Big Apple Barricade (mission)
Big Apple Barricade | |
---|---|
Basic Information | |
Name: | Big Apple Barricade |
File name: |
mvm_mannhattan
|
Developer(s): | Valve |
Map: | Mannhattan |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Intermediate |
Starting credits: | 1300 |
Maximum possible credits: | 7300 |
Minimum respawn wave time: | 8 |
Maximum respawn wave time: | 16 |
Fixed respawn time: | No |
Tour: | None |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 60 seconds |
Big Apple Barricade is an intermediate invasion mission available on the Mannhattan map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (900 Credits) | |||||||||
1A | Normal | Gatebot Melee only |
1 | 10 | 16 | 0 | 0.5 | 100 | |
1B | Normal | Gatebot | 12 | 12 | 24 | 5 | 0 | 100 | |
1C | Easy | Vision range 800 Spawns at the top |
1 | 8 | 16 | 10 | 1 | 200 | |
1D | Type 1 |
Expert | — | 1 | 1 | 1 | 0 | 0 | 50 |
Type 1 |
Expert | Spawns at the top | 1 | 1 | 1 | 8 | 0 | 50 | |
1E | Normal | Gatebot Melee only |
3 | 12 | 12 | 20 | 2 | 50 | |
1F | Type 1 |
Expert | — | 1 | 1 | 1 | 5 | 0 | 350 |
Support | Normal | Melee only | 1 | 1 | 20 | 1 | 30 | 0 | |
Normal | Begins after 1E is all dead Melee only |
1 | 8 | 20 | 1 | 1 | 0 | ||
Wave 2 (900 Credits) | |||||||||
2A-1 | Hard | — | 1 | 2 | 2 | 0 | 2 | 100 | |
2A-2 | Easy | Vision range 1000 | 4 | 14 | 24 | 22 | 3 | 100 | |
Easy | Gatebot Spawns at the top |
6 | 6 | 12 | 30 | 0 | 100 | ||
2B | Hard | — | 2 | 14 | 40 | 3 | 2 | 100 | |
Easy | Gatebot Fires continuously |
2 | 4 | 12 | 3 | 2 | 100 | ||
2C | Type 2 |
Expert | Gatebot | 1 | 1 | 1 | 6 | 0 | 100 |
Expert | Fires continuously | 1 | 3 | 3 | 10 | 35 | 100 | ||
Support | Normal | Melee only | 1 | 1 | 20 | 100 | 20 | 100 | |
Normal | Begins after 2B is all dead Melee only |
3 | 6 | 40 | 0 | 6 | 100 | ||
Hard | — | 2 | — | — | 100 | 100 | — | ||
Wave 3 (1000 Credits) | |||||||||
3A-1 | Hard | — | 1 | 12 | 24 | 0 | 1 | 150 | |
Easy | — | 1 | 5 | 15 | 0 | 4 | 150 | ||
3A-2 | Type 2 |
Expert | Gatebot Spawns at the top |
1 | 1 | 3 | 25 | 10 | 100 |
3B-1 | Easy | — | 2 | 14 | 28 | 0 | 3 | 150 | |
3B-2 | Expert | Gatebot | 1 | 2 | 2 | 0 | 20 | 100 | |
3C | Expert | — | 1 | 3 | 3 | 0 | 40 | 150 | |
Support | Normal | Melee only | 1 | 1 | 30 | 100 | 15 | 100 | |
Normal | Begins after 3B-1 is all dead Melee only |
1 | 10 | 30 | 100 | 1 | 100 | ||
Hard | Vision range 4000 | 2 | — | — | 60 | 45 | — | ||
Wave 4 (900 Credits) | |||||||||
4A-1 | Type 1 |
Expert | Gatebot | 1 | 2 | 2 | 0 | 32 | 50 |
4A-2 | Easy | Spawns at the top | 3 | 6 | 6 | 10 | 4 | 100 | |
4B-1 | Normal | Gatebot | 7 | 14 | 28 | 3 | 5 | 100 | |
4B-2 | Normal | Vision range 800 Spawns from the upper level |
4 | 4 | 14 | 8 | 0 | 100 | |
4C-1 | |||||||||
Expert | Gatebot | 3 | 6 | 6 | 7 | 38 | 100 | ||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
4C-2 | Easy | Vision range 800 Spawns at the top |
2 | 4 | 20 | 0 | 3 | 100 | |
4D | Expert | — | 1 | 1 | 3 | 0 | 40 | 100 | |
Support | Expert | — | 1 | 1 | 20 | 70 | 15 | 100 | |
Expert | Does not teleport in Does not build teleporters Spawns at the top |
1 | 1 | 20 | 20 | 18 | 50 | ||
Easy | Begins after 4C-2 is all dead | 1 | 6 | 20 | 0 | 3 | 100 | ||
Wave 5 (900 Credits) | |||||||||
5A | Chief Blast Soldier 35,000 HP |
Expert | — | 1 | 1 | 1 | 0 | 2 | 200 |
5B | Normal | Gatebot Spawns with full rage +800% |
5 | 10 | 20 | 6 | 13 | 100 | |
Steel Gauntlet Pusher |
Expert | Spawns at the top | 1 | 3 | 5 | 8 | 13 | 100 | |
5C | Expert | Gatebot | 1 | 2 | 2 | 8 | 20 | 100 | |
Easy | — | 2 | 10 | 30 | 8 | 2 | 100 | ||
5D | Easy | Spawns with full rage +800% |
5 | 10 | 30 | 8 | 4 | 100 | |
5E | Expert | — | 1 | 2 | 3 | 8 | 40 | 100 | |
Support | Expert | — | 1 | 1 | 30 | 50 | 20 | 0 | |
Hard | Begins after 5D is all dead | 4 | 12 | 48 | 0 | 3 | 100 | ||
Hard | Vision range 4000 | 2 | — | — | 120 | 30 | — | ||
Wave 6 (900 Credits) | |||||||||
6A-1 | Type 1 |
Expert | Gatebot | 1 | 2 | 3 | 0 | 26 | 100 |
6A-2 | Easy | Vision range 700 | 2 | 8 | 30 | 0 | 1 | 100 | |
Easy | Vision range 1000 | 1 | 2 | 14 | 0 | 5 | 100 | ||
Easy | Spawns at the top | 1 | 4 | 30 | 0 | 1 | 100 | ||
6B-1 | Expert | Gatebot | 1 | 2 | 3 | 0 | 30 | 100 | |
6B-2 | Normal | — | 1 | 7 | 24 | 0 | 1 | 100 | |
6C | |||||||||
Type 1 |
Expert | 100% crit chance |
7 | 7 | 7 | 35 | 0 | 100 | |
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
Support | Expert | 100% crit chance |
1 | 1 | 30 | 70 | 20 | 100 | |
Hard | Begins after 6B-2 is all dead | 4 | 8 | 400 | 0 | 0 | 100 | ||
Expert | Vision range 4000 | 2 | — | — | 20 | 35 | — |
Trivia
- In the sections 1F and 6C, the Giant Burst Fire Soldiers have been given the Giant Rapid Fire Soldier icon. The mission summary above contains the right icons.
- Disabled code indicates that Engineer-bots were supposed to spawn on Wave 5. They were supposed to appear when every robot on Wave 5B is all dead, and they are not able to teleport in or build Teleporters.
See also
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