Difference between revisions of "Pyro (Classic)"

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(Basic Strategy)
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==Basic Strategy==
 
==Basic Strategy==
* Your [[Incendiary Cannon (Classic)|Incendiary Cannon]] is your most useful weapon. Try to hit enemies directly to deal more damage.
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* Your [[Incendiary Cannon (Classic)|Incendiary Cannon]] This is your incendiary rocket launcher. Its heat can travel through walls.  If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's rocket launcher.  Note that the blast radius is much larger than the rocket launcher and sets enemies on fire.
  
* Your [[Flamethrower (Classic) | Flamethrower]] is not nearly as effective as your other weapons. Use it only as a last resort or as humiliation.
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* Your [[Flamethrower (Classic) | Flamethrower]] Your standard flamethrower.  It is to be used at close-mid range.
  
 
* By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
 
* By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
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* Use all of your fire-based weapons to cause confusion among members of the other team.
 
* Use all of your fire-based weapons to cause confusion among members of the other team.
  
* Use your [[Single-Barrel Shotgun (Classic) | Single-Barrel Shotgun]] at range or if you have already ignited the enemy with your flame weaponry.
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* Use your [[Single-Barrel Shotgun (Classic) | Single-Barrel Shotgun]] as a last resort or at really long range.  It should seldomly be used, if at all.
  
 
==Special Abilities==
 
==Special Abilities==

Revision as of 00:14, 7 September 2011

Pyro (Classic)
Pyro (Classic)
Basic Information
Type: Offensive
Health: 100 / 150
Armor: 150
Armor type: Medium
Speed: Medium

The Pyro is a playable class in Team Fortress Classic. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.

Basic Strategy

  • Your Incendiary Cannon This is your incendiary rocket launcher. Its heat can travel through walls. If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's rocket launcher. Note that the blast radius is much larger than the rocket launcher and sets enemies on fire.
  • Your Flamethrower Your standard flamethrower. It is to be used at close-mid range.
  • By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
  • The Flamethrower's flame particles do not inflict much damage; burn the enemy with other flame weapons after you have set them ablaze in order to inflict maximum damage.
  • Try to play both offensively and defensively depending upon the situation.
  • Napalm Grenades are a great area denial tool. They are also great at disrupting enemies vision and aim.
  • Use all of your fire-based weapons to cause confusion among members of the other team.
  • Use your Single-Barrel Shotgun as a last resort or at really long range. It should seldomly be used, if at all.

Special Abilities

Class Skill: Selects Flamethrower.

Abilities:

  • Can't be set on fire.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD single shotgun TFC.pngWeapon 2 Single-Barrel Shotgun Shells 8 40 4-23 Fires six pellets.
HUD flamethrower TFC.pngWeapon 3 Flamethrower Cells N/A 200 20 (Contact)
2 (Afterburn)
Ignites players. Cannot inflict afterburn on enemy Pyros.
HUD incendiary cannon TFC.pngWeapon 4 Incendiary Cannon Rockets 20 N/A 30-60 Ignites players. Cannot inflict afterburn on enemy Pyros.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High Deals massive damage on a four second fuse.
Napalm tfc.png
Secondary
Napalm Grenade 4 Medium Ignites environment and enemies within blast radius for a limited amount of time upon explosion.

Gallery

See also

  • The Pyro from Team Fortress 2.