Classes/pt-br
Existem nove classes oficiais que podem ser utilizadas em Team Fortress 2. As classes são as seguintes:
Não disponivel
Note que a classe "Civilian" não pode ser utilzada no jogo.
Índice
Papel das Classes
Todas as nove classes são agrupadas em três areas especificas de combate. são elas: Ataque, Defesa e suporte, mas todas podem ser utilizadas alem de seu papel principal, dependendo de sua estratégia.
Ataque
Offensive classes (Scout, Soldier and Pyro) É a principal força de ataque do time. Independendo de sua função, se está atacando um ponto de controle ou capturando a Intelligencia, essas classes são especializadas em ataque e destruição. Scouts tem a habiliade de capturar pontos de controle duas vezes mais rapido do que qualquer outra classe. Soldiers têm um grande poder de destruição com sua Rocket Launcher. Pyros podem atear fogo em inimigos em ataques surpresa.
Defesae
A classe defensiva (Demoman, Heavy e Engineer) serve para inibir o acesso inimigo e mante-los distante de pontos importantes no mapa. No total, este grupo tem mais poder de fogo do que qualquer outro e podem concentrar seu ataque em um momento importante. Demomen podem proteger areas com suas sticky bomb e detona-las quando for mais apropriado. Heavies são excelentes para utilizar sua Minigun contra tropas e reter a força de ataque do inimigo. Engineers podem construir Sentry Gun com grande poder de fogo, teleporter e Dispensers.
Support
A classe de suporte (Medic, Sniper e Spy) é o eixo principal do time. Eles oferecem para as classes de ataque e defesa, o suporte necessario para a batalha e podem mudar o rumo da partida em apenas um segundo. Protegendo seu time contra o ataque do inimigo ou mantendo seu time com saude, a classe de suporte sempre é util mante-la por perto. Medicos tem o poder de cura para seus aliados e extender sua vida em até 150% alem de sua vida maxima. Snipers podem eliminar ameaças de uma distancia e usar o Jarate para apagar incendios e aumentar o dano feito em seus oponentes. Spies podem infiltrar linhas inimigas, desativando construções e assasinando oponentes.
Health points
A Medic may overheal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.
Class health points comparison table
Class | Normal Max | Over-healed Max | |
---|---|---|---|
Scout (with the Sandman equipped) (with the Special Delivery pack equipped) |
125 110 150 |
185 165 225 | |
Soldier | 200 | 300 | |
Pyro | 175 | 260 | |
Demoman (with the Eyelander equipped, 0 heads) (with the Eyelander equipped, 1 head) (with the Eyelander equipped, 2 heads) (with the Eyelander equipped, 3 heads) (with the Eyelander equipped, 4 heads) |
175 150 165 180 195 210 |
260 225 245 270 290 315 | |
Heavy (within 30 seconds after consuming Dalokohs Bar) |
300 350 |
450 450 | |
Engineer (with the Gunslinger equipped) |
125 150 |
185 225 | |
Medic (with the Vita-Saw equipped) |
150 140 |
225 210 | |
Sniper (with the Darwin's Danger Shield equipped) |
125 150 |
185 225 | |
Spy | 125 | 185 | |
Civilian | 50 | 75 |
Speed
Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the forward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, whilst crouching is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.
For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disguised as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or Cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.
A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.
Class speed comparison table
Class | Forward | (abs) | Backward | (abs) | Crouched | (abs) | |
---|---|---|---|---|---|---|---|
Scout | 133% | 400v | 120% | 360v | 44.4% | 133.33v | |
Soldier (while using the Equalizer with 121-160 hp) |
80%
88%
|
240v
264v
|
72%
79%
|
216v
238v
|
26.6%
29.3%
|
80v
88v
| |
Pyro (with the Gas Jockey's Gear pack equipped) |
100%
110% |
300v
330v |
90%
99% |
270v
297v |
33.3%
36.7% |
100v
110v | |
Demoman (while charging with the Chargin' Targe) |
93%
250% |
280v
750v |
84%
N/A |
252v
N/A |
31.1%
N/A |
93.33v
N/A | |
Heavy |
77% 37% |
230v 110v |
69% 33% |
207v 99v |
25.5% 0% |
76.67v 0v | |
Engineer (while hauling any building at any level, Combat Mini-Sentry Guns included) |
100%
75% |
300v
225v |
90%
67.5% |
270v
202.5v |
33.3%
25% |
100v
75v | |
Medic | 107% | 320v | 96% | 288v | 35.5% | 106.67v | |
Sniper |
100% 27%
|
300v 80v
|
90% 27%
|
270v 80v
|
33.3% 1.33%
|
100v 4v
| |
Spy | 100% | 300v | 90% | 270v | 33.3% | 100v | |
Civilian | 100% | 300v | 90% | 270v | N/A | N/A |
abs - absolute figures in velocity units (v)
Height
All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest class.
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