Difference between revisions of "User:Denied/Weapon stats history"
Fisherboy800 (talk | contribs) m (→Ambassador: I lied. I don't intend to keep editing small fixes like this I am sorry, in the future I am looking to fix multiple weapon's descriptions at once as to not clog history logs.) |
Fisherboy800 (talk | contribs) (Corrected Sapper/ Cloak and Dagger weapon history, and added inspiration. (feel free to remove inspiration)) |
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| Line 6: | Line 6: | ||
{{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}} | {{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}} | ||
| + | |||
| + | {{youtube|xvvuNHMHyGc}} | ||
= [[Scout]] = | = [[Scout]] = | ||
| Line 892: | Line 894: | ||
| width = 550px | | width = 550px | ||
| icon1 = {{update link|Gun_Mettle_Update}} | | icon1 = {{update link|Gun_Mettle_Update}} | ||
| − | | icon2 = {{update link|Sniper_vs._Spy_Update}} | + | | icon2 = {{Patch name|6|23|2009}} |
| + | | icon3 = {{update link|Sniper_vs._Spy_Update}} | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 910: | Line 913: | ||
| item-kind = {{item kind|Invis Watch}} | | item-kind = {{item kind|Invis Watch}} | ||
| item-level = 5 | | item-level = 5 | ||
| − | | att-1-positive = {{attribute|CloakMeterRegenRate|100}} | + | | att-1-neutral = Cloak Type: Motion Sensitive. |
| − | + | | att-2-positive = {{attribute|CloakMeterRegenRate|100}} | |
| att-3-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}} | | att-3-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Cloak and Dagger | ||
| + | | item-kind = Invisibility Watch | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = Cloak Type: Motion Sensitive | ||
| + | | att-2-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}} | ||
}}}} | }}}} | ||
| Line 924: | Line 935: | ||
| icon1 = {{update link|Tough_Break_Update}} | | icon1 = {{update link|Tough_Break_Update}} | ||
| icon2 = {{update link|Gun_Mettle_Update}} | | icon2 = {{update link|Gun_Mettle_Update}} | ||
| − | | icon3 = {{update link|Classless_Update}} | + | | icon3 = {{Patch name|3|22|2012}} |
| − | | | + | | icon4 = {{update link|Classless_Update}} |
| − | | | + | | icon5 = {{Patch name|12|20|2007}} |
| + | | icon6 = {{common string|itt tf2 release}} | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 932: | Line 944: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | |||
| att-1-positive = {{Tooltip|?|Added a 0.5s delay after a sapper is removed before the sentry is active again.}} | | att-1-positive = {{Tooltip|?|Added a 0.5s delay after a sapper is removed before the sentry is active again.}} | ||
}} | }} | ||
| Line 940: | Line 951: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | |||
| att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from revolver fire when a Sapper is attached to 33%.}} | | att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from revolver fire when a Sapper is attached to 33%.}} | ||
}} | }} | ||
| Line 948: | Line 958: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | | + | | att-1-neutral= {{Tooltip|?|Sapper is now viewable from backpack}} |
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Sapper | ||
| att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}} | | att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}} | ||
}} | }} | ||
| − | | | + | | content5 = |
{{Backpack item | {{Backpack item | ||
| item-name = Sapper | | item-name = Sapper | ||
| − | |||
| − | |||
| − | |||
| att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from revolver fire by 66%}} | | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from revolver fire by 66%}} | ||
}} | }} | ||
| − | | | + | | content6 = |
{{Backpack item | {{Backpack item | ||
| item-name = Sapper | | item-name = Sapper | ||
| − | |||
| − | |||
| − | |||
}}}} | }}}} | ||
Revision as of 18:31, 25 September 2025
| This user page is allowed to be edited by the following user(s): |
Scout
Soldier
Pyro
Melee
Neon Annihilator
Demoman
Heavy
Engineer
Medic
Primary
Syringe Gun
- No changes.
Blutsauger
Crusader's Crossbow
Overdose
Secondary
Medi Gun
- Meet Your Match Update
- Tough Break Update
- April 1, 2008 Patch
- December 20, 2007 Patch
- Initial Game Release
Kritzkrieg
Quick-Fix
Vaccinator
Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
?
-66% Overheal build rate
-33% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-33% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
You are healed for 10% of the matched incoming damage on your patient.
?
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
You are healed for 10% of the matched incoming damage on your patient.
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Vaccinator
Level 8 Vaccinator
?
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Melee
Bonesaw
- No changes.
Übersaw
Sniper
Spy
Secondary
Revolver
- December 11, 2008 Patch
- October 9, 2007 Patch
- Initial Game Release
Ambassador
Melee
Knife
- Sniper vs. Spy Update
- March 5, 2009 Patch
- Scout Update
- Initial Game Release
PDA 1
Disguise Kit
PDA 2
Invis Watch
- Meet Your Match Update
- December 11, 2008 Patch
- Initial Game Release
Cloak and Dagger
Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed.
+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes
?
?