未充能的爆头伤害和一发完全充能的身体伤害可以把一个侦察兵秒掉(能制造150点伤害)。
*A fully-charged headshot will instantly kill any class, barring a combination of overhealing and damage reduction.
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*一发完全充能的爆头可以干掉任何人,除了那些有超量治疗效果或有伤害减免效果的玩家。
* Pay attention to the rifle the Sniper is using. Different rifles have varying damage and charge rate.
+
*请注意狙击手所用的狙击步枪,不同的狙击步枪有着不同的伤害大小和充能速率。
 
|-
 
|-
 
|}
 
|}
  
== Weapon-specific ==
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== 武器说明{{anchor|Weapon-specific}} ==
{{main|Weapons#Sniper|l1=Sniper weapons}}
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{{main|Weapons/zh-hans#Sniper|l1=狙击手的武器}}
  
=== Primary weapons ===
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=== 主武器{{anchor|Primary weapons}} ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200" | Weapon
+
! class="header" colspan="1" width="200" | 武器
! class="header" colspan="1" width="800" | Anti-Sniper strategy
+
! class="header" colspan="1" width="800" | 相应的反制战术
 +
 
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} + '''reskins'''
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} + '''皮肤武器'''
 
|
 
|
* The Sniper Rifle fires single, accurate bullets over extreme distances, but takes nearly two seconds to reload. It is less effective against several foes or when up close.
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*{{item link|Sniper Rifle}}开火时会射出一颗十分精准的子弹,但是狙击手需要2秒来换弹,也就是说,他无法一次性处理多个目标或者是近距离作战。
* The Sniper Rifle can zoom in to charge a shot, indicated by the Sniper holding the weapon to his eye. When scoped, the Sniper walks slowly and has a limited field of vision, making him susceptible to flanks from Scouts and Spies.
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*狙击手一般会选择开镜以充能,当他们开镜时,会把武器举起做出开镜瞄准的姿势。开镜时的狙击手移动速度较慢且视野有限,也就是说,他们很难注意到从他们的侧面突袭过来的{{class name|Scout}}或着{{class name|Spy}}。
* If you're caught in his sights, move unpredictably and shoot at him to make him flinch and misaim. As you approach, keep in mind that experienced Snipers can still headshot enemies who are only a few feet away.
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* 如果你被敌方的狙击手发现的话,记得要不规律移动而且向他射击,这样可以逼迫他向后撤退且打不到你。当你接近他时,请记住一些有经验的狙击手可以近距离把你爆头。
** Although certain weapons, like the Rocket Launcher and Scorch Shot, can be fired at extreme ranges, avoid getting into a "sniping" war with an enemy Sniper, lest they land a quick headshot on you.
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** 尽管一些武器(像{{item link|Rocket Launcher}}或{{item link|Scorch Shot}})可以远距离对敌人发动进攻,但是这不意味着你能用这个跟敌方狙击手对狙,因为人家可以快速地将你爆头。
* Check if there is a Sniper or his rifle's laser dot before entering an area. He can only cover one route at a time, so take a different route, attack with teammates, or move once his laser dot goes away and his attention is somewhere else.
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* 在进入某区域之前,请先观察是否有狙击手或者是狙击枪地雷射点。一般一个狙击手只能观察一条路线,所以你可以选择不同的路线与队友协同攻击。又或者,你可以将他的注意力吸引到别的地方。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins'''
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''皮肤武器'''
 
|
 
|
* The Huntsman fires arrows, which move slower than bullets. Incoming arrows can be dodged, unlike Sniper Rifle bullets.
+
* {{item link|Huntsman}}射出的是弓箭,其移动速度要比子弹慢一点,也就是说躲避弓箭完全可能。
* Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult.
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* 弓箭有着很迷惑的击中判定箱。请不要在过于狭窄的地方与弓箭狙击手对决,因为你很难躲过他的弓箭。
* The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. The lack of zoom also allows him to spot flanking enemies more easily.
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* {{item link|Huntsman}}没有“开镜”这一说,这意味着狙击手只能在前线作战,这会让他在战斗中处于劣势。然而,这也意味着他可以观察多个路线的情况并作出相应的反应了。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}}
 
|
 
|
* The Sydney Sleeper’s headshot deals less damage (a maximum of 202 damage, compared to the Sniper Rifle’s 450). This means that not even a skilled Sniper can instantly kill you without some delay.
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* {{item link|Sydney Sleeper}}相对于{{item link|Sniper Rifle}}来讲爆头伤害要低许多({{item name|Sydney Sleeper}}的爆头伤害为202点,为{{item name|Sniper Rifle}}的爆头伤害为450点)。这就是说,甚至那些打的十分准的狙击手也不一定能一发把你击杀。
* A scoped shot from this weapon coats the victim in Jarate, allowing the Sniper's allies to finish you off easily. If you are hit, consider falling back for a few seconds until the debuff wears off.
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* 当狙击手使用该武器开镜击中目标时会使目标浑身覆盖着瓶手道尿瓶的效果。如果你被击中,那请你立刻撤退等待效果消失。
* Overall, the Sydney Sleeper deals less damage on headshot, but charges faster; beware fast 150-damage bodyshots if playing as a fragile class like the Medic.
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* 总的来说,{{item name|Sydney Sleeper}}的低爆头伤害和高充能速度可以很快收拾掉像{{cl|Medic}}这样血量较低的兵种。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}}
 
|
 
|
* The Bazaar Bargain reduces the Sniper’s rifle's charge time as he lands multiple headshots. If you see teammates dying to his headshots, note his skill level and avoid his line of sight.
+
* {{item link|Bazaar Bargain}}会在狙击手爆头几次后减少自身所需的充能时间。如果你看到有队友死在了枪口下,多加小心,很有可能下一发充满能的子弹就会穿过你的脑门。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} + '''reskins'''
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} + '''皮肤武器'''
 
|
 
|
* The Machina's fully charged shot pierces enemies. Don't count on teammates being able to bodyblock for you if the Sniper has time to charge, especially if you play as the Medic.
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* {{item link|Machina}}在充满能后可以一发子弹穿多个敌人,不要指望队友会帮你挡子弹。
* The Machina's tracer rounds reveal its user, making tracking the Sniper down much easier.
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* {{item name|Machina}}在攻击时会发射曳光弹药,这样你们找狙击手就方便许多了。
* This weapon can only fire while scoped, leaving the Sniper more vulnerable up close.
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* 该武器只有在开镜时才能开火,也就是说,狙击手很难防住那些贴近脸的敌人。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Hitman's Heatmaker}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Hitman's Heatmaker}}
 
|
 
|
* After obtaining an amount of kills or assists, the Sniper can activate the Heatmaker's “focus” ability, which charges his rifle faster and keeps him scoped between shots. A Sniper who stays alive long enough to obtain that much kill credit may be skilled.
+
* 在获得一定量的击杀数或助攻数后,狙击手就可以激活“专注”能力。在启用专注能力后的一段时间内,{{item name|Hitman's Heatmaker}}的充能速度会比之前快25%。但同时,他也无法取消开镜。一般来讲,能活到“专注”能力充满的狙击手都不会太弱。
* When focus is activated, the Hitman's Heatmaker stays scoped after each shot and fires tracer rounds that reveal the Sniper. This could be a chance to track and defeat the Sniper up close while he is too focused on making use of his buff.
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* 当“专注”能力开启时,{{item name|Hitman's Heatmaker}}将一直保持开镜,且狙击手每开一次火都会有十分明显的开火音效。这将是你偷偷摸近狙击手并且在他专注打人时把他干掉的好机会。
* The Hitman's Heatmaker suffers a bodyshot damage penalty, rewarding you for partially dodging the Sniper's shots.
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* {{item name|Hitman's Heatmaker}}的身体伤害相对于普通的狙击步枪来讲要低一些,这样你也可以更好逃脱狙击手的魔掌。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" |  
 
| align="center" valign="center" style="padding:0.5em" |  
 
{{Table icon|Classic}}
 
{{Table icon|Classic}}
 
|
 
|
* The Classic allows the Sniper to charge his shot while unscoped. This means that he'll have an easier time spotting and aiming at potential attackers.
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* {{item link|Classic}}允许狙击手在未开镜时就充能,也就是说,他可以更容易放倒一些潜在的威胁对象。
* The Classic can headshot only when it is fully charged. Engage the Sniper between charged shots.
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* {{item name|Classic}}只有在完全充能后才能制造爆头伤害,在他完全充能之前多吸引他注意力,说不定狙击手就会浪费一次爆头机会了。
 
|}
 
|}
  
=== Secondary weapons ===
+
=== 副武器{{anchor|Secondary weapons}} ===
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200" | Weapon
+
! class="header" colspan="1" width="200" | 武器
! class="header" colspan="1" width="800" | Anti-Sniper strategy
+
! class="header" colspan="1" width="800" | 相应的反制战术
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Submachine Gun}} + '''reskins'''
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Submachine Gun}} + '''皮肤武器'''
 
|
 
|
* The Submachine Gun is surprisingly accurate. Don't get complacent if a Sniper switches to it; move away and retaliate with a more powerful weapon.
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* {{item link|SMG}}的精准度十分高,不要以为狙击手不拿狙击枪就管不了你了! 遇到使用该武器的狙击手时,先退后一步,用一把更强大的武器打爆他!
* The Sniper only holds three clips of SMG ammo; he cannot fight for long before you can overwhelm him.
+
* {{item name|SMG}}最多只有三个弹夹供狙击手使用(一个弹夹25颗子弹),也就是说,他无法与你进行长久的作战。
* If you are struck by a strong attack, such as a fully-charged Huntsman arrow, the Sniper may switch to his SMG to finish you off. This takes him less time than attacking again with his primary weapon.
+
* 当你遭受猛烈攻击后,狙击手可能会使用{{item name|SMG}}补枪,这可比他用狙击步枪再狙你一遍要快多了。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}}
 
|
 
|
* The Razorback deprives a Sniper of his secondary weapon, making him much weaker in direct combat.
+
* {{item link|Razorback}}占用了狙击手的副武器槽,这让他在近距离战斗中处于劣势。
* A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your primary weapon.
+
* 狙击手可能会装备{{item name|Razorback}}以防间谍背刺。作为间谍,在尝试用主武器干掉他时不要被敌方队伍发现。
** This would take up to 3 shots depending on your gun choice, so wait until the Sniper scopes in before striking.
+
** 一般来讲,3~4枪就可以解决狙击手(取决于你用的主武器,详情请见间谍相关页面),最好是等到他开镜后再下手。
* The Razorback renders the Sniper unable to receive any kind of overheal, meaning that in a Sniper duel, he will always die to an uncharged headshot.
+
* {{item link|Razorback}}不允许狙击手接受超量治疗效果,也就是说,他可能会被一发未充满能的爆头给干掉。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins'''
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''皮肤武器'''
 
|
 
|
* If you're covered in Jarate, the Sniper's team will deal guaranteed [[mini-crit]]s to you, for about 35% more damage. Take cover if there are other enemies nearby until the debuff wears off in ten seconds.
+
* 当你被{{item link|Jarate}}泼到后的一段时间内,敌人对你造成的伤害均为迷你爆击伤害(为原伤害的135%)。如果不幸被泼,请找一个安全的地方等待10秒后效果解除。
* Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet.
+
* {{item name|Jarate}}效果可以通过医生给予一段时间的治疗、进入水中或者使用补给柜来解除。
* A lone Sniper will often follow up his Jarate toss with his weapon. React to his ranged or melee weapon appropriately.
+
* 一个独自行动的狙击手会在对你进行尿瓶攻击后用自己的主武器或近战武器解决你,请小小应对。
** As the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage.
+
** 鉴于狙击手的狙击步枪没有[[Damage/zh-hans#Distance modifier|伤害距离修正]]这一影响因素,它在你被{{item name|Jarate}}效果影响时可以对你造成68点伤害。
* The Sniper can use Jarate to extinguish himself or his teammates. As the Pyro, don't always rely on afterburn to finish him off.
+
* 狙击手可以使用{{item name|Jarate}}来给自己或队友灭火。作为火焰兵,不要太过指望余焰伤害能干掉它。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}}
 
|
 
|
* Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. If ambushing him as the Pyro, switch to your Shotgun or melee weapon instead.
+
* {{item link|Darwin's Danger Shield}}免疫任何余焰伤害,且拥有50%的火焰伤害抗性。作为火焰兵,请使用近战武器或者霰弹枪将其解决。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}}
 
|  
 
|  
 
* A Sniper equipped with the Cozy Camper will not flinch if his Sniper Rifle is fully charged. Force him to take cover or shoot early.
 
* A Sniper equipped with the Cozy Camper will not flinch if his Sniper Rifle is fully charged. Force him to take cover or shoot early.
* A Sniper with the Cozy Camper may stay scoped in more often, so assume his shots will deal extra damage, but that his field of vision is severely reduced.
+
* 装备了{{item name|Cozy Camper}}的狙击手会比以往更加频繁地开镜。所以尽管他制造的伤害多了,但是他视野也大大减小了。
* Be on the lookout for if a Sniper comes out of cover - his Rifle may already be charged.
+
* 提防那些从掩体走出来的狙击手——他们的狙击步枪可能已经充满能了。
* The Cozy Camper deprives the Sniper of a secondary weapon, making him nearly useless in close-range combat.
+
* {{item name|Cozy Camper}}会占用狙击手的副武器槽,使其在近距离战斗中处于下风。
* The Cozy Camper gives passive health regeneration to the Sniper, nullifying chip damage. Threaten him with heavy damage so he takes cover.
+
* {{item name|Cozy Camper}}拥有被动回血功能,也就是说,一点鸡毛蒜皮的小伤害弄不倒他,尝试用更猛烈的火力逼迫其撤退。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}}
 
|  
 
|  
* Dealing 100 damage with the Cleaner's Carbine fills a "CRIKEY" bar, giving the Sniper 8 seconds of mini-crits once filled and activated. If this happens, treat fighting him as if you have been hit by Jarate.
+
* 玩家在使用{{item link|Cleaner's Carbine}}制造100点伤害后,使用辅助开火键{{defaultKey|MOUSE 2}}可以为其提供8秒的迷你爆击效果,若其获得了迷你爆击效果,立刻躲到附近掩体等待其效果消失。
* The Cleaner's Carbine suffers from a smaller clip size and lower fire rate, so the Sniper either has to surprise an enemy or deal substantial chip damage. If you spot the Sniper trying to do either, attack back to prevent them from reaching full "CRIKEY."
+
* {{item name|Cleaner's Carbine}}相对于{{item link|SMG}}来讲弹夹更少,且开火速度变慢。狙击手只能通过一点点刮痧攒能量或者给敌人来个出其不意。当你发现有狙击手想攒能量时,用你的武器告诉他——想都别想!
* The Carbine's damage boost works well with the Bushwacka; be prepared for it!
+
* {{item name|Cleaner's Carbine}}与{{item link|Bushwacka}}搭配十分有奇效,做好准备!
 
|}
 
|}
  
=== Melee Weapons ===
+
=== {{anchor|Melee Weapons}}近战武器 ===
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| 武器
! class="header" colspan="1" width="800"| Anti-Sniper strategy
+
! class="header" colspan="1" width="800"| 相应的反制战术
 +
 
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Kukri}} + '''reskins'''
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Kukri}} + '''皮肤武器'''
 
|
 
|
* A Sniper will generally use the Kukri weapon as a last resort when cornered. It is still as strong as other melee weapons, so back up and finish him off.
+
* 一般情况下,狙击手会使用{{item link|Kukri}}作最终保命手段。当然,其威力也不逊色与其它近战武器,所以做好准备,将其解决掉。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Tribalman's Shiv}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Tribalman's Shiv}}
 
|
 
|
* Don't get careless just because the Tribalman's Shiv seemingly does little damage – it inflicts [[bleed]], causing you to take extra damage over time.
+
* 注意,不要看{{item link|Tribalman's Shiv}}只制造一点点伤害就觉得没什么大不了,该武器会让你获得[[bleed/zh-hans|流血效果]],会让你一段时间内持续受到伤害。
* After applying bleed, the Sniper may create space and attack you with a ranged weapon. Quickly decide to end the fight or retreat, before the damage stacks up.
+
* 在用{{item name|Tribalman's Shiv}}攻击你后,狙击手可能会后退使用其它武器补刀。在子弹打到你身上前抓紧逃离现场。
* If you are hit by the Shiv again, your bleeding duration will reset. Know where you can find healing once the fight ends.
+
* 当你连续两次被{{item name|Tribalman's Shiv}}击中时,你的流血效果的持续时间将被重置。确认你的位置这样你就可以在战斗结束后立刻找到附近的医疗包。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}}
 
|
 
|
* A Sniper will typically pull out the Bushwacka after accessing mini-crits, usually from Jarate or the Cleaner's Carbine. Fight from just outside melee range, where he is weakest, and take advantage of the damage vulnerability he receives while the Bushwacka is active.
+
* 狙击手一般会在获得迷你爆击效果后都会拿出{{item link|Bushwacka}}。在与其缠斗时请保持一定距离,这样他就打不到你了,利用好该武器的负面增益将其放倒。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shahanshah}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shahanshah}}
 
|
 
|
* The Shahanshah deals increased damage if the Sniper is below half health. If fighting him in melee combat, know that his strikes may become stronger after you land a hit or two.
+
* {{item link|Shahanshah}}会在狙击手的血量低于50%时制造更多的伤害。所以在你打他一两次后,他接下来的攻击可能会更加凶猛。
* A Sniper who fights with the Shahanshah is likely injured and trying to take advantage of its damage bonus. Similar to when he is using the Bushwacka, keep your distance.
+
* 使用该武器的狙击手会尽可能使自己的血量低于50%以获得伤害增益。请保持一定距离。
 
|-
 
|-
 
|}
 
|}
  
 
== {{common strings|See also}} ==
 
== {{common strings|See also}} ==
* [[Team strategy]]
+
* [[Team strategy/zh-hans|团队策略]]
  
 
{{Class strategy}}
 
{{Class strategy}}

Latest revision as of 13:18, 6 August 2023

That's some shonky business right there!

Leaderboard class sniper.png 狙击手是远距离击杀敌人的好手。他一般会蹲在远离战场的优势地位,寻找一个冒尖的可怜蛋。他的主武器可以充能且可以在远距离爆头敌人,所以千万不能小看他的实力。防御狙击手的最好办法就是提高警觉度:如果你知道他正在观察某个路线,那么你就换一条路走或者是逼迫其逃离。

在近距离战斗中,狙击手并不占上风。他的SMG和近战武器都比其他兵种的武器要差。对于间谍来讲,利用他的隐身和背刺能力就能轻松穿过战场干掉狙击手。对于侦察兵来讲,他的高机动性可以通过更多路线找到狙击手。

一般策略

属性 相应的反制战术
Sniper emblem RED.png 职责
  • 狙击手的任务是解决任何露出头的敌人。在遇到他时请找好掩体。
  • 狙击手擅长远距离攻击。也就是说,你在接近他后他就很难把你爆头了。
Leaderboard class medic.png 生命值
  • 狙击手的生命值与侦察兵间谍工程师处于一个梯度(都很低)。在近距离战斗中,他很容易就被其他更强壮的兵种收拾掉。
Leaderboard class scout.png 速度
  • 狙击手的速度处于平均水准,但其使用主武器开镜时速度会大大下降。他很难从侦察兵、士兵火焰兵的手掌心中逃脱。
Leaderboard class soldier.png 杀伤力
  • 狙击手的主武器不存在所谓的“距离修正”,所以千万不要被击中。因为一发未充能的爆头伤害和一发完全充能的身体伤害可以把一个侦察兵秒掉(能制造150点伤害)。
  • 一发完全充能的爆头可以干掉任何人,除了那些有超量治疗效果或有伤害减免效果的玩家。
  • 请注意狙击手所用的狙击步枪,不同的狙击步枪有着不同的伤害大小和充能速率。

武器说明

主条目: 狙击手的武器

主武器

武器 相应的反制战术
Sniper Rifle
狙击步枪 + 皮肤武器
  • 狙击步枪开火时会射出一颗十分精准的子弹,但是狙击手需要2秒来换弹,也就是说,他无法一次性处理多个目标或者是近距离作战。
  • 狙击手一般会选择开镜以充能,当他们开镜时,会把武器举起做出开镜瞄准的姿势。开镜时的狙击手移动速度较慢且视野有限,也就是说,他们很难注意到从他们的侧面突袭过来的侦察兵或着间谍。
  • 如果你被敌方的狙击手发现的话,记得要不规律移动而且向他射击,这样可以逼迫他向后撤退且打不到你。当你接近他时,请记住一些有经验的狙击手可以近距离把你爆头。
    • 尽管一些武器(像火箭发射器焦化枪)可以远距离对敌人发动进攻,但是这不意味着你能用这个跟敌方狙击手对狙,因为人家可以快速地将你爆头。
  • 在进入某区域之前,请先观察是否有狙击手或者是狙击枪地雷射点。一般一个狙击手只能观察一条路线,所以你可以选择不同的路线与队友协同攻击。又或者,你可以将他的注意力吸引到别的地方。
Huntsman
猎人短弓 + 皮肤武器
  • 猎人短弓射出的是弓箭,其移动速度要比子弹慢一点,也就是说躲避弓箭完全可能。
  • 弓箭有着很迷惑的击中判定箱。请不要在过于狭窄的地方与弓箭狙击手对决,因为你很难躲过他的弓箭。
  • 猎人短弓没有“开镜”这一说,这意味着狙击手只能在前线作战,这会让他在战斗中处于劣势。然而,这也意味着他可以观察多个路线的情况并作出相应的反应了。
Sydney Sleeper
悉尼沉睡者
  • 悉尼沉睡者相对于狙击步枪来讲爆头伤害要低许多(悉尼沉睡者的爆头伤害为202点,为狙击步枪的爆头伤害为450点)。这就是说,甚至那些打的十分准的狙击手也不一定能一发把你击杀。
  • 当狙击手使用该武器开镜击中目标时会使目标浑身覆盖着瓶手道尿瓶的效果。如果你被击中,那请你立刻撤退等待效果消失。
  • 总的来说,悉尼沉睡者的低爆头伤害和高充能速度可以很快收拾掉像医生这样血量较低的兵种。
Bazaar Bargain
市场还价者
  • 市场还价者会在狙击手爆头几次后减少自身所需的充能时间。如果你看到有队友死在了枪口下,多加小心,很有可能下一发充满能的子弹就会穿过你的脑门。
Machina
鬼械神狙 + 皮肤武器
  • 鬼械神狙在充满能后可以一发子弹穿多个敌人,不要指望队友会帮你挡子弹。
  • 鬼械神狙在攻击时会发射曳光弹药,这样你们找狙击手就方便许多了。
  • 该武器只有在开镜时才能开火,也就是说,狙击手很难防住那些贴近脸的敌人。
Hitman's Heatmaker
职业杀手的手感
  • 在获得一定量的击杀数或助攻数后,狙击手就可以激活“专注”能力。在启用专注能力后的一段时间内,职业杀手的手感的充能速度会比之前快25%。但同时,他也无法取消开镜。一般来讲,能活到“专注”能力充满的狙击手都不会太弱。
  • 当“专注”能力开启时,职业杀手的手感将一直保持开镜,且狙击手每开一次火都会有十分明显的开火音效。这将是你偷偷摸近狙击手并且在他专注打人时把他干掉的好机会。
  • 职业杀手的手感的身体伤害相对于普通的狙击步枪来讲要低一些,这样你也可以更好逃脱狙击手的魔掌。

Classic
经典狙击步枪

  • 经典狙击步枪允许狙击手在未开镜时就充能,也就是说,他可以更容易放倒一些潜在的威胁对象。
  • 经典狙击步枪只有在完全充能后才能制造爆头伤害,在他完全充能之前多吸引他注意力,说不定狙击手就会浪费一次爆头机会了。

副武器

武器 相应的反制战术
Submachine Gun
SMG + 皮肤武器
  • SMG的精准度十分高,不要以为狙击手不拿狙击枪就管不了你了! 遇到使用该武器的狙击手时,先退后一步,用一把更强大的武器打爆他!
  • SMG最多只有三个弹夹供狙击手使用(一个弹夹25颗子弹),也就是说,他无法与你进行长久的作战。
  • 当你遭受猛烈攻击后,狙击手可能会使用SMG补枪,这可比他用狙击步枪再狙你一遍要快多了。
Razorback
电击背脊盾
  • 电击背脊盾占用了狙击手的副武器槽,这让他在近距离战斗中处于劣势。
  • 狙击手可能会装备电击背脊盾以防间谍背刺。作为间谍,在尝试用主武器干掉他时不要被敌方队伍发现。
    • 一般来讲,3~4枪就可以解决狙击手(取决于你用的主武器,详情请见间谍相关页面),最好是等到他开镜后再下手。
  • 电击背脊盾不允许狙击手接受超量治疗效果,也就是说,他可能会被一发未充满能的爆头给干掉。
Jarate
瓶手道 + 皮肤武器
  • 当你被瓶手道泼到后的一段时间内,敌人对你造成的伤害均为迷你爆击伤害(为原伤害的135%)。如果不幸被泼,请找一个安全的地方等待10秒后效果解除。
  • 瓶手道效果可以通过医生给予一段时间的治疗、进入水中或者使用补给柜来解除。
  • 一个独自行动的狙击手会在对你进行尿瓶攻击后用自己的主武器或近战武器解决你,请小小应对。
    • 鉴于狙击手的狙击步枪没有伤害距离修正这一影响因素,它在你被瓶手道效果影响时可以对你造成68点伤害。
  • 狙击手可以使用瓶手道来给自己或队友灭火。作为火焰兵,不要太过指望余焰伤害能干掉它。
Darwin's Danger Shield
达尔文的危险之盾
  • 达尔文的危险之盾免疫任何余焰伤害,且拥有50%的火焰伤害抗性。作为火焰兵,请使用近战武器或者霰弹枪将其解决。
Cozy Camper
惬意蹲坑汉
  • A Sniper equipped with the Cozy Camper will not flinch if his Sniper Rifle is fully charged. Force him to take cover or shoot early.
  • 装备了惬意蹲坑汉的狙击手会比以往更加频繁地开镜。所以尽管他制造的伤害多了,但是他视野也大大减小了。
  • 提防那些从掩体走出来的狙击手——他们的狙击步枪可能已经充满能了。
  • 惬意蹲坑汉会占用狙击手的副武器槽,使其在近距离战斗中处于下风。
  • 惬意蹲坑汉拥有被动回血功能,也就是说,一点鸡毛蒜皮的小伤害弄不倒他,尝试用更猛烈的火力逼迫其撤退。
Cleaner's Carbine
扫荡者卡宾
  • 玩家在使用扫荡者卡宾制造100点伤害后,使用辅助开火键(默认按键MOUSE 2)可以为其提供8秒的迷你爆击效果,若其获得了迷你爆击效果,立刻躲到附近掩体等待其效果消失。
  • 扫荡者卡宾相对于SMG来讲弹夹更少,且开火速度变慢。狙击手只能通过一点点刮痧攒能量或者给敌人来个出其不意。当你发现有狙击手想攒能量时,用你的武器告诉他——想都别想!
  • 扫荡者卡宾与灌木丛搭配十分有奇效,做好准备!

近战武器

武器 相应的反制战术
Kukri
反曲刀 + 皮肤武器
  • 一般情况下,狙击手会使用反曲刀作最终保命手段。当然,其威力也不逊色与其它近战武器,所以做好准备,将其解决掉。
Tribalman's Shiv
部落者刮刀
  • 注意,不要看部落者刮刀只制造一点点伤害就觉得没什么大不了,该武器会让你获得流血效果,会让你一段时间内持续受到伤害。
  • 在用部落者刮刀攻击你后,狙击手可能会后退使用其它武器补刀。在子弹打到你身上前抓紧逃离现场。
  • 当你连续两次被部落者刮刀击中时,你的流血效果的持续时间将被重置。确认你的位置这样你就可以在战斗结束后立刻找到附近的医疗包。
Bushwacka
灌木丛
  • 狙击手一般会在获得迷你爆击效果后都会拿出灌木丛。在与其缠斗时请保持一定距离,这样他就打不到你了,利用好该武器的负面增益将其放倒。
Shahanshah
诸王之王
  • 诸王之王会在狙击手的血量低于50%时制造更多的伤害。所以在你打他一两次后,他接下来的攻击可能会更加凶猛。
  • 使用该武器的狙击手会尽可能使自己的血量低于50%以获得伤害增益。请保持一定距离。

另见