Difference between revisions of "Classes/fi"

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m (Linked the new PNG role images)
(Updated tables to match the English article)
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Pelissä on yhdeksän hahmoluokkaa. Ne ovat seuraavat:
 
Pelissä on yhdeksän hahmoluokkaa. Ne ovat seuraavat:
  
*{{Icon class|class=scout|link=Scout}} [[Scout/fi|Tiedustelija]]
+
*{{Class link|Scout}}
*{{Icon class|class=soldier|link=Soldier}} [[Soldier/fi|Sotilas]]
+
*{{Class link|Soldier}}
*{{Icon class|class=pyro|link=Pyro}} [[Pyro/fi|Pyro]]
+
*{{Class link|Pyro}}
*{{Icon class|class=demoman|link=Demoman}} [[Demoman/fi|Demoman]]
+
*{{Class link|Demoman}}
*{{Icon class|class=heavy|link=Heavy}} [[Heavy/fi|Heavy]]
+
*{{Class link|Heavy}}
*{{Icon class|class=engineer|link=Engineer}} [[Engineer/fi|Insinööri]]
+
*{{Class link|Engineer}}
*{{Icon class|class=medic|link=Medic}} [[Medic/fi|Lääkintämies]]
+
*{{Class link|Medic}}
*{{Icon class|class=sniper|link=Sniper}} [[Sniper/fi|Tarkka-ampuja]]
+
*{{Class link|Sniper}}
*{{Icon class|class=spy|link=Spy}} [[Spy/fi|Vakooja]]
 
  
 
'''Unused'''
 
'''Unused'''
Line 39: Line 38:
 
====Class health points comparison table====
 
====Class health points comparison table====
 
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
 
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
! class="header" |
 
 
! class="header" | Class
 
! class="header" | Class
 
! class="header" | Normal Max
 
! class="header" | Normal Max
 
! class="header" | Over-healed Max
 
! class="header" | Over-healed Max
 
|-
 
|-
|{{Icon class|class=scout}}
+
|{{Class link|Scout}}<br><small>(with the [[Sandman]] equipped)</small><br><small>(with the [[Special Delivery]] pack equipped)</small>
|[[Scout]]<br><small>(with the [[Sandman]] equipped)</small><br><small>(with the [[Special Delivery]] pack equipped)</small>
 
 
|125<br><small>110<br><small>150
 
|125<br><small>110<br><small>150
 
|185<br><small>165<br><small>225
 
|185<br><small>165<br><small>225
 
|-
 
|-
|{{Icon class|class=soldier}}
+
|{{Class link|Soldier}}<br><small>(with the [[Rocket Jumper]] equipped)</small>
|[[Soldier]]<br><small>(with the [[Rocket Jumper]] equipped)</small>
 
 
|200<br><small>100
 
|200<br><small>100
 
|300<br><small>150
 
|300<br><small>150
 
|-
 
|-
|{{Icon class|class=pyro}}
+
|{{Class link|Pyro}}
|[[Pyro]]
 
 
|175
 
|175
 
|260
 
|260
 
|-
 
|-
|{{Icon class|class=demoman}}
+
|{{Class link|Demoman}}<br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 0 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 1 head)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 2 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 3 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 4+ heads)</small><br><small>(with the [[Sticky Jumper]] equipped)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 0 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 1 head)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 2 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 3 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 4+ heads)</small>
|[[Demoman]] <br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 0 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 1 head)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 2 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 3 heads)</small><br><small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 4+ heads)</small><br><small>(with the [[Sticky Jumper]] equipped)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 0 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 1 head)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 2 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 3 heads)</small><br><small>(with the [[Sticky Jumper]] and the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] equipped, 4+ heads)</small>
 
 
|175<br><small>150<br>165<br>180<br>195<br>210<br>100<br>75<br>90<br>105<br>120<br>135
 
|175<br><small>150<br>165<br>180<br>195<br>210<br>100<br>75<br>90<br>105<br>120<br>135
 
|260<br><small>225<br>245<br>270<br>290<br>315<br>150<br>110<br>135<br>155<br>180<br>200
 
|260<br><small>225<br>245<br>270<br>290<br>315<br>150<br>110<br>135<br>155<br>180<br>200
 
|-
 
|-
|{{Icon class|class=heavy}}
+
|{{Class link|Heavy}}<br><small>(within 30 seconds after consuming [[Dalokohs Bar]])</small>
|[[Heavy]]<br><small>(within 30 seconds after consuming [[Dalokohs Bar]])</small>
 
 
|300<br><small>350
 
|300<br><small>350
 
|450<br><small>450
 
|450<br><small>450
 
|-
 
|-
|{{Icon class|class=engineer}}
+
|{{Class link|Engineer}}<br><small>(with the [[Gunslinger]] equipped)</small>   
|[[Engineer]]<br><small>(with the [[Gunslinger]] equipped)</small>   
 
 
|125<br><small>150
 
|125<br><small>150
 
|185<br><small>225
 
|185<br><small>225
 
|-
 
|-
|{{Icon class|class=medic}}
+
|{{Class link|Medic}}<br><small>(with the [[Vita-Saw]] equipped)</small>
|[[Medic]]<br><small>(with the [[Vita-Saw]] equipped)</small>
 
 
|150<br><small>140
 
|150<br><small>140
 
|225<br><small>210
 
|225<br><small>210
 
|-
 
|-
|{{Icon class|class=sniper}}
+
|{{Class link|Sniper}}<br><small>(with the [[Darwin's Danger Shield]] equipped)
|[[Sniper]]<br><small>(with the [[Darwin's Danger Shield]] equipped)
 
 
|125<br><small>150
 
|125<br><small>150
 
|185<br><small>225
 
|185<br><small>225
 
|-
 
|-
|{{Icon class|class=spy}}
+
|{{Class link|Spy}}
|[[Spy]] 
 
 
|125
 
|125
 
|185
 
|185
 
|-
 
|-
|
 
 
|[[Civilian]]   
 
|[[Civilian]]   
 
|50
 
|50
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====Class speed comparison table====
 
====Class speed comparison table====
 
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
 
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
! class="header" |
 
 
! class="header" | Class
 
! class="header" | Class
 
! class="header" | Forward
 
! class="header" | Forward
!(abs)
+
! class="header" | (abs)
 
! class="header" | Backward
 
! class="header" | Backward
!(abs)
+
! class="header" | (abs)
 
! class="header" | Crouched
 
! class="header" | Crouched
!(abs)
+
! class="header" | (abs)
 
|-
 
|-
|{{Icon class|class=scout}}
+
|{{Class link|Scout}}
|[[Scout]]
 
 
|align="right"|133%
 
|align="right"|133%
 
|align="right"|400v
 
|align="right"|400v
Line 124: Line 110:
 
|align="right"|133.33v
 
|align="right"|133.33v
 
|-
 
|-
|{{Icon class|class=soldier}}
+
|{{Class link|Soldier}}<br>
|[[Soldier]]<br>
 
 
<small>(while using the [[Equalizer]] with 121-160 hp)</small><br>
 
<small>(while using the [[Equalizer]] with 121-160 hp)</small><br>
 
<small>(while using the [[Equalizer]] with 81-120 hp)</small><br>
 
<small>(while using the [[Equalizer]] with 81-120 hp)</small><br>
Line 179: Line 164:
 
128v
 
128v
 
|-
 
|-
|{{Icon class|class=pyro}}
+
|{{Class link|Pyro}}<br>
|[[Pyro]]<br>
 
 
<small>(with the [[Gas Jockey's Gear]] pack equipped)</small>
 
<small>(with the [[Gas Jockey's Gear]] pack equipped)</small>
 
|align="right"|100%
 
|align="right"|100%
Line 195: Line 179:
 
<small>110v
 
<small>110v
 
|-
 
|-
|{{Icon class|class=demoman}}
+
|{{Class link|Demoman}}<br>
|[[Demoman]]<br>
 
 
<small>(while charging with the [[Chargin' Targe]])</small><br>
 
<small>(while charging with the [[Chargin' Targe]])</small><br>
 
<small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 1 head)</small><br>
 
<small>(with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 1 head)</small><br>
Line 253: Line 236:
 
N/A
 
N/A
 
|-
 
|-
|{{Icon class|class=heavy}}
+
|{{Class link|Heavy}}<br>
|[[Heavy]]<br>
 
 
<small>(with [[Minigun]] revved)</small><br>
 
<small>(with [[Minigun]] revved)</small><br>
 
<small>(while using the [[G.R.U.]])</small>
 
<small>(while using the [[G.R.U.]])</small>
Line 276: Line 258:
 
<small>99.67v
 
<small>99.67v
 
|-
 
|-
|{{Icon class|class=engineer}}
+
|{{Class link|Engineer}}<br>
|[[Engineer]] <br>
 
 
<small>(while hauling any building at any level, Combat Mini-Sentry Guns included)</small>
 
<small>(while hauling any building at any level, Combat Mini-Sentry Guns included)</small>
 
|align="right"|100%
 
|align="right"|100%
Line 292: Line 273:
 
<small>75v
 
<small>75v
 
|-
 
|-
|{{Icon class|class=medic}}
+
|{{Class link|Medic}}
|[[Medic]]
 
 
|align="right"|107%
 
|align="right"|107%
 
|align="right"|320v  
 
|align="right"|320v  
Line 301: Line 281:
 
|align="right"|106.67v
 
|align="right"|106.67v
 
|-
 
|-
|{{Icon class|class=sniper}}
+
|{{Class link|Sniper}}<br>
|[[Sniper]]<br>
 
 
<small>(with [[Sniper Rifle]] or [[Sydney Sleeper]] zoomed)</small> <br>
 
<small>(with [[Sniper Rifle]] or [[Sydney Sleeper]] zoomed)</small> <br>
 
<small>(with [[Huntsman]] drawn)</small>
 
<small>(with [[Huntsman]] drawn)</small>
Line 330: Line 309:
 
45v
 
45v
 
|-
 
|-
|{{Icon class|class=spy}}
+
|{{Class link|Spy}}
|[[Spy]]
 
 
|align="right"|100%
 
|align="right"|100%
 
|align="right"|300v
 
|align="right"|300v
Line 339: Line 317:
 
|align="right"|100v
 
|align="right"|100v
 
|-
 
|-
|
 
 
|[[Civilian]]   
 
|[[Civilian]]   
 
|align="right"|100%
 
|align="right"|100%
Line 348: Line 325:
 
|align="right"|N/A
 
|align="right"|N/A
 
|-
 
|-
|
 
 
|[[Horseless Headless Horsemann]]  
 
|[[Horseless Headless Horsemann]]  
 
|align="right"|133%
 
|align="right"|133%

Revision as of 20:33, 28 March 2011

The official group picture from Valve showing (from left to right): the Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman and Medic
The all_class portrait

Pelissä on yhdeksän hahmoluokkaa. Ne ovat seuraavat:

Unused

Huom: Siviili-luokkaa ei voi pelata tässä pelissä.

Class roles

Kaikki yhdeksän ryhmää jaetaan kolmeen perustyyppiin: hyökkäävään, puolustavaan ja tukevaan. Nämä luokittelut eivät ole kuitenkaan pysyviä, ja mikä vain hahmoluokka voi ottaa mikä vain roolin riippuen strategiasta.

Hyökkäävät

Tf2 offense.png

Hyökkäävät hahmoluokat (Scout, Soldier ja Pyro) ottavat joukkueen tärkeimpien hyökkääjien roolin. Joko valloittaessa pisteitä tai varastamalla Intelin, nämä luokat erikoistuvat vahingon aiheuttamiseen ja kaaoksen luomiseen. Tiedustelija voi valloittaa pisteitä kaksi kertaa muita hahmoluokkia nopeammin kuin muut luokat. Sotilaat voivat vahvoilla raketinheittimillään aiheuttaa suurta tuhoa. Pyrot voivat aiheuttaa tulisen myrskyn vihollisten keskuudessa hyvin suunnitellulla ansalla.

Puolustus

Tf2 defense.png

Puolustavat hahmoluokat (Demoman, Heavy ja Engineer) estävät vihollisen pääsyä kohti tärkeitä pisteitä. Näillä luokilla on yhteensä suurin tulivoima, ja ne erikoistuvat tuomaan sitä suuria määriä kerrallaan. Demo voi puolustaa tahmapommeillaan suuria alueita ja räjäyttää ne kaikki samaan aikaan. Heavy on hyvä luokka suurien vihollisryhmien kaatamiseen ja vihollisten takaisin työntämiseen. Insinööri voi rakentaa vartiotykkejä joilla on suuri tulivoima, että myös teleporttereita ja dispensereitä.

Tuki

Tf2 support.png

Tukevat luokat (Medic, Sniper and Spy) ovat minkä tahansa tiimin tukipilari. He antavat hyökkääville ja puolustaville luokille lisävoimaa ja voivat muuttaa pelin kulun sekunnissa. Joko hidastamalla vastustajan tiimiä takaapäin tai pitämällä ystävät elossa, tukevia luokkia on aina hyvä olla mukana. Medicit pystyvät parantamaan tiimikavereita ja yliparantamaan heidät 150% heidän perusterveydestä. Sniperit voivat hoitaa vastustajia kaukaa ja käyttää Jaratea sammuttamaan ja lisäämään tiimikavereiden tekemää vahinkoa. Spyt voivat edetä vastustajien linjojen taakse, tuhota rakennukset ja murhata suuret uhkat.

Health points

A Medic may overheal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.

Class health points comparison table

Class Normal Max Over-healed Max
Leaderboard class scout.png Scout
(with the Sandman equipped)
(with the Special Delivery pack equipped)
125
110
150
185
165
225
Leaderboard class soldier.png Soldier
(with the Rocket Jumper equipped)
200
100
300
150
Leaderboard class pyro.png Pyro 175 260
Leaderboard class demoman.png Demo
(with the Eyelander or HHHH equipped, 0 heads)
(with the Eyelander or HHHH equipped, 1 head)
(with the Eyelander or HHHH equipped, 2 heads)
(with the Eyelander or HHHH equipped, 3 heads)
(with the Eyelander or HHHH equipped, 4+ heads)
(with the Sticky Jumper equipped)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 0 heads)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 1 head)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 2 heads)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 3 heads)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 4+ heads)
175
150
165
180
195
210
100
75
90
105
120
135
260
225
245
270
290
315
150
110
135
155
180
200
Leaderboard class heavy.png Heavy
(within 30 seconds after consuming Dalokohs Bar)
300
350
450
450
Leaderboard class engineer.png Engineer
(with the Gunslinger equipped)
125
150
185
225
Leaderboard class medic.png Medic
(with the Vita-Saw equipped)
150
140
225
210
Leaderboard class sniper.png Sniper
(with the Darwin's Danger Shield equipped)
125
150
185
225
Leaderboard class spy.png Spy 125 185
Civilian 50 75


Speed

Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the forward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, whilst crouching is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.

For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disguised as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or Cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.

Equalizer speed values vs. health

A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.

Class speed comparison table

Class Forward (abs) Backward (abs) Crouched (abs)
Leaderboard class scout.png Scout 133% 400v 120% 360v 44.4% 133.33v
Leaderboard class soldier.png Soldier

(while using the Equalizer with 121-160 hp)
(while using the Equalizer with 81-120 hp)
(while using the Equalizer with 41-80 hp)
(while using the Equalizer with 1-40 hp)

80%

88%
96%
112%
128%

240v

264v
288v
336v
384v

72%

79%
86%
101%
115%

216v

238v
259v
302v
346v

26.6%

29.3%
32.0%
37.3%
42.7%

80v

88v
96v
112v
128v

Leaderboard class pyro.png Pyro

(with the Gas Jockey's Gear pack equipped)

100%

110%

300v

330v

90%

99%

270v

297v

33.3%

36.7%

100v

110v

Leaderboard class demoman.png Demo

(while charging with the Chargin' Targe)
(with the Eyelander or HHHH and 1 head)
(with the Eyelander or HHHH and 2 heads)
(with the Eyelander or HHHH and 3 heads)
(with the Eyelander or HHHH and 4+ heads)
(with the Scotsman's Skullcutter)
(with the Scotsman's Skullcutter while charging with the Chargin' Targe)

93%

250%
101%
108%
116%
123%
79%
213%

280v

750v
302v
324v
347v
369v
238v
638v

84%

N/A
91%
97%
104%
111%
71%
N/A

252v

N/A
272v
292v
312v
332v
214v
N/A

31.1%

N/A
34%
36%
39%
41%
26%
N/A

93.33v

N/A
101v
108v
116v
123v
79v
N/A

Leaderboard class heavy.png Heavy

(with Minigun revved)
(while using the G.R.U.)

77%

37%
99.67%

230v

110v
299v

69%

33%
90%

207v

99v
269.1v

25.5%

0%
33.2%

76.67v

0v
99.67v

Leaderboard class engineer.png Engineer

(while hauling any building at any level, Combat Mini-Sentry Guns included)

100%

75%

300v

225v

90%

67.5%

270v

202.5v

33.3%

25%

100v

75v

Leaderboard class medic.png Medic 107% 320v 96% 288v 35.5% 106.67v
Leaderboard class sniper.png Sniper

(with Sniper Rifle or Sydney Sleeper zoomed)
(with Huntsman drawn)

100%

27%
45%

300v

80v
136v

90%

27%
41%

270v

80v
122v

33.3%

1.33%
15%

100v

4v
45v

Leaderboard class spy.png Spy 100% 300v 90% 270v 33.3% 100v
Civilian 100% 300v 90% 270v N/A N/A
Horseless Headless Horsemann 133% 400v N/A N/A N/A N/A


abs - absolute figures in velocity units (v)

Size

A height chart for all the classes.

All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest class. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.

However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This means the Huntsman will act as a headshot independently of a class' actual head height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.