Classes/pt-br

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The official group picture from Valve showing (from left to right): the Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and Medic
The unused all_class portrait

Existem nove classes oficiais que podem ser utilizadas em Team Fortress 2. As classes são as seguintes:

Não disponivel

Note que a classe "Civilian" não pode ser utilzada no jogo.

Papel das Classes

Todas as nove classes são agrupadas em três areas especificas de combate. são elas: Ataque, Defesa e suporte, mas todas podem ser utilizadas alem de seu papel principal, dependendo de sua estratégia.

Ataque

Offensive classes (Scout, Soldier and Pyro) É a principal força de ataque do time. Independendo de sua função, se está atacando um ponto de controle ou capturando a Intelligencia, essas classes são especializadas em ataque e destruição. Scouts tem a habiliade de capturar pontos de controle duas vezes mais rapido do que qualquer outra classe. Soldiers têm um grande poder de destruição com sua Rocket Launcher. Pyros podem atear fogo em inimigos em ataques surpresa.

Defesae

A classe defensiva (Demoman, Heavy e Engineer) serve para inibir o acesso inimigo e mante-los distante de pontos importantes no mapa. No total, este grupo tem mais poder de fogo do que qualquer outro e podem concentrar seu ataque em um momento importante. Demomen podem proteger areas com suas sticky bomb e detona-las quando for mais apropriado. Heavies são excelentes para utilizar sua Minigun contra tropas e reter a força de ataque do inimigo. Engineers podem construir Sentry Gun com grande poder de fogo, teleporter e Dispensers.

Support

A classe de suporte (Medic, Sniper e Spy) é o eixo principal do time. Eles oferecem para as classes de ataque e defesa, o suporte necessario para a batalha e podem mudar o rumo da partida em apenas um segundo. Protegendo seu time contra o ataque do inimigo ou mantendo seu time com saude, a classe de suporte sempre é util mante-la por perto. Medicos tem o poder de cura para seus aliados e extender sua vida em até 150% alem de sua vida maxima. Snipers podem eliminar ameaças de uma distancia e usar o Jarate para apagar incendios e aumentar o dano feito em seus oponentes. Spies podem infiltrar linhas inimigas, desativando construções e assasinando oponentes.

Health points

A Medic may overheal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.

Class health points comparison table

Class Normal Max Over-healed Max
Leaderboard class scout.png Scout
(with the Sandman equipped)
(with the Special Delivery pack equipped)
125
110
150
185
165
225
Leaderboard class soldier.png Soldier 200 300
Leaderboard class pyro.png Pyro 175 260
Leaderboard class demoman.png Demoman
(with the Eyelander equipped, 0 heads)
(with the Eyelander equipped, 1 head)
(with the Eyelander equipped, 2 heads)
(with the Eyelander equipped, 3 heads)
(with the Eyelander equipped, 4 heads)
175
150
165
180
195
210
260
225
245
270
290
315
Leaderboard class heavy.png Heavy
(within 30 seconds after consuming Dalokohs Bar)
300
350
450
450
Leaderboard class engineer.png Engineer
(with the Gunslinger equipped)
125
150
185
225
Leaderboard class medic.png Medic
(with the Vita-Saw equipped)
150
140
225
210
Leaderboard class sniper.png Sniper
(with the Darwin's Danger Shield equipped)
125
150
185
225
Leaderboard class spy.png Spy 125 185
Civilian 50 75


Speed

Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the forward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, whilst crouching is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.

For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disguised as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or Cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.

Equalizer speed values vs. health

A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.

Class speed comparison table

Class Forward (abs) Backward (abs) Crouched (abs)
Leaderboard class scout.png Scout 133% 400v 120% 360v 44.4% 133.33v
Leaderboard class soldier.png Soldier

(while using the Equalizer with 121-160 hp)
(while using the Equalizer with 81-120 hp)
(while using the Equalizer with 41-80 hp)
(while using the Equalizer with 1-40 hp)

80%

88%
96%
112%
128%

240v

264v
288v
336v
384v

72%

79%
86%
101%
115%

216v

238v
259v
302v
346v

26.6%

29.3%
32.0%
37.3%
42.7%

80v

88v
96v
112v
128v

Leaderboard class pyro.png Pyro

(with the Gas Jockey's Gear pack equipped)

100%

110%

300v

330v

90%

99%

270v

297v

33.3%

36.7%

100v

110v

Leaderboard class demoman.png Demoman

(while charging with the Chargin' Targe)
(with the Eyelander and 1 head)
(with the Eyelander and 2 heads)
(with the Eyelander and 3 heads)
(with the Eyelander and 4+ heads)
(with the Scotsman's Skullcutter)
(with the Scotsman's Skullcutter while charging with the Chargin' Targe)

93%

250%
101%
108%
116%
123%
79%
213%

280v

750v
302v
324v
347v
369v
238v
638v

84%

N/A
91%
97%
104%
111%
71%
N/A

252v

N/A
272v
292v
312v
332v
214v
N/A

31.1%

N/A
34%
36%
39%
41%
26%
N/A

93.33v

N/A
101v
108v
116v
123v
79v
N/A

Leaderboard class heavy.png Heavy

(with Minigun revved)
(while using the G.R.U.)

77%

37%
100%

230v

110v
299v

69%

33%
90%

207v

99v
269.1v

25.5%

0%
33.2%

76.67v

0v
99.67v

Leaderboard class engineer.png Engineer

(while hauling any building at any level, Combat Mini-Sentry Guns included)

100%

75%

300v

225v

90%

67.5%

270v

202.5v

33.3%

25%

100v

75v

Leaderboard class medic.png Medic 107% 320v 96% 288v 35.5% 106.67v
Leaderboard class sniper.png Sniper

(with rifle zoomed)
(with Huntsman drawn)

100%

27%
45%

300v

80v
136v

90%

27%
41%

270v

80v
122v

33.3%

1.33%
15%

100v

4v
45v

Leaderboard class spy.png Spy 100% 300v 90% 270v 33.3% 100v
Civilian 100% 300v 90% 270v N/A N/A


abs - absolute figures in velocity units (v)

Height

A height chart for all the classes.

All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest class.