Difference between revisions of "April 14, 2011 Patch/pl"

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*Dodano nowy system [[coaching/pl|douczania]] graczy
 
*Dodano nowy system [[coaching/pl|douczania]] graczy
 
*Dodano nowy [[vote system/pl|system głosowania]]
 
*Dodano nowy [[vote system/pl|system głosowania]]
**Server convars to control the vote system
+
**Serwerowe zmienne do kontrolowania systemu głosowania
***<code>sv_allow_votes</code> : Allow voting?
+
***<code>sv_allow_votes</code> : Pozwól głosować?
**<code>sv_vote_failure_timer</code> : A vote that fails cannot be voted on again during this period.
+
**<code>sv_vote_failure_timer</code> : Głosowanie, które się nie powiedzie nie może być wznowione przez ten czas.
***<code>sv_vote_allow_specators</code> : Allow spectators to vote?
+
***<code>sv_vote_allow_specators</code> : Pozwól obserwatorom głosować?
***<code>sv_vote_issue_changelevel_allowed</code> : Allow votes to change levels?
+
***<code>sv_vote_issue_changelevel_allowed</code> : Pozwól w głosowaniu zmieniać mapy?
***<code>sv_vote_issue_kick_allowed</code> : Allow votes to kick players from the server?
+
***<code>sv_vote_issue_kick_allowed</code> : Pozwól w głosowaniu wykopać graczy z serwera?
***<code>sv_vote_issue_nextlevel_allowed</code> : Allow votes to set the next level?
+
***<code>sv_vote_issue_nextlevel_allowed</code> : Pozwól w głosowaniu wybierać następną mapę?
***<code>sv_vote_issue_nextlevel_allowextend</code> : Allow votes to extend the current map?
+
***<code>sv_vote_issue_nextlevel_allowextend</code> : Pozwól w głosowaniu przedłużyć aktualną mapę?
***<code>sv_vote_issue_restart_game_allowed</code> : Allow votes to restart the game?
+
***<code>sv_vote_issue_restart_game_allowed</code> : Pozwól w głosowaniu zrestartować grę?
***<code>sv_vote_issue_scramble_teams_allowed</code> : Allow votes to scramble the teams?
+
***<code>sv_vote_issue_scramble_teams_allowed</code> : Pozwól w głosowaniu wymieszać drużyny?
***<code>sv_vote_issue_nextlevel_choicesmode</code> : Present players with a list of maps with the lowest playtimes to choose from?
+
***<code>sv_vote_issue_nextlevel_choicesmode</code> : Pokaż graczom do wyboru listę map z najniższym czasem gry?
***<code>sv_vote_kick_ban_duration</code> : How long should a kick vote ban someone from the server? (in minutes)
+
***<code>sv_vote_kick_ban_duration</code> : Na jak długo przegłosowane wykopanie gracza powinno banować kogoś z serwera? (w minutach)
 
*dynamiczne ładowanie modeli by poprawić wydajność
 
*dynamiczne ładowanie modeli by poprawić wydajność
*[[Combat Text]] changes
+
*Zmiany w [[Combat Text/pl|Informacjach bitewnych]]
 
**Added a new convar "<code>hud_combattext_healing</code>" to display the amount of healing done per second
 
**Added a new convar "<code>hud_combattext_healing</code>" to display the amount of healing done per second
 
**Added bonus points to the items displayed using Combat Text
 
**Added bonus points to the items displayed using Combat Text

Revision as of 15:26, 15 April 2011

Oficjalna strona aktualizacji: Hatless Update (angielski)

Lista zmian

Hatless Update Titlecard.png

Zmiany w silniku Source (CS:S, DoD:S, TF2, HL2:DM)

  • Naprawiono exploit wstrzykiwania pakietów w strumieniach klienta/serwera
  • Naprawiono exploit logowania UDP
    • Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended

Team Fortress 2

  • Dodano nową mapę Koth_Badlands
  • Uaktualniono CP_Well
    • Spawn room by second cap for each time is now a one-way door
  • Uaktualniono Trening
  • Dodano nowy system by powiązać dedykowane serwery z kontami Steam
    • Użyj komendy konsoli "cl_gameserver_create_identity" w konsoli klienta Team Fortress 2 aby stworzyć konto serwera używając aktualnie zalogowanego konta Steam. Wygeneruje to wartości dla "tf_server_identity_account_id" i "tf_server_identity_token"
    • Wstaw te wartości do "tf_server_identity_account_id" i "tf_server_identity_token" w twoim server.cfg
    • Użyj komendy konsoli "cl_gameserver_list" w konsoli klienta Team Fortress 2 aby wyświetlić wszystkie konta serwera gry posiadane przez aktualnie zalogowane konto Steam
  • Dodano nowy system douczania graczy
  • Dodano nowy system głosowania
    • Serwerowe zmienne do kontrolowania systemu głosowania
      • sv_allow_votes : Pozwól głosować?
    • sv_vote_failure_timer : Głosowanie, które się nie powiedzie nie może być wznowione przez ten czas.
      • sv_vote_allow_specators : Pozwól obserwatorom głosować?
      • sv_vote_issue_changelevel_allowed : Pozwól w głosowaniu zmieniać mapy?
      • sv_vote_issue_kick_allowed : Pozwól w głosowaniu wykopać graczy z serwera?
      • sv_vote_issue_nextlevel_allowed : Pozwól w głosowaniu wybierać następną mapę?
      • sv_vote_issue_nextlevel_allowextend : Pozwól w głosowaniu przedłużyć aktualną mapę?
      • sv_vote_issue_restart_game_allowed : Pozwól w głosowaniu zrestartować grę?
      • sv_vote_issue_scramble_teams_allowed : Pozwól w głosowaniu wymieszać drużyny?
      • sv_vote_issue_nextlevel_choicesmode : Pokaż graczom do wyboru listę map z najniższym czasem gry?
      • sv_vote_kick_ban_duration : Na jak długo przegłosowane wykopanie gracza powinno banować kogoś z serwera? (w minutach)
  • dynamiczne ładowanie modeli by poprawić wydajność
  • Zmiany w Informacjach bitewnych
    • Added a new convar "hud_combattext_healing" to display the amount of healing done per second
    • Added bonus points to the items displayed using Combat Text
    • Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
  • Zaktualizowano komunikacje głosową by używała kodeka głosowego Steama dla lepszej jakości
    • Serwery mogą wybierać pomiędzy nowym a starym kodekiem z użyciem zmiennej "sv_use_steam_voice", która domyślnie ma wartość 1.
  • Naprawiono niemożność widzenia poprawnych kolorów dla pomalowanych czapek, gdy używany był DX8
  • Naprawiono niemożność widzenia znaku wykrzyknika | w spersonalizowanych nazwach i opisach
  • Naprawiono parę przypadków, gdy spraye użytkownika nie importowały się poprawnie
  • Zmiany w Pojedynkach
    • The duel dialog has been extended to include class-specific duels in addition to the default duels
    • Odznaka pojedynku od teraz pokazuje tylko ilość wygranych pojedynków
  • Dodano mapy typu Ładunek do Praktyki Offline
  • Fixed taunt kills made with a Katana not counting towards honorbound kills
  • Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
  • Naprawiono błąd, w którym Terkotki mogły być używane, nawet po ich wykorzystaniu
  • Ulepszono efekt nadleczenia Medyka tak, by był bardziej zauważalny
  • Fixed func_build entities to respect the team value and prevent the associated team from building in the area
  • Zmiany w przedmiotach:
  • Zmiany w Botach:
    • Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
    • TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
    • Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
    • Improved TFBot reactions to cloaked and/or disguised enemy Spies
    • Improved Demoman bot behaviors for planting sticky bomb traps
    • Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
    • Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
    • TFBots will no longer hide from sapped or carried sentryguns
    • Engineer bots are better at moving their sentry gun nest as the scenario changes
    • Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
    • Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
    • Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
    • Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
    • TFBots will no longer try to use a teleporter entrance they can't actually reach
    • Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon

Nieudokumentowane zmiany

  • Added option to hide duplicate items on loadout screen.
  • Modified the Googly Gazer's default textures.
  • Updated the main menu to include 'resume game', 'call a vote' and 'request coach' selections.
  • Menu background is now transparent when connected to a server.
  • The Mann Co. Store featured item is no longer viewable in the menu unless the player selects the store button specifically.
  • Player models are now static and do not move in the loadout screen.
  • Lighting decals on Grenade Launcher grenades have been improved.
  • Vita-Saw now shows enemy health to the player.
  • 'Autoscrambling the teams on round start' is integrated into default server mechanics.

Zmienione pliki

Uwaga: poniższa lista zmian jest wygenerowana na podstawie różnicy pomiędzy dwiema rewizjami gry.Expression error: Unrecognized punctuation character "{".
Zmiany w rewizji
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/cp_well.bsp
Added: team fortress 2 content.gcf/tf/maps/itemtest.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.nav
Modified: team fortress 2 content.gcf/tf/maps/koth_sawmill.nav
Added: team fortress 2 content.gcf/tf/maps/pl_badwater.nav
Added: team fortress 2 content.gcf/tf/maps/pl_goldrush.nav
Added: team fortress 2 content.gcf/tf/maps/pl_hoodoo_final.nav
Added: team fortress 2 content.gcf/tf/maps/pl_thundermountain.nav
Added: team fortress 2 content.gcf/tf/maps/pl_upward.nav
Modified: team fortress 2 content.gcf/tf/maps/tr_dustbowl.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.nav
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.bik
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.mov
Modified: team fortress 2 content.gcf/tf/particles/class_fx.pcf
Modified: team fortress 2 content.gcf/tf/particles/class_fx_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_high.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_attrib.pcf
Modified: team fortress 2 content.gcf/tf/resource/TF2Build.ttf
Modified: team fortress 2 content.gcf/tf/resource/tf_english.txt
Added: team fortress 2 content.gcf/tf/sound/coach/coach_attack_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_defend_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_go_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_look_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_student_died.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_accepted_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_rejected_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/message_update.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_big.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_small.wav
Modified: team fortress 2 materials.gcf/tf/materials/HUD/death_panel_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/team_button_blu.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancer_horn_texture.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s1.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s2.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/mnc_mascot_all.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/props_badlands/siloroom_light2.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_checkbox.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_coach.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_resume.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_whistle.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_empty.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_overlay.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/bottomFringe.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_over_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_balloon.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_default.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_highlight.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/store/mannco_promo.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/tf_box.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.vvd