Team Fortress 2 Classic
Team Fortress 2 Classic is a mod for Team Fortress 2 that seeks to reimagine the game's early post-launch era (2008 to 2009) by incorporating quality-of-life improvements, reworked and restored scrapped content, and major updates in keeping with the style and tone of Team Fortress 2 during that period.
The development of Team Fortress 2 Classic originated from the merger of two prior projects. The first, beginning on May 31, 2014, focused on reintroducing the originally removed Civilian class within the context of a revived VIP Escort game mode. This project contributed the maps, textures, models, and the initial content for Team Fortress 2 Classic.
The second project, titled "TF2 2007", beginning on November 23, 2014, with the objective of using the 2008 source code leak to restore, update, and refine a functional and playable version of the November 2007 build of Team Fortress 2.
On January 9, 2015, the first officially-titled discussion thread was established alongside the initial code for the custom-built version of Team Fortress 2 Classic, marking the beginning of development under the project's first lead, Danielmm8888, under the new title.
As of February 15, 2024, the project is led by newgreenshoot, azzy, and Waugh101.
Contents
[hide]Updates
Death & Taxes
The 2.0 update was announced as a multi-day update titled The Death & Taxes Update on July 1st, 2020, and was fully released on July 4th, 2020.
Day 1
Day 1 officially introduced the VIP game mode, along with the Civilian class. With it, three new VIP maps were also introduced.
Day 2
Day 2 introduced 9 weapons, 5 of them being "old stocks" (weapons based on beta weapons) and 4 of them being "new stocks" (brand new weapons).
Day 3
Day 3 introduced the Domination game mode and the four-team mode, with new 3 maps.
Day 4
Day 4 introduced a VIP version of Badwater, 6 returning weapons, and 15 brand new achievements. It also introduced 3 new medals for those who had roles in TF2C, and improved bots.
Fight or Flight
The 2.1 update was announced as The Fight or Flight Update on April 26, 2023, and was fully released on April 29, 2023.
Day 1
Day 1 introduced a jump pad for the Engineer, a new watch and global disguises for the Spy, and new King of the Hill and Arena maps.
Day 2
Day 2 introduced new weapons for Heavy and Pyro, a new Medieval Mode map, and a new PL map.
Day 3
Day 3 introduced the Territorial Domination mode and new achievements. Clicking on the bricks in the crate left of the Sniper leads to a hidden page introducing a new Scout secondary, the Brick.
Double Down
The 2.2 update was announced as The Double Down Update on January 22, 2025. This update introduced VScript to Team Fortress 2 Classic.
Day 1
Day 1 introduced the VIP Race mode and new Civilian weapon called the Derby Cane. It released alongside an SFM.
Day 2
Day 2 introduced a new Medic primary, a second VIP Race map, a VIP Race intro video, and a few achievements.
Day 3
Day 3 introduced a new Demoman primary, a Soldier melee, 2 Domination maps, and a rework of the Domination game mode.
Day 4
Day 4 introduced a new Territorial Domination map with roaming chickens that lay health packs and more achievements.
Game modes
While the mod already has every game mode from Capture the Flag up to Special Delivery, the mod also adds new game modes.
VIP
Based off of VIP from Team Fortress Classic, the BLU team needs to escort their Civilian to the end of the map, while RED needs to eliminate him to win. The Civilian is randomly chosen at the beginning of each round, but a player can also be voted to become the Civilian. There is also a VIP Race game mode which was introduced in the Double Down Update.
Domination
Domination is a game mode where each team tries to capture Control Points in order to gain points. Each captured Control Point gives their team "points" every few seconds. The more Control Points a team has captured, the more points they gain, and the first team to hit the point limit wins.
Territorial Domination
Territorial Domination is a game mode in which the end goal of each team is to control all three Control Points on the map. Similarly to Territorial Control, the round starts off with both teams starting at a random spawn and Control Point, with one point remaining unassigned. Once the third point is captured, the two assigned points are opened for capture. Once all three points are owned by one team, or if time runs out, the match is over.
Four-Team

Four-Team is a sub-game mode where four teams fight over objectives instead of the traditional two. This sub-game mode introduces two new teams to the already existing RED and BLU: YLW (Yard Logistics Workers), and GRN (Global Radio Network).
Four-Team supports any existing game modes, as long as it is logically symmetrical.
Maps
Map | Map type | File Name | Setting | |
---|---|---|---|---|
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Flask | Arena (Four-Team) | arena_flask
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Desert |
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Floodgate | Arena (Four-Team) | arena_floodgate
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Industrial |
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Amaranth | Attack/Defend | cp_amaranth
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Alpine |
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Furnace Creek | Attack/Defend | cp_furnace_rc
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Desert |
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Tidal | Control Point | cp_tidal_v4
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Industrial |
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Casbah | Capture the Flag | ctf_casbah
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Industrial |
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Landfall | Capture the Flag | ctf_landfall
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Alpine Forest |
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Pelican Peak | Capture the Flag | ctf_pelican_peak
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Alpine Forest |
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Hydro | Domination (Four-Team) | dom_hydro
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Industrial |
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Krepost | Domination (Four-Team Medieval Mode) | dom_krepost
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Alpine |
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Oil Canyon | Domination | dom_oilcanyon
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Desert |
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Frigid | King of the Hill (Four-Team) | koth_frigid
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Alpine |
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Jinn | Payload | pl_jinn
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Egyptian |
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Caper | Territorial Domination | td_caper
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Industrial |
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Badwater Basin | VIP | vip_badwater
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Desert |
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Blackstone Harbor | VIP | vip_harbor
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Urban City |
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Mineside | VIP | vip_mineside
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Desert |
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Trainyard | VIP | vip_trainyard
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Industrial |
Classes
Aside from the nine classes from the main Team Fortress 2, Team Fortress 2 Classic adds a new game mode-specific class into the game, the Civilian. This class can only be played on his specific game mode.
Civilian
Based off of the Civilian in Team Fortress Classic, the Civilian is used for VIP mode. Armed only with an Umbrella, the Civilian must be escorted by their team to the end of the map. The Civilian has a permanent 5x capture rate, and he can grant a teammate 10 seconds of mini-crits with a 20 second cooldown, as well as a constant buff that heals nearby teammates as well as himself for 5 HP/s, which increases to 15 HP/s if players have taken no damage for 10 seconds. He is voiced by Benjamin "Benjamoose" Rudman[1].
Bio
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Weapons
The mod features all stock Team Fortress 2 weapons, plus some unlockable TF2 weapons, cut weapons such as the Nailgun, and some community-made weapons such as the Hunting Revolver. All weapons are unlocked by default.
Scout
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Nail Gun |
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25 | 125 | Base: 12 Crit: 36 |
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Soldier
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Rocket Launcher R.P.G. |
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1 | 20 | Base: 117 Crit: 351 |
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Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Boots Gunboats |
N/A | N/A | N/A | N/A | ![]() |
Pyro
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Flare Gun Flare Gun |
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N/A | 16 | Base: 30 Crit: 90 |
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Demoman
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Boots Gunboats |
N/A | N/A | N/A | N/A | ![]() |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Grenade Dynamite Pack |
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1 | Infinite | Base: 170 Crit: 510
|
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![]() Proximity Mine Launcher Mine Layer |
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4 | 24 | Base: 120 Crit: 360 |
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Heavy
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Lunch Box Sandvich |
N/A | N/A | N/A | N/A | ![]()
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Engineer
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Coilgun Coilgun |
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8 | 16 | Base: 25 |
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Medic
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Medi Gun Kritzkrieg |
N/A | N/A | N/A | N/A | ![]()
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Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Taser Shock Therapy |
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N/A | N/A | Base: 10 |
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|
![]() Syringe Uberspritze |
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N/A | N/A | Base: 65 Crit: 195 |
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Sniper
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Sniper Rifle Hunting Revolver |
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6 | 24 | Base: 40 Crit: 120
|
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|
![]() Bow Huntsman |
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N/A | 12 | 0%: Base: 50
|
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Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Club Fishwhacker |
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N/A | N/A | Base: 65 Crit: 195 |
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Spy
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Tranquilizer Gun Tranquilizer Gun |
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1 | 24 | Base: 20 Crit: 60 |
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Civilian
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Umbrella Umbrella |
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N/A | N/A | Base: 35 Crit: 105 |
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Gallery
See also
External Links
References
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