Zombie Escape
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“ | Move, move, move!
Click to listen
— The Engineer running from zombies
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Zombie Escape, not to be confused with Zombie Survival or Zombie Fortress, is a Community gameplay modification of Zombie Fortress.A Ze server can support 64 players playing online at the same time,and as is well known,there are two team,one is zombie, and another is zombie(it depends on the configuration of the server to determine which team is zombie and which team is human).Zombie is difficult to kill by humans,even if the zombies are killed,they will respawn at the teleportation zone.
Contents
Gameplay
After setup timer is over,some of the player are chosen as the alpha zombies. As zombie,they have only one goal:stopping human from escaping and infecting them without stopping. If all humans are infected and become zombies,then zombies win. As human,they need to follow the path designed by the mapper to reach the destination.
defend and stay alive
human win after triggering the map mechanism to slay all the zombies. On the way of escape, various traps and obstacles will appear,preventing human from moving,such as complicated branching roads,gate that need team work to unlock,bossfights,etc.Thus as a teammate of human,they need to cover each other in order to escape.
Enter the final room and the door will close,only in this way can human have a chance to complete the level(Due to different gameplay settings in some maps, there may be some general changes)
Details
- The player's max ammo is infinite, but the clip is not; no weapons run out of ammunition, but still have to reload (this excludes weapons that draw from the Engineer's metal supply).
- Upon being killed or general death, Human team members are automatically assigned to the Zombie team.
- Being killed by a zombie does not kill the player per-se; the player is immediately assigned to the Zombie team, without any respawn time and without producing a ragdoll.
- Players on the Zombie team have an increased amount of health (commonly between 8000 and 12000) and take an increased amount of knockback.
- Scouts are no longer able to double jump. Whether the Atomizer allows the Scout to double jump again varies between different Zombie Escape plugins.
- Some classes have a limit of only 6 at a time for survivors with only Demoman and Spy. Which classes specifically heavily depends on the plugin/server.
- RED team members automatically have their class's Voodoo-Cursed Soul equipped.
- Engineers can only build Combat Mini-Sentry Guns, regardless of what melee weapon they are using. There can also be only four or five Mini-Sentry Guns deployed at one time, depending on the server.
- Most of maps are not original to Team Fortress 2;almost all of them are were designed for, and thus imported from, Counter-Strike: Source and Counter-Strike: Global Offensive.
Since the relatively completed plugin is not open source, the gaming experience varies between different servers
Development
At that time,the maximum number of player supported by the server was only 32,the plugin is the most basic one.With the advancement of technology,the maximum number of player supported by the server had grown up to 64,and a lot of optimizing plugins.
Earlier zombie escape maps were just one-way map,the route is simple and the gameplay is monotonous, but it has a large quantity. Later,some mapper appeared,they drew up directions for future map production,designed various map with different gameplay.These type of maps refers to various movie , other games, creepypasta, or maps carefully designed by the mapper,showed players a completely different world.
Advanced Mechanism
Some of the maps have map items,they can be picked up by humans or zombies.Different items have different effects on humans or zombies,including but not limited to slow,damage,suck,heal and so on.
Classes
Classes are all diverse in their playstyle and offer a wide variety of outcomes when using them.Need to notice that some of the classes may not recommended to stay too close to zombies when defencing,such as Heavy,Soldier and Demoman because their low speed,once falling back they may get infected more easily.And meanwhile some fast class,such as Scout,are usually recommended to cover their slow teammates or trigger the door as fast as possible(it depends,if triggering to fast it may kill teammates accidently)
Famous maps
almost all zombie ecsape maps are not original from Team Fortress 2,but they are famous among the community.Here are some well-known maps
Final fantasy series
these maps are based on the game called Final Fantasy,and known for their map items and gameplay
- ze_ffvii_mako_reactor_v5_3
- ze_ffvii_cosmo_canyon_v5k_fix
- ze_ffxii_westersand_v8zeta1k
- ze_ffxiv_wanderers_palace
Shroomforest series
these maps are known for their cartoon style
- ze_ShroomForest_P
- ze_ShroomForest2_P
- ze_ShroomForest3_P
Cube maps
these kind of maps are known for its style——low poly,coloured in grey,black and white
- ze_gris
- ze_grau_p
- ze_deadcore_s7f2
- ze_luciddream_f5_4
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