Difference between revisions of "September 4, 2012 Patch"

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Team Fortress 2
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{{Patch layout
- Added new promo items
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| before      = {{Patch name|8|23|2012}}
- Added replay_name ConVar to set the name of the replay bot
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| day          = 4
- Added a notification to Steam Trading when a user's backpack is full
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| month        = september
- Fixed tv_name ConVar not working
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| year        = 2012
- Fixed non-robot Snipers playing some of the robot Sniper lines
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| after        = {{Patch name|9|6|2012}}
- Fixed the looping tank sound not playing if it was spawned far from the player
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| source-title = Team Fortress 2 Update Released
- Fixed Monoculus health bar not showing when Monoculus spawns
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| source      = http://store.steampowered.com/news/8791
- Fixed tank destruction effects playing at the map origin
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| notes        = ===Team Fortress 2===
- Fixed bots not displaying in the server browser properly
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* Added new [[promotional items|promo items]] <ref>[[Area 451]], [[Crafty Hair]], [[Vigilant Pin]]</ref>
- Updated the localization files
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* Added <code>replay_name</code> ConVar to set the name of the [[replay]] bot
- Updated Koth_King
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* Added a notification to [[Steam Trading]] when a user's [[backpack]] is full
  - Added some geometry to hide floating staircases outside of playspace
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* Fixed <code>tv_name</code> ConVar not working
  - Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
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* Fixed non-[[Robots|robot]] [[Sniper]]s playing some of the robot Sniper lines
  - Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
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* Fixed the looping [[Tank Robot|tank]] sound not playing if it was spawned far from the player
- Updated Mvm_Decoy
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* Fixed [[MONOCULUS|Monoculus]] health bar not showing when Monoculus spawns
- Updated Mvm_Coaltown
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* Fixed tank destruction effects playing at the map origin
  - Blocked bots from being blasted into the tank tunnel
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* Fixed [[bots]] not displaying in the [[Server Browser|server browser]] properly
  - Blocked giants from getting stuck under the stairs in the final pit
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* Updated the localization files
- Updated Mvm_Mannworks
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* Updated [[Kong King|Koth_King]]
  - Blocked bots from being blasted into the tank tunnel
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** Added some geometry to hide floating staircases outside of playspace
  - Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
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** Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
- MvM changes
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** Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
  - Fixed a client money display issue when purchasing or selling bottle charges after changing classes
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* Updated Mvm_[[Decoy]]
  - Fixed an issue in the Server Browser where replay bots would add to the player count
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* Updated Mvm_[[Coal Town|Coaltown]]
  - Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
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** Blocked bots from being blasted into the tank tunnel
  - Added safeguards to prevent bots from getting stuck in certain cases
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** Blocked giants from getting stuck under the stairs in the final pit
  - Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
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* Updated Mvm_[[Mannworks]]
  - Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
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** Blocked bots from being blasted into the tank tunnel
  - Fixed the party leader's mission completions showing in the game lobby instead of your own
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** Added [[vdc:func_nobuild|nobuild]] to stairs on center building where [[Engineer]]s could build out of reach of [[Sentry Buster]]s
- Community-submitted schema changes:
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* [[Mann vs. Machine (game mode)|MvM]] changes
  - Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
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** Fixed a client money display issue when purchasing or selling bottle charges after changing classes
  - Weapon sound changes:
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** Fixed an issue in the Server Browser where replay bots would add to the player count
      - The Pain Train now uses Equalizer sounds
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** Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
      - The Conscientious Objector now uses Kurkri sounds
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** Added safeguards to prevent bots from getting stuck in certain cases
      - The Amputator now uses Bonesaw sounds
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** Fixed [[sniper rifle]] reload upgrade not reducing the time delay from hip shot to scoping
      - The Solemn Vow now sounds like a wrench
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** Fixed [[Steel Gauntlet]] robots failing to destroy [[Combat Mini-Sentry Gun|minisentries]] on slopes
      - The Market Gardener now uses Shovel sounds
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** Fixed the party leader’s mission completions showing in the game lobby instead of your own
      - The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
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* Community-submitted [[schema]] changes:<ref> The [[Steam Workshop]] submission these changes originated from can be found [http://steamcommunity.com/sharedfiles/filedetails/?id=82324577 here]. </ref>
  - Weapon crafting changes:
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** Backpack sounds updated for [[Rogue's Col Roule]], [[Cozy Camper]], [[Scrap Pack]], [[Professor's Pineapple]], [[Scottish Handshake]], [[MONOCULUS!|Monoculus!]], [[Manniversary Paper Hat]], [[Party Hat]], [[Googly Gazer]], [[Liquor Locker]], and [[Something Special For Someone Special]]
      - The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
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** Weapon sound changes:
      - The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
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*** The [[Pain Train]] now uses [[Equalizer]] sounds
  - Weapon cosmetic changes:
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*** The [[Conscientious Objector]] now uses [[Kukri|Kurkri]]{{sic}} sounds
      - Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
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*** The [[Amputator]] now uses [[Bonesaw]] sounds
      - The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
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*** The [[Solemn Vow]] now sounds like a [[wrench]] <ref>This change was actually added in {{Patch name|9|6|2012}}</ref>
      - Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem
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*** The [[Market Gardener]] now uses [[Shovel]] sounds
      - The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
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*** The [[Horseless Headless Horsemann's Headtaker]] now uses the [[Horsemann]]'s Horseless Headless Horsemann's Headtaker sounds
      - Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
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** Weapon crafting changes:
        - Weapon functionality is unchanged
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*** The [[Teufort Tooth Kicker]]s and [[Professor's Peculiarity]] are now craftable
 +
*** The [[Cozy Camper]], [[Sun-on-a-Stick]], and [[Sharpened Volcano Fragment]] are now craftable with [[token]]s
 +
** Weapon cosmetic changes:
 +
*** Added new [[styles]] to the [[Big Country]], [[Professor's Peculiarity]], and [[Copper's Hard Top]]
 +
*** The [[Third Degree]] now vaporizes enemies on kill like the [[Phlogistinator]] and the [[Manmelter]]
 +
*** Loosened equip region restrictions for the [[Whiskered Gentleman]], [[Sight for Sore Eyes]], [[Googly Gazer]], and [[Nine-Pipe Problem]]
 +
*** The [[Birdcage]], [[HOUWAR]], and [[Scrap Pack]] can now get kill assists in [[Pyroland]]
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*** Updated attribute text to be more clear on the [[Loch-n-Load]], [[Force-A-Nature]], [[Soda Popper]], and [[Family Business]]
 +
**** Weapon functionality is unchanged
 +
 
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=== Undocumented changes ===
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* Fixed [[Engineer]]'s [[PDA|Build Tool]] using the wrong animations.
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* Added a crit firing sound to the [[AWPer Hand]].
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* Added [[Mann Co. Supply Crate]] #47 and #48 (Fall Crate).
 +
* Removed the series #43 Mann Co. Supply Crate.
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* Fixed the [[Tin-1000]] not forcing the proper [[bodygroup]].
 +
* Fixed an exploit on [[Mannworks]] to prevent players from getting to normally unreachable areas.<ref> Players could use [[High Five!]] to get behind the tank gates and [[Jumping#Sentry_rocket_jump|wrangle jump]] on top of the hills, where they could drop down below the map. See [http://steamcommunity.com/sharedfiles/filedetails/?id=93945526 this] screenshot for reference. </ref>
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* Added back pre-[[Mann vs. Machine (update)|Mann vs. Machine]] backgrounds and background music to the [[main menu]].
 +
* Added all [[robot]] backgrounds (not only [[Heavy Robot]]) to the main menu.
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* Changed the [[Captain's Cocktails]] to item type, "Decorative Bombs"
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* Modified menu tips about the [[Gloves of Running Urgently]] losing health.
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* Fixed MvM rewards at the end of a tour having the same level as the number of tours completed.
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==Notes==
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 +
<references />
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}}

Revision as of 20:25, 10 September 2012

Patch notes

Team Fortress 2

Undocumented changes

Notes

  1. Area 451, Crafty Hair, Vigilant Pin
  2. The Steam Workshop submission these changes originated from can be found here.
  3. This change was actually added in September 6, 2012 Patch
  4. Players could use High Five! to get behind the tank gates and wrangle jump on top of the hills, where they could drop down below the map. See this screenshot for reference.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/koth_king.bsp
Modified: team fortress 2 content.gcf/tf/maps/koth_king.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Deleted: team fortress 2 content.gcf/tf/sound/ui/holiday/gamestartup_mann_vs_machine.mp3
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_demoman_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_medic_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_pyro_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_scout_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_sniper_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_soldier_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_spy_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.mdl
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.phy
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.vvd
Added: team fortress 2 materials.gcf/tf/sound/weapons/csgo_awp_shoot_crit.wav