Difference between revisions of "Team Fortress"

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(Changes reverted from previous edit: founders is not a term used for game development, also not necessary to specify. Escort is a game mode, should be capitalised. IIRC those 3 aren't creators, only 2 are (either way devs > creators). Moved ref section)
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Due to its popularity, ''Team Fortress'' has spawned an endless amount of mods for not only ''Team Fortress'', but other games as well. The game continues to be played competitively today, largely through its open-source fork [https://www.fortressone.org FortressOne].
 
Due to its popularity, ''Team Fortress'' has spawned an endless amount of mods for not only ''Team Fortress'', but other games as well. The game continues to be played competitively today, largely through its open-source fork [https://www.fortressone.org FortressOne].
  
[[Valve]] took an interest in the Team Fortress Software organization and hired the three creators to work on a ''Team Fortress'' ''[[Half-Life]]'' mod, and later a standalone version called ''[[Team Fortress Classic]]'' (TFC), released in 1999. A standalone sequel to ''Team Fortress Classic'', ''[[Team Fortress 2]]'' (''TF2''), was developed by Valve and released in 2007.
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[[Valve]] took an interest in the Team Fortress Software organization and hired the three creators to work on a ''Team Fortress'' ''[[Half-Life]]'' mod, and later a standalone version called ''[[Team Fortress Classic]]'' (''TFC''), released in 1999. A standalone sequel to ''Team Fortress Classic'', ''[[Team Fortress 2]]'' (''TF2''), was developed by Valve and released in 2007.
  
 
To this day, people still participate in ''Team Fortress'' servers. ''Team Fortress'' has also spawned many mods replicating its formula for other games, such as [https://www.moddb.com/mods/q3f ''Quake III Fortress''], [https://www.moddb.com/mods/enemy-territory-fortress ''Enemy Territory Fortress''], etc.
 
To this day, people still participate in ''Team Fortress'' servers. ''Team Fortress'' has also spawned many mods replicating its formula for other games, such as [https://www.moddb.com/mods/q3f ''Quake III Fortress''], [https://www.moddb.com/mods/enemy-territory-fortress ''Enemy Territory Fortress''], etc.
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==Gameplay==
 
==Gameplay==
''Team Fortress'' has a high emphasis on teamwork and cooperation, involving two teams (red and blue) and nine classes on each team. Some maps have an extra two teams (yellow and green); later games in the series, such as ''[[Team Fortress 2]]'', only include a red team and a blue team (stylised as [[RED]] and [[BLU]] in Valve's 2007 release). The players battle each other to complete objectives in game modes like [[Attack/Defend]] and [[Capture the Flag]].
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''Team Fortress'' has a high emphasis on teamwork and cooperation, involving two teams (red and blue) and nine classes on each team. Some maps have an extra two teams (yellow and green); later games in the series, such as ''Team Fortress 2'', only include a red team and a blue team (stylised as [[RED]] and [[BLU]] in Valve's 2007 release). The players battle each other to complete objectives in game modes like [[Attack/Defend]] and [[Capture the Flag]].
  
 
''Team Fortress'' has ten classes available to each team:
 
''Team Fortress'' has ten classes available to each team:
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== Lasting maps ==
 
== Lasting maps ==
When Valve hired the developers of ''Team Fortress'' to work on ''[[Team Fortress Classic]]'', the trio recreated a few of the maps that were made for the original ''Team Fortress'' mod; specifically, [[2Fort (Classic)|2Fort]], [[Well (Classic)|Well]], [[Canalzone 2 (Classic)|Canalzone]], and [[Rock 2 (Classic)|Rock]]. 2Fort and Well were eventually remade for ''[[Team Fortress 2]]''.
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When Valve hired the founding developers of ''Team Fortress'' to work on ''[[Team Fortress Classic]]'', the trio recreated a few of the maps that were made for the original ''Team Fortress'' mod; specifically [[2Fort (Classic)|2Fort]], [[Well (Classic)|Well]], [[Canalzone 2 (Classic)|Canalzone]], and [[Rock 2 (Classic)|Rock]]. 2Fort and Well were eventually remade for ''Team Fortress 2''.
  
 
== Versions ==
 
== Versions ==
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'''QuakeWorld Team Fortress:'''
 
'''QuakeWorld Team Fortress:'''
 
*''December 22, 1996'' - Version 2.0 (Beta), based on the QuakeWorld Engine, released.
 
*''December 22, 1996'' - Version 2.0 (Beta), based on the QuakeWorld Engine, released.
*''January 22, 1997'' - Version 2.1 released with the [[Civilian (Classic)|Civilian]] class added.
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*''January 22, 1997'' - Version 2.1 released with the Civilian class added.
 
*''January 27, 1997'' - Version 2.11 released.
 
*''January 27, 1997'' - Version 2.11 released.
 
*''February 4, 1997'' - Version 2.12 released.
 
*''February 4, 1997'' - Version 2.12 released.

Revision as of 15:27, 2 September 2024

Team Fortress
Tf1-1.jpeg
Basic Information
Released:

August 24, 1996

Developer:

Team Fortress Software

Engines:

Quake Engine
QuakeWorld Engine

Genre:

First-person shooter

Mode:

Multiplayer

Designers:

Robin Walker, John Cook, Ian Caughley

Platforms:

Windows
Mac OS X
Linux

Requirements:

Quake, QuakeWorld
800 MHz processor
128 MB RAM
32 MB video or more
Windows 2000/XP

Team Fortress (TF) is a team- and class-based multiplayer online first-person shooter video game mod based on id Software's Quake Engine, and later QuakeWorld Engine. Team Fortress, also known as Quake Team Fortress (QTF), and later QuakeWorld Team Fortress (QWTF), was designed and written by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley in 1996. This team created their patch to Quake for personal use because they desired a multiclass game with quite different playing styles for each class.[1]

Due to its popularity, Team Fortress has spawned an endless amount of mods for not only Team Fortress, but other games as well. The game continues to be played competitively today, largely through its open-source fork FortressOne.

Valve took an interest in the Team Fortress Software organization and hired the three creators to work on a Team Fortress Half-Life mod, and later a standalone version called Team Fortress Classic (TFC), released in 1999. A standalone sequel to Team Fortress Classic, Team Fortress 2 (TF2), was developed by Valve and released in 2007.

To this day, people still participate in Team Fortress servers. Team Fortress has also spawned many mods replicating its formula for other games, such as Quake III Fortress, Enemy Territory Fortress, etc.

Note: "Team Fortress" is also the name of the overall series of games.

Gameplay

Team Fortress has a high emphasis on teamwork and cooperation, involving two teams (red and blue) and nine classes on each team. Some maps have an extra two teams (yellow and green); later games in the series, such as Team Fortress 2, only include a red team and a blue team (stylised as RED and BLU in Valve's 2007 release). The players battle each other to complete objectives in game modes like Attack/Defend and Capture the Flag.

Team Fortress has ten classes available to each team:

Game modes

Most popular maps

Official maps have never been made for this mod, but the community has picked the best custom maps and made an unofficial "map list". Nearly all of the gamemodes in the rest of the Team Fortress series of games have their origins in unofficial Team Fortress maps. The most popular maps are:

Lasting maps

When Valve hired the founding developers of Team Fortress to work on Team Fortress Classic, the trio recreated a few of the maps that were made for the original Team Fortress mod; specifically 2Fort, Well, Canalzone, and Rock. 2Fort and Well were eventually remade for Team Fortress 2.

Versions

Quake Team Fortress:

  • August 24, 1996 - Version 1.0, based on the Quake Engine, released with the Scout, Sniper, Soldier, Demolitions Man, and Combat Medic classes.
  • August 31, 1996 - Version 1.1 released with the Heavy Weapons Guy class and 2fort5 map added.
  • September 11, 1996 - Version 1.2 released with the Random class added.
  • September 17, 1996 - Version 1.21 released.
  • October 31, 1996 - Version 1.3 released with the Pyromaniac class added.
  • November 4, 1996 - Version 1.31 released.
  • November 10, 1996 - Version 1.32 released.
  • November 11, 1996 - Version 1.33 released.

QuakeWorld Team Fortress:

  • December 22, 1996 - Version 2.0 (Beta), based on the QuakeWorld Engine, released.
  • January 22, 1997 - Version 2.1 released with the Civilian class added.
  • January 27, 1997 - Version 2.11 released.
  • February 4, 1997 - Version 2.12 released.
  • February 17, 1997 - Version 2.13 released.
  • April 4, 1997 - TeamFortress Software founded.
  • April 12, 1997 - Version 2.14 released.
  • April 12, 1997 - Version 2.15 released, which is the same as 2.14 but using QuakeWorld 1.5.
  • June 13, 1997 - Version 2.5 released with the Spy and Engineer classes added.
  • July 22, 1997 - Version 2.6 released.
  • December 16, 1997 - Version 2.666 released.
  • January 29, 1998 - Version 2.7 released.
  • May 21, 1998 - Version 2.9 released.

Intro video

The Team Fortress (version 2.6) introduction video.

TeamFortress Software

TeamFortress Software was a company that developed Quake mods[2] and related utilities[3]. It is the company that created the original Team Fortress, with a total of 6 employees. Some of the employees would go on to work at Valve, such as Robin Walker, John Cook, and Ian Caughley. It was incorporated on April 9, 1997.

See also

External links

References

  1. TF Code Designers Robin Walker, The Guild Team Fortress Map Creator's Guild (The Official Team Fortress Home Page), "We wrote TF for the simple reason that it was the patch we wanted to play on our home LAN. We wanted a multiple class patch that had quite different playing styles for each class, in the hope that any person could find a class that he/she liked.".
  2. TeamFortress Software - Quake Patches
  3. TeamFortress Software - Quake Utils