Difference between revisions of "Caltrop (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
(Trivia)
Line 10: Line 10:
 
| ammo-type    = Grenade
 
| ammo-type    = Grenade
 
}}
 
}}
The '''Caltrop''' is a [[Grenade (Classic)|grenade]] in the classic Team Fortress games. It is only used by the [[Scout (Classic)|Scout]]. When the “secondary grenade” key is hit, a second passes, then the player releases six caltrops in a circle pattern. When an enemy walks on a Caltrop, they will suffer a small amount of damage and their maximum speed will decrease (equivalent to a legshot from the [[Sniper Rifle (Classic)|Sniper Rifle]]). The effects of a Caltrop can be stacked.  The person that released the Caltrops can be hurt by their own Caltrops and will suffer from the maximum speed penalty an enemy would. The movement penalty from caltrops can be removed by passing through a door.
+
The '''Caltrop''' is a [[Grenade (Classic)|grenade]] in the classic Team Fortress game, used exclusively by the [[Scout (Classic)|Scout]] class. When the “secondary grenade” key is pressed, a second passes, then the player releases six caltrops in a circle pattern. When an enemy walks on a caltrop, they will suffer a small amount of damage, and their maximum speed will decrease. This effect is similar to that of being shot in the leg with the [[Sniper Rifle (Classic)|Sniper Rifle]]). The effects of a caltrop can be stacked.  The player that released the caltrops is not immune to their effect, and will suffer from the maximum speed penalty an enemy would if stepped on. The movement penalty from caltrops can be removed by passing through a door.
  
 
==Damage==
 
==Damage==

Revision as of 00:40, 25 May 2011

The Caltrop is a grenade in the classic Team Fortress game, used exclusively by the Scout class. When the “secondary grenade” key is pressed, a second passes, then the player releases six caltrops in a circle pattern. When an enemy walks on a caltrop, they will suffer a small amount of damage, and their maximum speed will decrease. This effect is similar to that of being shot in the leg with the Sniper Rifle). The effects of a caltrop can be stacked. The player that released the caltrops is not immune to their effect, and will suffer from the maximum speed penalty an enemy would if stepped on. The movement penalty from caltrops can be removed by passing through a door.

Damage

Low for each Caltrop stepped on.

Quake Team Fortress death messages

Player1 stepped on too many of Player2's caltrops.
Player killed by Caltrop
Player stepped on too many of his caltrops.
Caltrop suicide

Trivia

  • The Caltrop was originally intended to be used in Team Fortress 2 in the form of the Bear trap, but was scrapped when grenades were removed from the game prior to its release.