Difference between revisions of "January 26, 2012 Patch"

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{{Patch layout
 
{{Patch layout
 
+
| before       = {{patch name|1|17|2012}}
| before = {{patch name|1|17|2012}}
+
| day          = 26
| current = {{patch name|1|26|2012}}
+
| month        = january
| after  = N/A
+
| year        = 2012
 
+
| after        = {{patch name|1|27|2012}}
| source = http://store.steampowered.com/news/7225
 
 
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
+
| source      = http://store.steampowered.com/news/7225
| notes =
+
| notes       = == Patch 1 ==
 
 
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
* Fixed a demo/replay playback crash
+
* Fixed a [[Help:recording demos|demo]]/[[replay]] playback crash
* Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is * no longer subtracted from maxplayers.
+
* Changed the way [[bot]] counts are displayed in the [[server browser]]: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.<ref "serverbrowser">This introduced a bug which shifted icons around, most notably replacing the replay icon with the password icon.</ref>
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Added the Alladin's Private Reserve for the Demo
+
* Added the [[Aladdin's Private Reserve|Aladdin's Private Reserve]] for the [[Demoman|Demo]]<ref name="alladin">The name was changed from "Alladin" to "Aladdin" in an [[item schema]] update after the patch was released ([http://git.optf2.com/schema-tracking/commit/?id=91ef0d2b6b2c70bb263aa3327cc89933e9bb641d OPTF2 Schema Tracker], January 27, 2012, 02:58:16 (UTC)). The name in the game files was updated afterward in Patch 2.</ref>
* Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
+
* Fixed a bug where the [[Medic]] would lose his healing target's speed when deploying his [[ÜberCharge]] while using the [[Quick-Fix]]
* Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
+
* Fixed a bug that would cause some [[Paint Can|Team Spirit]] painted hats to show as black-painted in the [[Steam Community]]
* Localized the team goal strings for cp_steel and pl_frontier
+
* Localized the team goal strings for [[Steel|cp_steel]] and [[Frontier|pl_frontier]]
* Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
+
* Added missing {{code|level_data}} strings to {{code|kill_eater_score_type}} elements in the [[WebAPI/GetSchema|GetSchema WebAPI]] response
 
* Updated pl_frontier with author-submitted fixes:
 
* Updated pl_frontier with author-submitted fixes:
 
** small prop adjustments
 
** small prop adjustments
 
** several unsewn/gappy displacements fixed up
 
** several unsewn/gappy displacements fixed up
** func_push altered below final capture point
+
** {{code|func_push}} altered below final capture point
* Undocumented changes: Updated all localization files
+
* Undocumented changes:<ref name="undocumented">The patch notes actually use the wording "undocumented".</ref> Updated all localization files
 +
 
 +
=== Undocumented changes ===
 +
* Added a BLU material file ({{code|.vmt}}) for the [[Mapper's Medallion]].
 +
* Updated the texture for the [[Pocket Medic]].
 +
 
 +
== Patch 2 ==
 +
No patch notes.
 +
 
 +
=== Undocumented changes ===
 +
* Updated the name of [[Aladdin's Private Reserve]], from "''Alladin's'' Private Reserve".<ref name="alladin" />
  
 +
== Notes ==
 +
<references/>
 +
| diff-1      = January 26, 2012 Patch
 +
| diff-2      = January 26, 2012 Patch 2
 
}}
 
}}
 +
{{WorkshopPatch}}

Latest revision as of 17:42, 7 April 2012

Patch notes

Patch 1

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a demo/replay playback crash
  • Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.[1]

Team Fortress 2

  • Added the Aladdin's Private Reserve for the Demo[2]
  • Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
  • Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
  • Localized the team goal strings for cp_steel and pl_frontier
  • Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
  • Updated pl_frontier with author-submitted fixes:
    • small prop adjustments
    • several unsewn/gappy displacements fixed up
    • func_push altered below final capture point
  • Undocumented changes:[3] Updated all localization files

Undocumented changes

Patch 2

No patch notes.

Undocumented changes

Notes

  1. This introduced a bug which shifted icons around, most notably replacing the replay icon with the password icon.
  2. a b The name was changed from "Alladin" to "Aladdin" in an item schema update after the patch was released (OPTF2 Schema Tracker, January 27, 2012, 02:58:16 (UTC)). The name in the game files was updated afterward in Patch 2.
  3. The patch notes actually use the wording "undocumented".

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/cp_steel.bsp
Modified: team fortress 2 content.gcf/tf/maps/pl_frontier_final.bsp
Added: team fortress 2 content.gcf/tf/resource/closecaption_czech.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_danish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_dutch.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_french.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_italian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_japanese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_korean.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_koreana.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_romanian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_schinese.dat
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/djinn_lamp.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/djinn_lamp_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/djinn_lamp.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/djinn_lamp_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/pocket_medic_blu.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/pocket_medic_red.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/djinn_lamp.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/djinn_lamp.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/djinn_lamp.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/djinn_lamp.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/djinn_lamp.vvd

Patch 2