Difference between revisions of "Team Fortress"

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(Can't find a source on the scuba diver class, none provided in edit summary or edit itself. No need to mention when stuff was added or removed, that's what the Versions section is for)
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'''''Team Fortress''''' ('''''TF''''') is a team- and class-based multiplayer online first-person shooter video game [[mod]] based on [[w:id Software|id Software's]] [[w:Quake engine|''Quake'' Engine]], and later ''QuakeWorld'' Engine. ''Team Fortress'', also known as '''''Quake Team Fortress''''' ('''''QTF'''''), and later '''''QuakeWorld Team Fortress''''' ('''''QWTF'''''), was designed and written by [[Robin Walker|Robin "Bro" Walker]], [[John Cook|John "Jojie" Cook]], and [[Ian Caughley|Ian "Scuba" Caughley]] in 1996. This team created their patch to ''Quake'' for personal use because they desired a [[Classes|multiclass]] game with quite different playing styles for each class.<ref>[http://barad-dur.mordor.ch/1997/GAMES/TF/guild.html#DESIGNERS ''TF Code Designers''] Robin Walker, The Guild ''Team Fortress Map Creator's Guild'' (The Official Team Fortress Home Page), ''"We wrote TF for the simple reason that it was the patch we wanted to play on our home LAN. We wanted a multiple class patch that had quite different playing styles for each class, in the hope that any person could find a class that he/she liked."''.</ref>
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'''''Team Fortress''''' ('''''TF''''') is a team- and class-based multiplayer online first-person shooter video game [[mod]] based on [[w:id Software|id Software's]] [[w:Quake engine|''Quake'' Engine]], and later ''QuakeWorld'' Engine. ''Team Fortress'', also known as '''''Quake Team Fortress''''' ('''''QTF'''''), and later '''''QuakeWorld Team Fortress''''' ('''''QWTF'''''), was designed and written by [[Robin Walker|Robin "Bro" Walker]], [[John Cook|John "Jojie" Cook]], and [[Ian Caughley|Ian "Scuba" Caughley]] in 1996. This team created their patch to ''[[w: Quake (video game)|Quake]]'' for personal use because they desired a [[Classes|multiclass]] game with quite different playing styles for each class.<ref>[http://barad-dur.mordor.ch/1997/GAMES/TF/guild.html#DESIGNERS TF Code Designers] - Robin Walker, The Guild / ''Team Fortress'' Map Creator's Guild (The Official Team Fortress Home Page), ''"We wrote TF for the simple reason that it was the patch we wanted to play on our home LAN. We wanted a multiple class patch that had quite different playing styles for each class, in the hope that any person could find a class that he/she liked."''.</ref>
  
Due to its popularity, ''Team Fortress'' has spawned an endless amount of mods for not only ''Team Fortress'', but other games as well. The game continues to be played competitively today, largely through its open-source fork [https://www.fortressone.org FortressOne].
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Due to its popularity, ''Team Fortress'' has spawned an endless amount of mods for not only ''Team Fortress'', but other games as well. The game continues to be played competitively today, largely through its open-source fork ''[https://www.fortressone.org FortressOne]''.
  
 
[[Valve]] took an interest in the Team Fortress Software organization and hired the three creators to work on a ''Team Fortress'' ''[[Half-Life]]'' mod, and later a standalone version called ''[[Team Fortress Classic]]'' (''TFC''), released in 1999. A standalone sequel to ''Team Fortress Classic'', ''[[Team Fortress 2]]'' (''TF2''), was developed by Valve and released in 2007.
 
[[Valve]] took an interest in the Team Fortress Software organization and hired the three creators to work on a ''Team Fortress'' ''[[Half-Life]]'' mod, and later a standalone version called ''[[Team Fortress Classic]]'' (''TFC''), released in 1999. A standalone sequel to ''Team Fortress Classic'', ''[[Team Fortress 2]]'' (''TF2''), was developed by Valve and released in 2007.
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==Gameplay==
 
==Gameplay==
''Team Fortress'' has a high emphasis on teamwork and cooperation, involving two teams (red and blue), up to 32 players and nine classes. Some maps have an extra two teams (yellow and green) and an additional tenth class; later games in the series, such as ''Team Fortress 2'', only include a red team and a blue team (stylised as [[RED]] and [[BLU]] in Valve's 2007 release). The players battle each other to complete objectives in game modes like [[Attack/Defend]] and [[Capture the Flag]].
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''Team Fortress'' has a high emphasis on teamwork and cooperation, involving two teams (red and blue), up to 32 players, and nine classes. Some maps have an extra two teams (yellow and green) and an additional tenth class; later games in the series, such as ''Team Fortress 2'', only include a red team and a blue team (stylised as [[RED]] and [[BLU]] in Valve's 2007 release). The players battle each other to complete objectives in game modes like [[Attack/Defend]] and [[List of game modes#Capture the Flag|Capture the Flag]].
  
 
''Team Fortress'' has ten classes available to each team:
 
''Team Fortress'' has ten classes available to each team:
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*[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]
 
*[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]
 
*[[Pyro (Classic)|Pyromaniac]]
 
*[[Pyro (Classic)|Pyromaniac]]
*[[Civilian (Classic)|Civilian]] (Escort only)
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*[[Civilian (Classic)|Civilian]] ([[List of game modes (Classic)#Assassination/Escort|Escort]] only)
 
*[[Spy (Classic)|Spy]]
 
*[[Spy (Classic)|Spy]]
 
*[[Engineer (Classic)|Engineer]]
 
*[[Engineer (Classic)|Engineer]]
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A possible scuba-diver class was discussed between the developers but never made the cut.<ref>[https://web.archive.org/web/19980704073728/http://www.erinyes.com/tf/history3.html A Romp Through TF History] - Mr.Potato Head ([https://web.archive.org/web/20000229150358/http://www.erinyes.com/ Clan Erinyes] member, writer for Ethereal Team Fortress & The Sycamore Tree, played in the first ''QWTF'' clan match), ''"The scuba-diver class, which was also discussed as a possible addition, never made it."''.</ref>
  
 
== Game modes ==
 
== Game modes ==
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'''Quake Team Fortress:'''
 
'''Quake Team Fortress:'''
*''August 24, 1996'' - Version 1.0, based on the Quake Engine, released. Scout Sniper, Soldier, Demolitions Man, and Medic classes added.
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*''August 24, 1996'' - Version 1.0, based on the ''Quake'' Engine, released. Scout, Sniper, Soldier, Demolitions Man, and Medic classes added.
 
*''August 31, 1996'' - Version 1.1 released. Heavy Weapons Guy class and 2fort5 map added.
 
*''August 31, 1996'' - Version 1.1 released. Heavy Weapons Guy class and 2fort5 map added.
 
*''September 11, 1996'' - Version 1.2 released. Random class added.
 
*''September 11, 1996'' - Version 1.2 released. Random class added.
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*''June 13, 1997'' - Version 2.5 released with the Spy and Engineer Engineer classes added.
 
*''June 13, 1997'' - Version 2.5 released with the Spy and Engineer Engineer classes added.
 
*''July 22, 1997'' - Version 2.6 released.
 
*''July 22, 1997'' - Version 2.6 released.
*''December 16, 1997'' - Version 2.666 released.
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*''October 13, 1997'' - Version 2.65 (Beta) released.
 +
*''October 17, 1997'' - "[[Team Fortress#Intro video|Quake Intro]]" released.
 +
*''December 16, 1997'' - Version 2.666 released. Christmas mode added.
 
*''January 29, 1998'' - Version 2.7 released.
 
*''January 29, 1998'' - Version 2.7 released.
*''May 21, 1998'' - Version 2.9 released.
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*''May 23, 1998'' - Version 2.8 released.
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*''October 20, 1998'' - Version 2.9 released.
  
 
== Intro video ==
 
== Intro video ==
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== TeamFortress Software ==
 
== TeamFortress Software ==
TeamFortress Software was a company that developed [[w:Quake (video game)|''Quake'']] mods<ref>[https://web.archive.org/web/19970704225144/http://www.teamfortress.com/patches.html ''TeamFortress Software - Quake Patches'']</ref> and related utilities<ref>[https://web.archive.org/web/19970704225204/http://www.teamfortress.com/utils.html ''TeamFortress Software - Quake Utils'']</ref>. It is the company that created the original Team Fortress, with a total of 6 employees. It was incorporated on April 9, 1997. Robin Walker, John Cook, and Ian Caughley would later work at Valve.
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TeamFortress Software was a company that developed ''Quake'' mods<ref>[https://web.archive.org/web/19970704225144/http://www.teamfortress.com/patches.html TeamFortress Software - ''Quake'' Patches]</ref> and related utilities<ref>[https://web.archive.org/web/19970704225204/http://www.teamfortress.com/utils.html TeamFortress Software - ''Quake'' Utils]</ref>. It is the company that created the original Team Fortress, with a total of 6 employees. It was incorporated on April 9, 1997. Robin Walker, John Cook, and Ian Caughley would later work at Valve.
  
 
== Gallery ==
 
== Gallery ==
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File: QTF Heavy.png|The Heavy Weapons Guy.
 
File: QTF Heavy.png|The Heavy Weapons Guy.
 
File:QTF Engineer and Sentry Gun.png|thumb|The Engineer.
 
File:QTF Engineer and Sentry Gun.png|thumb|The Engineer.
File:QTF Medic vs. QTF Scout.png|thumb|Medic vs. Scout.
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File:QTF Medic vs. QTF Scout.png|thumb|The Medic engaging the Scout.
 
File:QTF Soldier combat.png|thumb|The Soldier battling an enemy Sniper.
 
File:QTF Soldier combat.png|thumb|The Soldier battling an enemy Sniper.
 
File:QTF promo image.png|thumb|Promotional image.
 
File:QTF promo image.png|thumb|Promotional image.
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== See also ==
 
== See also ==
* [[Team Fortress Classic]]
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* ''[[Team Fortress Classic]]''
* [[Team Fortress 2]]
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* ''[[Team Fortress 2]]''
  
 
== External links ==
 
== External links ==
* [[w:Team Fortress|Team Fortress]] - Wikipedia's Team Fortress article.
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* [[w:Team Fortress|''Team Fortress'']] - Wikipedia's ''Team Fortress'' article.
* [https://www.fortressone.org FortressOne] - Free, open-source fork of the original 1996 QuakeWorld mod Team Fortress.
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* [https://www.fortressone.org ''FortressOne''] - Free, open-source fork of the original 1996 ''QuakeWorld'' mod ''Team Fortress''.
* [https://www.moddb.com/mods/team-fortress/downloads Team Fortress] - Several different editions of the mod (v1.0, v1.3, v2.5, etc.) available for download on [https://www.moddb.com/ ModDB].
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* [https://www.moddb.com/mods/team-fortress/downloads ''Team Fortress'' on ModDB] (v1.0, v1.3, v2.5, etc.).
* [https://qwtf.org QWTF Chronicles] - QuakeWorld Team Fortress archive. <!-- Archive link: [https://web.archive.org/web/20231229142431/qwtf.org QWTF Chronicles]-->
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* [https://qwtf.org ''QWTF'' Chronicles] - ''QuakeWorld Team Fortress'' archive. <!-- Archive link: [https://web.archive.org/web/20231229142431/qwtf.org ''QWTF'' Chronicles]-->
* [https://web.archive.org/web/20131005123834/http://www.planetfortress.com/teamfortress/ Team Fortress website] (archived).
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* [https://web.archive.org/web/20131005123834/http://www.planetfortress.com/teamfortress/ ''Team Fortress'' website] (archived).
* [https://web.archive.org/web/19980704070400/http://www.erinyes.com/tf/history.html A Romp Through TF History] (archived).
 
 
* [https://www.quaddicted.com/webarchive/www.planetfortress.com/index.html Planet Fortress] (archived).
 
* [https://www.quaddicted.com/webarchive/www.planetfortress.com/index.html Planet Fortress] (archived).
*[https://www.shacknews.com/article/103827/threading-the-needle-the-making-of-quake-team-fortress Threading the Needle: The Making of Quake Team Fortress]
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*[https://www.shacknews.com/article/103827/threading-the-needle-the-making-of-quake-team-fortress Threading the Needle: The Making of ''Quake Team Fortress'']
  
 
== References ==
 
== References ==

Revision as of 21:01, 3 September 2024

Team Fortress
Tf1-1.jpeg
Basic Information
Released:

August 24, 1996

Developer:

Team Fortress Software

Engines:

Quake Engine
QuakeWorld Engine

Genre:

First-person shooter

Mode:

Multiplayer

Designers:

Robin Walker, John Cook, Ian Caughley

Platforms:

Windows
Mac OS X
Linux

Requirements:

Quake, QuakeWorld
800 MHz processor
128 MB RAM
32 MB video or more
Windows 2000/XP

Team Fortress (TF) is a team- and class-based multiplayer online first-person shooter video game mod based on id Software's Quake Engine, and later QuakeWorld Engine. Team Fortress, also known as Quake Team Fortress (QTF), and later QuakeWorld Team Fortress (QWTF), was designed and written by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley in 1996. This team created their patch to Quake for personal use because they desired a multiclass game with quite different playing styles for each class.[1]

Due to its popularity, Team Fortress has spawned an endless amount of mods for not only Team Fortress, but other games as well. The game continues to be played competitively today, largely through its open-source fork FortressOne.

Valve took an interest in the Team Fortress Software organization and hired the three creators to work on a Team Fortress Half-Life mod, and later a standalone version called Team Fortress Classic (TFC), released in 1999. A standalone sequel to Team Fortress Classic, Team Fortress 2 (TF2), was developed by Valve and released in 2007.

To this day, people still participate in Team Fortress servers. Team Fortress has also spawned many mods replicating its formula for other games, such as Quake III Fortress, Enemy Territory Fortress, etc.

Note: "Team Fortress" is also the name of the overall series of games.

Gameplay

Team Fortress has a high emphasis on teamwork and cooperation, involving two teams (red and blue), up to 32 players, and nine classes. Some maps have an extra two teams (yellow and green) and an additional tenth class; later games in the series, such as Team Fortress 2, only include a red team and a blue team (stylised as RED and BLU in Valve's 2007 release). The players battle each other to complete objectives in game modes like Attack/Defend and Capture the Flag.

Team Fortress has ten classes available to each team:

A possible scuba-diver class was discussed between the developers but never made the cut.[2]

Game modes

Most popular maps

Official maps have never been made for this mod, but the community has picked the best custom maps and made an unofficial "map list". Nearly all of the game modes in the rest of the Team Fortress series of games have their origins in unofficial Team Fortress maps. The most popular maps are:

Lasting maps

When Valve hired the developers of Team Fortress to work on Team Fortress Classic, the trio recreated a few of the maps that were made for the original Team Fortress mod, specifically 2Fort, Well, Canalzone, and Rock. 2Fort and Well were eventually remade for Team Fortress 2.

Versions

Quake Team Fortress:

  • August 24, 1996 - Version 1.0, based on the Quake Engine, released. Scout, Sniper, Soldier, Demolitions Man, and Medic classes added.
  • August 31, 1996 - Version 1.1 released. Heavy Weapons Guy class and 2fort5 map added.
  • September 11, 1996 - Version 1.2 released. Random class added.
  • September 17, 1996 - Version 1.21 released.
  • October 31, 1996 - Version 1.3 released. Pyromaniac class added.
  • November 4, 1996 - Version 1.31 released.
  • November 10, 1996 - Version 1.32 released.
  • November 11, 1996 - Version 1.33 released.
  • Sometime around November or December - Version 1.37 (Beta) released.

QuakeWorld Team Fortress:

  • December 22, 1996 - Version 2.0 (Beta), based on the QuakeWorld Engine, released.
  • December 24, 1996 - Version 2.01 (Beta) released.
  • December 28, 1996 - Version 2.03 (Beta) released.
  • January 23, 1997 - Version 2.1 released with the Civilian class added.
  • January 27, 1997 - Version 2.11 released.
  • February 4, 1997 - Version 2.12 released.
  • February 17, 1997 - Version 2.13 released.
  • March 12, 1997 - Version 2.14 released.
  • April 4, 1997 - TeamFortress Software founded.
  • April 8, 1997 - Version 2.15 released, which is the same as 2.14 but using QuakeWorld 1.5.
  • April 13, 1997 - Version 2.5 (Beta) released.
  • June 13, 1997 - Version 2.5 released with the Spy and Engineer Engineer classes added.
  • July 22, 1997 - Version 2.6 released.
  • October 13, 1997 - Version 2.65 (Beta) released.
  • October 17, 1997 - "Quake Intro" released.
  • December 16, 1997 - Version 2.666 released. Christmas mode added.
  • January 29, 1998 - Version 2.7 released.
  • May 23, 1998 - Version 2.8 released.
  • October 20, 1998 - Version 2.9 released.

Intro video

The Team Fortress (version 2.6) introduction video.

TeamFortress Software

TeamFortress Software was a company that developed Quake mods[3] and related utilities[4]. It is the company that created the original Team Fortress, with a total of 6 employees. It was incorporated on April 9, 1997. Robin Walker, John Cook, and Ian Caughley would later work at Valve.

Gallery

See also

External links

References

  1. TF Code Designers - Robin Walker, The Guild / Team Fortress Map Creator's Guild (The Official Team Fortress Home Page), "We wrote TF for the simple reason that it was the patch we wanted to play on our home LAN. We wanted a multiple class patch that had quite different playing styles for each class, in the hope that any person could find a class that he/she liked.".
  2. A Romp Through TF History - Mr.Potato Head (Clan Erinyes member, writer for Ethereal Team Fortress & The Sycamore Tree, played in the first QWTF clan match), "The scuba-diver class, which was also discussed as a possible addition, never made it.".
  3. TeamFortress Software - Quake Patches
  4. TeamFortress Software - Quake Utils