Difference between revisions of "Team Fortress"
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==Gameplay== | ==Gameplay== | ||
− | ''Team Fortress'' has a high emphasis on teamwork and cooperation, involving two teams (red and blue) and nine classes | + | ''Team Fortress'' has a high emphasis on teamwork and cooperation, involving two teams (red and blue), up to 32 players [since v2.14] and nine classes [since v2.5]. Some maps have an extra two teams (yellow and green) and an additional tenth class [see below]; later games in the series, such as ''Team Fortress 2'', only include a red team and a blue team (stylised as [[RED]] and [[BLU]] in Valve's 2007 release). The players battle each other to complete objectives in game modes like [[Attack/Defend]] and [[Capture the Flag]]. |
''Team Fortress'' has ten classes available to each team: | ''Team Fortress'' has ten classes available to each team: | ||
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*[[Spy (Classic)|Spy]] | *[[Spy (Classic)|Spy]] | ||
*[[Engineer (Classic)|Engineer]] | *[[Engineer (Classic)|Engineer]] | ||
+ | |||
+ | A possible scuba-diver class was discussed between the developers but never made the cut. | ||
== Game modes == | == Game modes == | ||
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*[[Territorial Control]] | *[[Territorial Control]] | ||
*[[Control Point]] | *[[Control Point]] | ||
− | *Escort | + | *Assassination/Escort |
== Most popular maps == | == Most popular maps == | ||
− | Official maps have never been made for this mod, but the community has picked the best custom maps and made an unofficial "map list". Nearly all of the | + | Official maps have never been made for this mod, but the community has picked the best custom maps and made an unofficial "map list". Nearly all of the game modes in the rest of the ''Team Fortress'' series of games have their origins in unofficial ''Team Fortress'' maps. The most popular maps are: |
*[[2Fort5 (QTF)|2Fort5]] | *[[2Fort5 (QTF)|2Fort5]] | ||
*[[Aztec1]] | *[[Aztec1]] | ||
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== Lasting maps == | == Lasting maps == | ||
− | When Valve hired the developers of ''Team Fortress'' to work on '' | + | When Valve hired the developers of ''Team Fortress'' to work on ''Team Fortress Classic'', the trio recreated a few of the maps that were made for the original ''Team Fortress'' mod, specifically [[2Fort (Classic)|2Fort]], [[Well (Classic)|Well]], [[Canalzone 2 (Classic)|Canalzone]], and [[Rock 2 (Classic)|Rock]]. 2Fort and Well were eventually remade for ''Team Fortress 2''. |
== Versions == | == Versions == | ||
'''Quake Team Fortress:''' | '''Quake Team Fortress:''' | ||
− | *''August 24, 1996'' - Version 1.0, based on the Quake Engine, released | + | *''August 24, 1996'' - Version 1.0, based on the Quake Engine, released. Scout Sniper, Soldier, Demolitions Man, and Medic classes added. |
− | *''August 31, 1996'' - Version 1.1 released | + | *''August 31, 1996'' - Version 1.1 released. Heavy Weapons Guy class and 2fort5 map added. |
− | *''September 11, 1996'' - Version 1.2 released | + | *''September 11, 1996'' - Version 1.2 released. Random class added. |
*''September 17, 1996'' - Version 1.21 released. | *''September 17, 1996'' - Version 1.21 released. | ||
− | *''October 31, 1996'' - Version 1.3 released | + | *''October 31, 1996'' - Version 1.3 released. Pyromaniac class added. |
*''November 4, 1996'' - Version 1.31 released. | *''November 4, 1996'' - Version 1.31 released. | ||
*''November 10, 1996'' - Version 1.32 released. | *''November 10, 1996'' - Version 1.32 released. | ||
*''November 11, 1996'' - Version 1.33 released. | *''November 11, 1996'' - Version 1.33 released. | ||
+ | *''Sometime around November or December'' - Version 1.37 (Beta) released. | ||
'''QuakeWorld Team Fortress:''' | '''QuakeWorld Team Fortress:''' | ||
*''December 22, 1996'' - Version 2.0 (Beta), based on the QuakeWorld Engine, released. | *''December 22, 1996'' - Version 2.0 (Beta), based on the QuakeWorld Engine, released. | ||
− | *''January | + | *''December 24, 1996'' - Version 2.01 (Beta) released. |
+ | *''December 28, 1996'' - Version 2.03 (Beta) released. | ||
+ | *''January 23, 1997'' - Version 2.1 released with the Civilian class added. | ||
*''January 27, 1997'' - Version 2.11 released. | *''January 27, 1997'' - Version 2.11 released. | ||
*''February 4, 1997'' - Version 2.12 released. | *''February 4, 1997'' - Version 2.12 released. | ||
*''February 17, 1997'' - Version 2.13 released. | *''February 17, 1997'' - Version 2.13 released. | ||
+ | *''March 12, 1997'' - Version 2.14 released. | ||
*''April 4, 1997'' - [https://web.archive.org/web/19970704225144/http://www.teamfortress.com/patches.html TeamFortress Software] founded. | *''April 4, 1997'' - [https://web.archive.org/web/19970704225144/http://www.teamfortress.com/patches.html TeamFortress Software] founded. | ||
− | *''April | + | *''April 8, 1997'' - Version 2.15 released, which is the same as 2.14 but using QuakeWorld 1.5. |
− | + | *''April 13, 1997'' - Version 2.5 (Beta) released. | |
− | *''June 13, 1997'' - Version 2.5 released with the | + | *''June 13, 1997'' - Version 2.5 released with the Spy and Engineer Engineer classes added. |
*''July 22, 1997'' - Version 2.6 released. | *''July 22, 1997'' - Version 2.6 released. | ||
*''December 16, 1997'' - Version 2.666 released. | *''December 16, 1997'' - Version 2.666 released. | ||
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== TeamFortress Software == | == TeamFortress Software == | ||
− | TeamFortress Software was a company that developed [[w:Quake (video game)|''Quake'']] mods<ref>[https://web.archive.org/web/19970704225144/http://www.teamfortress.com/patches.html ''TeamFortress Software - Quake Patches'']</ref> and related utilities<ref>[https://web.archive.org/web/19970704225204/http://www.teamfortress.com/utils.html ''TeamFortress Software - Quake Utils'']</ref>. It is the company that created the original Team Fortress, with a total of 6 employees. Some of the employees would go on to work at | + | TeamFortress Software was a company that developed [[w:Quake (video game)|''Quake'']] mods<ref>[https://web.archive.org/web/19970704225144/http://www.teamfortress.com/patches.html ''TeamFortress Software - Quake Patches'']</ref> and related utilities<ref>[https://web.archive.org/web/19970704225204/http://www.teamfortress.com/utils.html ''TeamFortress Software - Quake Utils'']</ref>. It is the company that created the original Team Fortress, with a total of 6 employees. It was incorporated on April 9, 1997. Some of the employees would go on to work at Valve—Robin Walker, John Cook, and Ian Caughley. |
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File: QTF Heavy.png|The Heavy Weapons Guy. | ||
+ | File:QTF Engineer and Sentry Gun.png|thumb|The Engineer. | ||
+ | File:QTF Medic vs. QTF Scout.png|thumb|Medic vs. Scout. | ||
+ | File:QTF Soldier combat.png|thumb|The Soldier battling an enemy Sniper. | ||
+ | File:QTF promo image.png|thumb|Promotional image. | ||
+ | |||
+ | </gallery> | ||
== See also == | == See also == | ||
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* [https://www.moddb.com/mods/team-fortress/downloads Team Fortress] - Several different editions of the mod (v1.0, v1.3, v2.5, etc.) available for download on [https://www.moddb.com/ ModDB]. | * [https://www.moddb.com/mods/team-fortress/downloads Team Fortress] - Several different editions of the mod (v1.0, v1.3, v2.5, etc.) available for download on [https://www.moddb.com/ ModDB]. | ||
* [https://qwtf.org QWTF Chronicles] - QuakeWorld Team Fortress archive. <!-- Archive link: [https://web.archive.org/web/20231229142431/qwtf.org QWTF Chronicles]--> | * [https://qwtf.org QWTF Chronicles] - QuakeWorld Team Fortress archive. <!-- Archive link: [https://web.archive.org/web/20231229142431/qwtf.org QWTF Chronicles]--> | ||
− | * [https://web.archive.org/web/20131005123834/http://www.planetfortress.com/teamfortress/ Team Fortress website (archived) | + | * [https://web.archive.org/web/20131005123834/http://www.planetfortress.com/teamfortress/ Team Fortress website] (archived). |
− | * [https://web.archive.org/web/19980704070400/http://www.erinyes.com/tf/history.html A Romp | + | * [https://web.archive.org/web/19980704070400/http://www.erinyes.com/tf/history.html A Romp Through TF History] (archived). |
− | * [https://www.quaddicted.com/webarchive/www.planetfortress.com/index.html Planet Fortress (archived)] | + | * [https://www.quaddicted.com/webarchive/www.planetfortress.com/index.html Planet Fortress] (archived). |
+ | *[https://www.shacknews.com/article/103827/threading-the-needle-the-making-of-quake-team-fortress Threading the Needle: The Making of Quake Team Fortress] | ||
== References == | == References == |
Revision as of 16:56, 3 September 2024
Team Fortress | |
---|---|
Basic Information | |
Released: |
August 24, 1996 |
Developer: |
Team Fortress Software |
Engines: |
Quake Engine |
Genre: | |
Mode: | |
Designers: | |
Platforms: |
Windows |
Requirements: |
Quake, QuakeWorld |
Team Fortress (TF) is a team- and class-based multiplayer online first-person shooter video game mod based on id Software's Quake Engine, and later QuakeWorld Engine. Team Fortress, also known as Quake Team Fortress (QTF), and later QuakeWorld Team Fortress (QWTF), was designed and written by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley in 1996. This team created their patch to Quake for personal use because they desired a multiclass game with quite different playing styles for each class.[1]
Due to its popularity, Team Fortress has spawned an endless amount of mods for not only Team Fortress, but other games as well. The game continues to be played competitively today, largely through its open-source fork FortressOne.
Valve took an interest in the Team Fortress Software organization and hired the three creators to work on a Team Fortress Half-Life mod, and later a standalone version called Team Fortress Classic (TFC), released in 1999. A standalone sequel to Team Fortress Classic, Team Fortress 2 (TF2), was developed by Valve and released in 2007.
To this day, people still participate in Team Fortress servers. Team Fortress has also spawned many mods replicating its formula for other games, such as Quake III Fortress, Enemy Territory Fortress, etc.
Note: "Team Fortress" is also the name of the overall series of games.
Contents
Gameplay
Team Fortress has a high emphasis on teamwork and cooperation, involving two teams (red and blue), up to 32 players [since v2.14] and nine classes [since v2.5]. Some maps have an extra two teams (yellow and green) and an additional tenth class [see below]; later games in the series, such as Team Fortress 2, only include a red team and a blue team (stylised as RED and BLU in Valve's 2007 release). The players battle each other to complete objectives in game modes like Attack/Defend and Capture the Flag.
Team Fortress has ten classes available to each team:
- Scout
- Sniper
- Soldier
- Demolitions Man
- Combat Medic
- Heavy Weapons Guy
- Pyromaniac
- Civilian (Escort only)
- Spy
- Engineer
A possible scuba-diver class was discussed between the developers but never made the cut.
Game modes
- Capture the Flag
- Territorial Control
- Control Point
- Assassination/Escort
Most popular maps
Official maps have never been made for this mod, but the community has picked the best custom maps and made an unofficial "map list". Nearly all of the game modes in the rest of the Team Fortress series of games have their origins in unofficial Team Fortress maps. The most popular maps are:
Lasting maps
When Valve hired the developers of Team Fortress to work on Team Fortress Classic, the trio recreated a few of the maps that were made for the original Team Fortress mod, specifically 2Fort, Well, Canalzone, and Rock. 2Fort and Well were eventually remade for Team Fortress 2.
Versions
Quake Team Fortress:
- August 24, 1996 - Version 1.0, based on the Quake Engine, released. Scout Sniper, Soldier, Demolitions Man, and Medic classes added.
- August 31, 1996 - Version 1.1 released. Heavy Weapons Guy class and 2fort5 map added.
- September 11, 1996 - Version 1.2 released. Random class added.
- September 17, 1996 - Version 1.21 released.
- October 31, 1996 - Version 1.3 released. Pyromaniac class added.
- November 4, 1996 - Version 1.31 released.
- November 10, 1996 - Version 1.32 released.
- November 11, 1996 - Version 1.33 released.
- Sometime around November or December - Version 1.37 (Beta) released.
QuakeWorld Team Fortress:
- December 22, 1996 - Version 2.0 (Beta), based on the QuakeWorld Engine, released.
- December 24, 1996 - Version 2.01 (Beta) released.
- December 28, 1996 - Version 2.03 (Beta) released.
- January 23, 1997 - Version 2.1 released with the Civilian class added.
- January 27, 1997 - Version 2.11 released.
- February 4, 1997 - Version 2.12 released.
- February 17, 1997 - Version 2.13 released.
- March 12, 1997 - Version 2.14 released.
- April 4, 1997 - TeamFortress Software founded.
- April 8, 1997 - Version 2.15 released, which is the same as 2.14 but using QuakeWorld 1.5.
- April 13, 1997 - Version 2.5 (Beta) released.
- June 13, 1997 - Version 2.5 released with the Spy and Engineer Engineer classes added.
- July 22, 1997 - Version 2.6 released.
- December 16, 1997 - Version 2.666 released.
- January 29, 1998 - Version 2.7 released.
- May 21, 1998 - Version 2.9 released.
Intro video
The Team Fortress (version 2.6) introduction video.
TeamFortress Software
TeamFortress Software was a company that developed Quake mods[2] and related utilities[3]. It is the company that created the original Team Fortress, with a total of 6 employees. It was incorporated on April 9, 1997. Some of the employees would go on to work at Valve—Robin Walker, John Cook, and Ian Caughley.
Gallery
See also
External links
- Team Fortress - Wikipedia's Team Fortress article.
- FortressOne - Free, open-source fork of the original 1996 QuakeWorld mod Team Fortress.
- Team Fortress - Several different editions of the mod (v1.0, v1.3, v2.5, etc.) available for download on ModDB.
- QWTF Chronicles - QuakeWorld Team Fortress archive.
- Team Fortress website (archived).
- A Romp Through TF History (archived).
- Planet Fortress (archived).
- Threading the Needle: The Making of Quake Team Fortress
References
- ↑ TF Code Designers Robin Walker, The Guild Team Fortress Map Creator's Guild (The Official Team Fortress Home Page), "We wrote TF for the simple reason that it was the patch we wanted to play on our home LAN. We wanted a multiple class patch that had quite different playing styles for each class, in the hope that any person could find a class that he/she liked.".
- ↑ TeamFortress Software - Quake Patches
- ↑ TeamFortress Software - Quake Utils
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