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− | {{move|Eels dun goofed (yet again, sowwy) :C please move to Stock weapons/nl}}
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| {{DISPLAYTITLE:Standaardwapens}} | | {{DISPLAYTITLE:Standaardwapens}} |
− | '''Standaardwapens''' zijn de [[weapons/nl|wapens]] die beschikbaar zijn voor alle spelers en vormen de basisuitrusting van elke [[Classes/nl|klasse]]. Het is de oorspronkelijke set wapens van bij de release van ''Team Fortress 2''. Standaardwapens hebben de [[Normal/nl|Normale]] kwaliteit, maar worden [[Unique/nl|Uniek]] wanneer er een [[Name Tag/nl|Naam-]] of [[Description Tag/nl|Beschrijvingsplaat]] op gebruikt wordt.
| + | {{Quotation|'''Dee Heavy'''|Wie. Zat. Er. Aan. Mijn. Wapen.|sound=Heavy taunts06.wav|en-sound=yes}} |
− | | |
− | Wanneer de voorwerpserver niet beschikbaar is, kan geen gebruik gemaakt worden van een aangepaste uitrusting en kunnen dus alleen de standaardwapens gebruikt worden.
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− | | |
− | {{TOC limit|2}}
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− | | |
− | =={{Class link|Scout}}==
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− | | |
− | {{to top}}
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− | === Primair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
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− | ! class="header" width="50%" colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
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− | ! class="header" | Op de man af
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− | ! class="header" | Gemiddelde afstand
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− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
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− | ! {{Table icon|Scattergun}}
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− | | align="center" | {{Icon killicon|weapon=Scattergun}}
| |
− | | 6
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− | | 32
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− | | 85-105
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− | | 10-40
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− | | 3-10
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− | | 180
| |
− | |}
| |
− | | |
− | === Secundair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
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− | ! class="header" | Geladen
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− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Pistol}}
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− | | align="center" | {{Icon killicon|weapon=Pistol}}
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− | | 12
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− | | 36
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− | | 20-22
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− | | 10-15
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− | | 8-9
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− | | 45
| |
− | |}
| |
− | | |
− | === Slagwapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="20%" rowspan=2 | Wapen
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− | ! class="header" width="20%" rowspan=2 | Doodsicoon
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− | ! class="header" width="20%" rowspan=2 | Aanvalsinterval
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− | ! class="header" width="40% colspan=2 | Schade
| |
− | |-
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− | ! class="header" width="20%" | Op de man af
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− | ! class="header" width="20%" | Voltreffer
| |
− | |-
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− | ! {{Table icon|Bat}}
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− | | align="center" | {{Icon killicon|weapon=Bat}}
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− | | 0.5 seconden
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− | | 35
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− | | 105
| |
− | |}
| |
− | | |
− | =={{Class link|Soldier}}==
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− | | |
− | {{to top}}
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− | === Primair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
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− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
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− | ! class="header" | Geladen
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− | ! class="header" | Gedragen
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− | ! class="header" | Op de man af
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− | ! class="header" | Gemiddelde afstand
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− | ! class="header" | Lange afstand
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− | ! class="header" | Voltreffer
| |
− | |-
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− | ! {{Table icon|Rocket Launcher}}
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− | | align="center" | {{Icon killicon|weapon=Rocket Launcher}}
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− | | 4
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− | | 20
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− | | 105-112
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− | | 50-90
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− | | 45-60
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− | | 270 (D/H)
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− | |}
| |
− | | |
− | === Secundair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
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− | | align="center" | {{Icon killicon|weapon=Shotgun}}
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− | | 6
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− | | 32
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− | | 80-90
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− | | 10-30
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− | | 3-10
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− | | 180
| |
− | |}
| |
− | | |
− | === Slagwapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Wapen
| |
− | ! class="header" width="20%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="20%" rowspan=2 | Aanvalsinterval
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− | ! class="header" width="40% colspan=2 | Schade
| |
− | |-
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− | ! class="header" width="20%" | Op de man af
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− | ! class="header" width="20%" | Voltreffer
| |
− | |-
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− | ! {{Table icon|Shovel}}
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− | | align="center" | {{Icon killicon|weapon=Shovel}}
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− | | 0.8 seconden
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− | | 65
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− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Pyro}}==
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− | | |
− | {{to top}}
| |
− | === Primair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
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− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
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− | ! {{Table icon|Flamethrower}}
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− | | align="center" | {{Icon killicon|weapon=Flamethrower}}
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− | | 200
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− | | n.v.t.
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− | | 6.2 per deeltje (D/D)
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− | | 3.72 per deeltje (D/D) (M/R)
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− | | n.v.t.
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− | | 3x basisschade (zie bereik), per deeltje, daarna afgerond. 11-19 (D/D)
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− | |}
| |
− | | |
− | === Secundair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
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− | | 32
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− | | 80-90
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− | | 10-30
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− | | 3-10
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− | | 180
| |
− | |}
| |
− | | |
− | === Slagwapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Wapen
| |
− | ! class="header" width="20%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="20%" rowspan=2 | Aanvalsinterval
| |
− | ! class="header" width="40% colspan=2 | Schade
| |
− | |-
| |
− | ! class="header" width="20%" | Op de man af
| |
− | ! class="header" width="20%" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Fire Axe}}
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− | | align="center" | {{Icon killicon|weapon=Fire Axe}}
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− | | 0.8 seconden
| |
− | | 65
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− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Demoman}}==
| |
− | | |
− | {{to top}}
| |
− | === Primair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
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− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Grenade Launcher}}
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− | | align="center" | {{Icon killicon|weapon=Grenade Launcher}}
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− | | 4
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− | | 16
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− | | 64-110 (D/H)
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− | | 64-110 (D/H)
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− | | 64-110 (D/H)
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− | | 280-300 (D/H)
| |
− | |}
| |
− | | |
− | === Secundair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Stickybomb Launcher}}
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− | | align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
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− | | 8
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− | | 24
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− | | 74-153
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− | | 74-153
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− | | 74-153
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− | | 353 (op de man af)
| |
− | |}
| |
− | | |
− | === Slagwapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Wapen
| |
− | ! class="header" width="20%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="20%" rowspan=2 | Aanvalsinterval
| |
− | ! class="header" width="40% colspan=2 | Schade
| |
− | |-
| |
− | ! class="header" width="20%" | Op de man af
| |
− | ! class="header" width="20%" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Bottle}}
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− | | align="center" | {{Icon killicon|weapon=Bottle}}
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− | | 0.8 seconden
| |
− | | 65
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− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Heavy}}==
| |
− | | |
− | {{to top}}
| |
− | === Primair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
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− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Minigun}}
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− | | align="center" | {{Icon killicon|weapon=Minigun}}
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− | | 200
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− | | n.v.t.
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− | | 50-54
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− | | 5-30
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− | | 5-10
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− | | 108 (27 per kogel)
| |
− | |}
| |
− | | |
− | === Secundair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
| |
− | | 32
| |
− | | 80-90
| |
− | | 10-30
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | === Slagwapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Wapen
| |
− | ! class="header" width="20%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="20%" rowspan=2 | Aanvalsinterval
| |
− | ! class="header" width="40% colspan=2 | Schade
| |
− | |-
| |
− | ! class="header" width="20%" | Op de man af
| |
− | ! class="header" width="20%" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Fists}}
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− | | align="center" | {{Icon killicon|weapon=Fists}}
| |
− | | 0.8 seconden
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Engineer}}==
| |
− | | |
− | {{to top}}
| |
− | === Primair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
| |
− | | 32
| |
− | | 80-90
| |
− | | 10-30
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | === Secundair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Pistol}}
| |
− | | align="center" | {{Icon killicon|weapon=Pistol}}
| |
− | | 12
| |
− | | 200
| |
− | | 20-22
| |
− | | 10-15
| |
− | | 8-9
| |
− | | 45
| |
− | |}
| |
− | | |
− | === Slagwapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Wapen
| |
− | ! class="header" width="20%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="20%" rowspan=2 | Aanvalsinterval
| |
− | ! class="header" width="40% colspan=2 | Schade
| |
− | |-
| |
− | ! class="header" width="20%" | Op de man af
| |
− | ! class="header" width="20%" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Wrench}}
| |
− | | align="center" | {{Icon killicon|weapon=Wrench}}
| |
− | | 0.8 seconden
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | === PDA ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="25%" | Item
| |
− | ! class="header" width="75%" | Details
| |
− | |-
| |
− | ! {{Item icon|PDA Build|100px}}<br/><small>Primaire PDA</small> <br/>'''[[PDA|Build Tool]]'''
| |
− | | Staat de Engineer toe [[Buildings/nl|Constructies]] te bouwen.
| |
− | |-
| |
− | ! {{Item icon|PDA Destroy|100px}}<br/><small>Secundaire PDA</small> <br/>'''[[PDA|Demolish Tool]]'''
| |
− | | Staat de Engineer toe zijn eigen [[Buildings/nl|Constructies]] te vernietigen.
| |
− | |}
| |
− | | |
− | =={{Class link|Medic}}==
| |
− | | |
− | {{to top}}
| |
− | === Primair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Syringe Gun}}
| |
− | | align="center" | {{Icon killicon|weapon=Syringe Gun}}
| |
− | | 40
| |
− | | 150
| |
− | | 10-15
| |
− | | 5-10
| |
− | | 5-6
| |
− | | 30
| |
− | |}
| |
− | | |
− | === Secundair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Hoeveelheid genezen
| |
− | |- | |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Medi Gun}}
| |
− | |
| |
− | | n.v.t.
| |
− | | n.v.t.
| |
− | | 24 (<10 s na verwonding)
| |
− | | 48 (>12.5 s na verwonding)
| |
− | | 72 (>15 s na verwonding)
| |
− | | N/D (onschadelijkheid)
| |
− | |}
| |
− | | |
− | === Slagwapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Wapen
| |
− | ! class="header" width="20%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="20%" rowspan=2 | Aanvalsinterval
| |
− | ! class="header" width="40% colspan=2 | Schade
| |
− | |-
| |
− | ! class="header" width="20%" | Op de man af
| |
− | ! class="header" width="20%" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Bonesaw}}
| |
− | | align="center" | {{Icon killicon|weapon=Bonesaw}}
| |
− | | 0.8 seconden
| |
− | | 65
| |
− | | 195 | |
− | |}
| |
− | | |
− | =={{Class link|Sniper}}== | |
− | | |
− | {{to top}}
| |
− | === Primair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Sniper Rifle}}
| |
− | | align="center" | {{Icon killicon|weapon=Sniper Rifle}}
| |
− | | 25
| |
− | | n.v.t.
| |
− | | 43-172 | |
− | | 43-172
| |
− | | 43-172
| |
− | | 150-450 (enkel [[Headshot/nl|hoofdschot]] of voltrefferboost)
| |
− | |}
| |
− | | |
− | === Secundair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Submachine Gun}}
| |
− | | align="center" | {{Icon killicon|weapon=Submachine Gun}}
| |
− | | 25
| |
− | | 75
| |
− | | 8-12
| |
− | | 4-6
| |
− | | 4-5
| |
− | | 24
| |
− | |}
| |
− | | |
− | === Slagwapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Wapen
| |
− | ! class="header" width="20%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="20%" rowspan=2 | Aanvalsinterval
| |
− | ! class="header" width="40% colspan=2 | Schade
| |
− | |-
| |
− | ! class="header" width="20%" | Op de man af
| |
− | ! class="header" width="20%" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Kukri}}
| |
− | | align="center" | {{Icon killicon|weapon=Kukri}}
| |
− | | 0.8 seconden
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Spy}}==
| |
− | | |
− | {{to top}}
| |
− | === Secundair wapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Op de man af
| |
− | ! class="header" | Gemiddelde afstand
| |
− | ! class="header" | Lange afstand
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Revolver}}
| |
− | | align="center" | {{Icon killicon|weapon=Revolver}}
| |
− | | 6
| |
− | | 24
| |
− | | 55-60
| |
− | | 35-45
| |
− | | 20-25
| |
− | | 120
| |
− | |}
| |
− | | |
− | === Slagwapen ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Wapen
| |
− | ! class="header" width="20%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="20%" rowspan=2 | Aanvalsinterval
| |
− | ! class="header" width="40% colspan=2 | Schade
| |
− | |-
| |
− | ! class="header" width="20%" | Op de man af
| |
− | ! class="header" width="20%" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Knife}}
| |
− | | align="center" | {{Icon killicon|weapon=Knife}}
| |
− | | 0.8 seconden
| |
− | | 40
| |
− | | 120
| |
− | |}
| |
− | | |
− | === Primaire PDA ===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="25%" | Voorwerp
| |
− | ! class="header" width="75%" | Details
| |
− | |-
| |
− | ! {{Table icon|Disguise Kit|Primaire PDA}}
| |
− | | Staat de Spy toe zich te [[Disguise/nl|vermommen]].
| |
− | |}
| |
| | | |
− | === Secundaire PDA ===
| + | '''Standaardwapens''' zijn de [[weapons/nl|wapens]] die standaard beschikbaar zijn voor alle spelers wanneer ze het spel opstarten. Standaardwapens zijn ook de standaarduitrusting alle [[Classes/nl|klassen]] en de originele wapens die bij de [[Team Fortress 2/nl#Uitgave|uitgave]] van ''Team Fortress 2'' beschikbaar waren (behalve de [[Action items/nl|actievoorwerpen]]). Alle standaardwapens hebben de [[Normal/nl|Normale]] kwaliteit, maar wanneer een [[Name Tag/nl|Naam-]] of [[Description Tag/nl|Beschrijvingsplaat]] erop wordt gebruikt dan wordt er eerst een [[Unique/nl|Unieke kwaliteit]] variant aangemaakt. |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width = "25%" | Horloge
| |
− | ! class="header" width = "16%" | Verhullingstype
| |
− | ! class="header" "17%" | Duratie
| |
− | ! class="header" "42%" | Details
| |
− | |-
| |
− | ! {{Table icon|Invisibility Watch|Secundaire PDA}}
| |
− | | Getimet
| |
− | | 9 seconden
| |
− | | Staat de Spy toe zich te [[Cloak/nl|verhullen]]. Kan bijgevuld worden door [[metal/nl|metaal]] te verzamelen, zelfs wanneer verhuld.
| |
− | |- | |
− | |} | |
| | | |
− | === Constructie ===
| + | Wanneer de voorwerpservers niet beschikbaar zijn, dan worden alle uitrustingen van de speler vervangen met de standaardwapens. |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Wapen
| |
− | ! class="header" width="16%" rowspan=2 | Doodsicoon
| |
− | ! class="header" width="17%" colspan=2 | Munitie
| |
− | ! class="header" width="50% colspan=4 | Schade
| |
− | |-
| |
− | ! class="header" | Geladen
| |
− | ! class="header" | Gedragen
| |
− | ! class="header" | Level 1 Building
| |
− | ! class="header" | Level 2 Building
| |
− | ! class="header" | Level 3 Building
| |
− | ! class="header" | Voltreffer
| |
− | |-
| |
− | ! {{Table icon|Electro Sapper}}
| |
− | | align="center" | {{Icon killicon|weapon=Electro Sapper}}
| |
− | | 1
| |
− | | 8
| |
− | | 150HP = 7 s
| |
− | | 180HP = 8 s
| |
− | | 216HP = ~10 s
| |
− | | n.v.t.
| |
− | |}
| |
| | | |
| + | {{Stock weapons}} |
| | | |
| + | {{Standard Weapons Nav}} |
| | | |
| [[Category:Weapons/nl]] | | [[Category:Weapons/nl]] |
| [[Category:Lists/nl]] | | [[Category:Lists/nl]] |