Difference between revisions of "Pyro (Classic)"

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The '''Pyro''' is a playable class in ''[[Team Fortress Classic]]''. He possesses fairly high health and medium [[Armor (Classic)|armor]]. He moves at a medium speed, and his weapons are designed to incite confusion and deal damage over time.
 
The '''Pyro''' is a playable class in ''[[Team Fortress Classic]]''. He possesses fairly high health and medium [[Armor (Classic)|armor]]. He moves at a medium speed, and his weapons are designed to incite confusion and deal damage over time.
  
==Basic Strategy==
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== Basic Strategy ==
 
* Your [[Incendiary Cannon (Classic)|Incendiary Cannon]] This is your incendiary Rocket Launcher.  Its heat can travel through walls.  If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher.  Note that the blast radius is much larger than the Rocket Launcher and sets enemies on fire.   
 
* Your [[Incendiary Cannon (Classic)|Incendiary Cannon]] This is your incendiary Rocket Launcher.  Its heat can travel through walls.  If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher.  Note that the blast radius is much larger than the Rocket Launcher and sets enemies on fire.   
  
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* Use your [[Single-Barrel Shotgun (Classic) | Single-Barrel Shotgun]] as a last resort or at really long range.  It should seldom be used, if at all.
 
* Use your [[Single-Barrel Shotgun (Classic) | Single-Barrel Shotgun]] as a last resort or at really long range.  It should seldom be used, if at all.
  
==Special Abilities==
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== Special Abilities ==
 
'''Class Skill''': Selects Flamethrower.
 
'''Class Skill''': Selects Flamethrower.
  
'''Abilities''':
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'''Abilities''': Can't be set on fire.
*Can't be set on fire.
 
  
==Weapons==
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== Weapons ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 |  
 
! class="header" width="10%" rowspan=2 |  
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| Ignites players. Cannot inflict afterburn on enemy Pyros.
 
| Ignites players. Cannot inflict afterburn on enemy Pyros.
 
|}
 
|}
==Grenades==
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 +
== Grenades ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
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| Ignites environment and enemies within blast radius for a limited amount of time upon explosion.  
 
| Ignites environment and enemies within blast radius for a limited amount of time upon explosion.  
 
|}
 
|}
==Gallery==
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 +
== Gallery ==
 
<gallery>
 
<gallery>
 
File:pyronew_tfc.png|The new ''TFC'' Pyro.
 
File:pyronew_tfc.png|The new ''TFC'' Pyro.
 
File:pyroold_tfc.png|The old ''TFC'' Pyro.
 
File:pyroold_tfc.png|The old ''TFC'' Pyro.
File:pyro_qwtf.png|The ''[[QWTF]]'' Pyro.</gallery>
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File:pyro_qwtf.png|The ''[[QWTF]]'' Pyro.
 +
</gallery>
 +
 
 
== See also ==
 
== See also ==
* The [[Pyro]] from ''Team Fortress 2''.
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* The [[Pyro]] in ''Team Fortress 2''.
 
 
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Pyro nav}}
 
{{Classic Pyro nav}}

Revision as of 10:53, 26 October 2011

Pyro (Classic)
Pyro (Classic)
Basic Information
Type: Offensive
Health: 100 / 150
Armor: 150
Armor type: Medium
Speed: 100%

The Pyro is a playable class in Team Fortress Classic. He possesses fairly high health and medium armor. He moves at a medium speed, and his weapons are designed to incite confusion and deal damage over time.

Basic Strategy

  • Your Incendiary Cannon This is your incendiary Rocket Launcher. Its heat can travel through walls. If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher. Note that the blast radius is much larger than the Rocket Launcher and sets enemies on fire.
  • Your Flamethrower Your standard Flamethrower. It is to be used at close-mid range.
  • By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
  • The Flamethrower's flame particles do not inflict much damage; burn the enemy with other flame weapons after you have set them ablaze in order to inflict maximum damage.
  • Try to play both offensively and defensively depending upon the situation.
  • Napalm Grenades are a great area denial tool. They are also great at disrupting enemies vision and aim.
  • Use all of your fire-based weapons to cause confusion among members of the other team.

Special Abilities

Class Skill: Selects Flamethrower.

Abilities: Can't be set on fire.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD single shotgun TFC.pngWeapon 2 Single-Barrel Shotgun Shells 8 40 4-23 Fires six pellets.
HUD flamethrower TFC.pngWeapon 3 Flamethrower Cells N/A 200 20 (Contact)
2 (Afterburn)
Ignites players. Cannot inflict afterburn on enemy Pyros.
HUD incendiary cannon TFC.pngWeapon 4 Incendiary Cannon Rockets 20 N/A 30-60 Ignites players. Cannot inflict afterburn on enemy Pyros.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High Deals massive damage on a four second fuse.
Napalm tfc.png
Secondary
Napalm Grenade 4 Medium Ignites environment and enemies within blast radius for a limited amount of time upon explosion.

Gallery

See also

  • The Pyro in Team Fortress 2.