Difference between revisions of "Demoman (Classic)"

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The '''Demoman''' is a playable class in ''[[Team Fortress Classic]]''. His expertise is demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average [[Armor (Classic)|armor]] which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.
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The '''Demoman''', also known as the '''Demolitions Man''', is a playable class in the ''Team Fortress'' (Classic) series of games. His expertise is demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average [[Armor (Classic)|armor]] which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.
  
His two explosive weapons, the [[Grenade Launcher (Classic)|Grenade]] and [[Pipebomb Launcher (Classic)|Pipebomb Launcher]], serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipe bomb is a great weapon for setting traps.  
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His two explosive weapons, the [[Grenade Launcher (Classic)|Grenade]] and [[Pipebomb Launcher (Classic)|Pipebomb Launcher]], serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps.  
  
 
The Demoman is also capable of setting [[Detpack (Classic)|Detpacks]] that can open (and sometimes close) alternative paths on a map.
 
The Demoman is also capable of setting [[Detpack (Classic)|Detpacks]] that can open (and sometimes close) alternative paths on a map.
  
==Basic Strategy==
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==Basic strategy==
 
* Learn to pipebomb jump.
 
* Learn to pipebomb jump.
  
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* Clear rooms with your grenades.
 
* Clear rooms with your grenades.
  
* The Grenade Launcher is great for taking out [[Sentry Gun (Classic) | Sentry Guns]]. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns.
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* The Grenade Launcher is great for taking out [[Sentry Gun (Classic)|Sentry Guns]]. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns.
  
==Special Abilities==
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==Special abilities==
 
'''Class Skill''': Detonates pipebombs.
 
'''Class Skill''': Detonates pipebombs.
  
 
'''Abilities''':
 
'''Abilities''':
* Place explosive charges called detpacks that can be placed down with a timer such as 5, 20 or 50 seconds.
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* Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds.
 
* Clear obstacles/blast open entrances.
 
* Clear obstacles/blast open entrances.
 
* Pipebomb jump.
 
* Pipebomb jump.
  
'''Quake Console Aliases:'''
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'''Quake console aliases:'''
 
{| class="wikitable grid" width="50%" style="text-align: center;"
 
{| class="wikitable grid" width="50%" style="text-align: center;"
 
! class="header" | Alias
 
! class="header" | Alias
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! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
 
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="44%" rowspan=2 | Notes / Special Abilities
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! class="header" width="44%" rowspan=2 | Notes/Special Abilities
 
|-
 
|-
 
! class="header" | Type
 
! class="header" | Type
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! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
 
! class="header" width="7%"  | Grenades<br/>Carried
 
! class="header" width="7%"  | Grenades<br/>Carried
! class="header" width="16%" | Damage Range
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! class="header" width="16%" | DamageRange
! class="header" width="52%" | Notes / Special Abilities
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! class="header" width="52%" | Notes/Special Abilities
 
|-
 
|-
 
! [[File:frag_tfc.png|40px]]<br>Primary
 
! [[File:frag_tfc.png|40px]]<br>Primary
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==Gallery==
 
==Gallery==
 
 
<gallery>
 
<gallery>
File:demomannew_tfc.png|The new ''TFC'' Demoman.
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File:demomannew_tfc.png|The new ''Team Fortress Classic'' Demoman model.
File:demomanold_tfc.png|The old ''TFC'' Demoman.
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File:demomanold_tfc.png|The old ''Team Fortress Classic'' Demoman model.
File:demoman_qwtf.png|The ''[[QWTF]]'' Demoman.</gallery>
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File:demoman_qwtf.png|The ''Team Fortress'' Demolitions Man model.</gallery>
  
 
== See also ==
 
== See also ==
* The [[Demoman]] in ''Team Fortress 2''.
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* [[Demoman]] (Team Fortress 2)
  
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{{TFC Nav}}
  
{{TFC Nav}}
 
 
{{Classic Demoman nav}}
 
{{Classic Demoman nav}}

Revision as of 07:40, 6 September 2011

Demoman (Classic)
Demoman (Classic)
Basic Information
Type: Offensive
Health: 90 / 140
Armor: 120
Armor type: Medium
Speed: Medium

The Demoman, also known as the Demolitions Man, is a playable class in the Team Fortress (Classic) series of games. His expertise is demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average armor which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.

His two explosive weapons, the Grenade and Pipebomb Launcher, serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps.

The Demoman is also capable of setting Detpacks that can open (and sometimes close) alternative paths on a map.

Basic strategy

  • Learn to pipebomb jump.
  • Reload regularly.
  • Clear rooms with your grenades.
  • The Grenade Launcher is great for taking out Sentry Guns. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns.

Special abilities

Class Skill: Detonates pipebombs.

Abilities:

  • Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds.
  • Clear obstacles/blast open entrances.
  • Pipebomb jump.

Quake console aliases:

Alias Effect
+det5 Set the Detpack with a 5 second timer.
+det20 Set the Detpack with a 20 second timer.
+det50 Set the Detpack with a 50 second timer.
detpipe Detonate pipebombs.

Weapons

Weapon Ammo Damage
per hit
Notes/Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD single shotgun TFC.pngWeapon 2 Single-Barrel Shotgun Shells 8 75 4-22 Fires six pellets.
HUD grenade launcher TFC.pngWeapon 3 Grenade Launcher Rockets 6 50 40-80 Shares magazine with Pipebomb Launcher
Detonates after 2.5 seconds if it does not hit an enemy.
HUD pipebomb launcher TFC.pngWeapon 4 Pipebomb Launcher Rockets 6 50 40-80 Shares magazine with Grenade Launcher
Detonates with secondary fire.

Grenades

Grenade Grenades
Carried
DamageRange Notes/Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High N/A
Mirv tfc.png
Secondary
MIRV Grenade 2 Medium-Instakill (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Gallery

See also