Difference between revisions of "Template:Upgrade station secondary"

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m (Minor fixed)
(added /de)
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! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 
| en = Weapons
 
| en = Weapons
 +
| de = Schaden
 
}}
 
}}
 
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 
| en = Cost
 
| en = Cost
 +
| de = Kosten
 
}}
 
}}
 
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 
| en = Levels
 
| en = Levels
 +
| de = Level
 
}}
 
}}
 
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}}
 
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}}
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +20% Damage
 
| en = +20% Damage
 +
| de = +20% Schaden
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
 
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +50% Clip Size
 
| en = +50% Clip Size
 +
| de = +50% Magazingröße
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br> {{icon class|Scout|16px}} {{icon class|Engineer|16px}} {{item link|Pistol}}, {{item link|Lugermorph}}<br> {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Scout|16px}} {{item link|Winger}}, {{item link|Pretty Boy's Pocket Pistol}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}<br>{{icon class|Sniper|16px}} {{item link|SMG}}, {{item link|Cleaner's Carbine}}<br>{{icon class|Spy|16px}} {{lang
 
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br> {{icon class|Scout|16px}} {{icon class|Engineer|16px}} {{item link|Pistol}}, {{item link|Lugermorph}}<br> {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Scout|16px}} {{item link|Winger}}, {{item link|Pretty Boy's Pocket Pistol}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}<br>{{icon class|Sniper|16px}} {{item link|SMG}}, {{item link|Cleaner's Carbine}}<br>{{icon class|Spy|16px}} {{lang
 
| en = [[Weapons#Spy|Secondary weapons]]
 
| en = [[Weapons#Spy|Secondary weapons]]
 +
| de = [[Weapons/de#Spy|Sekundärwaffen]]
 
}}
 
}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = Projectile Penetration
 
| en = Projectile Penetration
 +
| de = Projektilpenetration
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 +
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
 
}}
 
}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
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| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
 
| en = Projectiles penetrate enemy players.
 
| en = Projectiles penetrate enemy players.
 +
| de = Projektile durchdringen gegnerische Spieler.
 
}}
 
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +25 Health On Kill
 
| en = +25 Health On Kill
 +
| de = +25 Lebenspunkte bei Abschuss
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = All damage-dealing Secondary weapons
 
| en = All damage-dealing Secondary weapons
 +
| de = Alle Schaden verursachende Sekundärwaffen
 
}}
 
}}
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
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| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
 
| en = Health from robot kills can overheal players.
 
| en = Health from robot kills can overheal players.
 +
| de = Gesundheit von Robotertötungen kann Spieler überheilen.
 
}}
 
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +50% Ammo Capacity
 
| en = +50% Ammo Capacity
 +
| de = +50% Munitionskapazität
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = All [[Ammo|ammunition-using]] Secondary weapons
 
| en = All [[Ammo|ammunition-using]] Secondary weapons
 +
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen
 
}}
 
}}
 
| style="border:1px solid #333;" | 125
 
| style="border:1px solid #333;" | 125
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| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
 
| en = Ammo pickups grant more ammo accordingly.
 
| en = Ammo pickups grant more ammo accordingly.
 +
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen.
 
}}
 
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +20% Reload Speed
 
| en = +20% Reload Speed
 +
| de = +20% Nachladegeschwindigkeit
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
 
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +15% Recharge Rate
 
| en = +15% Recharge Rate
 +
| de = +15% Aufladerate
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +25% Buff Duration
 
| en = +25% Buff Duration
 +
| de = +25% Buffdauer
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}}
 
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}}
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +10% Firing Speed
 
| en = +10% Firing Speed
 +
| de = +10% Schussfrequenz
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} [[Short Circuit]]
+
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
 +
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}}
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
Line 104: Line 124:
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = -35% Speed On Target
 
| en = -35% Speed On Target
 +
| de = -35% Bewegungsgeschwindigkeit für Ziele
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
Line 110: Line 131:
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
 
| en = Does not stack.
 
| en = Does not stack.
 +
| de = Addiert sich nicht auf.
 
}}
 
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +100% Charge Recharge Rate
 
| en = +100% Charge Recharge Rate
 +
| de = +100% erhöhte Ansturm-Aufladerate
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}}
 
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}}
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = Share [[Power Up Canteen|Canteens]]
 
| en = Share [[Power Up Canteen|Canteens]]
 +
| de = Teile [[Power Up Canteen/de|Power-Up-Feldflasche]]
 
}}'''
 
}}'''
 
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang
 
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang
 
| en = [[Weapons#Medic|Secondary weapons]]
 
| en = [[Weapons#Medic|Secondary weapons]]
 +
| de = [[Weapons/de#Medic|Sekundärwaffe]]
 
}}
 
}}
 
| style="border:1px solid #333;" | 600
 
| style="border:1px solid #333;" | 600
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| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
 
| en = Share canteen powerups with heal target.
 
| en = Share canteen powerups with heal target.
 +
| de = Teile die Feldflasche mit dem heilenden Ziel.
 
}}
 
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +25% [[Übercharge]] Rate
 
| en = +25% [[Übercharge]] Rate
 +
| de = +25% [[Übercharge/de|Überladungsrate]]
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +25% Heal Rate
 
| en = +25% Heal Rate
 +
| de = +25% Heilungsrate
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +2s Über Duration
 
| en = +2s Über Duration
 +
| de = +2s Überladungsdauer
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +25% Max [[Overheal]]
 
| en = +25% Max [[Overheal]]
 +
| de = +25% max. [[Overheal/de|Überheilung]]
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
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| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +50% Overheal Time
 
| en = +50% Overheal Time
 +
| de = +50% Überheilungsdauer
 
}}'''
 
}}'''
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
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| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
 
| en = Decreases overheal decay rates.
 
| en = Decreases overheal decay rates.
 +
| de = Gesunkende Überheilungsrate.
 
}}
 
}}
 
|-
 
|-
 
|}
 
|}

Revision as of 13:09, 13 November 2012

Upgrade Weapons Cost Levels Notes
+20% Damage Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper 400 4
+50% Clip Size Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class scout.png Leaderboard class engineer.png Pistol, Lugermorph
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class scout.png Winger, Pretty Boy's Pocket Pistol
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class heavy.png Family Business
Leaderboard class sniper.png SMG, Cleaner's Carbine
Leaderboard class spy.png Secondary weapons
200 4
Projectile Penetration Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons 200 1 Projectiles penetrate enemy players.
+25 Health On Kill Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All damage-dealing Secondary weapons 100 4 Health from robot kills can overheal players.
+50% Ammo Capacity Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All ammunition-using Secondary weapons 125 3 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
250 3
+15% Recharge Rate Leaderboard class scout.png Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine
Leaderboard class heavy.png Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake
Leaderboard class sniper.png Jarate
250 4
+25% Buff Duration Leaderboard class soldier.png Buff Banner, Battalion's Backup, Concheror 250 2
+10% Firing Speed Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class engineer.png Short Circuit
100 4
-35% Speed On Target Leaderboard class scout.png Mad Milk
Leaderboard class sniper.png Jarate
200 1 Does not stack.
+100% Charge Recharge Rate Leaderboard class demoman.png Chargin' Targe, Splendid Screen 150 4
Share Canteens Leaderboard class medic.png Secondary weapons 600 1 Share canteen powerups with heal target.
+25% Übercharge Rate 300 4
+25% Heal Rate 250 4
+2s Über Duration 250 3
+25% Max Overheal 200 4
+50% Overheal Time 150 2 Decreases overheal decay rates.