Difference between revisions of "User:Denied/Weapon stats history"

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m (Ambassador: I lied. I don't intend to keep editing small fixes like this I am sorry, in the future I am looking to fix multiple weapon's descriptions at once as to not clog history logs.)
(Corrected Sapper/ Cloak and Dagger weapon history, and added inspiration. (feel free to remove inspiration))
Line 6: Line 6:
  
 
{{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}}
 
{{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}}
 +
 +
{{youtube|xvvuNHMHyGc}}
  
 
= [[Scout]] =
 
= [[Scout]] =
Line 892: Line 894:
 
| width = 550px
 
| width = 550px
 
| icon1 = {{update link|Gun_Mettle_Update}}
 
| icon1 = {{update link|Gun_Mettle_Update}}
| icon2 = {{update link|Sniper_vs._Spy_Update}}
+
| icon2 = {{Patch name|6|23|2009}}
 +
| icon3 = {{update link|Sniper_vs._Spy_Update}}
 
| content1 =
 
| content1 =
 
{{Backpack item
 
{{Backpack item
Line 910: Line 913:
 
   | item-kind      = {{item kind|Invis Watch}}
 
   | item-kind      = {{item kind|Invis Watch}}
 
   | item-level    = 5
 
   | item-level    = 5
   | att-1-positive = {{attribute|CloakMeterRegenRate|100}}
+
   | att-1-neutral  = Cloak Type: Motion Sensitive.
  | att-2-neutral  = Cloak Type: Motion Sensitive.
+
  | att-2-positive = {{attribute|CloakMeterRegenRate|100}}
 
   | att-3-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}}
 
   | att-3-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Cloak and Dagger
 +
  | item-kind      = Invisibility Watch
 +
  | item-level    = 5
 +
  | att-1-neutral  = Cloak Type: Motion Sensitive
 +
  | att-2-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}}
 
}}}}
 
}}}}
  
Line 924: Line 935:
 
| icon1 = {{update link|Tough_Break_Update}}
 
| icon1 = {{update link|Tough_Break_Update}}
 
| icon2 = {{update link|Gun_Mettle_Update}}
 
| icon2 = {{update link|Gun_Mettle_Update}}
| icon3 = {{update link|Classless_Update}}
+
| icon3 = {{Patch name|3|22|2012}}
| icon4 = {{Patch name|12|20|2007}}
+
| icon4 = {{update link|Classless_Update}}
| icon5 = {{common string|itt tf2 release}}
+
| icon5 = {{Patch name|12|20|2007}}
 +
| icon6 = {{common string|itt tf2 release}}
 
| content1 =
 
| content1 =
 
{{Backpack item
 
{{Backpack item
Line 932: Line 944:
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-level    = 1
 
   | item-level    = 1
  | item-description = {{item description|Sapper}}
 
 
   | att-1-positive = {{Tooltip|?|Added a 0.5s delay after a sapper is removed before the sentry is active again.}}
 
   | att-1-positive = {{Tooltip|?|Added a 0.5s delay after a sapper is removed before the sentry is active again.}}
 
}}
 
}}
Line 940: Line 951:
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-level    = 1
 
   | item-level    = 1
  | item-description = {{item description|Sapper}}
 
 
   | att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from revolver fire when a Sapper is attached to 33%.}}
 
   | att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from revolver fire when a Sapper is attached to 33%.}}
 
}}
 
}}
Line 948: Line 958:
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-level    = 1
 
   | item-level    = 1
   | item-description = {{item description|Sapper}}
+
   | att-1-neutral= {{Tooltip|?|Sapper is now viewable from backpack}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Sapper
 
   | att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}}
 
   | att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}}
 
}}
 
}}
| content4 =
+
| content5 =
 
{{Backpack item
 
{{Backpack item
 
   | item-name      = Sapper
 
   | item-name      = Sapper
  | item-kind      = {{item kind|Sapper}}
 
  | item-level    = 1
 
  | item-description = {{item description|Sapper}}
 
 
   | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from revolver fire by 66%}}
 
   | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from revolver fire by 66%}}
 
}}
 
}}
| content5 =
+
| content6 =
 
{{Backpack item
 
{{Backpack item
 
   | item-name      = Sapper
 
   | item-name      = Sapper
  | item-kind      = {{item kind|Sapper}}
 
  | item-level    = 1
 
  | item-description = {{item description|Sapper}}
 
 
}}}}
 
}}}}
  

Revision as of 18:31, 25 September 2025

Continuation of HatMann's project.

Scout

Soldier

Pyro

Melee

Neon Annihilator

[hide]Neon Annihilator statistics history
Backpack Neon Annihilator.png

Neon Annihilator
Level 1 - 100 Sign
Damage removes Sappers
100% critical hit vs wet players
-20% damage vs players
No random critical hits
?

Backpack Neon Annihilator.png

Neon Annihilator
Level 1 - 100 Sign
Damage removes Sappers
100% critical hit vs wet players
-20% damage vs players
No random critical hits

Backpack Neon Annihilator.png

Neon Annihilator
Level 1 - 100 Sign
100% critical hit vs wet players
-20% damage penalty
No random critical hits

show;hide

Demoman

Heavy

Engineer

Medic

Primary

Syringe Gun

  • No changes.

Blutsauger

[hide]Blutsauger statistics history
Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health drained per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: +3 health
-2 health drained per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: +3 health
No random critical hits

show;hide

Crusader's Crossbow

[hide]Crusader's Crossbow statistics history
Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
?
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer
?

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

show;hide

Overdose

[hide]Overdose statistics history
Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-15% damage penalty
While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage penalty
While active, movement speed increases based on ÜberCharge percentage to a maximum of +10%

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage penalty
Movement speed increases based on ÜberCharge precentage to a maximum +10% ?

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage done
Movement speed increases based on ÜberCharge precentage to a maximum +10% ?

show;hide

Secondary

Medi Gun

[hide]Medi Gun statistics history
Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun

show;hide

Kritzkrieg

[hide]Kritzkrieg statistics history
Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
?
+25% ÜberCharge rate
?

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
?
+25% ÜberCharge rate

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
?
+25% ÜberCharge rate

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
+25% ÜberCharge rate

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
+10% ÜberCharge rate

show;hide

Quick-Fix

[hide]Quick-Fix statistics history
Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+10% ÜberCharge rate
50% max overheal
?
Mirror the blast jumps and shield charges of patients.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
+40% heal rate
+25% ÜberCharge rate
?
50% max overheal
Move at the speed of any faster heal target.
Mirror blast jumps of patients.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+25% ÜberCharge rate
50% max overheal
Move at the speed of any faster heal target.
Mirror blast jumps of patients.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
+40% heal rate
+25% ÜberCharge rate
50% max overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
?
+40% heal rate
+25% ÜberCharge rate
50% max overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
?
+40% heal rate
+25% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+25% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+40% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
+50% heal rate
+50% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+50% heal rate
+50% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

show;hide

Vaccinator

[hide]Vaccinator statistics history
Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

?
-66% Overheal build rate
-33% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

-33% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

You are healed for 10% of the matched incoming damage on your patient.
?
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

You are healed for 10% of the matched incoming damage on your patient.
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
?
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

show;hide

Melee

Bonesaw

  • No changes.

Übersaw

[hide]Übersaw statistics history
Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
On Hit: 25% ÜberCharge added
20% slower firing speed
?

Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
?
On Hit: 25% ÜberCharge added
20% slower firing speed

Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
?
On Hit: 25% ÜberCharge added
20% slower firing speed

Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
On Hit: 25% ÜberCharge added
20% slower firing speed

show;hide

Sniper

Spy

Secondary

Revolver

[hide]Revolver statistics history
Backpack Revolver.png

Revolver
Level 1 Revolver
?

Backpack Revolver.png

Revolver
Level 1 Revolver
?

Backpack Revolver.png

Revolver
Level 1 Revolver
?

show;hide

Ambassador

[hide]Ambassador statistics history
Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage penalty
20% slower firing speed
No random critical hits
Critical damage is affected by range
?

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage penalty
20% slower firing speed
No random critical hits

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage penalty
20% slower firing speed
?

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on an accurate headshot
-15% damage done
20% slower firing speed
?

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% Damage done
20% Slower firing speed

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Mini-crits on headshot
-15% Damage done
20% Slower firing speed
?
?

show;hide

Melee

Knife

[hide]Knife statistics history
Backpack Knife.png

Knife
Level 1 Knife
?
Attack an enemy from behind to Backstab them for a one hit kill.

Backpack Knife.png

Knife
Level 1 Knife
?
Attack an enemy from behind to Backstab them for a one hit kill.

Backpack Knife.png

Knife
Level 1 Knife
?
?
Attack an enemy from behind to Backstab them for a one hit kill.

Backpack Knife.png

Knife
Level 1 Knife
Attack an enemy from behind to Backstab them for a one hit kill.

show;hide

PDA 1

Disguise Kit

[hide]Disguise Kit statistics history
Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?

show;hide

PDA 2

Invis Watch

[hide]Invis Watch statistics history
Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
?
?
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies

Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
?
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies

Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies

show;hide

Cloak and Dagger

[hide]Cloak and Dagger statistics history
Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed.

+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes
?
?

Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
+100% cloak regen rate
?

Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invisibility Watch
Cloak Type: Motion Sensitive
?

show;hide

Building

Sapper

[hide]Sapper statistics history
Backpack Electro Sapper.png

Sapper
Level 1 Sapper
?

Backpack Electro Sapper.png

Sapper
Level 1 Sapper
?

Backpack Electro Sapper.png

Sapper
Level 1 Sapper
?

Backpack Electro Sapper.png

Sapper
1 - 100
?

Backpack Electro Sapper.png

Sapper
1 - 100
?

Backpack Electro Sapper.png

Sapper
1 - 100

show;hide

Red-Tape Recorder

[hide]Red-Tape Recorder statistics history
Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
?

Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
?

Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
?

Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
?
?
?

show;hide